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An honest and (hopefully) balanced review

Ok ill keep this short and sweet.

 

Pros

 

Good looking game (and only a little laggy at times)

Unique combat system - The Skill deck - which adds a dynamic element to combat and leads to a need to plan ahead a little.

Apparently good quest lines later on (reported to me by others!)

 

Cons

 

This is not a game for crafters.  (some will disagree for sure but with only a couple of types of items to craft (sigils/enchantments) and everyone able to craft them I would disagree) Item,s are non binded and do not deteriorate either.  Its not possible to craft armour weapons ect...

*edit*  ok lets see hpw this goes at later levels, lots of players seem to say good things so im man enough to say i may be wqrong here! but if you were more than 50% crafter i still wouldnt bpther!*

 

Not a game for RP's really either with the ability to turn off global chat not working and the majority of names coming for the wow ilk like deathdealer'pwnsall ect ect

 

Staring area (and there is only 1) is quite boring.  It looks ok but the majority of quests are kill x number of whatever.  We also have that wow favorite of not all boars have boar meat so it can get tedius especially if rolling an alt.

 

A lot of elements within the game are pointless.  Armour has no stats and is just for show as are weapons.  E.g the sheild you carry does nothing for you. You can run around in bra and pants and have the same protection as full armour.  There is pvp but at present there is no consequence so again a little pointless (some might argue its just for fun!)  When you pick your house (action) same thing...doesnt matter what u choose its just cosmetic.  The race you choose (and there are only 2) is also just cosmetic.

 

Neutral - The game is about how you set yup your skill deck and how you use it during combat  so its very player focused.  Some may like this others might not its just opinion.  In summary i think some may love this game for its uniqueness, for the skill deck system and lack of any item stats.  Others may see it as lacking depth and being gimmicky. 

 

Personally i played the trial and did sign up for a month (acclaim coins) but Im still undecided!  It deos look great - on a par with lotro  but does it lack depth?

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Comments

  • jimsmith08jimsmith08 Member Posts: 1,039
    Originally posted by bruisie150


    This is not a game for crafters.  (some will disagree for sure but with only a couple of types of items to craft (sigils/enchantments) and everyone able to craft them I would disagree) Item,s are non binded and do not deteriorate either.  Its not possible to craft armour weapons ect...
    *edit*  ok lets see hpw this goes at later levels, lots of players seem to say good things so im man enough to say i may be wqrong here! but if you were more than 50% crafter i still wouldnt bpther!*
    You can craft weapons, shields, bows, clothing, food, potions, armour and sigils through crafting. All items become 'attuned' once you equip them, which is spellborns way of saying 'bound'.
    I like the crafting because its non grindy. You dont need to grind through 100 pairs of trousers to get to the next tier and make the nice helm you wanted, nor do you have to grind 50 mining nodes to unlock the ability to mine iron, you just go out into the world and mine it. A level 3 can craft anything in the game from the get go, so by buying or hunting down recipes and resources you can make a good living through selling your wares on the market, without ever having to grind in the traditional sense or have special tools to do so.
     
     A lot of elements within the game are pointless.  Armour has no stats and is just for show as are weapons.  E.g the sheild you carry does nothing for you. You can run around in bra and pants and have the same protection as full armour. 
    The reason there is no armour stat is because its skill based. Instead of armour for protection, you have resistances and affinities. If you press C in game, youll get your stats window pop up there and itll show you. Affinities are increased by stats (body.mind.focus) and resistances are increased by skills and consumables.Affinity and resistances play a major part in combat as without them youre taking much more damage. Also the reason a shield does nothing for you is because there isnt any passive defense. To defend yourself you need to dodge, which is based off your personal skill.
    Armour itself is just cosmetic, though youll need to wear some for the sigil slots. The traditional way of putting on new armour to make yourself more powerful is totally absent, and instead the sigil system is direct character improvement regardless of what armour you have on. It seems a little strange to have no use for armour, but the usual way of improving yourself through 'gear' is still there, but its just based off your actual character instead of what you have on.
    Sigils fit into armour and weapons, but more importantly into the skills themelves. At level 11 you can begin unlocking sigil slots in all of your skills so you can make direct improvements to damage, cooldowns, range, healing etc-again totally seperate from your 'gear', but still using a similar method.



