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For those who don't know, this game uses a clever combo system.
Some skills are called 'openers'. What is opens is the power to create an effect with each subsequent attack, as long as that attack is not an opener, not a finisher, and that it hits.
A finisher move has an effect whose strength is dependent on teh no of combo points you have created. (Goes up to 8 I think).
What is so clever, is that some of these points create an effect such as 'lowers concentration', while some of your skills are stronger depending on the differential between your and your enemy's concentration. Other combos may heal you. Another may increase an attribute governing a branch of skills.
Given that you have to create your 'skill deck', which limits the order in which you can do some things, this all amounts to a deeply tactical gameplay that I have not experienced in any other MMO.
Comments
Sounds good Marky,
I have my eye on this game because of the combo system, However I'll have to give this game some time to add more group and dungeon content.