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What does EVE have to offer?

pleasenjoi93pleasenjoi93 Member Posts: 71

I just wanted to know, from players, what EVE has to offer in game, PvP wise, economy, etc. I've heard a lot of good things about it but it's nothing like any MMO I've ever played and I'm trying the trial in a bit. I'm just getting sick of the standard MMO, want something new. I'm off to go research the game some more. Thanks to anyone who can tell me how the game is, also if there is any 'endgame' and the like. Thanks.

"...these forums are like soap operas"-Nihce

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  • lollerwafflelollerwaffle Member UncommonPosts: 32
    Originally posted by pleasenjoi93


    I just wanted to know, from players, what EVE has to offer in game, PvP wise, economy, etc. I've heard a lot of good things about it but it's nothing like any MMO I've ever played and I'm trying the trial in a bit. I'm just getting sick of the standard MMO, want something new. I'm off to go research the game some more. Thanks to anyone who can tell me how the game is, also if there is any 'endgame' and the like. Thanks.

     

    What EVE offers:

    1. Player driven economy, storyline. All items and ships that you use in game are built by players and sold by players. Raw materials are harvested by players. The EVE world is not 'sharded' and everything you do will have an impact on the world. Be it buying a single ship or monopolising the regional trade in 1 module.

    2. PVP - focus. Almost 90% of the content in EVE is PVP-oriented. Whether you're a miner trying to outmine or compete against the other miners, or if you're a trader, undercutting the next buyer by that 0.01 isk, or a solo PVPer, going out and taking over the world one fight at a time. You could even be a small gang pirate, or another wheel in the 0.0 warmachine. PVP is harsh in EVE, and losing a ship means you'll have to replace the ship + everything you had fitted to it. There are no respawns.

    3. Freedom. You can choose any career path you want, and can fly any ship, use any module/item in game. All you need is the skills to use them (both player wise/character wise). Do you want to be the big bad ass pirate? Would you rather mine and build stuff for your corpmates to fund them in battle? How about being the official 'diplomat' of a thousand man alliance?

    4. Offline skill training. Skills train whether you're logged in or not. Although this means you can never catch up in number of skillpoints to older players, specialising early will let you compete with them on a level playing field in one area of the game.

    5. Player skill > character skill. Knowledge and experience will serve you more than skillpoints do. A couple of new players in frigates (smallest combat ships) with good fittings and knowledge of the game will beat a badly fitted 3 year old player in a battleship who doesn't know what he's doing.

    What EVE DOESN'T offer:

    1. NPC driven, rich engaging storylines. The best content are the player created ones. The history of EVE is written by the players. Big events held by players or big fights in 0.0 Alliance warfare often makes the news.

    2. EVE doesn't hold your hand or tell you what to do next. None of that 'Go there, kill 20 rabbits, come back and get a reward' type of thing. It's not so much 'What should I do now?' as it is 'What do i WANT to do now?'

    3. Rewards to lazy people. If you want something, you have to work for it. If you have something, you have to protect it. If you use your brains, EVE will reward you. If you don't, someone will take it away from you.

    4. PVE. PVE in EVE does not serve any greater purpose than another way to make isk. Killing 10000 rats or doing 1000 missions everyday serves no purpose to the greater part of the rest of EVE, and is merely a way to make money. Infact, most missions are repetitive.

  • ViluVilu Member Posts: 26

    Bretty much what LZBong said. I had a long post done, but then i did read what he had wrote and decided to delete it :)

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