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MYTHIC loses my respect...

Mythic had a real good track record with RVR until Warhammer.

Maybe at best , they will learn what listening to their whiner playerbase will get them!

 

It gets you dumbed down RVR like we have here in WAR.

 

 

Have been a subscriber to Mythic for 8+ years, I will never subscribe to anything they make again.    CANCEL

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Comments

  • VPgearchinVPgearchin Member Posts: 168

    well they tried to please everyone, and it doesnt help people don't appreciate a very good game.

    image

  • VrazuleVrazule Member Posts: 1,095

    While WAR is hardly on the same level as DAoC, it's not a complete failure.  My biggest beef with the game is their decision to go with a Rock / Paper / Sissors forumula.  This kind of mechanism guarantees ganking classes will have plenty of helpless support classes to bully around.  Not exactly fun for half of the player base.

    My second concern is the complete lack of fun skills / spells.  Everything is about damage, healing and crowd control.  Where's the run speed, water breathing, levitate, invisibility for the non-gank classes, underwater adventuring, teleports, shape changing and all of the other cool, interesting combat  and non-combat oriented abilities that help make the game more fun and complex.

    My final complaint is the complete lack of solo / small group PvP.  Yes, this is a RvR game, but my God, I'm sick and tired of having to be in raid sized groups to get anything done in RvR or Scenarios.

    They haven't lost my respect, but they certainly have disappointed me with a game that doesn't even measure up to their first MMO.

    If they would just revamp DAoC's interface, add in the Tome of Knowledge and update their graphics, I would so go back to their flagship game.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • RaizeenRaizeen Member Posts: 622

    oh noes they will go under if they dont have you! 1 person ! lolz

  • Bruticus_XIBruticus_XI Member Posts: 827
    Originally posted by mcharj11


    My biggest problem with the game is the complete monotonous state of siege warfare, all the keeps are pretty much the same and all have to be attacked or defended the same way. Siege warfare is meant to be the heart of the game but it is one of the weakest parts, they need to add breakable walls, proper siege weapons like trebuchets, siege towers, ladders ect, make it more like warfare. Territory should take much longer to take, it should feel like it takes a real effort to push the frontline forward. Keep sieges should also be made more of an event with a lot of forward planning beneficial. At the moment it is just a simple game of whack a mole in terms of capping and re-capping keeps. I've heard that Mythic are adding a second ramp for keeps but come on, thats is a piss poor way of improving the sieges.
    Also i would rather the game have a 3 faction system, something like Balance - High Elves and Lizardmen, Order - Empire and Dwarfs, Disorder - Chaos and Greenskins. You can still add to that, Dark Elves and Skaven to Disorder, Bretonnia and Tomb Kings to Order, Wood Elves and (not sure who else) for balance. Would have helped with the population balance problems that most here predicted would happen before the game launched.
    I still like the game (even though it may sound like i do not) it's just that if you are going to have something like sieges as the cornerstone of your game (especially a large budget AAA expected game) then you have at least attempt to make them the best sieges ever. And they haven't even made them as good as the sieges in their previous MMO.

    While I agree, the real culprit here is time. You have to understand that until about a year before release (including the delays), Keeps were not even in the game. They added Keeps in as kind of an afterthought, because people wanted them so badly (with memories of DAoC in mind). That means that they basically had enough time to get the Keeps in, the guards in, and the unique skin styles. Nothing more (since they had other things to complete as well in that time). That means that if they had delayed the game another 6 months, not only might it be more polished but they may have had time to get dynamic sieges in the game.

    Despite that they are introducing more than one way into the Keep soon enough. They've experimented with new siege weapons (Axe Hewer, even though it doesn't do damage to walls it shows that Mythic can add them in relatively easily), so look out for ladders and such soon. Destructible walls is also something the entire playerbase agrees on, so Mythic will hopefully make that their priority after a second ramp or possible ladders/siege towers, things that can be added in without making the walls destructible.

