I disagree about pure PvP games failing. Lineage 2, WoW wouldnt have near the following if it didnt have pvp. DAOC endgame was primarily pvp based. Darkfall has a nice little following. AION game of the year in Korea PvP based endgame Chronicles of Spellborn-pvp pvp pvp Warhammer is doing ok for itself AOC not doing all that well has absolutely nothing to do with its pvp
Originally posted by Druz Originally posted by Laughing-man UO's main Endgame was guilds fighting other guilds, normally roleplaying it. It was very fun and very exciting, I just think that no one else has done FFA PVP Full loot quite as well as origional UO.
Asheron's Call did it better than UO - SO many people missed out I have to constantly let them know a glorious game called Asherons Call existed and did PvP right
So many people like pvp that there are different styles of pvp.
FOr instance, the above poster liked asherons call. OMG I cant stand that hoppity bs, but hey more power to anyone who enjoys that style.
Chronicles of spellborn isnt quite as circle strafe happy as Asherons Call is but is a solid pvp game as well.
Then you have your FFA pvp-- Darkfall, UO, Shadowbane--All great games in there own right.
Then there are arena based systems of pvp like WoWs arena or even better Guild Wars Arena.
EvEs has a very interesting style of pvp as well. Spaceships, politics and myriads of alliances fighting makes for its own specific brand of pvp.
If pvp in mmos was such a fail why would we have so many forms of pvp at our fingertips
I mean really almost every pure PVP game has failed or is failing, PVP servers throughout the MMO scene have always been one of the lowest populated servers in any MMO. heck even games that are PVP lite but still are based around PVP (War and AOC) have failed or are failing. AOC may be getting better but thats because they are adding tons of PVE content while putting PVP on the back burner. sorry PVPers but face it you have a genre already out there for you ... the FPS MMORPGs are ruled by the PVE'rs yes the Carebears as you would call them. its about time you manned up and figure out that the majority want PVP as a mere change of pace and not the whole point of the game.
I'm pretty sure WoW has a good PvP population. I think EVE has a good bunch of PvPers also. Personally, I like games with strong PvE and PvP components. I enjoy both equally but tend to go to the PvP between content updates especially.
MMORPG's are played because of your character progression. PvP only as character progression is rather dull isn't it? Take the ultimate FPS and add character progression to it. Not much depth. --- A good mmorpg is all about mixing ALL kinds of progression through ALL kinds of end game choices (pvp, pve solo, pve group, crafting, playing the auction house, professions,...) Like the OP said: "pure" PvP is indeed too limited for a good mmorpg. RvR is also too limiting I think. The "owned" castle/city/keeps are not a huge success for longer periods of time. And certainly don't hold interest very long for 99% of the guilds after a few weeks. ---- It all LOOKS much more interesting than it really is. Up until now it is clear that the only long term motivation is the PERSONAL avatar progression, not RvR. And PvP is only one side road to choose from. But you DO need to have it as that side road....
No one that has ever asked for a PvP MMO has ever suggested pure PvP MMO. A PvP world done right has all those things you mentioned but not just at endgame and definately not made in some obscure zone or battle ground. A full PvP world IS the game, fighting for your life.. creating alliances and making hunting grounds your own by defending it from outsiders.. if they want a piece of the pie they need to fight for it. Yes there is room for all of those things you mentioned but it has to feel like a WORLD where there may be danger around the next corner. No one wants a pure PvP game like Fury, or some MMOFPS where aiming is the last thing that mattered. Long term personal avatar progression is something you have to actually fight for - it gives it meaning beyond moving onto the next ride in the theme park for your level range. Surely you can understand that
MMORPG's are played because of your character progression. PvP only as character progression is rather dull isn't it? Take the ultimate FPS and add character progression to it. Not much depth. --- A good mmorpg is all about mixing ALL kinds of progression through ALL kinds of end game choices (pvp, pve solo, pve group, crafting, playing the auction house, professions,...) Like the OP said: "pure" PvP is indeed too limited for a good mmorpg. RvR is also too limiting I think. The "owned" castle/city/keeps are not a huge success for longer periods of time. And certainly don't hold interest very long for 99% of the guilds after a few weeks. ---- It all LOOKS much more interesting than it really is. Up until now it is clear that the only long term motivation is the PERSONAL avatar progression, not RvR. And PvP is only one side road to choose from. But you DO need to have it as that side road....