     

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by bruisie150


    Jim has said it very well, so I will keep this short ;)
     
    Apparently good quest lines later on (reported to me by others!)
    And they reported rightly :)
    I agree that Hawksmouth quests are simplistic and involved a lot of 'tourism', but thats kinda the point of them...
    That area is just an extended tutorial that is built to show you the system and world, and of course give you time to adapt to the combat, hence not being swept off to fight some cosmic happening ;)
    They do need to throw some kind of showcase quest chain into this zone though to show newbies what SB is capable of and hook 'em in. This is the game's show window from where it is sold after all.
    It also wouldnt hurt to introduce new players to the High House low level friction that powers the game later  on.
    Cons
    A lot of elements within the game are pointless.  Armour has no stats and is just for show as are weapons. 
    Well, no...
    Armour isnt pointless... As well as a lot of it having a mechanical purpose,l it is also a desirable play motivator and finding great looking visible gear means as much to me as finding Sigils.
    Touching on the mechancal purpose, you seem to miss that helms, BPs, weapons, Jewellry all carry sigils, and that some have more sigil slots of different types and in different combinations to others.
    Neutral - The game is about how you set yup your skill deck and how you use it during combat  so its very player focused.  Some may like this others might not its just opinion. 
    hey, 'aint it all? ;)
    It deos look great - on a par with lotro  but does it lack depth?
    Only in the same way CoH did on launch, but the fact SiL are 100% commited to dropping heavy (look at the last one, and the next one dealing with PvP looks as big) content patches on a regular basis means this won't last long and there is plenty there to do until they do :)



     

  • QuizzicalQuizzical Member LegendaryPosts: 25,507

    You're right:  it's not a game for crafters.  The overwhelming majority of games that do nominally have a crafting system aren't games for crafters, either.  If a game isn't going to go to the effort to have a good crafting system, then the next best thing is to make sure that the crafting system isn't a nuisance. 

  • NevulusNevulus Member UncommonPosts: 1,288

    I miss intricate crafting systems. I think the last great crafting system in an MMO I played was eq2 at launch, Vanguard was a pretty cool crafting system as well. Wish there  were more mmos that would take the time to create a worthwhile crafting system.

    So far I'm loving TCoS with my only complaint being the starter quests and the combat sounds. The combat sounds just do not sound "epic". Every hit sounds like I'm hitting a twig against a tree, not like I'm hitting a sword against flesh.

  • mxmissilemxmissile Member UncommonPosts: 275

    So the Skill Deck system is just Guild War's skill system?

  • gavekgavek Member Posts: 25

    only in the sense that you pick the skills you are going to use out of a bit list of them, but other than that its nothing like guildwars.

  • SynthetickSynthetick Member Posts: 977

     Really, the bottom line is the game just isn't as innovative as I thought it was going to be or hoped it was going to be. The first few levels are really interesting the first time ingame if you try dodging, but after that, it's pretty much just a pattern for dodging mobs, making it just another skill-smasher. It works well, but is it original? No, it is basically a rotating Guild Wars skilldeck, which is a good idea, I like the skill-deck, but the "real-time" combat is just another form of button smashing.

    Good game? Sure, but it's basically the same as any other game on the market minus a lot of the polish. After playing the Aion COB and feeling what it's like to play a polished game again, Spellborn has a long way to go. Infinite potential, but it's just not there yet. I still log on and deliver things, kill 5 of this for him, 2 of that for her, collect 16 of these for both of them, and then run back and forth delivering messages for another 30 minutes. Plus, there's just an overwhelming amount of pure run quests in Quarterstone.

    The game probably would of been more enjoyable, too, if every named mob (Vaults included) wasn't bugged. But the Vaults are supposed to be big chunks of the story line, the fun things to do, and every one I experienced was either completely bugged to the point it just wasn't fun trying to figure out how to manipulate pathing, the NPC not helping me, or certain mobs doing crazy damage out of nowhere. 