  • undead17undead17 Member Posts: 5

    its a shame really war has so much going for it but the constant legal cheating is just beyond a joke

    they nerfed marauders so now they have light armour no real dammage and well there just there to farm for realm points now they have made bright wizards even more deadly i a few days ago took 10 spell crits in a row all doing around 1200 pts of dammage and thats with a 41% spell restance, lets not forget the slayer who dose over 600 pts in dammage , ironbreakers now theres a legal cheat, the fact that i can crit for 1400 dammage and i have an abilty that ignores 50% of armour and i still see the word ABSORBED appear  and 4 destro mobs took it on and unbale to bring it down below 90% health , and just healed and wakled away, my big beef is of course order in genral because its a sad sad truth they will not fix the game to make it even they cannot because if they do the game will fold , the simple truth is they need ppl to play order or there is nothing for destro to fight and if theres nothing to fight no game and hello new mmo. So mythic know order is over powerd and they know all too well that destro players are quiting the game so quick its not funny , my server went from 2 destro to every 1 order now its 5 order to every 1 destro , i went 3 hours in till i found another destro player walking around in the same area , my guild has dwindled in number and to be honest im on my last legs too, i fail to see why i am paying to play a game that i very very rarely get to win in let alone have a epic raid on the rvr relm .Sadly i could move to another server but the same problems will be there order getting to legally cheat and loving i.

    ive been into warhammer from 1979 and looked so forward to war , sadly now like 99% of my guild it might be time to move on

  • ShanniaShannia Member Posts: 2,096

    Mythic's own developers were bragging how they released WAR way under the three year barrier.  CONGRATS!  In the name of expediancy, Mythic ruined their good name.  They sacrificed fun, classes, content, and quality to meet a publishers release date.  I hope they are happy with the end result.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608
    Originally posted by Raizeen


    oh noes they will go under if they dont have you! 1 person ! lolz

    Never underestimate the power or difference that one person can do or make in certain situations...

     

    Back on topic:

    Most of us who played DAoC and became a Mythic fan,have that feeling of betrayal from them.Besides the fact that WAR core design is flawed,the game is not fun at all.I want to believe that Mythic will make the game an AAA mmo but reality check proves me wrong 

    In the land of Predators,the lion does not fear the jackals...

  • curiousdaoccuriousdaoc Member Posts: 203
    Originally posted by undead17


    its a shame really war has so much going for it but the constant legal cheating is just beyond a joke
    they nerfed marauders so now they have light armour no real dammage and well there just there to farm for realm points now they have made bright wizards even more deadly i a few days ago took 10 spell crits in a row all doing around 1200 pts of dammage and thats with a 41% spell restance, lets not forget the slayer who dose over 600 pts in dammage , ironbreakers now theres a legal cheat, the fact that i can crit for 1400 dammage and i have an abilty that ignores 50% of armour and i still see the word ABSORBED appear  and 4 destro mobs took it on and unbale to bring it down below 90% health , and just healed and wakled away, my big beef is of course order in genral because its a sad sad truth they will not fix the game to make it even they cannot because if they do the game will fold , the simple truth is they need ppl to play order or there is nothing for destro to fight and if theres nothing to fight no game and hello new mmo. So mythic know order is over powerd and they know all too well that destro players are quiting the game so quick its not funny , my server went from 2 destro to every 1 order now its 5 order to every 1 destro , i went 3 hours in till i found another destro player walking around in the same area , my guild has dwindled in number and to be honest im on my last legs too, i fail to see why i am paying to play a game that i very very rarely get to win in let alone have a epic raid on the rvr relm .Sadly i could move to another server but the same problems will be there order getting to legally cheat and loving i.
    ive been into warhammer from 1979 and looked so forward to war , sadly now like 99% of my guild it might be time to move on

     

    Oh please, someone call whine-one one and get the whammmmbuuullllaaannncee!

    Destro had a massive advantage ingame for months following launch, and now that you actually have to compete ( on a level playing field) you come and cry here on the forums?

    Absolutely epic failure.

    I've been playing Warhammer TT since it's inception as well, and that simple fact has no bearing on the mmorpg whatsoever, not sure why you bothered to mention that, I guess you were hoping people would be impressed in some way? you were wrong.

    Legal cheating, that's just too comical. Quit if you don't like it, or learn to adapt to the fact that your faction no longer has a massive advantage over the other. You played on easy mode since launch, now that they've turned up the difficulty for you, you get to experience what it was like for Order all those months.

    Have fun! I'll continue slaughtering Destro at a breakneck pace with my Slayer, and I'll be loving every minute of it.

     

  • CryptorCryptor Member UncommonPosts: 523

    LOL that is holarious.

  • RohnRohn Member UncommonPosts: 3,730


    Originally posted by Ngeldu5t

    Originally posted by Raizeen

    oh noes they will go under if they dont have you! 1 person ! lolz


    Never underestimate the power or difference that one person can do or make in certain situations...
     