No one that has ever asked for a PvP MMO has ever suggested pure PvP MMO. A PvP world done right has all those things you mentioned but not just at endgame and definately not made in some obscure zone or battle ground. A full PvP world IS the game, fighting for your life.. creating alliances and making hunting grounds your own by defending it from outsiders.. if they want a piece of the pie they need to fight for it. Yes there is room for all of those things you mentioned but it has to feel like a WORLD where there may be danger around the next corner. No one wants a pure PvP game like Fury, or some MMOFPS where aiming is the last thing that mattered. Long term personal avatar progression is something you have to actually fight for - it gives it meaning beyond moving onto the next ride in the theme park for your level range. Surely you can understand that
Choice primes means.
You don't HAVE to "fight for" when going for avatar progression. If you like that you take a PvP route (as on open pvp server or playing pvp options with ALL options open btw: participating in big battles or skirmish or operational moves: your choice !).
But the PVE route - THE adventure - is as important (if not more), as is the crafting route or the AH - make money route and just buy weapons/gear.
-----
The most important thing is your progression, not the group progression, because the group is as solid as its weakest element and that is just asking too much of the individual player who has RL issues. Hence RvR has to be very fluid and light. Owning "tha place" is not the way to go for long term interest.
RvR rarely works when clans in the same realm fight amongst themselves.
On a Open PvP server you HAVE to cooperate to survive, that is one of the few things that make an MMO fresh every day and not a mindless theme park(which some people will not enjoy forever, eventually they'll see through the formula.. everyone eventually does). Don't bring RvR, don't bring instanced battlegrounds, don't bring arenas into this.. I am talking about a world here - a place with player made consequences. PvE is as important as PvP in an MMO, so you can make PvE servers. At the same time you can't just slap world PvP onto any MMO and call it a day, in some MMOs it simply wouldn't work (WoW for a harmless example) The world would be too small, too linear.. too many choke points and not enough open space. The combat system needs to take away level based advantage completely.. no gaining stats automatically when you level up.. you should have to spend points.. and never be able to boost an attribute so high as to be invulnerable. In Asheron's Call for example, your level simply indicated how much total XP you have. A level 70 is nearly on the same footing as a level 90 but a level 10 could never kill a level 70 unless he was debuffed and the level 10 was buffed(plus luck). My point is level or class based fighting like WoW doesn't work well on a 1v1 1v2 1v3 basis because items play too big of a part. But everyone loves items, they just can't be so amazing as to provide a permanent advantage under all circumstances.
Anyway I am getting ahead of myself, you're stressing PvE which is fine but you're missing the big picture. "personal progression" doesn't stop just because PvP is thrown in, you can have your cake and eat it too. Games like AC have as many or more quests as WoW, they're just presented differently with less stress placed on doing them for xp. AC has major arc quests which require a group to kill the big boss at the end with just as much strategy involved without requiring scripts.
No offense you MAY have too skewed of a point of view due to your age concerning a full PvP world.. try to think of it beyond your personal taste, it can be stressful, and it can get your adrenaline pumping and you don't want that, thats why a full PvE server exists - a PvP server in an MMO done RIGHT will not take anything away from the PvE element. At the end of the day we would be playing the same game with my PvP server having a little more danger for those who seek it
*edit* and again, all examples made by those who say PvP worlds don't work do not use any of the MMOs that actually did it right. AoC had too many instances(plus for the first couple of months stats meant literally NOTHING) and it is class based that was not even balanced for PvP in the first place. WAR tried to be WoW with instanced battlegrounds and TINY RvR lakes, NPC guards is a joke, plain and simple WARs system is crap, it was a failed mutation of DAoC and WoW. Any other examples I can pick apart just as easily, these are not well done MMOs let alone PvP MMOs, using them as an example is like using Vanguard as an example for why PvE doesn't work
And how is calling an MMO a "sandbox" or a "theme park" hollow? They describe two clearly different styles in MMO that is understood by anyone that has played both styles along with the brain power to sort the two. I'll be back tomorrow to respond.
