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  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by rhinok


     
    * What's with the new option to forgive your killer?  It seems like this will simply encourage players to kill each other without fear of going rogue, thereby ensuring easy skill leveling?  Am I missing the point of this feature?
    ~Ripper
     
     



     

    This was added recently...as a counter to people in your group killing you...if it was accidental, you can forgive them...if it was intentional, you decline, and they go red.

     

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  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by Wharg0ul

    Originally posted by rhinok


     
    * What's with the new option to forgive your killer?  It seems like this will simply encourage players to kill each other without fear of going rogue, thereby ensuring easy skill leveling?  Am I missing the point of this feature?
    ~Ripper

    This was added recently...as a counter to people in your group killing you...if it was accidental, you can forgive them...if it was intentional, you decline, and they go red.

    What's to stop it from being abused by two friends in a group who just beat on each other to skill up without turning red?  I can see this being exploited plenty.

    ~Ripper

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by rhinok

    Originally posted by Wharg0ul

    Originally posted by rhinok


     
    * What's with the new option to forgive your killer?  It seems like this will simply encourage players to kill each other without fear of going rogue, thereby ensuring easy skill leveling?  Am I missing the point of this feature?
    ~Ripper

    This was added recently...as a counter to people in your group killing you...if it was accidental, you can forgive them...if it was intentional, you decline, and they go red.

    What's to stop it from being abused by two friends in a group who just beat on each other to skill up without turning red?  I can see this being exploited plenty.

    ~Ripper



     

    That's not exploiting...it's called "sparring", and is a legitimate way to increase your skills.

     

    image

  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by Wharg0ul

    Originally posted by rhinok

    Originally posted by Wharg0ul

    Originally posted by rhinok


     
    * What's with the new option to forgive your killer?  It seems like this will simply encourage players to kill each other without fear of going rogue, thereby ensuring easy skill leveling?  Am I missing the point of this feature?
    ~Ripper

    This was added recently...as a counter to people in your group killing you...if it was accidental, you can forgive them...if it was intentional, you decline, and they go red.

    What's to stop it from being abused by two friends in a group who just beat on each other to skill up without turning red?  I can see this being exploited plenty.

    ~Ripper

    That's not exploiting...it's called "sparring", and is a legitimate way to increase your skills.

    After thinking more about it, I agree that sparring can be a legitimate way to increase your skills.  Its certainly more legitimate than standing there shooting fireballs into the sky or at your own feet, for example.  That being said, I think the mechanic could be handled better.  Have players enter a sparring mode, for example, where:

    • Damage is severely curtailed and you definnitely can't kill your opponent.  This removes the artificial mechanic of forgiving  your opponent.  After all, in a real sparring match, you wouldn't lop your opponents arm off, much less kill him.
    • Skill level gain is capped - sparring is fine and can definitely give you a leg up, but there comes a time when when you've practiced all you can and need to go out into the world like a big boy.
    • Max skill gains can only be accomplished through actual hits on opponents.  You can flail your sword about in practice all day long, but that doesn't make you a blade master.  Being able to use your sword effectively is how you demonstrate skill.

    As far as the forgive mechanic, I think it's silly and merely a bandaid for the current rogue system, which probably needs to be redone.  At minimum, you shouldn't go rogue for friendly fire unless you repeatedly (which carries a higher likelihood of deliberate action) strike a friendly player.  This mechanic might allow a group member to forgive you for killing him (I'm thinking a situation where you're low on HP and a team member inadvertently kills you with a clumsy sword swipe or mana missle), but it doesn't stop other team members or non-team members from seeing that player go gray or even red and killing them real good.

    ~Ripper

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