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Sorry WOW format is here to stay

Musket-SquidMusket-Squid Member UncommonPosts: 386

Lets face it. It is here to stay, all we can hope for is that a developer comes along and takes the best parts from a lot of the other games to make a truly unigue game. Myself, I have played a lot of MMO's didnt like a lot of them, but if i could take certain parts from each one and use it to make a game i would. Isn't that what Blizzard does most of the time when they put a game out. Copy what is best from other games, be it and RTS or MMO. I'm not saying that WOW is bad or great. It's just not for me anymore.

One of the first things I would copy from a game would be two from AC and AC2. I would take the random item generator that both those games had along with the way you take xp and put it into skill to make them better. I thought this was the best of them for me. Being able to take xp and put it into the skill took away from the grind that the game was. So that you aren't just waiting for that next lvl all the time. You got sort of an instant reward from ever mob. Same with the loot system. you never new what a mob was going to drop.Would like to hear what you guys would take from other games to make the perfect MMO.

Ahh, crafting has to random too. I don't want to make one item with the same stats each time. Make it random so you could always try again to get something a lil better with each atempt or maybe a lil worse.

I would like to hear what everyone else would take from thier favorite game/games to piece them together to make the game we all would like to play

How many delicate flowers have you met in Counterstrike?

I got a case of beer and a chainsaw waiting for me at home after work.

Comments

  • WRyanWRyan Member Posts: 266

    I will have to disagree with that completely.  There are a number of high profile, big budget games on the horizon that are breaking the mold from what WoW made so popular.  Sure, there may be a bit of familiararity to them, but to say they copied from WoW would be about as true as saying they copied it from every game WoW copied from.

    Really and truely, the only thing WoW did that no other MMO had done before, was introduce Talent Trees.  That's..... pretty much it.  The rest of the game was more or less standard MMO stuff.  The only reason why everyone loves it is because Blizzard just put an insane amount of polish to it - which no one else had done before.  I mean, think about it - before Blizzard came along.... SOE ran the show.  Do you think SOE is going to put polish on anything?  No.

  • Loke666Loke666 Member EpicPosts: 21,441

    I dont think so. Wow will stay for a long time even though it will slowly bleed subs but the format in itself will change.

    No Wow clone can compete with Wow, no have ever been close to get a tenth of Wows Subs. Only MMO that sold acceptable 'cept Wow the last 5 years si Guildwars (6 million copys, Wow have sold 3-4 times that but it is still good) and GW is a evolution of Diablo (It aint a clone since it have the same chief programmer).

    Wow is the best Wow it can be and you will not beat it at it's own game, you have to come up with something new.

    My 3 guesses for next big game is:

    Guildwars 2 (not lowbudget like the first game, will have an open world),

    World of darkness online (A sandbox game with the most popular or second most in US pen and paper RPG world ever, made by CCP and the pen & paper company Whitewolf) and

    The Old Republic (Bioware always make stuff their own style and while they have been using a questbased system for all their RPGs it aint a Wow clone since the quests change depending on who talks with who. Besides they have been used that since Baldurs gate long before Wow.)

    Well, maybe someones else make the big one but it wont be a Wow clone even if it's made by Blizzard.

  • Musket-SquidMusket-Squid Member UncommonPosts: 386

    Ther are only a few games that are trying to do anything different right now. look what everyone has said about them on the boards. DFO and Mortal online go with full loot and FPS style game play and they get bashed. I for one dont't have a proble with the way either of those games have gone. I want pvp and full loot. Not a big fan of the fps but I can handle it. It will just take some time to get used to it. But unforunately most of them are going to the instance this and that, quest markers and lines that go straight to the item.

    AO made the first instanced areas and AC2 did the first skill trees. Both refined by Blizzard.

    How many delicate flowers have you met in Counterstrike?

    I got a case of beer and a chainsaw waiting for me at home after work.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    I dont think there is any one set format. Games will change constantly. If they dont, the genre as a whole will fail. We cannot play WoW or wow clones forever.