    Not worth paying for yet, really. Glad everyone is still enjoying it, tho.

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  • jimsmith08jimsmith08 Member Posts: 1,039
    Originally posted by Synthetick


     Really, the bottom line is the game just isn't as innovative as I thought it was going to be or hoped it was going to be. The first few levels are really interesting the first time ingame if you try dodging, but after that, it's pretty much just a pattern for dodging mobs, making it just another skill-smasher. It works well, but is it original? No, it is basically a rotating Guild Wars skilldeck, which is a good idea, I like the skill-deck, but the "real-time" combat is just another form of button smashing.
    Good game? Sure, but it's basically the same as any other game on the market minus a lot of the polish. After playing the Aion COB and feeling what it's like to play a polished game again, Spellborn has a long way to go. Infinite potential, but it's just not there yet. I still log on and deliver things, kill 5 of this for him, 2 of that for her, collect 16 of these for both of them, and then run back and forth delivering messages for another 30 minutes. Plus, there's just an overwhelming amount of pure run quests in Quarterstone.
    The game probably would of been more enjoyable, too, if every named mob (Vaults included) wasn't bugged. But the Vaults are supposed to be big chunks of the story line, the fun things to do, and every one I experienced was either completely bugged to the point it just wasn't fun trying to figure out how to manipulate pathing, the NPC not helping me, or certain mobs doing crazy damage out of nowhere. 
    Not worth paying for yet, really. Glad everyone is still enjoying it, tho.



     

    OMG LIES AND HATE!111 :D

    Nah, I agree that there needs to be a lot of polish and bug fixes in certain areas, but the game itself is a lot of fun, both through combat and surprisingly, the quests themselves. It doesnt to me at least feel like another "quick, get to level cap and grind!" affair although sadly some people have treated it exactly as that.

    How are you finding Aion btw? Is it deserving of the hype its been getting?I was never really intetrested in it tbh, but then i saw a video of flying combat and was intrigued.

  • SynthetickSynthetick Member Posts: 977
    Originally posted by jimsmith08

    Originally posted by Synthetick


     Really, the bottom line is the game just isn't as innovative as I thought it was going to be or hoped it was going to be. The first few levels are really interesting the first time ingame if you try dodging, but after that, it's pretty much just a pattern for dodging mobs, making it just another skill-smasher. It works well, but is it original? No, it is basically a rotating Guild Wars skilldeck, which is a good idea, I like the skill-deck, but the "real-time" combat is just another form of button smashing.
    Good game? Sure, but it's basically the same as any other game on the market minus a lot of the polish. After playing the Aion COB and feeling what it's like to play a polished game again, Spellborn has a long way to go. Infinite potential, but it's just not there yet. I still log on and deliver things, kill 5 of this for him, 2 of that for her, collect 16 of these for both of them, and then run back and forth delivering messages for another 30 minutes. Plus, there's just an overwhelming amount of pure run quests in Quarterstone.
    The game probably would of been more enjoyable, too, if every named mob (Vaults included) wasn't bugged. But the Vaults are supposed to be big chunks of the story line, the fun things to do, and every one I experienced was either completely bugged to the point it just wasn't fun trying to figure out how to manipulate pathing, the NPC not helping me, or certain mobs doing crazy damage out of nowhere. 
    Not worth paying for yet, really. Glad everyone is still enjoying it, tho.



     

    OMG LIES AND HATE!111 :D

    Nah, I agree that there needs to be a lot of polish and bug fixes in certain areas, but the game itself is a lot of fun, both through combat and surprisingly, the quests themselves. It doesnt to me at least feel like another "quick, get to level cap and grind!" affair although sadly some people have treated it exactly as that.

    How are you finding Aion btw? Is it deserving of the hype its been getting?I was never really intetrested in it tbh, but then i saw a video of flying combat and was intrigued.

     My ingame time on Aion is limited to the starter areas. From my experience it is a quality title, definitely better than Warhammer, Age of Conan, Warhammer, and a lot of the more "cookie-cutter" MMOs that have launched lately.

     

    If you go into Aion thinking they're trying to revloutionize the genre with groundbreaking features you're going to be disappointed, so I imagine a lot of the Spellborn players will just shrug it off as another "auto-attack" game.