AoC/WAR are failing because they're both attempts at a PvP class-based themepark. In my opinion, this subgenre just doesn't work. If you're going to have a PvP game then it should be sandbox and not subject to the everpresent balance issues that arise from a class-based system. It's what makes EVE great. It's what made UO great (back in the day).
I would not call EVE great, maybe good but not great. And why does pvp has to be in a sandbox....DF failed at this and MO has yet to prove itself, along with the rest of them. UO was great to you because that was probably your first mmo. We always remember and think the first game we played was always the best>>>>it's the golden rule.
AoC and War slipped because of the Dev's, nothing more nothing less
Going by your way of thinking DF is failing because they are attempts at a PvP non-class based sandbox<<<<see how silly that sounds.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Originally posted by Zorndorf Originally posted by spades07 I think the OP has been well and truely been proved wrong.
A pity the initial 800K players in War and AoC launch didn't agree with you. I think indeed that PvP as a single prime motivator is far too small. And the RvR modules (end game) lead to : - unbalanced server problems - population problems - long term interest problems - RL interference problems with guild commitment - underdevelopped PVE content. PvP may not be an excuse for an underdevelopped product. As goes the same for calling out such hollow things like "sandbox", "theme park", etc ...
Yep except did you not read:
the success of Lineage 1 and 2 the numbers DAoC acquired the success of Guild Wars And 800k numbers of any mmo with the big giant overlooking it's shoulder is good. And the last semblance of evidence is the big number of PvP servers in WoW, as well as early interviews made with WoW that pvp was a big priority- especially with BGs that aimed to tap fps players.(which by the way is PvP)
Pvp is NOT a secondary Gimmick- it is a very core part of mmos that any mmo that would ignore would be a fool.
I mean really almost every pure PVP game has failed or is failing, PVP servers throughout the MMO scene have always been one of the lowest populated servers in any MMO. heck even games that are PVP lite but still are based around PVP (War and AOC) have failed or are failing. AOC may be getting better but thats because they are adding tons of PVE content while putting PVP on the back burner. sorry PVPers but face it you have a genre already out there for you ... the FPS MMORPGs are ruled by the PVE'rs yes the Carebears as you would call them. its about time you manned up and figure out that the majority want PVP as a mere change of pace and not the whole point of the game.
I love going for a title in PvP and do PvP achievements. I love Wintergrasp with its massive fights and I like the BG's even after doing them 2000 times.... But .... I do know it is only a part of the world I play in and there is (almost) no RvR and .... after having played now multiple PvP focused games .....I do like it that way. Because....? I don't get why you'd be against more battlegrounds or having more people in open world PVP, if you like it so much. Most people think that PvP is THE main driving force behind a good mmorpg. Nothing could be further from the truth. Is PvP a gimmick? No, but to some people PvP is like the bread and butter for an mmorpg and ... that's not the case either. < Insert reasoning here > and if PVP isn't, what is? --- Everytime these days when I read about those so called RvR games and PvP games (and the only one I didn't try myself was DF), I always think .... Hey ! I can do that exactly in Wow ... and even far better... but what's the fuzz? One example: doing city raids and fight the Ogrimmar Horde: no problem. Doing those 100/100+ fights to attack a Keep: no problem on any server during prime time. Doing skirmish or competition arena's? No problem. Capital city raids in Wow: 1-) Don't happen very often. 2-) Have absolutely no incentive for players to do it besides "just for the heck of it". As opposed to raids that give ridiculous advantages. 3-) The game wasn't made to support them and it shows. Here i am reenacting the battle of Helm's deep and ooh what's this? Ennemy players running around inside my lines with the consensual pvp tag off, an infinite number of OP city guards appearing out of thin air? Harsh amounts of diminishing returns on honor so i get virtually nothing out of the whole fight and .... lag? The fact is PvP is "free" to do. I have immense fun with my Rogue doing those daily open world PvP quests in WotlK with my brother. We roam those zones and own them and when needing reinforcements we just call out our guild and in no time we have open world fights. I do not need a "spec" PvP game to get that feeling for me. Battlefield 1942 didn't need vehicles or more than one map (Wake Island) for me to enjoy it, therefore vehicles and over 10 maps are a waste of time. No really, this is exactly the same kind of logic you are using. Does that mean it is "a gimmick" because the next day we redo the daily PvP quests?. Who cares, but I do exactly the same thing as those dreamers in here and don"t overuse the words "meaningful". Most people see and dream up a game ... while they don't even play their current games to the fullest.... Wow has 5 pvp "maps" after 5 years? 5 Maps in any other genre of online gaming is just downright unacceptable. ----- I think that's the thing the OP was trying to say: PvP ok, but it is not the core thing in a world you adventure and live in... unless you want it to have .... as an option not as a single focused target. Hence he used the word "gimmick". Too extreme perhaps, but that's why his thread is an eyecatcher. You still havn't explained why PVP can only be an option and not a "single focused target".... As far as i understood your post it's because: "I like Wow pvp, it's just enough to fullfill my pvp needs, therefore you can't make a pvp-centric game." Am i the only one who sees some giant LEAPS of logic here?