  • bartillobartillo Member UncommonPosts: 190

    I personally am waiting for Mortal Online. :)

  • WizardryWizardry Member LegendaryPosts: 19,332

    GRR.why do people insist on using WOW as a template?? that game is a total ripoff of EQ,so every game uses EQ's template is what the OP SHOULD be saying.The only thing WOW does is use cheaper less detailed graphics,and i would say that idea is by far NOT a good idea and most gamers want better looking games.I am pretty sure that if WOW upped the graphics ,players would not start an exodus lol.As a matter of FACT,most of the original BIG games in the MMO industry have lost their original designers.They have for the most part ALL gone on to create or are creating MUCH higher end, graphic intensive games,so without a doubbt,this shows they had no agreement with Blizzards decision to go cheap,otherwise they would have copied the same format and they are not.

    WOW brought nothing to the forefront for gamers,it is just a cheap game that many play,nothing more to it really.The MMO industry went from about 3-5 million gamers to probably 20 million gamers within the first two years of WOW's release[because of DSL/cable],so it was the benfactor of nice timing nothing more.It has nothing to do with the format of the game,that was and has already been done BEFORE wow's release,irt is merely a numbers game,and we will NEVER see that many NEW gamers burst onto the scene again.

    The next game to make it big ,will have to totally come up with new ideas and a stunningly amazing game to garner a steady increase in subs.With the high cost of making games now and the global econmy in the state it is,that time wil be a VERY long time in the future.

    My hunch,is it will not actually be about the game,it will be an idea,like something Bill Gates eluded to years ago.He mentioned one day everyone would be playing games on TV ,and no more need for fancy PC's or consoles.Hard Drives would become virtual property run by large companies.We are already starting to see a move in this direction.Think about it,what would entice players more,than being on national TV in some one on one grudge match?Then money comes into the mould,there is already a handful of gamers making a PRO living from playing FPS games,so it would hit prime time even further if gaming was on TV.The first game to bust onto this scene ,will be the next BIG game,until then it will nothing more than games coming and going,with 500k to 2 mil subs.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • -Zeno--Zeno- Member CommonPosts: 1,298
    Originally posted by Bruise187


    Lets face it. It is here to stay, all we can hope for is that a developer comes along and takes the best parts from a lot of the other games to make a truly unigue game.

     

    Its not a unique game.  Its called WoW.  Thats what Blizzard did.  Nothing Blizzard has done is origional.

    The definition of insanity: doing the same thing over and over expecting different results.

  • declaredemerdeclaredemer Member Posts: 2,698

    The irony is that developers have a difficult time copying-and-pasting the positives of the WoW model:

    • Accessibility;
    • User-friendly;
    • Excellent customer service; and
    • Other.

     

    Yet developers manage to copy-and-paste the negative features:

    • Simplicity;
    • Character specialization without customization;
    • World that feels limited, fixed and predictable;
    • Challenge that is mediocre; and
    • Other.

     

    It is not that the WoW-model is bad --it is great in many respects-- but with the good comes the bad.  It is a matter of copying-and-pasting what works while discarding what does not.  Developers ought to distinguish themselves from WoW by offering more depth and challenge with accessibility and user-friendliness.

    I think that is the challenge for developers to create a new industry standard.

    Innovation will unquestionable be an element in creating this new and competitive standard.

  • lornphoenixlornphoenix Member Posts: 993
    Originally posted by Wizardry


    GRR.why do people insist on using WOW as a template?? that game is a total ripoff of EQ,so every game uses EQ's template is what the OP SHOULD be saying.

    Yes WoW Copied alot of what EQ did, not everything.

    The only thing WOW does is use cheaper less detailed graphics,and i would say that idea is by far NOT a good idea and most gamers want better looking games.

    Wait are you saying EQ1 looks better then WoW? EQ1 looks horrible compared to WoW Graphically.

    EQ2 looks more realistic then WoW, so yea it is better looking, but the cartoony style works for WoW.

    Graphics don't really make a game it's the gameplay...



