I don't question the size of the marketing push or the population of north america in the slightest. Not even that a mmo can attract 2 million players in a short time period. In fact I am sure that is very possible.
What I am questioning is how do you combine 2 million people in under 30 days for a brand new game onto 10 servers and still have them constantly show low population?
Something, whatever you chose that something to be, just doesn't add up.
I don't question the size of the marketing push or the population of north america in the slightest. Not even that a mmo can attract 2 million players in a short time period. In fact I am sure that is very possible. What I am questioning is how do you combine 2 million people in under 30 days for a brand new game onto 10 servers and still have them constantly show low population?
Something, whatever you chose that something to be, just doesn't add up.
Registration is done through the website... it's concievable that alot of the people that registered never bothered to play the game. Short attention spans are what you learn to expect when targeting tweens is your business model.
I hope the game sticks around for a while though. I decided to try it out after reading about the trading card game, and against all odds it's actually pretty deep and fun, even if the damn game doesn't register a victory and marks me as losing matches half the time. Cooking is also fun if you're into puzzles and minigames. The action and fighting minigames seem to be made of wow refuse and bad physics though.
SOE may have missed their targeting demographic. They should have been after the 20something TCG nerds and Bejeweled playing housewives.
Something, whatever you chose that something to be, just doesn't add up.
what something am i choosing that doesn't add up?
or is that sentance just an incomplete thought
try registering and see how hard it is.
Yeah its conceivable 2 million accounts does not equal 2 million people playing on the servers at all times it equals 2 million people who signed up and made a character and probably did the tutorial and that is all it means. You can't see how they can get that?
I'm saying something is not right and whatever that "something" is, I am leaving to up to who ever read this to draw their own conclusion since I just don't know for sure what that something is. I have registered and it was fairly easy once the server was online.
Think about it this way.
1,000,000 new players since march 15th to march 27th = 12 days
1,000,000 new players divided by 12 days = 83,000 new players each day.
83,000 new players per day, divided by 10 servers = 8,300 new players per server, per day.
This does not even factor in the first million players who are already registered.
Just think about how congested the starter area would be with 8,300 new players STARTING every single day.
That means that every single day each server is getting 3-5 times the peak populations of most other mmos just in the starter areas. That is every single day at just the starting area for only the new players. Go stand at the starting area and tell me if you see hundreds and hundreds of new players start the game every hour.
That doesn't even factor in the previous MILLION players who are already signed up. How can a game add that many players every single day and not need more servers, let alone display all the servers at low populations?
Logistically is does not make sense and something appears to be out of sync with the claims being made. The world isn't big enough to handle that many players starting every hour and I seriously doubt the servers could handle it either, especially with the volume of instancing this game does. This isn't something that can just be whisked away by changing the display criteria for Low/Medium/High/Full on the server population screen, because of the overwhelming ratio between accounts to servers still exists.
Do you really not find anything questionable about 200,000 accounts per server?
Do you really not find anything questionable about 200,000 accounts per server?
No I don't and there are reasons why, but no matter what anyone says to someone who really likes to overthink everything no matter how much information you are giving you will create your own reality which is this for you.
- the first 1 million users is apparently padded and that is how they got there no matter what anyone says it will never change - the second 1 million has to be a lie because I can't can't can't believe it no matter how much information is presented to me including demographics, sign up process and what that number is actualy in relation to
no matter what anyone says it will never change so why bother. Your correct I do think its a valid number and no one is making it up or padding anything I have enough reasons as to why I think so and they all make sense in relation to the sign up process, tutorial process the sites they are funneling traffic from and the age group that makes up at least 46% of their population among other things.
I'm saying something is not right and whatever that "something" is, I am leaving to up to who ever read this to draw their own conclusion since I just don't know for sure what that something is. I have registered and it was fairly easy once the server was online.
Think about it this way. 1,000,000 new players since march 15th to march 27th = 12 days 1,000,000 new players divided by 12 days = 83,000 new players each day. 83,000 new players per day, divided by 10 servers = 8,300 new players per server, per day. This does not even factor in the first million players who are already registered.
Just think about how congested the starter area would be with 8,300 new players STARTING every single day. That means that every single day each server is getting 3-5 times the peak populations of most other mmos just in the starter areas. That is every single day at just the starting area for only the new players. Go stand at the starting area and tell me if you see hundreds and hundreds of new players start the game every hour. That doesn't even factor in the previous MILLION players who are already signed up. How can a game add that many players every single day and not need more servers, let alone display all the servers at low populations?