     

    What they did was took the things that worked from various titles, mixed them all together and had it turn out great. Nothing innovative, but they didn't have to. The game is polished, from the graphics, to the performance, to the quest dialogue (which is just an English patch on the China client right now). The character advancement looks interesting, and the crafting has a success/failure feature.

     

    It still has filler quests, like Spellborn. There are quests and entire quest-lines that will stick out, and then you'll have your typical delivery, kill, or locate quests, same as any MMO. But, the quests aren't grindy, you never have to stay in one location on a given quest trying for hours to get it. It's very playable.

     

    Another thing is, the mobs are harder than most other "auto-attack" games. Multiple mobs on here can be the death of a lot of classes, I know my Scout right now just can't handle them yet. The mobs aren't as weak as they are on most games, where they don't move your health bar, or anything. I didn't notice this at first and it resulted in quite a few deaths. It's honestly great, because even tho it still is an auto-attack game, it is somewhat challenging.

     

    The UI, the map, the quest log, everything is great. Very polished, very functionable, and does the job great. One thing they did add is Keywords in the quests. They'll highlight factions, locations, mob names, NPCs and stuff as keywords, allowing you to click on it to read more about it as well as point you in the direction of where to turn quests in. It's weird how the feature works, and it doesn't show you the location of most mobs, just where to turn the quest in at, so it's not a "hold-my-hand to victory" type thing.

     

    Anyways, the game is solid. Really solid. The combat looks and feels more like an action game than any MMO I've ever played, save maybe Spellborn due to the constant movement. But from what I see, the flight is limited. You have resources on your character that increase how long you can fly, as well as potions and stuff to increase flight time.

     

    It's not grindy, at all, and really doesn't "feel" like a Korean game. It doesn't offer anything new, but what it does offer is highly polished and a FUN game to play. Well, the PvPvE system is new, but I haven't had the chance to check it out, but it sounds like a blast. It's worth checking out, and I'm buying a copy once it launches NA for sure. The performance is great for how good the game looks, even with everything maxed on my not-top-of-the-line PC with AA and everything maxed. Plus it shocked me how fast the load times were, went from character screen to ingame in like 2.5 seconds.

     

    You're not gonna log into a incomplete game, or one broken because of the amount of bugs. It won't be for everyone, but man, it's a good time and extremely polished.

     

    I'm going to write a review once the beta is over on the 16th and I break level 15, hopefully 20. I'll be able to touch in more on the deeper content.

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  • AganazerAganazer Member Posts: 1,319
    Originally posted by Synthetick


    No, it is basically a rotating Guild Wars skilldeck, which is a good idea, I like the skill-deck, but the "real-time" combat is just another form of button smashing.
    I guess if you put it that way, ALL combat systems are just another form of button mashing. When someone describes a combat system as button mashing (which is really a poor description), they mean standing in one place, clicking their cooldowns while watching TV or falling asleep. TCoS may not be the end-all of combat systems, but compared to auto-attack WoW, WAR, RoM, and their ilk, its a huge step forward. There is a lot of activity moving about and all that. Even GW doesn't have much moving around like TCoS does.


    Good game? Sure, but it's basically the same as any other game on the market minus a lot of the polish.
    Don't overlook the unique style, music, and sound effects that make it very NOT like anything on the market.
    After playing the Aion COB and feeling what it's like to play a polished game again, Spellborn has a long way to go.
    I'll never forget telling the pre-release Darkfall fanboys that they will all be playing Aion in 6 months because they are tired of small indie developers releasing buggy garbage. They didn't react kindly, but I'd bet my bank that many many of them will be doing exactly that. But with Aion delayed, most of us will have time to finish up TCoS long before Aion comes out. Until then... What else are we gonna play?
     Infinite potential, but it's just not there yet. I still log on and deliver things, kill 5 of this for him, 2 of that for her, collect 16 of these for both of them, and then run back and forth delivering messages for another 30 minutes. Plus, there's just an overwhelming amount of pure run quests in Quarterstone.
    The game probably would of been more enjoyable, too, if every named mob (Vaults included) wasn't bugged. But the Vaults are supposed to be big chunks of the story line, the fun things to do, and every one I experienced was either completely bugged to the point it just wasn't fun trying to figure out how to manipulate pathing, the NPC not helping me, or certain mobs doing crazy damage out of nowhere. 
    Not worth paying for yet, really. Glad everyone is still enjoying it, tho.