    Back on topic:
    Most of us who played DAoC and became a Mythic fan,have that feeling of betrayal from them.Besides the fact that WAR core design is flawed,the game is not fun at all.I want to believe that Mythic will make the game an AAA mmo but reality check proves me wrong 

    I think expectations are a part of the problem. Some DAoC fans thought WAR would be DAoC2 in a Warhammer skin, and believe that the RvR in DAoC is the ONLY right way to have enjoyable RvR. I can understand that type of prejudice, but still think it's wrong.

    There's almost always multiple ways to achieve a similar effect.

    Speaking for myself, I have a lot of fun with the RvR in WAR, and believe it to be one of the most enjoyable games I've ever played. They still have some growing to do with the game, but even as it stands now, it's a very good game.

    Hell hath no fury like an MMORPG player scorned.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Shard101
    Mythic had a real good track record with RVR until Warhammer.

    Orly?


    Mythic's List of Games


    Dragon's Gate (1985)
    Tempest (1991)
    Castles II Online (1996)
    Rolemaster: Magestorm (1996)
    Splatterball (1996)
    Invasion Earth (1997)
    Darkness Falls (1997)
    Rolemaster: Bladelands (1997)
    Aliens Online (1998)
    Starship Troopers: Battlespace (1998)
    Godzilla Online (1998)
    Silent Death: Online (1999)
    Darkness Falls: The Crusade (1999)
    Darkstorm: The Well of Souls (1999)
    Spellbinder: The Nexus Conflict (1999)
    Independence Day Online (2000)
    Dark Age of Camelot (2001)
    Imperator Online (Canceled 2005)
    Warhammer Online: Age of Reckoning (2008)
    AO Game (October 18, 2008)

    Orly? Other than DAOC, where are the blockbusters? How many of these games have you played or has anyone played or even heard of? Why do they not still function if they were so great? What was so great about these RvR games? Please tell me because you claim they had a "great track record", which means more than one hit.


    Why do people keep insisting that Mythic has a great track record, seriously? The fact that they made some RvR games that failed, never achieved any type of critical success, or even launched before DAOC is the reality. I have absolutely no idea why people keep trying to blow smoke up other people's butts with this topic, lol. They caught fire with one hit. And you know what happens to one-hit wonders.


    This is another urban myth.

  • MaldachMaldach Member Posts: 399

    Mythic lost my respect with ToA.....get in line pal.

  • oddjobs74oddjobs74 Member Posts: 526
    Originally posted by popinjay


     

    Originally posted by Shard101

    Mythic had a real good track record with RVR until Warhammer.


     

     

    Orly?

     



    Mythic's List of Games



    Dragon's Gate (1985)

    Tempest (1991)

    Castles II Online (1996)

    Rolemaster: Magestorm (1996)

    Splatterball (1996)

    Invasion Earth (1997)

    Darkness Falls (1997)

    Rolemaster: Bladelands (1997)

    Aliens Online (1998)

    Starship Troopers: Battlespace (1998)

    Godzilla Online (1998)

    Silent Death: Online (1999)

    Darkness Falls: The Crusade (1999)

    Darkstorm: The Well of Souls (1999)

    Spellbinder: The Nexus Conflict (1999)

    Independence Day Online (2000)

    Dark Age of Camelot (2001)

    Imperator Online (Canceled 2005)

    Warhammer Online: Age of Reckoning (2008)

    AO Game (October 18, 2008)

     

    Orly? Other than DAOC, where are the blockbusters? How many of these games have you played or has anyone played or even heard of? Why do they not still function if they were so great? What was so great about these RvR games? Please tell me because you claim they had a "great track record", which means more than one hit.

     



    Why do people keep insisting that Mythic has a great track record, seriously? The fact that they made some RvR games that failed, never achieved any type of critical success, or even launched before DAOC is the reality. I have absolutely no idea why people keep trying to blow smoke up other people's butts with this topic, lol. They caught fire with one hit. And you know what happens to one-hit wonders.

     



    This is another urban myth.

     

    The track record comes FROM DAoC asshat

     

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by oddjobs74

    The track record comes FROM DAoC asshat
     



    You need to calm down, oddjobs.


    It's just a discussion, no need to get tiffy. The point remains, why would anyone give someone with such a spotty record their huge IP? Makes no sense really. You don't judge a company off of ONE game.

    Blizzard was judged on the quality of its programming work overall, not it's "great record of PvE" or whatever when they made WoW. To assume that because someone FINALLY caught lightning in a bottle after so many failures and non-releases that they got it right, is stupidity.

    You got what you deserved for not fact checking.

  • Shard101Shard101 Member UncommonPosts: 479
    Originally posted by popinjay


     

    Originally posted by Shard101

    Mythic had a real good track record with RVR until Warhammer.