Logistically is does not make sense and something appears to be out of sync with the claims being made. The world isn't big enough to handle that many players starting every hour and I seriously doubt the servers could handle it either, especially with the volume of instancing this game does. This isn't something that can just be whisked away by changing the display criteria for Low/Medium/High/Full on the server population screen, because of the overwhelming ratio between accounts to servers still exists.
Do you really not find anything questionable about 200,000 accounts per server?
An account can be created and authenticated without downloading the game client or playing the game. Is it possible for let's say 500,000 players to register and then get sidetracked doing other things? And another 400,000 or so to run around for a half an hour and then get board and quit? It may be a bit of a stretch, but look at their target demographic. Tweens move like a swarm of ADD ridden locusts.
The figure may be deceptive but it's not exactly false. Every other F2P MMO uses similar tactics. Subscription numbers are a vicious cycle in MMOS, a game with low numbers will have alot of trouble lureing in and keeping new players, so companies will paint their numbers in the most flattering way imagineable.
Also, is Free Realms US only? Or are there EU/Asia servers as well? Tallying a total over various regions could also provide an explanation of where the phantom players went.
Do you really not find anything questionable about 200,000 accounts per server?
No I don't and there are reasons why, but no matter what anyone says to someone who really likes to overthink everything no matter how much information you are giving you will create your own reality which is this for you.
- the first 1 million users is apparently padded and that is how they got there no matter what anyone says it will never change
- the second 1 million has to be a lie because I can't can't can't believe it no matter how much information is presented to me including demographics, sign up process and what that number is actualy in relation to
no matter what anyone says it will never change so why bother. Your correct I do think its a valid number and no one is making it up or padding anything I have enough reasons as to why I think so and they all make sense in relation to the sign up process, tutorial process the sites they are funneling traffic from and the age group that makes up at least 46% of their population among other things.
As I said earlier, I left the "something" up to those who read the information. You chose to put words in my mouth and assume to know what I think which is not only incorrect, but deflection.
The fact is I didn't make any accusation that soe was padding number. I said it was possible, but at the time not worth speculating over, because I believed the 1 million claim. (look where I commented on it early in the thread without making the claims you say I did)
I also never said the second million was a lie. That is something you chose to read from my calculations.
You are incorrect on both of your accusations and your conclusion.
Yet despite your efforts to discuss me and not the issues, it doesn't change the logisitcs of the claims being almost impossible. I highly doubt the servers and the gameworld can handle 8,300 new players joining every single day. The bulk of which are school kids who would be trying the game out during daylight afterschool hours which would overwhelm the starting areas.
Is it really overthinking a claim by doing some quick napkin math?
10 servers
2 million players
200,000 accounts per server
8,300 new players entering the starter area everyday.
That took all of ten minutes to figure out. It is raw data that has no agenda or opinions. It isn't being twisted into something it is not. The claim and the data seem to be very much in dissagreement with each other, which is why I say something isn't right. If you have reasons to make it look plausable by all means chime in, because if I am wrong I don't mind learning something new.
Comments
I don't question the size of the marketing push or the population of north america in the slightest. Not even that a mmo can attract 2 million players in a short time period. In fact I am sure that is very possible.
What I am questioning is how do you combine 2 million people in under 30 days for a brand new game onto 10 servers and still have them constantly show low population?
Something, whatever you chose that something to be, just doesn't add up.
Registration is done through the website... it's concievable that alot of the people that registered never bothered to play the game. Short attention spans are what you learn to expect when targeting tweens is your business model.
I hope the game sticks around for a while though. I decided to try it out after reading about the trading card game, and against all odds it's actually pretty deep and fun, even if the damn game doesn't register a victory and marks me as losing matches half the time. Cooking is also fun if you're into puzzles and minigames. The action and fighting minigames seem to be made of wow refuse and bad physics though.
SOE may have missed their targeting demographic. They should have been after the 20something TCG nerds and Bejeweled playing housewives.
what something am i choosing that doesn't add up?
or is that sentance just an incomplete thought
try registering and see how hard it is.
Yeah its conceivable 2 million accounts does not equal 2 million people playing on the servers at all times it equals 2 million people who signed up and made a character and probably did the tutorial and that is all it means. You can't see how they can get that?
I sure can.