Threads like this are created for one reason, to start a 12 page long arguement. The OP knows there are people who put PvP first and enjoy pvp, this is only to cause hatred on the forums. Either that or he is so narrow minded that he can only see the world from his own point of view and no one elses, but I try not to assume anyone has so little intelligence to live that way.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Aside from the botters DAoC was the best mmo I have ever played. I guess I fall in the the casual side of players as I play games to relax if i wanted to worry about somebody trying to kill I would have stayed working the prisons or in the military. The pvp crowd needs a couple good games for themselves but for them to succeed they need to do a much better job of actually making the game enjoyable to newer players instead of killing newbies in the starting zone all day. The game won't last until the pvpers learn to crack down harder on thier casualties of puberty.
Aside from the botters DAoC was the best mmo I have ever played. I guess I fall in the the casual side of players as I play games to relax if i wanted to worry about somebody trying to kill I would have stayed working the prisons or in the military. The pvp crowd needs a couple good games for themselves but for them to succeed they need to do a much better job of actually making the game enjoyable to newer players instead of killing newbies in the starting zone all day. The game won't last until the pvpers learn to crack down harder on thier casualties of puberty.
Pretty sure Asheron's Call is still going since 1999 with the PvP server being the most popular. Having PvE servers for the players that don't want to die and PvP servers for the people that can take it worked pretty well for the game. You sound like you want to play on a PvP server with PvE rules, thats how you get terrible PvP MMOs.. they try to cater to both crowds on the *PvP* server and end up ruining it for everyone.
Aside from the botters DAoC was the best mmo I have ever played. I guess I fall in the the casual side of players as I play games to relax if i wanted to worry about somebody trying to kill I would have stayed working the prisons or in the military. The pvp crowd needs a couple good games for themselves but for them to succeed they need to do a much better job of actually making the game enjoyable to newer players instead of killing newbies in the starting zone all day. The game won't last until the pvpers learn to crack down harder on thier casualties of puberty.
casualties of puberty..hehe, good one.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
PvP servers on WoW are the most progressed in terms of PVE than any other sever type, and they do usally have a higher pop than PVE/RP servers.
I don't agree with the OP at all. I'm just wanting to adress this statement.
Out of the 20 highest populated US servers in WoW only 2 are pvp. Those two are Tichondrius and Mannoroth. I'm not sure who told you this but they're wrong.
I mean really almost every pure PVP game has failed or is failing, PVP servers throughout the MMO scene have always been one of the lowest populated servers in any MMO. heck even games that are PVP lite but still are based around PVP (War and AOC) have failed or are failing. AOC may be getting better but thats because they are adding tons of PVE content while putting PVP on the back burner. sorry PVPers but face it you have a genre already out there for you ... the FPS MMORPGs are ruled by the PVE'rs yes the Carebears as you would call them. its about time you manned up and figure out that the majority want PVP as a mere change of pace and not the whole point of the game.
I think you made the classic mistake of thinking there is one "right" way to make a MMO. I also think you made the classic mistake of thinking "I believe it then most others probably believe it too".