     

     

    Orly?

     



    Mythic's List of Games



    Dragon's Gate (1985)

    Tempest (1991)

    Castles II Online (1996)

    Rolemaster: Magestorm (1996)

    Splatterball (1996)

    Invasion Earth (1997)

    Darkness Falls (1997)

    Rolemaster: Bladelands (1997)

    Aliens Online (1998)

    Starship Troopers: Battlespace (1998)

    Godzilla Online (1998)

    Silent Death: Online (1999)

    Darkness Falls: The Crusade (1999)

    Darkstorm: The Well of Souls (1999)

    Spellbinder: The Nexus Conflict (1999)

    Independence Day Online (2000)

    Dark Age of Camelot (2001)

    Imperator Online (Canceled 2005)

    Warhammer Online: Age of Reckoning (2008)

    AO Game (October 18, 2008)

     

    Orly? Other than DAOC, where are the blockbusters? How many of these games have you played or has anyone played or even heard of? Why do they not still function if they were so great? What was so great about these RvR games? Please tell me because you claim they had a "great track record", which means more than one hit.

     



    Why do people keep insisting that Mythic has a great track record, seriously? The fact that they made some RvR games that failed, never achieved any type of critical success, or even launched before DAOC is the reality. I have absolutely no idea why people keep trying to blow smoke up other people's butts with this topic, lol. They caught fire with one hit. And you know what happens to one-hit wonders.

     



    This is another urban myth.

     



     

    read the full sentence fool. I said with RVR, DAoC was the first with RVR.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Shard101

     
    read the full sentence fool. I said with RVR, DAoC was the first with RVR.


    You also said they had a "good track record with RvR", which they don't overall. So what's your real point? Ambiguity?

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Shard101


    Mythic had a real good track record with RVR until Warhammer.
    Maybe at best , they will learn what listening to their whiner playerbase will get them!
     
    It gets you dumbed down RVR like we have here in WAR.
     
     
    Have been a subscriber to Mythic for 8+ years, I will never subscribe to anything they make again.    CANCEL

     

    I agree, not with the cancel part but the RvR part. Mythic has failed to deliver a fun and meaningful O-RvR as the more time I spend doing it the more time I think wtf am I doing? There is no point in taking that keep (except in T4) it will just flip back and forth infinitum and I will lose (almost) nothing by losing it.

    Scenarios are fun though (even though they are pointless as well) and the only reason I am still playing this game.

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608
    Originally posted by Rohn


     

    Originally posted by Ngeldu5t


    Originally posted by Raizeen
     
    oh noes they will go under if they dont have you! 1 person ! lolz

    Never underestimate the power or difference that one person can do or make in certain situations...

     

    Back on topic:

    Most of us who played DAoC and became a Mythic fan,have that feeling of betrayal from them.Besides the fact that WAR core design is flawed,the game is not fun at all.I want to believe that Mythic will make the game an AAA mmo but reality check proves me wrong 


     

    I think expectations are a part of the problem. Some DAoC fans thought WAR would be DAoC2 in a Warhammer skin, and believe that the RvR in DAoC is the ONLY right way to have enjoyable RvR. I can understand that type of prejudice, but still think it's wrong.

    There's almost always multiple ways to achieve a similar effect.

    Speaking for myself, I have a lot of fun with the RvR in WAR, and believe it to be one of the most enjoyable games I've ever played. They still have some growing to do with the game, but even as it stands now, it's a very good game.

    I was not expecting a DAoC 2 but a game with  an improved ORvR with todays standard but instead we have a game which looks and feel dated and as a player I feel that Mythic seems not to know what they are doing.

    If I compare WAR to AoC another game which has been struggling after release I would say that every patch that has been released under Graig Morrison lead has made the game better.They have been fixing their game,whereas Mythic has been mending their game.

    This state of thing is not new because they've been doing the same thing during beta.May be some will remember the encounter with Theogonist Volkmar in Sigmar Temple who is the second most powerful npc in Altdorf and it was just tank & spank and now when I watched the fight against Karl Franz the most powerful npc,wielding Ghal Maraz the ultimate weapon in Warhammer universe,the encounter is a kite fest.

    I will not compare WAR animation with todays game such as AoC or AION but I will compare it to WoW and Lineage 2 and all animation sucks compared to these two older game.

    Mark Jacobs has been brooding,coveting,been pissed by WoW success that he made a game without a soul.This MMO should have been about the World of  Warhammer,unfortunately it's just a game.Mythic lost my respect for these reasons and things will go bad for them when the new MMOs will hit the market  and the mercy killing will come from EA.

