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AFK-Macroing and MO

RohnRohn Member UncommonPosts: 3,730

Regarding skill progression and effectiveness in Mortal Online, will afk-macroing give players who engage in it a distinct advantage?  Or, are there controls built into the system that nullify it as an issue?

Thanks!

Hell hath no fury like an MMORPG player scorned.

Comments

  • Einstein-DFEinstein-DF Member Posts: 752

     Truth is no one knows. 

     

    However the skill progression is the same as UO and DF as I understand, therefore there is not too much they can do regarding macroing. Also the guilds that play DF will be playing MO, and there is no ifs and butts that clans like Lords of Death, Goons, Mercs, Blood especially, Sun, Oromea, BKB etc etc will all macro and exploit to get top advantage.

     

    So they can try to curb the macroing, I wish them luck....bet its going to be happening anyway.

  • jaspr180jaspr180 Member Posts: 96
    Originally posted by Rohn


    Regarding skill progression and effectiveness in Mortal Online, will afk-macroing give players who engage in it a distinct advantage?  Or, are there controls built into the system that nullify it as an issue?
    Thanks!

     

    There are "protections" built in apparently.   Any topics on macroing or hacking are immediately closed on the official MO forum though.     Its not allowed, but we shall see how well they do with detection and enforcement.  

  • joshejoshe Member Posts: 379

    AFKing in a ffa pvp game with seamless world and no safe zones ?

    lmao ^^

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • jaspr180jaspr180 Member Posts: 96
    Originally posted by joshe


    AFKing in a ffa pvp game with seamless world and no safe zones ?
    lmao ^^

     

    I see macro haulers a lot in a particular low sec system in EVE online.       Yes, they blow up a lot :)

  • SwaneaSwanea Member UncommonPosts: 2,401

    Well, I expect there will be rampant AFK macroing. There is in everygame basically. 

     

    DF has it. The guilds who did it in DF will do it in MO. People who see them do it, will do it also.

     

    And than those people can talk about how amazing they are for their afk macroing!

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by joshe


    AFKing in a ffa pvp game with seamless world and no safe zones ?
    lmao ^^

     

    What are you talking about lol have you even played one?

     

    UO had it, AC Darktide had the most, Darkfall has it, EVE has it.

     

    as a percentage i would guess there is more macroing in FFA pvp games with seamless worlds than PVE games - the competition is so much higher

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Einstein-DF

    Originally posted by joshe


    AFKing in a ffa pvp game with seamless world and no safe zones ?
    lmao ^^

     

    What are you talking about lol have you even played one?

     

    UO had it, AC Darktide had the most, Darkfall has it, EVE has it.

     

    as a percentage i would guess there is more macroing in FFA pvp games with seamless worlds than PVE games - the competition is so much higher



     

    I agree completely with this post.

    It will be interesting to see what type of "protections" they have talked about implementing.

    Hell hath no fury like an MMORPG player scorned.

  • Dippy11Dippy11 Member UncommonPosts: 283
    Originally posted by Mats Perrson

     

    There will be no limit to how many Secondary Skills you can train, and it will take a very long time to train them all. However, you can if you like to. What you cannot do, however, is having them all "active" at the same time, as they are controlled by your Primary Skills:

     

    It will take you a very short time (one-two weeks?) to max out the Primary Skills of your choice. This will enable you to get into the game quick and really make a difference - meaning there will be only player skill between your newbie Swordsmanship-skill(100) and the veteran's Swordsmanship-skill(100). However, depending on the veteran's Secondary Skills, he might be able to fight longer, or make a tad more damage (10%). Those Secondary Skills will not make or break your fight (only in very rare cases), but they will make a difference in the long run.

    Retraining/untraining your Primary Skills will only take as long as training them for the first time. The Secondary Skills dependent on the Primary Skills you untrain will be disabled, but they will "remember" their values until you unlock them again. So, basically, you can have all the skills you want, if you train for a very long time, but you cannot have them all at the same time as that would indeed make you a one-man blacksmith-sorcerer-tamer-warrior-thief-hunter-whatever.

     

     

    Primary Skills won't take very long to train and there's a limit as to how many you can have active, so at the very least people using macros shouldn't be at a huge advantage.  I guess this depends on SV staying true to this post and keeping the impact of Secondary Skills at a minimum. 

     

    image

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Dippy11

    Originally posted by Mats Perrson

     
    There will be no limit to how many Secondary Skills you can train, and it will take a very long time to train them all. However, you can if you like to. What you cannot do, however, is having them all "active" at the same time, as they are controlled by your Primary Skills:
     
    It will take you a very short time (one-two weeks?) to max out the Primary Skills of your choice. This will enable you to get into the game quick and really make a difference - meaning there will be only player skill between your newbie Swordsmanship-skill(100) and the veteran's Swordsmanship-skill(100). However, depending on the veteran's Secondary Skills, he might be able to fight longer, or make a tad more damage (10%). Those Secondary Skills will not make or break your fight (only in very rare cases), but they will make a difference in the long run.
    Retraining/untraining your Primary Skills will only take as long as training them for the first time. The Secondary Skills dependent on the Primary Skills you untrain will be disabled, but they will "remember" their values until you unlock them again. So, basically, you can have all the skills you want, if you train for a very long time, but you cannot have them all at the same time as that would indeed make you a one-man blacksmith-sorcerer-tamer-warrior-thief-hunter-whatever.


     

     

    Primary Skills won't take very long to train and there's a limit as to how many you can have active, so at the very least people using macros shouldn't be at a huge advantage.  I guess this depends on SV staying true to this post and keeping the impact of Secondary Skills at a minimum. 

     



     

    Thank you very much for the information.  Sounds interesting, though as you said, it'll depend on whether or not this design concept makes it into the release as they've explained it there.

    Thanks again.

    Hell hath no fury like an MMORPG player scorned.

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