MMOs are splitting atm as a game genre. If you look at the games comming out then they are more and more made to serve special types of customers and serve the wants and needs of those customers instead of trying to be the WoW killer that have all failed so far.
For some people PvP really is _the_ purpose of a MMO, for others its a nice thing to do when you feel like it and again for others its a very bad thing to be avoided. The problems appear when a game tries to put all type of MMO players together because their individual tastes will clash and make the game a poor experience for everyone while the devs will try tro appease one group after the other.
Instead of talking about this and that is good then we should begin to demand that MMO developers begin to be really honest about what their visions and target audience is instead of having to go to sites like this and try to find a real answer among the multitutes of personal opinions that rarely is valuable to the game experience "you" are seeking.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
First off you need to make a complete game PVE and PvP both are equally need.If you really think that pvp is gimmick look at the two pve games that add pvp after WoW and CoH and see where most of changes in the game are done for now
PvP is gimmick.Ok lets pretend wow decide not add any content for three years.Who start crying first PVEers or PvPers?Who is going to leave first looking for something to do?PvP creates it own content,Pve does not only so many times can you run a dungeon before getting tired of it and some point you do collect all the good armor then what?
You need both dimissing either leads to War(pve) or Lotro(pvp).Games that could way bigger if had not ingore pvp or pve.
I mean really almost every pure PVP game has failed or is failing, PVP servers throughout the MMO scene have always been one of the lowest populated servers in any MMO. heck even games that are PVP lite but still are based around PVP (War and AOC) have failed or are failing. AOC may be getting better but thats because they are adding tons of PVE content while putting PVP on the back burner. sorry PVPers but face it you have a genre already out there for you ... the FPS MMORPGs are ruled by the PVE'rs yes the Carebears as you would call them. its about time you manned up and figure out that the majority want PVP as a mere change of pace and not the whole point of the game.
AoC/WAR are failing because they're both attempts at a PvP class-based themepark. In my opinion, this subgenre just doesn't work. If you're going to have a PvP game then it should be sandbox and not subject to the everpresent balance issues that arise from a class-based system. It's what makes EVE great. It's what made UO great (back in the day).
I would not call EVE great, maybe good but not great. And why does pvp has to be in a sandbox....DF failed at this i dont like DF but i have to point out that Darkfall ahs only just come out and has yet to show what it can do and MO has yet to prove itself, along with the rest of them. UO was great to you because that was probably your first mmo. We always remember and think the first game we played was always the best>>>>it's the golden rule no its not as my first MMO experience was Neocron and that game was s*** Also the old version of UO was very different to current fantasy level based MMO's and in many ways was more in-depth.
Anyway to the OP opening post PvP is ahrdly a gimmick as you seem to imply from your topic title and there are only a few true PvP centred games [games that were designed with PvP in mind and PvE as an afterthought] and most of these are doing quite well.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
I disagree about pure PvP games failing. Lineage 2, WoW wouldnt have near the following if it didnt have pvp. DAOC endgame was primarily pvp based. Darkfall has a nice little following. AION game of the year in Korea PvP based endgame Chronicles of Spellborn-pvp pvp pvp Warhammer is doing ok for itself AOC not doing all that well has absolutely nothing to do with its pvp
You are a carebear, dont tell us to man up.
Will WoW suffer if there is no PVP, I dunno, BUT i got the feeling most player do both pvp and pve. That is the strength of WoW, you got so many aspects of gameplay.
DAoC was a RVR game, not PvP. Its great, both RvR and the PvE are related. The darkfall (a dungeon) rush merges both PvE and RvR nicely. Its the implementation of RvR that make DAoC, not just random PvP.
Darkfall? Forget it. A few thousand, that is pathetic.
L2 and Aion are success, but it is an integration of pvp and pve in their own manners, not just b/c of pvp alone.
If you have to call people carebear, out of nothing, you need to heal your ego. Its dying.
I mean really almost every pure PVP game has failed or is failing, PVP servers throughout the MMO scene have always been one of the lowest populated servers in any MMO. heck even games that are PVP lite but still are based around PVP (War and AOC) have failed or are failing. AOC may be getting better but thats because they are adding tons of PVE content while putting PVP on the back burner. sorry PVPers but face it you have a genre already out there for you ... the FPS MMORPGs are ruled by the PVE'rs yes the Carebears as you would call them. its about time you manned up and figure out that the majority want PVP as a mere change of pace and not the whole point of the game.
