Good review. Love all Elite-type games since I played my Elite on a russian clone of ZX-Spectrum called "Robik" i40.tinypic.com/30cxhqf.jpg
Loved privateer, freelancer too. Seems that JE has more intense combat, but how is the non-combat stuff? Is it a good trader game? Can you go into trading/mining/manufacturing? or are those things just an afterthought?
PS: also a bit worried about all the praises and lack of criticism, either the game is that good or the review is lacking in precision.
I am the type of player where I like to do everything and anything from time to time.
A nice review, but did you play in Battlespace? If so what effect do you think it will have on open world play?
As I understand it, Battlespace is based on Jumpgate Classic's instanced PvP system and is supposed to be a simulation rather than a real event, so I would guess it has no effect on open world as it's not real.
I just wanted to say how impressed I was with this review. This guy writes really well and seems to understand exactly what type of information a player wants to know instead of just repeating whatever marketing fluff the devs want reviewers to spew.
I think if it's as easy as clicking a button to switch between the arcade-flight and the newtonian flight, we'll probably see some awesome battles that mix both up quite a bit. Both have their combative advantages, and heck even general flight advantages. But it depends on how quickly they transition between the two. If it's more than a second it probably would be best to stick with whichever offers the best advantages, probably newtonian.
Imagine however if you could do the 180 stuff while in a dog fight, and shoot somebody's who's following you, but then put on damper and watch them fly by while you just rotate while they are trying to adjust their aim and all the while missing shots due to that unpredictable flight behaviour. Well... I expect it could get crazy.
It's a paradox, I look forward to release, yet at the same time I think it won't be popular MMO. Twitch combat games have had hard time to succeed on MMO market. Vendetta, JGC, Tabula Rasa(not 100% twitch), Battleground Europe. You name it.
Add the fact, that the game will be (again) only about one thing - flying around in your ship. No ground stuff. So when you get bored with space pew pew, there won't be something different to do. One trick pony.
There's a lot of discussion here about Eve, as anyone would have expected. But they are very different games that happen to have been developed to function in the same virtual-scape of space. For me, comparing the two is a bit like comparing DAOC and WoW: Yes, they are both MMO's that work the fantasy theme and exist in a fantasy land, but I don't think you could push the comparison much further, because - They are both developed to be different games that, by design, are developed to play differently. I think this is important to anyone worried or concerned about how one compares to the other.
I'm sure this won't stop the comparisons, but hopefully it will help some folk to see where, in my personal opinion, JGEisn't trying to go.
Sincere apologies for not being able to answer some of the other questions posed. I can discuss issues around topics already covered in the Preview, but that's about it.
Pas, did you get a chance to talk about or epxerience the 'other stuff' in the game? How do you see the economy working? How long are going to be expected to mine to gaim mats to be viable crafters? Is 100% crafting going to be a viable playstyle? Is there other stuff that you saw to do when not running missions?
Looks to me that if you choose to use a joy-stick your gonna be sucking in pvp. With free mouse look and lock and fire with mouse and key board this will after first month cost subscribers. Im sure the devs and fanbois will get irretated here but thats how i see this going down. If they loose to many subs there gonna be looking at what happened to Funcom.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
Kill Eve, nah... but I can see it getting more subs then Eve, because it will appeal to more people.
Like:
Those who hate the point and click interface.
Those who what a more action based game.
Don 't forget people who...
Don't like real-time skill training.
Hate losing millions and millions of credits every time they lose a battle.
Don't like in-game currency sales facilitated by the game's developer.
Hate doing the same few boring missions over and over.
Want a game to be more fun than watching grass grow.
Yeah, I think this game will probably see more subs than Eve. It would be pretty hard for JGE or BP not to be better than Eve.
Umm... Eve and JGE do not have much in common in terms of gameplay.
Eve Online is a single unit strategy game based in space.
JumpGate is a space simulation game.
I like the comparison to DAoC towards the end of the article. I can see the simularities myself.
I think y'all reading into this to much... no one said anything about Eve and JGE playing the same... cause we all know they don't.
JGE and Eve both do appeal to the Space Sim crowd... as they are both set in space.
My post was there to state that I think JGE has a chance to get more subs then Eve, cause it will appeal to a larger crowd.
In no way will JGE effect Eve... they are 2 different playstyles, catering different types of people.
