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Mortal Online & Roleplay (Server issue)

Greeve11Greeve11 Member UncommonPosts: 16

With such an immersive environment in the game roleplay looks like it would have a lot of potential in this game, though a problem stands in the way of potentially an amazing atmosphere.

Starvault was discussing not labeling servers to avoid dividing player base. Meaning there would not be a "PvP, PvE, RP, RP-PvP" designated server. In my opinion this has it's pros and cons.

Looking at it from a developer's prospective, I can see why they would want to go through with this. A game isn't fun if there isn't anyone around to play with because the roleplayers went to the roleplay server, and the PvE players went to the PvE server so my server's population potential is cut by large numbers. I've known quite a few people who have quit fresh MMO's because of either population imbalance, or the community wasn't strong enough in either numbers or quality.

Now looking at it from a certain labeled player like myself- playing on a sort of a "mashup" server wouldn't be that ideal. If I weren't the type that was into PvP it would be game killing for me because of that PvP element that is forced onto my favored gameplay. If I was a roleplayer it would also hurt my immersion, or just my roleplay period with griefers.

I would honestly prefer them going with the usual route with servers because as an avid roleplayer I wouldn't want to deal with being surrounded by others who either look down, grief or just don't have any interest what-so-ever in it. Finding roleplay, or having that strong roleplay community could prove to be difficult.

So I'd like to ask you all

Divide the community? Or unite it under one server.

Edit: Remind me also not to make polls at 3 AM, I totally messed it up >_<

(Divide: Hell yes! - Unite: Hell no!)

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Comments

  • DarkPonyDarkPony Member Posts: 5,566

    I really share the wish for roleplay servers.

    The dev's have stated that they are trying their best to not split up MO in multiple rulesets for pve and pvp though, as they strive for  one acceptable ruleset in regard to pvp for all servers.

    I've read nothing about rp servers yet, however. But since that would only imply enforcing a naming policy (if you look at most mmo's with rp servers that is) the code itself doesn't have to be different (apart from a big, fat disclaimer at character creation).

    It would be a big shame as an RP fan for this game (which has been thought out so well to offer a hugely realistic, rp-friendly world with crossbreeding, player housing, etc, etc) to get tarnished by all kinds of out of character names all over the place.

    I would really love to play with people who want to respect that setting and make the most of it.

    This is also one of the prime reasons I haven't played DF yet; if you read Paragus' blog about the big alliances you see how awkward it is to have an outspoken RP based alliance being opposed by a outspoken NON-rp alliance.

    It would be a big shame if there wouldn't be RP servers as far as I'm concerned.

  • DuClaireDuClaire Member Posts: 82

    In my oppinion they should have simply RP, non-rp pve, and non-rp pvp

    Roleplaying is about roleplaying your character in accrodance to the lore of that specific game right? Well PVP is a prominant part of the game.. So why split it.

    RP would allow all those who want to RP, either for PVP or PVE to log in and play. Those that want to murder others can, because they're allowed to (and to be honest it's fitting for there to be bandits/rogues roaming the wilderness looking to take someones gold).

    PVE would let those who just want to kill monsters do so, and PVP would be for those focusing on a big gang-fest.

    Surely just having an "RP" server would let those really wanting to focus on character development, in either PVP OR PVE do so. Afterall, the game is about decisions.. would it be fitting to have a server where everyone is safe from a murderer roaming the wilderness? IMO there's nothing "RP" about blindly killing in an immersive world. Even the most bloodthirsty of killers has a motive or reason for not caring for human life, even if it simply a dislike for all living things.. there's still a story there.

    Auto

    Autofire

  • krisoooookrisooooo Member Posts: 124

    Just label servers as RP, None RP or RP only.