    WOW brought nothing to the forefront for gamers,it is just a cheap game that many play,nothing more to it really.

    What WoW did was made a MMO that was simple and fun, that alot of people could play.

    Why?

    It ran on a good number of older PCs, allowing more people to play.

    It was easy to learn... making appeal to more people.

    It solo friendly, sometime other MMO weren't at the time.

    Oh I do agree with you about it's timing...

    Boardband was becoming more availible...

    EQ and DOAC were getting kinda dated...

    Plus it had the right IP, and company backing it.

    image
  • _Seeker_Seeker Member Posts: 175

    Lets face it? Like confront it? Eye to eye? In all honesty?

    No. No i don't... No I can't do that.

    I would appologise, but thats a sign of weakness.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by _Seeker


    Lets face it? Like confront it? Eye to eye? In all honesty?
    No. No i don't... No I can't do that.
    I would appologise, but thats a sign of weakness.

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • AganazerAganazer Member Posts: 1,319

    The genre is becoming so large that we are starting to see sub-genres. I am quickly becoming a niche MMOG gamer. Five years ago I didn't have the luxory of being so picky.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Aganazer


    The genre is becoming so large that we are starting to see sub-genres. I am quickly becoming a niche MMOG gamer. Five years ago I didn't have the luxory of being so picky.

     

    Very true. With so many MMOs branching off in different directions, it's much easier now to find something enjoyable that deviates from the EQ/WOW format.

     

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by LynxJSA

    Originally posted by Aganazer


    The genre is becoming so large that we are starting to see sub-genres. I am quickly becoming a niche MMOG gamer. Five years ago I didn't have the luxory of being so picky.

     

    Very true. With so many MMOs branching off in different directions, it's much easier now to find something enjoyable that deviates from the EQ/WOW format.

     

    There are more kinds of games around but far from enough. Most still follows Wow/EQ today.

    But hopefully it is about to change, Wow and EQ are the only 2 of those that had half a million+ players (at least for more than a few months).

    Either the market will get a lot of smaller games or we will get another big one, but in that case it will be something more modern. Technology have changed since Wow was made and we have change.

    MMOs have become simpler and simpler for the last 10 years but that must turn sooner or later.

  • donjndonjn Member UncommonPosts: 816
    Originally posted by bartillo


    I personally am waiting for Mortal Online. :)

    1st Person MMO = Fail

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144

    I don't mind some of the features that WOW brings to mmos, what i have a problem is that most mmos are fantasy based. Bring out more sci-fi, hero themed, space or historical type mmos. Bring a balance to the grind be it level or skill based, i want a challange but not feel like i'm climbing a cliff wall. Make quests fun and story quests cultural relevant, PvP with PvE should be balanced as well and not one greater than the other. Many things i see out in the mmo genre that could be used to make a mmo worthy of people, just have to get these companies to see this.

    image
  • altairzqaltairzq Member Posts: 3,811

    Well if developers can do something other than crap, then the model will change. If not, if they keep making the crap they seem only capable to do, WoW will stay forever. I couldn't care less either way, I learned to love WoW and stopped worrying about any other  MMO.

  • Musket-SquidMusket-Squid Member UncommonPosts: 386
    Originally posted by -Zeno-

    Originally posted by Bruise187


    Lets face it. It is here to stay, all we can hope for is that a developer comes along and takes the best parts from a lot of the other games to make a truly unigue game.

     

    Its not a unique game.  Its called WoW.  Thats what Blizzard did.  Nothing Blizzard has done is origional.



     

    I didn't say WOW  was unique. What I said was we need to have someone ome along and take all the good things to make a unique and somewhat original game.

    How many delicate flowers have you met in Counterstrike?

    I got a case of beer and a chainsaw waiting for me at home after work.

  • toddzetoddze Member UncommonPosts: 2,150

    WoW did two things:

    1) Make it easy for everyone to win.

