Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Could someone help me find a game...

RectifyerRectifyer Member Posts: 103

In all honesty I want a better version of Runescape. I want a game that DOESN'T REQUIRE YOU TO KILL XXX amount of monsters. Whatever happened to old ideas like mining, gathering, construction. Games are now virtually mindless quest grinds and offer no depth or any kind of second option  for playability. If anyone can help me and my friend find a game like this it would be greatly appreciated :)

Comments

  • troydavidtroydavid Member Posts: 150

    EVE

     

    or. . .

    to a much lesser extent, Vangaurd.  Great open world, you can quest or not, it has the Diplomacy angle which I found extremely entertaining.  The crafting/resource gathering is fun.  I would play it always except I vowed not to play SOE games.

  • RectifyerRectifyer Member Posts: 103

     Can you explain all the features of EVE please?

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by Rectifyer


     Can you explain all the features of EVE please?



     

    it's sci-fi

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • RectifyerRectifyer Member Posts: 103

     You explained one feature. -.-

  • njainjai Member Posts: 77

    Reliance on PvP for a functioning economy.

    Reliance on functioning economy for PvP.

    Meta RTS gameplay, very complex.

    In all honesty the combat is kind of boring but you can use your imagination and pretend the battle is for your life.

    PvP that matters, open pvp, but still relativeley save in hi sec. Unless you make someone angry you wont get killed in Hi sec.

    Classless

    Complex game elements

    Heavy emphasis on group work, group ranging from 1-2 people to an entire corporation (guild) to an entire alliance to keep your territory secure.



    If you can get past the combat its probably the best MMO in terms of true freedom and creating a virtual world that players can impact.

     

     

    Darkfall for now.

    Quit bashing games YOU don't like! Including WoW, you know you liked it before you got burned out.

    image
    http://live.xbox.com/member/Njai

  • troydavidtroydavid Member Posts: 150

    The features of EVE are many and hard to explain.

    There are no classes, per se.  It seems as though the ships themselves represent types of classes, and the way you fit the ships are classes within classes.  You have skills that you train (as far as I can tell there are approx. 81 skills) those skills determine what you can fly, and what you can fit to it.  For Example:  you have a ship and fit it to be (within the parameters and in relevance of the ship itself) a damage dealer, a tank, a miner, a trader, an explorer, a hauler, a squad based utility ship, a sharpshooter, a sneaky spy-type, etc.

    Also within the skills are ones that increase your ability to do activities that are not necessarily reliant on the ship you pilot.  Such as diplomacy, trade, leadership, production, refining etc.  Activities you basically do while at port.

    There are tiered missions which basically resemble "questing" in other games, though I think that they are more fun.  They just added an "epic-arc" mission line that so far is quite entertaining.  You do not get EXP for completeing them, so they are completely unneccessary and you never have to do any, but they are a quick way you make money, random items and loyalty.

    There is an entire micro-game of mining and there are entire corps that do nothing but.  Within that there is of course mining, hauling, refining and trading. 

    From that (mining) it easy to get into production.  This includes trade (buying blueprintsand selling your wares), refining, manufacturing, research and development (in that you can research and develop better types of items)  "crafting" in this game is different in that you do not spend mind-numbing hours clicking buttons and turning resources into daggers and padded armor, but instead load your raw material and blueprint(s) into an industrial complex and then go do something else.

    You can "grind", in that you can fly around systems and hunt NPC pirates which have bounties that you collect, and usually items that you can sell (as long as some real person is willing to buy them), also you can train to be a salvager and make even more money off  hunting pirates.

    You can jump into the trade enviroment and buy low and sell high between systems, and regions.  (which is what I primarliy do.) and there, or course, is an entire skill set devoted to that .

    You can do all of this within hisec, which is the "safest" area in which to fly and where you start out.  The map is ginormous with plenty of areas to go to do the things you want to do and either do it with people, or alone.

    And then there is the notoriuos PVP.  This primarliy takes place within areas that are not secured by the NPC government and is noted in areas below .5 security status.  You can and will lose what ever you have on you if you are not careful when in these areas.  However, within these area (in .0 space) there are places that you (and your corp) can set up your own areas and defend it.  I am pretty sure you can build entire space stations?  I don't fly there so I am not sure.  I dislike PVP so there you go.

    There are more features than I can describe, these are just the ones that I know about.  I can tell you this:  What ever feature you enjoy in other MMO's you can replicate in EVE.  Well, except handholding linear no choice development.  EVE doesn't have that.

    You are however represented by a ship, which took me awhile to get over, I started and stopped the game about 3-4 times.  But once you accept that, you're golden, and it is said that soon we will be able to get out of our ships.

    You never grind EXP as it is in real time.  You select your skill(s) and hit train.  The time it takes is from 30 min to forever as far as I know.  You can set up the next twenty-four hours of training, so you don't have to worry about missing a skill training opportunity.  They have also implemented a new certificate system which resembles the SWG pre-cu model of development.  You can look at the certificates to get an idea of what you want to do with your character and then train accordingly. 

    So, there is no Grind for EXP.  The Grind is making ISK (money) and you can do that in any conceivable way you see fit.

    I hope this was helpful.

    T

  • BrifBrif Member UncommonPosts: 529

    Darkfall is just like Runescape, except way better.

  • clwoodsclwoods Member Posts: 625
    Originally posted by Brif


    Darkfall is just like Runescape, except way better.

     

    This

     

    Is wrong.

Sign In or Register to comment.