Saying any game aspect fails because of game *insert name here* failed is a prime example of flawed reasoning.
There are many aspects which decide whether a game fails to attract a massive audience and keep them in for a long time span.
Lotro is a prime example where pvp is implemented as a secondary aspect to the game. Great game, though I quit after a month because there was no excitement of the possibility of random pvp out in the open world.
Seems you are projecting your own preferences on others.
Comments
noggin.
So many people like pvp that there are different styles of pvp.
FOr instance, the above poster liked asherons call. OMG I cant stand that hoppity bs, but hey more power to anyone who enjoys that style.
Chronicles of spellborn isnt quite as circle strafe happy as Asherons Call is but is a solid pvp game as well.
Then you have your FFA pvp-- Darkfall, UO, Shadowbane--All great games in there own right.
Then there are arena based systems of pvp like WoWs arena or even better Guild Wars Arena.
EvEs has a very interesting style of pvp as well. Spaceships, politics and myriads of alliances fighting makes for its own specific brand of pvp.
If pvp in mmos was such a fail why would we have so many forms of pvp at our fingertips
I'm pretty sure WoW has a good PvP population. I think EVE has a good bunch of PvPers also. Personally, I like games with strong PvE and PvP components. I enjoy both equally but tend to go to the PvP between content updates especially.
No one that has ever asked for a PvP MMO has ever suggested pure PvP MMO. A PvP world done right has all those things you mentioned but not just at endgame and definately not made in some obscure zone or battle ground. A full PvP world IS the game, fighting for your life.. creating alliances and making hunting grounds your own by defending it from outsiders.. if they want a piece of the pie they need to fight for it. Yes there is room for all of those things you mentioned but it has to feel like a WORLD where there may be danger around the next corner. No one wants a pure PvP game like Fury, or some MMOFPS where aiming is the last thing that mattered. Long term personal avatar progression is something you have to actually fight for - it gives it meaning beyond moving onto the next ride in the theme park for your level range. Surely you can understand that
I think the OP has been well and truely been proved wrong.
No one that has ever asked for a PvP MMO has ever suggested pure PvP MMO. A PvP world done right has all those things you mentioned but not just at endgame and definately not made in some obscure zone or battle ground. A full PvP world IS the game, fighting for your life.. creating alliances and making hunting grounds your own by defending it from outsiders.. if they want a piece of the pie they need to fight for it. Yes there is room for all of those things you mentioned but it has to feel like a WORLD where there may be danger around the next corner. No one wants a pure PvP game like Fury, or some MMOFPS where aiming is the last thing that mattered. Long term personal avatar progression is something you have to actually fight for - it gives it meaning beyond moving onto the next ride in the theme park for your level range. Surely you can understand that
Choice primes means.
You don't HAVE to "fight for" when going for avatar progression. If you like that you take a PvP route (as on open pvp server or playing pvp options with ALL options open btw: participating in big battles or skirmish or operational moves: your choice !).
But the PVE route - THE adventure - is as important (if not more), as is the crafting route or the AH - make money route and just buy weapons/gear.
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The most important thing is your progression, not the group progression, because the group is as solid as its weakest element and that is just asking too much of the individual player who has RL issues. Hence RvR has to be very fluid and light. Owning "tha place" is not the way to go for long term interest.
RvR rarely works when clans in the same realm fight amongst themselves.
On a Open PvP server you HAVE to cooperate to survive, that is one of the few things that make an MMO fresh every day and not a mindless theme park(which some people will not enjoy forever, eventually they'll see through the formula.. everyone eventually does). Don't bring RvR, don't bring instanced battlegrounds, don't bring arenas into this.. I am talking about a world here - a place with player made consequences. PvE is as important as PvP in an MMO, so you can make PvE servers. At the same time you can't just slap world PvP onto any MMO and call it a day, in some MMOs it simply wouldn't work (WoW for a harmless example) The world would be too small, too linear.. too many choke points and not enough open space. The combat system needs to take away level based advantage completely.. no gaining stats automatically when you level up.. you should have to spend points.. and never be able to boost an attribute so high as to be invulnerable. In Asheron's Call for example, your level simply indicated how much total XP you have. A level 70 is nearly on the same footing as a level 90 but a level 10 could never kill a level 70 unless he was debuffed and the level 10 was buffed(plus luck). My point is level or class based fighting like WoW doesn't work well on a 1v1 1v2 1v3 basis because items play too big of a part. But everyone loves items, they just can't be so amazing as to provide a permanent advantage under all circumstances.