     

    I keep thinking that TCoS is a game that I am going to play twice. Once just to kill the time until other new games come out, then again when they've got all the content polished, bugs fixed, balanced, and new features completed. I still love it and can't imagine playing anything else at the moment.

  • SynthetickSynthetick Member Posts: 977

     



    I guess if you put it that way, ALL combat systems are just another form of button mashing. When someone describes a combat system as button mashing (which is really a poor description), they mean standing in one place, clicking their cooldowns while watching TV or falling asleep. TCoS may not be the end-all of combat systems, but compared to auto-attack WoW, WAR, RoM, and their ilk, its a huge step forward. There is a lot of activity moving about and all that. Even GW doesn't have much moving around like TCoS does.



    That was basically my point, it's just another button smasher. Just like every other MMO, but compared to them, it is a step up. The problem is, it isn't a big enough step. The only REAL difference is the strafing, which works, but honestly, once you figure out the attack pattern of the mob, it's just more buttons to mash to kill the mob. You can completely circle strafe while killing mobs, which honestly, doesn't feel too much different from my Rogue on any other game. The dodging is a nice touch, but in the end, it's just a pattern. Every mob has them, and they're similar -- they either attack slow or fast and in different patterns, but you can dodge most mobs by using the same traditional skill strafing.



    And don't get me started on the humans, they're even easier, the only difference is they like to group up and strafe backwards. Good AI?



    My point is, you might as well just be standing still with auto-attack, because that's the only difference, is there's no auto-attack. I just strafe in circles around the mobs like any other game that had a class based on position. In the end, it feels just the same, just without an auto-attack.



    Don't overlook the unique style, music, and sound effects that make it very NOT like anything on the market.



    The setting and the style in general is what brought me to the game. However, the soundtrack isn't all it's cracked up to be, and the sounscapes in Aion completely smash any from Spellborn. Bigger budget? Probably. And I do music production for a living, the quality in the soundscape in Spellborn is nice, but it's more unique than anything, but that doesn't last a long for a while.



    And MMO is like anything else. You get a new phone, constantly mess with it. You get a new car, constantly cleaning it, etc. etc. but eventually they "shiny new" wears off and it's just another thing. The style of the game graphically did grab my attention, but it didn't keep my attention there because appearance is only worth so much. There's lots of games that have good graphical presentation, but that isn't what captures me into playing the game consistantly, that's what gets you in the game in the first place.



    I'll never forget telling the pre-release Darkfall fanboys that they will all be playing Aion in 6 months because they are tired of small indie developers releasing buggy garbage. They didn't react kindly, but I'd bet my bank that many many of them will be doing exactly that. But with Aion delayed, most of us will have time to finish up TCoS long before Aion comes out. Until then... What else are we gonna play?



    I wasn't trying to compare the two games, I was simply stating that my personal experiences took me towards Aion. I imagine players from ALL games, not just Darkfall; Warcraft, Warhammer, all of them, are going to goto Aion. Not all of them, it won't be an exodus to Aion, but Aion does offer what the mainstream player wants. Massive PVP in form of RVR, the new PvPvE, the raids, the cosmetic goodness, all of that.



    Don't bash the indie developers for releasing buggy garbage. Be mad at the consumers who don't understand the real difference between an indie developer and a commercial developer. The resources, the funds, all of it -- I'm a big indie supporter, and I 100% support the Darkfall developers for what they tried doing. They just got over their head with the demand for the game and it completely through them off -- the game bugs might of been able to be addressed if it wasn't for everything else. But it's an indie developer, not a commercial, and that's just how it works out. You have to appreciate the indie movement to appreciate an indie title.