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by DuClaire


    In my oppinion they should have simply RP, non-rp pve, and non-rp pvp
    Roleplaying is about roleplaying your character in accrodance to the lore of that specific game right? Well PVP is a prominant part of the game.. So why split it.
    RP would allow all those who want to RP, either for PVP or PVE to log in and play. Those that want to murder others can, because they're allowed to (and to be honest it's fitting for there to be bandits/rogues roaming the wilderness looking to take someones gold).
    PVE would let those who just want to kill monsters do so, and PVP would be for those focusing on a big gang-fest.
    Surely just having an "RP" server would let those really wanting to focus on character development, in either PVP OR PVE do so. Afterall, the game is about decisions.. would it be fitting to have a server where everyone is safe from a murderer roaming the wilderness? IMO there's nothing "RP" about blindly killing in an immersive world. Even the most bloodthirsty of killers has a motive or reason for not caring for human life, even if it simply a dislike for all living things.. there's still a story there.
    Auto

     

    But they already said they try to go for one ruleset in regard to pvp. So there won't be different pvp or pve servers most probably.

    I think they aim for the ultimate blend of total freedom in pvp BUT with quite severe penalties for those who go on random killing sprees. Sounds fine and realistic to me.

    Ofcourse this doesn't prevent them from having rp servers which don't have to be coded any different.

  • joshejoshe Member Posts: 379

    I'm fully against labeling servers. This is a themepark feature, where you are forced to choose the server by its destination, not by opinion from other players about situation on the realm, and your own 6th sense. The more, every server will be labeled by players. You forget that news are being spread very fast, and all fansites, forums and national communities will try to unite under 1 server by their own !

    I'm not 100% RPer/PKer/PvPer/soloer/guilded. I have days when I want to RP with couple guys and explore the world in a small group. Other days I have killing frenzy, so I want to do a mass murda in larger battles, or just RP solo as a badass rogue.
    I do not want to enter a RP server, stand in a middle of battleground and say: what the fuck, where's everybody ?!, or explore wooden areas with a small RP group on pvp server, and get in the middle of skirmish between 2 groups of gankers.

    Its just there have to be some large guilds with plans to rule the world, some ganking/PKing groups, mercenaries, RP guilds because everyone will find his place on 1 server, and everything will work smooth. Example ? RP guild named "weRfkinRPers" has been ganked by a guild "weRfkinGANKERS", RPers hire mercenaries, pay them to kill ganking guild. As a proof they want to get guild leader's armour and sword or any other item or object belonging to that guild.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • DiekfooDiekfoo Member Posts: 583

    I think it is too early to say what type of servers they will have. We will see that sooner or later. I doubt they are totalyl sure yet themself. 

    Btw, this isnt a game breaker.

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by joshe


    I'm fully against labeling servers. This is a themepark feature, where you are forced to choose the server by its destination, not by opinion from other players about situation on the realm, and your own 6th sense. The more, every server will be labeled by players. You forget that news are being spread very fast, and all fansites, forums and national communities will try to unite under 1 server by their own !
    I'm not 100% RPer/PKer/PvPer/soloer/guilded. I have days when I want to RP with couple guys and explore the world in a small group. Other days I have killing frenzy, so I want to do a mass murda in larger battles, or just RP solo as a badass rogue.

    I do not want to enter a RP server, stand in a middle of battleground and say: what the fuck, where's everybody ?!, or explore wooden areas with a small RP group on pvp server, and get in the middle of skirmish between 2 groups of gankers.
    Its just there have to be some large guilds with plans to rule the world, some ganking/PKing groups, mercenaries, RP guilds because everyone will find his place on 1 server, and everything will work smooth. Example ? RP guild named "weRfkinRPers" has been ganked by a guild "weRfkinGANKERS", RPers hire mercenaries, pay them to kill ganking guild. As a proof they want to get guild leader's armour and sword or any other item or object belonging to that guild.

     Ah well, it all boils down to the amount of people the gameworld supports. You don't want too many people on a server because that means people fighting over every mob spawn and it feels very unnatural. And you don't want too little because the game will feel empty and lifeless and finding groups becomes very hard.