I'm saying something is not right and whatever that "something" is, I am leaving to up to who ever read this to draw their own conclusion since I just don't know for sure what that something is. I have registered and it was fairly easy once the server was online.
Think about it this way.
1,000,000 new players since march 15th to march 27th = 12 days
1,000,000 new players divided by 12 days = 83,000 new players each day.
83,000 new players per day, divided by 10 servers = 8,300 new players per server, per day.
This does not even factor in the first million players who are already registered.
Just think about how congested the starter area would be with 8,300 new players STARTING every single day.
That means that every single day each server is getting 3-5 times the peak populations of most other mmos just in the starter areas. That is every single day at just the starting area for only the new players. Go stand at the starting area and tell me if you see hundreds and hundreds of new players start the game every hour.
That doesn't even factor in the previous MILLION players who are already signed up. How can a game add that many players every single day and not need more servers, let alone display all the servers at low populations?
Logistically is does not make sense and something appears to be out of sync with the claims being made. The world isn't big enough to handle that many players starting every hour and I seriously doubt the servers could handle it either, especially with the volume of instancing this game does. This isn't something that can just be whisked away by changing the display criteria for Low/Medium/High/Full on the server population screen, because of the overwhelming ratio between accounts to servers still exists.
Do you really not find anything questionable about 200,000 accounts per server?
No I don't and there are reasons why, but no matter what anyone says to someone who really likes to overthink everything no matter how much information you are giving you will create your own reality which is this for you.
- the first 1 million users is apparently padded and that is how they got there no matter what anyone says it will never change
- the second 1 million has to be a lie because I can't can't can't believe it no matter how much information is presented to me including demographics, sign up process and what that number is actualy in relation to
no matter what anyone says it will never change so why bother. Your correct I do think its a valid number and no one is making it up or padding anything I have enough reasons as to why I think so and they all make sense in relation to the sign up process, tutorial process the sites they are funneling traffic from and the age group that makes up at least 46% of their population among other things.
An account can be created and authenticated without downloading the game client or playing the game. Is it possible for let's say 500,000 players to register and then get sidetracked doing other things? And another 400,000 or so to run around for a half an hour and then get board and quit? It may be a bit of a stretch, but look at their target demographic. Tweens move like a swarm of ADD ridden locusts.
The figure may be deceptive but it's not exactly false. Every other F2P MMO uses similar tactics. Subscription numbers are a vicious cycle in MMOS, a game with low numbers will have alot of trouble lureing in and keeping new players, so companies will paint their numbers in the most flattering way imagineable.
Also, is Free Realms US only? Or are there EU/Asia servers as well? Tallying a total over various regions could also provide an explanation of where the phantom players went.
No I don't and there are reasons why, but no matter what anyone says to someone who really likes to overthink everything no matter how much information you are giving you will create your own reality which is this for you.
- the first 1 million users is apparently padded and that is how they got there no matter what anyone says it will never change
- the second 1 million has to be a lie because I can't can't can't believe it no matter how much information is presented to me including demographics, sign up process and what that number is actualy in relation to
no matter what anyone says it will never change so why bother. Your correct I do think its a valid number and no one is making it up or padding anything I have enough reasons as to why I think so and they all make sense in relation to the sign up process, tutorial process the sites they are funneling traffic from and the age group that makes up at least 46% of their population among other things.
As I said earlier, I left the "something" up to those who read the information. You chose to put words in my mouth and assume to know what I think which is not only incorrect, but deflection.
The fact is I didn't make any accusation that soe was padding number. I said it was possible, but at the time not worth speculating over, because I believed the 1 million claim. (look where I commented on it early in the thread without making the claims you say I did)
I also never said the second million was a lie. That is something you chose to read from my calculations.
You are incorrect on both of your accusations and your conclusion.
Yet despite your efforts to discuss me and not the issues, it doesn't change the logisitcs of the claims being almost impossible. I highly doubt the servers and the gameworld can handle 8,300 new players joining every single day. The bulk of which are school kids who would be trying the game out during daylight afterschool hours which would overwhelm the starting areas.
Is it really overthinking a claim by doing some quick napkin math?
10 servers
2 million players
200,000 accounts per server
8,300 new players entering the starter area everyday.
That took all of ten minutes to figure out. It is raw data that has no agenda or opinions. It isn't being twisted into something it is not. The claim and the data seem to be very much in dissagreement with each other, which is why I say something isn't right. If you have reasons to make it look plausable by all means chime in, because if I am wrong I don't mind learning something new.