     

    I wasn't trying to bash Spellborn, or it's playerbase, even tho a lot of the fanboys go a little overboard with it all. Sure, Spellborn is a good title. I didn't bash it at all, I was simply saying that half of the cult-following it has overrate the combat system and they think it's some completely new and fresh idea -- it's not. It's a skill-spammer without auto-attack. Strafing in combat isn't new, maybe the ability to not get hit while doding is, but that isn't even a big deal to me.  The soundtrack? So what they got some rock band I personally think is garbage to help out, it still isn't up to par with some of the top releases in terms of audio, at all.

    Everyone I see says "THE GAME GETS BETTER PAST LEVEL 10!!! JUST WAIT AND SEE!" -- sure, it would, but all those "epic" quests and encounters you're talking about are bugged to the point they aren't epic or fun anymore. Every one of the vaults I went into was bugged, the house Quests were completely broken. The only quests that worked as intended were the trash quests, the space fillers. So yes, there is a lot of room for polish and improvement in the game. Will it be a great game once it's all touched up? Yep. Still not for me, tho.

    But it is for sure a game to play twice. I tried it out, and enjoyed it, for what it was. Not something for me to play constantly, but enjoyable, somewhat. And I'll try it again once it's completely launched and all the major things people seem to think are minor are fixed. I doubt I'll resub, but I do appreciate the work they put into the world. It's just not as good as their fans seem to think it is. Before we saw failures such as AOC, WAR, Tabula Rasa, and so on, this would of just been another title. 

     

     

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  • DarksunriseDarksunrise Member Posts: 41

    Forgive me if this has already been said because all i did was read OP's post..

    The armor does have sigil slots on it so that you can put added stats for defence and offence, but all gear armor/weapons have the same type of slots so the pvp is played by skill and group builds. The quests after first area do get better also you should really take the time to read the quests for some are good dialog and might keep you interested in the game.

    Also the house you choose sets up your team for the rest of the game, these houses are a type of faction, and split the teams for most of the pvp aspect of the game

  • DelanorDelanor Member Posts: 659
    Originally posted by Synthetick


     But it is for sure a game to play twice. I tried it out, and enjoyed it, for what it was. Not something for me to play constantly, but enjoyable, somewhat. And I'll try it again once it's completely launched and all the major things people seem to think are minor are fixed. I doubt I'll resub, but I do appreciate the work they put into the world. It's just not as good as their fans seem to think it is. Before we saw failures such as AOC, WAR, Tabula Rasa, and so on, this would of just been another title. 

     

     

    It is true that the game is getting better, but there is still room for alot of improvement. Most of the bugged quest have been repaired. Together with the introduction of new hunter quests and the introduction of bounties you now can keep going questing till level 50. However, a small portion of the main line quests is still bugged, which can be annoying when you are curious about the lore behind them.

    If you have played Spellborn before it is not a bad time for returning, but when you are so difficult to please as you seem to be, it might be advisable to wait a bit longer. Progress is slow but steady and the longer you wait the better the chances for an enjoyable experience are.

    About the game getting better after level 10. The quests get better, AI in higher level areas is different. The strafing technique you seem to use as an all purpose solution will be your death against most human mobs and howlers. But the game is what it is and mainly gets better by content patches not because you pass a certain level. Although people only playing the trial should realize that Hawksmouth is meant as a training area. Most mobs below level 10 do not use debufs in that area and for that reason are easier to overcome, which is a good thing for a starter area.

    --
    Delanor

  • jimsmith08jimsmith08 Member Posts: 1,039

    Trying Aion..meh. The hype train is certainly on course, and I guess if you like pretty korean games youll be in heaven.

  • PRlNCEPRlNCE Member Posts: 15

    ok this is a reply to the crafting, first gathering the resources is hard work specialy as it is open pvp which means u need to kill all the other players around u b4 ur able to gather or while ur gathering ur gonna be killed. In stead of new armour u have sigils for ur armour + weopons so as u get to higher lvls u need to get new sigils to make ur weopon better than it was at lvl 1. So at the moment ur crafting sigils, but for the better sigils u need a higher lvl weopons so for this u need to craft a higher lvl armour but for this, u need a recipe not to mention a the resources thus making crafting hard. This makes players want to buy the sigils + weopons from market thus this game HAS A SOLID CRAFTNG SYSTEM not realy allowing a lvl 3 to make high lvl pieces as the recipes act as the craft lvls we see i so many games.