    It looks like the MO world at launch will be pretty small compared to what we are used to (8km x 8km abouts) and not nearly as big as WOW was at launch, or Darkfall, or many other games. So it looks like having multiple servers is unavoidable to keep anywhere between 30.000 - 150.000 (and maybe more) early adapters happy.

    If I have to take a wild guess, I think they will open between 3 and 6 servers at day one but will have to open many more within the first month to accommodate for new players and will end up with at least 20 - 30 in the first half year. (And if they go for one pvp ruleset like they plan to, than it leaves more than enough servers for those who prefer playing on an RP server).

    But those are guesses based on the interest in this game + the size of the game world. Don't crucify me if I was wrong :)

     EDIT: all those guesses will be very wrong if they do decide to settle on some kind of channeling system *shivers*

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by DarkPony


    I really share the wish for roleplay servers.
    The dev's have stated that they are trying their best to not split up MO in multiple rulesets for pve and pvp though, as they strive for  one acceptable ruleset in regard to pvp for all servers.
    I've read nothing about rp servers yet, however. But since that would only imply enforcing a naming policy (if you look at most mmo's with rp servers that is) the code itself doesn't have to be different (apart from a big, fat disclaimer at character creation).
    It would be a big shame as an RP fan for this game (which has been thought out so well to offer a hugely realistic, rp-friendly world with crossbreeding, player housing, etc, etc) to get tarnished by all kinds of out of character names all over the place.
    I would really love to play with people who want to respect that setting and make the most of it.
    This is also one of the prime reasons I haven't played DF yet; if you read Paragus' blog about the big alliances you see how awkward it is to have an outspoken RP based alliance being opposed by a outspoken NON-rp alliance.
    It would be a big shame if there wouldn't be RP servers as far as I'm concerned.



     

    I agree with everything you've stated here.  I hope they have at least a division between normal PvP servers, and RP-PvP servers (assuming they do have mulitple separate servers).

    Hell hath no fury like an MMORPG player scorned.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    There should be a RP server.

     

    There will not be a PvE server.

  • MrbloodworthMrbloodworth Member Posts: 5,615

    Your poll is not a yes or no answer.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • Balkin31Balkin31 Member UncommonPosts: 224

    Hell no dviding the community just for the sake of RP is simply not needed. I have heard all the arguments and I feel they all fall short, we have had this discussion many many times on the Mortal Online forums and none of what was said has changed my  mind.

    RP players can with out a doubt play along side each and every other type of player, if we give you guys an RP server should we also give others a PVE server? Where does it end?

     

    Anyways I vote keep the community together on one server....

     

     

     

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by Balkin31


    Hell no dviding the community just for the sake of RP is simply not needed. I have heard all the arguments and I feel they all fall short, we have had this discussion many many times on the Mortal Online forums and none of what was said has changed my  mind.
    RP players can with out a doubt play along side each and every other type of player, if we give you guys an RP server should we also give others a PVE server? Where does it end?
     
    Anyways I vote keep the community together on one server....
     
     
     

     

    - There will be multiple servers anyway if the world is only 8 km x 8 km at launch -> community division right there

    - Roleplaying in a world where a large amount of people mock you for roleplaying is very awkward (look at DF)

    - The devs have stated that they want one, combined ruleset for pvp and pve so there will probably be no different servers for those; meaning it WILL end with rp and non rp servers.

    - An rp server doesn't need other code, only a little more GM involvement in enforcing a naming policy and a big disclaimer before char creation

    - There are loads of rp minded folks who would vastly prefer playing with similar minded people, since in their eyes it does the game and the effort the devs made to make it immersive much more justice

    More than enough reason to have atleast one, I feel.

  • Greeve11Greeve11 Member UncommonPosts: 16
    Originally posted by Mrbloodworth


    Your poll is not a yes or no answer.

     

    I'm sorry about that. Right above the poll I have the correct question format. :)

    I made the post late night and completely jacked the question and I can't edit the question.