Anyway I am getting ahead of myself, you're stressing PvE which is fine but you're missing the big picture. "personal progression" doesn't stop just because PvP is thrown in, you can have your cake and eat it too. Games like AC have as many or more quests as WoW, they're just presented differently with less stress placed on doing them for xp. AC has major arc quests which require a group to kill the big boss at the end with just as much strategy involved without requiring scripts.
No offense you MAY have too skewed of a point of view due to your age concerning a full PvP world.. try to think of it beyond your personal taste, it can be stressful, and it can get your adrenaline pumping and you don't want that, thats why a full PvE server exists - a PvP server in an MMO done RIGHT will not take anything away from the PvE element. At the end of the day we would be playing the same game with my PvP server having a little more danger for those who seek it
*edit* and again, all examples made by those who say PvP worlds don't work do not use any of the MMOs that actually did it right. AoC had too many instances(plus for the first couple of months stats meant literally NOTHING) and it is class based that was not even balanced for PvP in the first place. WAR tried to be WoW with instanced battlegrounds and TINY RvR lakes, NPC guards is a joke, plain and simple WARs system is crap, it was a failed mutation of DAoC and WoW. Any other examples I can pick apart just as easily, these are not well done MMOs let alone PvP MMOs, using them as an example is like using Vanguard as an example for why PvE doesn't work
And how is calling an MMO a "sandbox" or a "theme park" hollow? They describe two clearly different styles in MMO that is understood by anyone that has played both styles along with the brain power to sort the two. I'll be back tomorrow to respond.
I would not call EVE great, maybe good but not great. And why does pvp has to be in a sandbox....DF failed at this and MO has yet to prove itself, along with the rest of them. UO was great to you because that was probably your first mmo. We always remember and think the first game we played was always the best>>>>it's the golden rule.
AoC and War slipped because of the Dev's, nothing more nothing less
Going by your way of thinking DF is failing because they are attempts at a PvP non-class based sandbox<<<<see how silly that sounds.
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agreed, if something it should be equal in game.
A pity the initial 800K players in War and AoC launch didn't agree with you.
I think indeed that PvP as a single prime motivator is far too small.
And the RvR modules (end game) lead to :
- unbalanced server problems
- population problems
- long term interest problems
- RL interference problems with guild commitment
- underdevelopped PVE content.
PvP may not be an excuse for an underdevelopped product. As goes the same for calling out such hollow things like "sandbox", "theme park", etc ...
Yep except did you not read:
the success of Lineage 1 and 2
the numbers DAoC acquired
the success of Guild Wars
And 800k numbers of any mmo with the big giant overlooking it's shoulder is good.
And the last semblance of evidence is the big number of PvP servers in WoW, as well as early interviews made with WoW that pvp was a big priority- especially with BGs that aimed to tap fps players.(which by the way is PvP)
Pvp is NOT a secondary Gimmick- it is a very core part of mmos that any mmo that would ignore would be a fool.
Because you suck at PvP, right?
Probably true in that having PvE and PvP options is the best option to have for any mmo.
Threads like this are created for one reason, to start a 12 page long arguement. The OP knows there are people who put PvP first and enjoy pvp, this is only to cause hatred on the forums. Either that or he is so narrow minded that he can only see the world from his own point of view and no one elses, but I try not to assume anyone has so little intelligence to live that way.
I think games like DAOC and EVE have the right idea, designed around PVP with PVE activities for support (DAOC was better at this IMO)
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Aside from the botters DAoC was the best mmo I have ever played. I guess I fall in the the casual side of players as I play games to relax if i wanted to worry about somebody trying to kill I would have stayed working the prisons or in the military. The pvp crowd needs a couple good games for themselves but for them to succeed they need to do a much better job of actually making the game enjoyable to newer players instead of killing newbies in the starting zone all day. The game won't last until the pvpers learn to crack down harder on thier casualties of puberty.