  • VesaviusVesavius Member RarePosts: 7,908

    I have stated before that I am a SB fanboy, and I still am, so no need for anyone to try and hit me with that stick. I couldnt care and it dosent hurt. Just saying this so we are all clear.

    I have always stated though that being a SB fanboy dosent make me uncritical or easily offended if someone dosent like what I like. Again, I couldnt care. 'Everyone' will be playing Aion? Let 'em I say. I don't need millions to be playing the same game as me to validate my choice of what I find 'fun'. I have never been much of a one for the herd instinct.

    I have always openly admitted this game has bugs and other issues, and I have in the past been very vocal about the speed that Acclaim work and the lack of information while they do. No way would I stand here and say it is perfect as it stands. It isnt.

    I have said in the past, on these forums, though that I consider what is good to be excellent. Excellent enough to stick with an support the game while the devs continue to fix the bugs (and btw there is nothing game breaking in any of the bugs, despite what anyone might say) and drop the heavy content patches like the last one (and the next one by the look of it). 

    There are no 'game breaking' bugs  to offend anyone, unless they are easily offended.

    I find it... confusing... though that people say they 'support indie devs' and then to go on a criticise and abandon them for being excactly that with all the limitations that it has by definition.

    Supporting indie means being aware that small teams have limitiations, things won't always be perfect, and that more time is needed to get things into place. With indie you have to be willing to put your money where your mouth is and have faith in the good, while constructively criticising the bad in an effort to help it be better. Withdrawing your money (the only real support that matters) and putting it with the huge budget corperations that pump out ez mode gimmick driven games leaves you with no right to complain about the current state of the genre. It makes you part of the problem, not part of the solution.

    Noone helps any indie dev, or the genre, by just posting 'I support indie devs' on public forums without backing it up in their actions. When these guys pay lip service to 'supporting indie devs' and then proceed to jump ship to the next hyped up big budget homogonous genre derivative crowd pleaser like Aion I get even more confused.

    I guess every game is great until it is released and some people will spend their lives chasing the end of the rainbow, not realising that sometimes the only real pot of gold that exists is the one you stay in one place and help fill. Some people seem to want indie creativity and risk taking with a huge corperate safe bet budget and thats unrealistic, as any sensible person knows.

    Personally I am willing to put up with the (non game breaking) bugs, and wait for the upcoming big assed content drops,  for now because this is a game that IS that good and there is more then enough to keep me going for a while yet.

    I am a member of a great guild (Radiance on Acclaim PvE) in this game, and I am having a great time. These are still very early days and SB is exciting. Never before have I been this interested or in where a MMORPG will go in future. We may have a little stormy weather now, but this is a game worth hanging onto :)

     

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by PRlNCE


    ok this is a reply to the crafting, first gathering the resources is hard work specialy as it is open pvp which means u need to kill all the other players around u b4 ur able to gather or while ur gathering ur gonna be killed. In stead of new armour u have sigils for ur armour + weopons so as u get to higher lvls u need to get new sigils to make ur weopon better than it was at lvl 1. So at the moment ur crafting sigils, but for the better sigils u need a higher lvl weopons so for this u need to craft a higher lvl armour but for this, u need a recipe not to mention a the resources thus making crafting hard. This makes players want to buy the sigils + weopons from market thus this game HAS A SOLID CRAFTNG SYSTEM not realy allowing a lvl 3 to make high lvl pieces as the recipes act as the craft lvls we see i so many games.



     

    image

  • AganazerAganazer Member Posts: 1,319
    Originally posted by Wharg0ul

    Originally posted by PRlNCE


    ok this is a reply to the crafting, first gathering the resources is hard work specialy as it is open pvp which means u need to kill all the other players around u b4 ur able to gather or while ur gathering ur gonna be killed. In stead of new armour u have sigils for ur armour + weopons so as u get to higher lvls u need to get new sigils to make ur weopon better than it was at lvl 1. So at the moment ur crafting sigils, but for the better sigils u need a higher lvl weopons so for this u need to craft a higher lvl armour but for this, u need a recipe not to mention a the resources thus making crafting hard. This makes players want to buy the sigils + weopons from market thus this game HAS A SOLID CRAFTNG SYSTEM not realy allowing a lvl 3 to make high lvl pieces as the recipes act as the craft lvls we see i so many games.