  • NevulusNevulus Member UncommonPosts: 1,288
    Originally posted by Balkin31


    Hell no dviding the community just for the sake of RP is simply not needed. I have heard all the arguments and I feel they all fall short, we have had this discussion many many times on the Mortal Online forums and none of what was said has changed my  mind.
    RP players can with out a doubt play along side each and every other type of player, if we give you guys an RP server should we also give others a PVE server? Where does it end?
     
    Anyways I vote keep the community together on one server....
     
     
     

     

    RP doesn't change or effect the gaming mechanics in anyway, PVE does considering this is a PVP game only. Do you not see why that comparison doesn't work at all?

     

    On another note: There was a mod post on the MO forums stating that the "big guy" already said there will be NO RP servers at all. I hope they change their minds soon.

  • Balkin31Balkin31 Member UncommonPosts: 224

    I am aware of what Henrick wants for MO, so yes it's all a mute point and I hope they never change thier minds. I understand that they may have to split the community with regional servers but that is as fas as I would like it to go. I dissagree with your idea that RP and PVE servers would be a different thing, while I agree that they require a different rule set they would both serve to split the community and that is why I would be against them both.

     

    In my mind it takes all kinds of players to make up a really healthy gaming community and segregating the types of players is not something I would want to see for MO. 

  • FariicFariic Member Posts: 1,546
    Originally posted by DarkPony

    Originally posted by joshe


    I'm fully against labeling servers. This is a themepark feature, where you are forced to choose the server by its destination, not by opinion from other players about situation on the realm, and your own 6th sense. The more, every server will be labeled by players. You forget that news are being spread very fast, and all fansites, forums and national communities will try to unite under 1 server by their own !
    I'm not 100% RPer/PKer/PvPer/soloer/guilded. I have days when I want to RP with couple guys and explore the world in a small group. Other days I have killing frenzy, so I want to do a mass murda in larger battles, or just RP solo as a badass rogue.

    I do not want to enter a RP server, stand in a middle of battleground and say: what the fuck, where's everybody ?!, or explore wooden areas with a small RP group on pvp server, and get in the middle of skirmish between 2 groups of gankers.
    Its just there have to be some large guilds with plans to rule the world, some ganking/PKing groups, mercenaries, RP guilds because everyone will find his place on 1 server, and everything will work smooth. Example ? RP guild named "weRfkinRPers" has been ganked by a guild "weRfkinGANKERS", RPers hire mercenaries, pay them to kill ganking guild. As a proof they want to get guild leader's armour and sword or any other item or object belonging to that guild.

     Ah well, it all boils down to the amount of people the gameworld supports. You don't want too many people on a server because that means people fighting over every mob spawn and it feels very unnatural. And you don't want too little because the game will feel empty and lifeless and finding groups becomes very hard.

    It looks like the MO world at launch will be pretty small compared to what we are used to (8km x 8km abouts) and not nearly as big as WOW was at launch, or Darkfall, or many other games. So it looks like having multiple servers is unavoidable to keep anywhere between 30.000 - 150.000 (and maybe more) early adapters happy.

    If I have to take a wild guess, I think they will open between 3 and 6 servers at day one but will have to open many more within the first month to accommodate for new players and will end up with at least 20 - 30 in the first half year. (And if they go for one pvp ruleset like they plan to, than it leaves more than enough servers for those who prefer playing on an RP server).

    But those are guesses based on the interest in this game + the size of the game world. Don't crucify me if I was wrong :)

     EDIT: all those guesses will be very wrong if they do decide to settle on some kind of channeling system *shivers*



     

    64k square KM is pretty big though and is actually bigger then a lot of other worlds.

    Unlike an instanced world you also have substructure.  Caves and dungeons and such.

    Add to this if they have server clusters that support 6-10k players; you're talking about an awful lot of space to play.

    I voted no.

    Dunno if that was the right answer or not.

    I don't think they should label servers.