Yeah, they have noting at all in common... except that they are both PvP heavy space based MMOs where you play as a ship rather than as your avatar. Comparing the two games is like comparing Battlefield 1942 to Call of Duty.
Sound fun. I dont want another Eve filled with veteran players camping gates to kill unsuspecting players. So this game is mainly PVE with consentual PVP right ?
All of this discussion about space combat simulators and no one mentions the greatest series of them all? Long Live FreeSpace 1&2!
Those were good, but theres just something classic about Freelancer, though the real gem i havent seen mentioned yet is the X series. X2 and X3 reunion/terran conflict. Some of the best Space games i have ever played.
I really enjoyed the review. You didn't seem to overstate the positives which is what a lot of reviewers often struggle with. The game sounds really good and I'm definitely interested in the tri-faction wars. There's still a part of me that holds on to Eve online though because of the politics and complex social networking that plays out in that game. I also really enjoy the wars for territory in Eve because it generates constant warfare. I need to do some research on the "point" of PvP in the game. I'm quickly losing interest in the pvp for 'epeen' sake only type MMO's. WoW is very much this way. Give me a reason to pvp beyond gear and items, make the pvp count for something important in the game. That's why Eve still has the best pvp system on the market right now imho. Also, I'm certain that I'll give the game a try but when I hear "twitch" based combat I well....twitch. SWG used twitch based flight in the space combat and anyone who is honest knows that it was just aweful. That whole system broke down to who could circle and strafe the fastest. I also know that game performance is going to have to be top notch because lag in twitch based combat is something that cannot exist.
The player driven economy, in the form they have it at now, will not work. There is no removal of items from the system, only repair costs, and it won't be long before the market is flooded with gear nobody wants. That is a huge issue I have right now.
I don't like the over-emphasis on the nations, I wish it had a more sandbox, and squad oriented nature, like JGC did. (There will be no multi-faction squads in JGE).
I'm also a bit concerned about the viability of first person/joystick control as it seems that 3rd person and mouse control will have a distinct advantage, which would kill the "sim" part of the "space sim".
Beyond that, I cannot wait for this game to come out.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
The player driven economy, in the form they have it at now, will not work. There is no removal of items from the system, only repair costs, and it won't be long before the market is flooded with gear nobody wants. That is a huge issue I have right now.
I would like to see a better economy system as well, with a slow decay on items so that you'll eventually need to replace the items. There's loads of examples of MMOs with broken economies still having a large subscriber base, though (examples include Lord of the Rings Online, World of WarCraft and Warhammer Online), so this shouldn't be a deal breaker if the rest of the game is good.
A few things concern me about the game so far. The player driven economy, in the form they have it at now, will not work. There is no removal of items from the system, only repair costs, and it won't be long before the market is flooded with gear nobody wants. That is a huge issue I have right now. I don't like the over-emphasis on the nations, I wish it had a more sandbox, and squad oriented nature, like JGC did. (There will be no multi-faction squads in JGE). I'm also a bit concerned about the viability of first person/joystick control as it seems that 3rd person and mouse control will have a distinct advantage, which would kill the "sim" part of the "space sim".
Beyond that, I cannot wait for this game to come out.
What makes you think the economy is only about gear?
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Comments
Good review. Love all Elite-type games since I played my Elite on a russian clone of ZX-Spectrum called "Robik" i40.tinypic.com/30cxhqf.jpg
Loved privateer, freelancer too. Seems that JE has more intense combat, but how is the non-combat stuff? Is it a good trader game? Can you go into trading/mining/manufacturing? or are those things just an afterthought?
PS: also a bit worried about all the praises and lack of criticism, either the game is that good or the review is lacking in precision.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
As I understand it, Battlespace is based on Jumpgate Classic's instanced PvP system and is supposed to be a simulation rather than a real event, so I would guess it has no effect on open world as it's not real.
I just wanted to say how impressed I was with this review. This guy writes really well and seems to understand exactly what type of information a player wants to know instead of just repeating whatever marketing fluff the devs want reviewers to spew.
Hehehe, two words: Eve Killer
LOL! gl
Playing: EvE, Ryzom
LOL! gl
Kill Eve, nah... but I can see it getting more subs then Eve, because it will appeal to more people.
Like:
Those who hate the point and click interface.
Those who what a more action based game.