     

    wut r ur problom. hi lvl weopons crafting r gud. amirite?

     

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by Aganazer

    Originally posted by Wharg0ul




     

    wut r ur problom. hi lvl weopons crafting r gud. amirite?

     



     

    LMAO!!!

    Seriously, though...what is the world coming to when people are too lazy to spell a three letter word??

    Is this what we have to look forward to? People who have apparently skipped so much school to play Wow that they can barely communicate?

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  • natuxatunatuxatu Member UncommonPosts: 1,364

    I like the game but think the are making a mistake as far as the combat. I think they should either do one of two things to make the combat smoother and overall more solid.

    1) Make it auto-target.. before you cry foul hear my reason. The skill deck is a lot of fun and adds an interesting strategy to the game. To have to target and all that while worrying about the bar rotating and stuff.

    2) Take away the rotating bar. If you aren't going to have the auto targeting then take away the roating bar to let me pick which skill i want to use at any given time.

    What it comes down to is this: While they are both great ideas and make for interesting combat. Together they are hurting more than helping one another. After playing a few weeks, that is the conclusion I've come to.

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  • AganazerAganazer Member Posts: 1,319
    Originally posted by natuxatu


    I like the game but think the are making a mistake as far as the combat. I think they should either do one of two things to make the combat smoother and overall more solid.
    1) Make it auto-target.. before you cry foul hear my reason. The skill deck is a lot of fun and adds an interesting strategy to the game. To have to target and all that while worrying about the bar rotating and stuff.
    2) Take away the rotating bar. If you aren't going to have the auto targeting then take away the roating bar to let me pick which skill i want to use at any given time.
    What it comes down to is this: While they are both great ideas and make for interesting combat. Together they are hurting more than helping one another. After playing a few weeks, that is the conclusion I've come to.

     

    When you say "auto-target" do you mean auto-face? As in, your character automatically faces your target.

  • jimsmith08jimsmith08 Member Posts: 1,039
    Originally posted by natuxatu


    I like the game but think the are making a mistake as far as the combat. I think they should either do one of two things to make the combat smoother and overall more solid.
    1) Make it auto-target.. before you cry foul hear my reason. The skill deck is a lot of fun and adds an interesting strategy to the game. To have to target and all that while worrying about the bar rotating and stuff.
    2) Take away the rotating bar. If you aren't going to have the auto targeting then take away the roating bar to let me pick which skill i want to use at any given time.
    What it comes down to is this: While they are both great ideas and make for interesting combat. Together they are hurting more than helping one another. After playing a few weeks, that is the conclusion I've come to.



     

    If that was the case it would be just another MMO, and I wouldnt play it. It would be just another button spammer. Aion, for example, whilst all nice and shiny is just another MMO exactly the same as all the others ive played over the years. If spellborn had auto aim and 30 hotkeys to spam, it wouldnt have anything going for it compared to wow, war, aion etc.

    Im sick to death of MMOs in general, and im liking the direction of manual combat.

  • VesaviusVesavius Member RarePosts: 7,908

    Auto target?

    No thanks, not in this game. There are plenty of games that offer that without making this into another one.

    it's about time a mmorpg respected enough as players to ask us to learn a skill.

     

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    I am extremely happy with the lack of auto-target and the addition of the rotating skill deck here in SB.

    There are a few things that i am not very happy about, but the combat is a much needed change of pace imo.

     

     

  • TheocritusTheocritus Member LegendaryPosts: 10,022

             The tutorial and starting area of TCoS are just horrible.....I had zero desire to play more than a couple days they were both so bad........To me the only strength of the game is the graphics and its a nice looking game world.......Other than that there was nothing else that impressed me about TCoS.......

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