    The chat interface should make it easy for RPers to RP without non RPers ruining it for them.

     

  • jusomdudejusomdude Member RarePosts: 2,706

    I could see there not being a reason to split it up for pve/pvp but rp is another thing since there are some consequences in place to prevent a lot of random gankers, but there's nothing in place to prevent leet speaking asshats.

    example:

    player1: Hail friend.

    player2: ROFL, RP FAG!

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by jusomdude


    I could see there not being a reason to split it up for pve/pvp but rp is another thing since there are some consequences in place to prevent a lot of random gankers, but there's nothing in place to prevent leet speaking asshats.
    example:
    player1: Hail friend.
    player2: ROFL, RP FAG!

    Exactly! Hats off to you for using so few words to make it clear :)

  • joshejoshe Member Posts: 379


    Originally posted by DarkPony
    Originally posted by jusomdude I could see there not being a reason to split it up for pve/pvp but rp is another thing since there are some consequences in place to prevent a lot of random gankers, but there's nothing in place to prevent leet speaking asshats.
    example:
    player1: Hail friend.
    player2: ROFL, RP FAG!
    Exactly! Hats off to you for using so few words to make it clear :)

    lemme guess who'd drop all his stuff ? :>

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • DreamionDreamion Member UncommonPosts: 287

    One Server. One Ruleset. Don't let me pick!



    "You're a RP player, fine, go RP."

    "You're a PvE player, fine, go PvE."

    "You're a PvP player, fine, go PvP."

    You're a player, play the game as you like, when you feel for it.

    Dont make me create a new character and choose a different server every single time I want to focus on something else than PvP for example.



    Unless MO team wants me to do character transfers, ye.. $$

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by joshe


     

    Originally posted by DarkPony


    Originally posted by jusomdude
     
    I could see there not being a reason to split it up for pve/pvp but rp is another thing since there are some consequences in place to prevent a lot of random gankers, but there's nothing in place to prevent leet speaking asshats.

    example:

    player1: Hail friend.

    player2: ROFL, RP FAG!



    Exactly! Hats off to you for using so few words to make it clear :)



    lemme guess who'd drop all his stuff ? :>

     



     

    Answer:  Star Vault (Related Topics: Aventurine, Darkfall, lousy community, subscription loss, bankruptcy)

    Hell hath no fury like an MMORPG player scorned.

  • mrw0lfmrw0lf Member Posts: 2,269

    I am 100% behind not splitting PvP and PvE if the mechanics support it (and we simply wont know until we play). RP on the other hand I do see a very good arguement for a sepperate server and would support that, HOWEVER the same thing that happens on every PvP centric game will happen:-

    Everyone rolls on the uber l33t well 'ard b4stard server, 2 weeks after being repeatedly ganked and not liking it they reroll on the rp server simply because the community is marginally less likely to gank on sight.  Result, everyone end up playing on the RP server anyway.

    Now it can be argued that 'this' game will have mechanics in place to reduce the ganking etc, well guess what so has every single PvP mmo I have played and every single one of them ends the same way.

     

    So for me, while I understand and sympathise for the reasons for  RP server, I just don't see the point in the end.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • Greeve11Greeve11 Member UncommonPosts: 16

    A lot of people seem to be missing a certain point others are trying to make.

    Uniting the servers could be game breaking for a certain crowd, and even cause the player to even not want to play the game. There is a large crowd for roleplay, no doubt about it. Yesterday's MMORPG poll here asked what key features are most important in a mmorpg- %21 percent answered the Community/Roleplay over the other options like PvP, Crafting, PvE and the rest. The only percentage that even came close to touching that chunk of votes was the PvP crowd at %20. (These numbers were based on the poll I saw last night on the site)

    If the roleplay community was coupled with non-roleplayers, I'm sure they would be displeased with the roleplay in the game due to the inevitable grief given by idiots who think it's funny to intrude and break immersion/and or just plain grief someone. It has happened before in games such as WAR, one very lacking on the roleplay side.