I think if it's as easy as clicking a button to switch between the arcade-flight and the newtonian flight, we'll probably see some awesome battles that mix both up quite a bit. Both have their combative advantages, and heck even general flight advantages. But it depends on how quickly they transition between the two. If it's more than a second it probably would be best to stick with whichever offers the best advantages, probably newtonian.
Imagine however if you could do the 180 stuff while in a dog fight, and shoot somebody's who's following you, but then put on damper and watch them fly by while you just rotate while they are trying to adjust their aim and all the while missing shots due to that unpredictable flight behaviour. Well... I expect it could get crazy.
LOL! gl
Kill Eve, nah... but I can see it getting more subs then Eve, because it will appeal to more people.
Like:
Those who hate the point and click interface.
Those who what a more action based game.
Don 't forget people who...
Don't like real-time skill training.
Hate losing millions and millions of credits every time they lose a battle.
Don't like in-game currency sales facilitated by the game's developer.
Hate doing the same few boring missions over and over.
Want a game to be more fun than watching grass grow.
Yeah, I think this game will probably see more subs than Eve. It would be pretty hard for JGE or BP not to be better than Eve.
-----Zero Punctuation Eve Online Review-----
Thanks for the article! So far the game is looking allright, I might even buy it myself.
Nice preview.
It's a paradox, I look forward to release, yet at the same time I think it won't be popular MMO. Twitch combat games have had hard time to succeed on MMO market. Vendetta, JGC, Tabula Rasa(not 100% twitch), Battleground Europe. You name it.
Add the fact, that the game will be (again) only about one thing - flying around in your ship. No ground stuff. So when you get bored with space pew pew, there won't be something different to do. One trick pony.
There's a lot of discussion here about Eve, as anyone would have expected. But they are very different games that happen to have been developed to function in the same virtual-scape of space. For me, comparing the two is a bit like comparing DAOC and WoW: Yes, they are both MMO's that work the fantasy theme and exist in a fantasy land, but I don't think you could push the comparison much further, because - They are both developed to be different games that, by design, are developed to play differently. I think this is important to anyone worried or concerned about how one compares to the other.
I'm sure this won't stop the comparisons, but hopefully it will help some folk to see where, in my personal opinion, JGE isn't trying to go.
Sincere apologies for not being able to answer some of the other questions posed. I can discuss issues around topics already covered in the Preview, but that's about it.
Pas.
Pas, did you get a chance to talk about or epxerience the 'other stuff' in the game? How do you see the economy working? How long are going to be expected to mine to gaim mats to be viable crafters? Is 100% crafting going to be a viable playstyle? Is there other stuff that you saw to do when not running missions?
thx
Looks to me that if you choose to use a joy-stick your gonna be sucking in pvp. With free mouse look and lock and fire with mouse and key board this will after first month cost subscribers. Im sure the devs and fanbois will get irretated here but thats how i see this going down. If they loose to many subs there gonna be looking at what happened to Funcom.
MAGA
LOL! gl
Kill Eve, nah... but I can see it getting more subs then Eve, because it will appeal to more people.
Like:
Those who hate the point and click interface.
Those who what a more action based game.
Don 't forget people who...
Don't like real-time skill training.
Hate losing millions and millions of credits every time they lose a battle.
Don't like in-game currency sales facilitated by the game's developer.
Hate doing the same few boring missions over and over.
Want a game to be more fun than watching grass grow.
Yeah, I think this game will probably see more subs than Eve. It would be pretty hard for JGE or BP not to be better than Eve.
Umm... Eve and JGE do not have much in common in terms of gameplay.
Eve Online is a single unit strategy game based in space.
JumpGate is a space simulation game.
I like the comparison to DAoC towards the end of the article. I can see the simularities myself.
This sounds promising.
LOL! gl
Kill Eve, nah... but I can see it getting more subs then Eve, because it will appeal to more people.
Like:
Those who hate the point and click interface.
Those who what a more action based game.
Don 't forget people who...
Don't like real-time skill training.
Hate losing millions and millions of credits every time they lose a battle.
Don't like in-game currency sales facilitated by the game's developer.
Hate doing the same few boring missions over and over.
Want a game to be more fun than watching grass grow.
Yeah, I think this game will probably see more subs than Eve. It would be pretty hard for JGE or BP not to be better than Eve.