    In the land of Predators,the lion does not fear the jackals...

  • Shard101Shard101 Member UncommonPosts: 479
    Originally posted by popinjay


     

    Originally posted by Shard101
     
     

    read the full sentence fool. I said with RVR, DAoC was the first with RVR.

     

    You also said they had a "good track record with RvR", which they don't overall. So what's your real point? Ambiguity?

     



     

    LOL!  who invented the term RVR?

     

    Mythic did with DAoC.  They had a good record with RVR until Warhammer .  Quit trying to act like you know somthing.

  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by Vrazule


    While WAR is hardly on the same level as DAoC, it's not a complete failure.  My biggest beef with the game is their decision to go with a Rock / Paper / Sissors forumula.  This kind of mechanism guarantees ganking classes will have plenty of helpless support classes to bully around.  Not exactly fun for half of the player base.
    My second concern is the complete lack of fun skills / spells.  Everything is about damage, healing and crowd control.  Where's the run speed, water breathing, levitate, invisibility for the non-gank classes, underwater adventuring, teleports, shape changing and all of the other cool, interesting combat  and non-combat oriented abilities that help make the game more fun and complex.
    My final complaint is the complete lack of solo / small group PvP.  Yes, this is a RvR game, but my God, I'm sick and tired of having to be in raid sized groups to get anything done in RvR or Scenarios.
    They haven't lost my respect, but they certainly have disappointed me with a game that doesn't even measure up to their first MMO.
    If they would just revamp DAoC's interface, add in the Tome of Knowledge and update their graphics, I would so go back to their flagship game.

     

    I agree with this but would like to add that the gameplay, mainly player control, is also very frustrating.  I cannot agree enough with point two and three.  Warhammer doesn't have any fun abilities.  Its like, the people developing the game just put the bare minimum in creativity. 

  • red_cruiserred_cruiser Member UncommonPosts: 486

    Mythic modeled DAoC off of some text based MUD that they were running that had three factions all trying to capture each other's relics.  Prior to DAoC, it was their most successful project. -most likely the reason why they decided to model DAoC after it.  Not sure what the name of it was... must have been like over 8 years ago at least.  As a text based game, by all rights, it could be considered a success, though I don't think most people really take it into account when they talk about Mythic's impact on the industry.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Shannia


    Mythic's own developers were bragging how they released WAR way under the three year barrier.  CONGRATS!  In the name of expediancy, Mythic ruined their good name.  They sacrificed fun, classes, content, and quality to meet a publishers release date.  I hope they are happy with the end result.
     

    I think this is the root of all the games problems.

     

    Mark/Paul have said enough spread over several interviews that warhammer had over 400 developers work on the game and it cost somewhere just under 100 million to create.  Throwing tons of money and rushing a game to market was a really bad idea.  Especially considering the game was supposed to release about a year earlier, but was pushed back twice.  I can only imagine what it would have been like if it wasn't delayed.

    What the rush was I don't know, but why company after company keep repeating the same mistakes of releasing unfinished games is beyond me. 

     

  • Syno23Syno23 Member UncommonPosts: 1,360

    What lost my respect with Warhammer is its lack of subscribers. 300,000 and/or less isn't suitable at all. Same with Age of conan, both games are failing.

  • MalthrosMalthros Member Posts: 239
    Originally posted by red_cruiser


    Mythic modeled DAoC off of some text based MUD that they were running that had three factions all trying to capture each other's relics.  Prior to DAoC, it was their most successful project. -most likely the reason why they decided to model DAoC after it.  Not sure what the name of it was... must have been like over 8 years ago at least.  As a text based game, by all rights, it could be considered a success, though I don't think most people really take it into account when they talk about Mythic's impact on the industry.

     

    Pretty sure the MUD was called Dark Age of Camelot as well.  I know there was a really popular MUD with the same, or very similar, name.

  • fiontarfiontar Member UncommonPosts: 3,682

    Although I'm still playing the game and having some fun doing so, I have to agree with a lot of the criticisms.

    The skills are boring. A few classes had signature skills, but they've been nerfed for balance reasons. There is no creativity, cool utility or skills that are just plain fun. What makes it more frustrating is that during development they talked about having a lot of creative and fun skills not seen in other titles. I'm guessing they scrapped them to make balancing the game easier.

    Combat overall lacks any viceral impact.

    The game world is uninspired, as is the music, creature design and animations.

    Actually, I think, for me, the best way to summarize the problems with WAR is that the game completely lacks in emotional impact. It's a competant, but totally uninspired game.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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