    I would have no doubt in my mind that MO would even lose players because of the lacking Roleplay dedicated server, or at the very least a respectable ruleset for these types of players.

    Though regardless of what ends up happening I will still play the game, but unfortunately it's not going to have that same impact as it would if there were a dedicated roleplay server. I'm not looking forward to partying with Lolgolas, the illiterate 15 year old. Or running into Deathbeamx, that griefer.

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by Greeve11


    A lot of people seem to be missing a certain point others are trying to make.
    Uniting the servers could be game breaking for a certain crowd, and even cause the player to even not want to play the game. There is a large crowd for roleplay, no doubt about it. Yesterday's MMORPG poll here asked what key features are most important in a mmorpg- %21 percent answered the Community/Roleplay over the other options like PvP, Crafting, PvE and the rest. The only percentage that even came close to touching that chunk of votes was the PvP crowd at %20. (These numbers were based on the poll I saw last night on the site)
    If the roleplay community was coupled with non-roleplayers, I'm sure they would be displeased with the roleplay in the game due to the inevitable grief given by idiots who think it's funny to intrude and break immersion/and or just plain grief someone. It has happened before in games such as WAR, one very lacking on the roleplay side.
    I would have no doubt in my mind that MO would even lose players because of the lacking Roleplay dedicated server, or at the very least a respectable ruleset for these types of players.
    Though regardless of what ends up happening I will still play the game, but unfortunately it's not going to have that same impact as it would if there were a dedicated roleplay server. I'm not looking forward to partying with Lolgolas, the illiterate 15 year old. Or running into Deathbeamx, that griefer.

    Couldn't agree more. 

    It would be a real shame for RP'ers if they wouldn't be catered for in a title which is so very promissing for roleplayers in so many regards. If it will be a multi server game, and it looks like that, it would completely baffle me if they wouldn't tag at least one 'RP'.

  • Greeve11Greeve11 Member UncommonPosts: 16
    Originally posted by DarkPony

    Originally posted by Greeve11


    A lot of people seem to be missing a certain point others are trying to make.
    Uniting the servers could be game breaking for a certain crowd, and even cause the player to even not want to play the game. There is a large crowd for roleplay, no doubt about it. Yesterday's MMORPG poll here asked what key features are most important in a mmorpg- %21 percent answered the Community/Roleplay over the other options like PvP, Crafting, PvE and the rest. The only percentage that even came close to touching that chunk of votes was the PvP crowd at %20. (These numbers were based on the poll I saw last night on the site)
    If the roleplay community was coupled with non-roleplayers, I'm sure they would be displeased with the roleplay in the game due to the inevitable grief given by idiots who think it's funny to intrude and break immersion/and or just plain grief someone. It has happened before in games such as WAR, one very lacking on the roleplay side.
    I would have no doubt in my mind that MO would even lose players because of the lacking Roleplay dedicated server, or at the very least a respectable ruleset for these types of players.
    Though regardless of what ends up happening I will still play the game, but unfortunately it's not going to have that same impact as it would if there were a dedicated roleplay server. I'm not looking forward to partying with Lolgolas, the illiterate 15 year old. Or running into Deathbeamx, that griefer.

    Couldn't agree more. 

    It would be a real shame for RP'ers if they wouldn't be catered for in a title which is so very promissing for roleplayers in so many regards. If it will be a multi server game, and it looks like that, it would completely baffle me if they wouldn't tag at least one 'RP'.

    I believe that the best solution to this issue would to open servers (Labeled) as the people come. Roleplayers would be on thier server, PvPers would be on theirs and all of the servers would have the population, or strength in a server the Devs seem to want.

    It would all work out, people would be happy- end of story. But we'll just have to see. I hope Starvault doesn't make the mistake most games make and open unnecessary amounts of servers, because when fresh MMO's do that, regardless if you unite all the players under one type of server you will still have your ghost town servers.

     

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