    2) Made it easily acceasable to anybody that had even a basic computer.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • NevulusNevulus Member UncommonPosts: 1,288
    Originally posted by Loke666

    Originally posted by LynxJSA

    Originally posted by Aganazer


    The genre is becoming so large that we are starting to see sub-genres. I am quickly becoming a niche MMOG gamer. Five years ago I didn't have the luxory of being so picky.

     

    Very true. With so many MMOs branching off in different directions, it's much easier now to find something enjoyable that deviates from the EQ/WOW format.

     

    But hopefully it is about to change, Wow and EQ are the only 2 of those that had half a million+ players (at least for more than a few months).

     

    Wrong, Lineage II had a playbase well into the 19 million (including gold farmers: www.lineageadenastore.com/News/2009/lineage_II_gracia_part_2_expansion_launched.html). And I am sure there is probably 1 or 2 more MMOs that have had similar success. North America isn't the only place with MMO players, in case some of you have forgotten.

     

    When the count was 17 million: computergames.ro/ro/stiri/viewitem/id/5802/name/lineage-2-the-chaotic-throne-interlude-lansat.html

    Another link stating the player base in millions: l2vault.ign.com/View.php

    I still remember when Lineage 2 hit 7 million players for the first time spread out on all its servers. I am still not a fan of the game, but respect is due. NCSoft released an official statement with all the appropriate numbers then incorporated it into the press release kit and has been used by various sites when promoting the game's success.

  • Bloodrite2Bloodrite2 Member Posts: 17
    Originally posted by Nevulus

    Originally posted by Loke666

    Originally posted by LynxJSA

    Originally posted by Aganazer


    The genre is becoming so large that we are starting to see sub-genres. I am quickly becoming a niche MMOG gamer. Five years ago I didn't have the luxory of being so picky.

     

    Very true. With so many MMOs branching off in different directions, it's much easier now to find something enjoyable that deviates from the EQ/WOW format.

     

    But hopefully it is about to change, Wow and EQ are the only 2 of those that had half a million+ players (at least for more than a few months).

     

    Wrong, Lineage II had a playbase well into the 19 million (including gold farmers: www.lineageadenastore.com/News/2009/lineage_II_gracia_part_2_expansion_launched.html). And I am sure there is probably 1 or 2 more MMOs that have had similar success. North America isn't the only place with MMO players, in case some of you have forgotten.

    I still remember when Lineage 2 hit 7 million players for the first time. I am still not a fan of the game, but respect is due.



     

    and lets not forget Aion that's already at 2million+ players

  • Bama1267Bama1267 Member UncommonPosts: 1,822
    Originally posted by Nevulus

    Originally posted by Loke666

    Originally posted by LynxJSA

    Originally posted by Aganazer


    The genre is becoming so large that we are starting to see sub-genres. I am quickly becoming a niche MMOG gamer. Five years ago I didn't have the luxory of being so picky.

     

    Very true. With so many MMOs branching off in different directions, it's much easier now to find something enjoyable that deviates from the EQ/WOW format.

     

    But hopefully it is about to change, Wow and EQ are the only 2 of those that had half a million+ players (at least for more than a few months).

     

    Wrong, Lineage II had a playbase well into the 19 million (including gold farmers: www.lineageadenastore.com/News/2009/lineage_II_gracia_part_2_expansion_launched.html). And I am sure there is probably 1 or 2 more MMOs that have had similar success. North America isn't the only place with MMO players, in case some of you have forgotten.

    I still remember when Lineage 2 hit 7 million players for the first time. I am still not a fan of the game, but respect is due.

     

     I thought they never went over mroe than 3.5 million active customers however. Anyone know?

     

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Wizardry


    GRR.why do people insist on using WOW as a template?? that game is a total ripoff of AC2


     

    Fixed.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • NevulusNevulus Member UncommonPosts: 1,288

    Nice, Aion hit 2 million players overseas already? Very cool. I haven't played the Chinese Open Beta so I would not know of the quality of the game but it is nice to see a successful launch, i it was a successful launch. Maybe MMO companies are finally learning from EVERYONE's mistakes.

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