Pretty sure Asheron's Call is still going since 1999 with the PvP server being the most popular. Having PvE servers for the players that don't want to die and PvP servers for the people that can take it worked pretty well for the game. You sound like you want to play on a PvP server with PvE rules, thats how you get terrible PvP MMOs.. they try to cater to both crowds on the *PvP* server and end up ruining it for everyone.
casualties of puberty..hehe, good one.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
I don't agree with the OP at all. I'm just wanting to adress this statement.
Out of the 20 highest populated US servers in WoW only 2 are pvp. Those two are Tichondrius and Mannoroth. I'm not sure who told you this but they're wrong.
You're lucky that not EVERYONE in EVE thinks that PvP>PvE, or you would have no carebears making your stuff to PvP WITH.
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I think you made the classic mistake of thinking there is one "right" way to make a MMO. I also think you made the classic mistake of thinking "I believe it then most others probably believe it too".
MMOs are splitting atm as a game genre. If you look at the games comming out then they are more and more made to serve special types of customers and serve the wants and needs of those customers instead of trying to be the WoW killer that have all failed so far.
For some people PvP really is _the_ purpose of a MMO, for others its a nice thing to do when you feel like it and again for others its a very bad thing to be avoided. The problems appear when a game tries to put all type of MMO players together because their individual tastes will clash and make the game a poor experience for everyone while the devs will try tro appease one group after the other.
Instead of talking about this and that is good then we should begin to demand that MMO developers begin to be really honest about what their visions and target audience is instead of having to go to sites like this and try to find a real answer among the multitutes of personal opinions that rarely is valuable to the game experience "you" are seeking.
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First off you need to make a complete game PVE and PvP both are equally need.If you really think that pvp is gimmick look at the two pve games that add pvp after WoW and CoH and see where most of changes in the game are done for now
PvP is gimmick.Ok lets pretend wow decide not add any content for three years.Who start crying first PVEers or PvPers?Who is going to leave first looking for something to do?PvP creates it own content,Pve does not only so many times can you run a dungeon before getting tired of it and some point you do collect all the good armor then what?
You need both dimissing either leads to War(pve) or Lotro(pvp).Games that could way bigger if had not ingore pvp or pve.
You're bad.
I would not call EVE great, maybe good but not great. And why does pvp has to be in a sandbox....DF failed at this i dont like DF but i have to point out that Darkfall ahs only just come out and has yet to show what it can do and MO has yet to prove itself, along with the rest of them. UO was great to you because that was probably your first mmo. We always remember and think the first game we played was always the best>>>>it's the golden rule no its not as my first MMO experience was Neocron and that game was s*** Also the old version of UO was very different to current fantasy level based MMO's and in many ways was more in-depth.
Anyway to the OP opening post PvP is ahrdly a gimmick as you seem to imply from your topic title and there are only a few true PvP centred games [games that were designed with PvP in mind and PvE as an afterthought] and most of these are doing quite well.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Will WoW suffer if there is no PVP, I dunno, BUT i got the feeling most player do both pvp and pve. That is the strength of WoW, you got so many aspects of gameplay.
DAoC was a RVR game, not PvP. Its great, both RvR and the PvE are related. The darkfall (a dungeon) rush merges both PvE and RvR nicely. Its the implementation of RvR that make DAoC, not just random PvP.
Darkfall? Forget it. A few thousand, that is pathetic.
L2 and Aion are success, but it is an integration of pvp and pve in their own manners, not just b/c of pvp alone.
If you have to call people carebear, out of nothing, you need to heal your ego. Its dying.
Saying any game aspect fails because of game *insert name here* failed is a prime example of flawed reasoning.
There are many aspects which decide whether a game fails to attract a massive audience and keep them in for a long time span.
Lotro is a prime example where pvp is implemented as a secondary aspect to the game. Great game, though I quit after a month because there was no excitement of the possibility of random pvp out in the open world.
Seems you are projecting your own preferences on others.
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