Umm... Eve and JGE do not have much in common in terms of gameplay.
Eve Online is a single unit strategy game based in space.
JumpGate is a space simulation game.
I like the comparison to DAoC towards the end of the article. I can see the simularities myself.
I think y'all reading into this to much... no one said anything about Eve and JGE playing the same... cause we all know they don't.
JGE and Eve both do appeal to the Space Sim crowd... as they are both set in space.
My post was there to state that I think JGE has a chance to get more subs then Eve, cause it will appeal to a larger crowd.
In no way will JGE effect Eve... they are 2 different playstyles, catering different types of people.
LOL! gl
Kill Eve, nah... but I can see it getting more subs then Eve, because it will appeal to more people.
Like:
Those who hate the point and click interface.
Those who what a more action based game.
Don 't forget people who...
Don't like real-time skill training.
Hate losing millions and millions of credits every time they lose a battle.
Don't like in-game currency sales facilitated by the game's developer.
Hate doing the same few boring missions over and over.
Want a game to be more fun than watching grass grow.
Yeah, I think this game will probably see more subs than Eve. It would be pretty hard for JGE or BP not to be better than Eve.
Umm... Eve and JGE do not have much in common in terms of gameplay.
Eve Online is a single unit strategy game based in space.
JumpGate is a space simulation game.
I like the comparison to DAoC towards the end of the article. I can see the simularities myself.
I think y'all reading into this to much... no one said anything about Eve and JGE playing the same... cause we all know they don't.
JGE and Eve both do appeal to the Space Sim crowd... as they are both set in space.
My post was there to state that I think JGE has a chance to get more subs then Eve, cause it will appeal to a larger crowd.
In no way will JGE effect Eve... they are 2 different playstyles, catering different types of people.
Yeah, they have noting at all in common... except that they are both PvP heavy space based MMOs where you play as a ship rather than as your avatar. Comparing the two games is like comparing Battlefield 1942 to Call of Duty.
-----Zero Punctuation Eve Online Review-----
Sound fun. I dont want another Eve filled with veteran players camping gates to kill unsuspecting players. So this game is mainly PVE with consentual PVP right ?
Those were good, but theres just something classic about Freelancer, though the real gem i havent seen mentioned yet is the X series. X2 and X3 reunion/terran conflict. Some of the best Space games i have ever played.
I really enjoyed the review. You didn't seem to overstate the positives which is what a lot of reviewers often struggle with. The game sounds really good and I'm definitely interested in the tri-faction wars. There's still a part of me that holds on to Eve online though because of the politics and complex social networking that plays out in that game. I also really enjoy the wars for territory in Eve because it generates constant warfare. I need to do some research on the "point" of PvP in the game. I'm quickly losing interest in the pvp for 'epeen' sake only type MMO's. WoW is very much this way. Give me a reason to pvp beyond gear and items, make the pvp count for something important in the game. That's why Eve still has the best pvp system on the market right now imho. Also, I'm certain that I'll give the game a try but when I hear "twitch" based combat I well....twitch. SWG used twitch based flight in the space combat and anyone who is honest knows that it was just aweful. That whole system broke down to who could circle and strafe the fastest. I also know that game performance is going to have to be top notch because lag in twitch based combat is something that cannot exist.
A few things concern me about the game so far.
The player driven economy, in the form they have it at now, will not work. There is no removal of items from the system, only repair costs, and it won't be long before the market is flooded with gear nobody wants. That is a huge issue I have right now.
I don't like the over-emphasis on the nations, I wish it had a more sandbox, and squad oriented nature, like JGC did. (There will be no multi-faction squads in JGE).
I'm also a bit concerned about the viability of first person/joystick control as it seems that 3rd person and mouse control will have a distinct advantage, which would kill the "sim" part of the "space sim".
Beyond that, I cannot wait for this game to come out.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
This review was well written and succeeded in making me much more interested in this game than I was before. Good job!
My brand new bloggity blog.
I would like to see a better economy system as well, with a slow decay on items so that you'll eventually need to replace the items. There's loads of examples of MMOs with broken economies still having a large subscriber base, though (examples include Lord of the Rings Online, World of WarCraft and Warhammer Online), so this shouldn't be a deal breaker if the rest of the game is good.
What makes you think the economy is only about gear?
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me