I don't understand what the argument is any more....Hey...I like cake. So.... Fire away pie-lovers. That's essentially what this comes down to....I like AoC..get over it. I just hope the 1.05 patch doesn't ruin it for me. I do find it funny that Anarchy Online is usually factored into the Funcom suckage equation . It is usually intended as some portent as to why AoC will be shut down. Strange...to bring up a game that Funcom runs...that is still active over 5 years after it's "failed launch"....this is not a "con"...it is a " pro " that supports the potential longevity of AoC.
I don't understand what the argument is any more....Hey...I like cake. So.... Fire away pie-lovers. That's essentially what this comes down to....I like AoC..get over it. I just hope the 1.05 patch doesn't ruin it for me. I do find it funny that Anarchy Online is usually factored into the Funcom suckage equation . It is usually some portent as to why AoC will be shut down. Strange...to bring up a game that Funcom runs...that is still active over 5 years after it's "failed launch"....this is not a "con"...it is a " pro " that supports the potential longevity of AoC.
shhhh....don't show them common sense or reason....it only aggrevates them further....
:P
"This may hurt a little, but it's something you'll get used to. Relax....."
The good thing is that this report silences the "Funcom will be bankrupt" crowd. They have a very small profit and they have USD 40 mill in cash. The risk for bankrupcy is simply not there anymore.
I agree..
Don't get me wrong, this is nothing spectacular to cheer about. But, this does kill some doom and gloom attitudes. The game is another in a line of Niche MMO's that does ok on the market.
All I know is I love it to death, and I am glad the game will be running for a while still.
Cheers
AOC players can check my history and see I have no love for this game but it is true this game should survive and turn some profit for the company, I have always thought those who touted the company would go bankrupt may have been speaking out of desire but certainly not of any actual knowledge of how these things work.
So while they will never be able to do anything to make me sub to a funcom game in this lifetime I'm glad to see they can continue to exapnd on the work they've been doing to make the game playable and more enjoyable for you all.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Make another post...it still wont mean anything to the people who like AoC....
*rolls eyes*
Your right, this post was up first this morning and all of that could of been posted in here.
or not posted.....
But that would mean Litigator wouldn't get his attention. Don't understand why you would want to draw attention to yourself when your so wrong. Apparantly this game is dieing no matter what. they could have made 30 billion and Litigator would have said. It's a fact AoC is dieing (albeit the opposite of that)
I do find it funny that Anarchy Online is usually factored into the Funcom suckage equation . It is usually intended as some portent as to why AoC will be shut down. Strange...to bring up a game that Funcom runs...that is still active over 5 years after it's "failed launch"....this is not a "con"...it is a " pro " that supports the potential longevity of AoC.
Guess you really aren't very familiar with that game, 8 years.
No one drops $40 Million in Dev costs hoping to end up with an un-heard of, under-rated and under-subscribed game like Anarchy Online. (As a wise man said, " I coulda stayed home and broke even ")
As much as I loved Anarchy Online, 'the servers haven't gone dark yet' is not a way anyone measures a success. (The lights are still on over at The Matrix Online last I heard)
FC has almost completely ignored AO for years to work on AoC, guess what that will happen as they gear up toward launching TSW .... we'll see exactly how big a fan the AoC people are when FC's focus shifts again.
Looks ok to me so far: "Funcom's First Quarter Financial Report For 2009 Subscriber retention improving in Age of Conan -
EBITDA for Q1 2009 amounting to 2,898 TUSD
I guess when you are used to losing 50% of your subscribers every quarter, anything is a improvement. Grats on cherry picking the spin number though. EBITDA is earnings before interest, taxes, deductions and amortization.
Actual profit was only 1,468 TUSD. Which while a improvement is still only about half of what you are trying to spin it to be.
Their *official* numbers in August (Q3 2008) was ~ 400k subs.
If they lost 50% then 11% then stopped and started gaining subscribers as I previously predicted they are indeed @ ~200k subs.
More importantly they are INCREASING their subscribership not losing subscribers.
This is all attributed to: Server mergers, 1.04 patch, and trials.
The attitude of players towards this game has made a 180 since Q3 2008.
Now half the post on the forums are stories of people coming back and being astonished with the improvements.
Don't get me wrong AoC still needs A LOT of work especially when it comes to PvP content.
However it is a playable game now and quite fun.
Last summer you couldn't exactly say that especially with the one shot gem issues (soldiers) and with Funcom's game designer Gaute making sure no one said anything to the public from Funcom.
I would like to see Age of Conan do cross-realm minigames and add a lot more world based PvP.
More minigame objectives, maps, and group sizes (3v3, 12v12).
Sieges should be reduced to 24 vs. 24.
The main issue however is content, content, content.
Warhammer has fairly decent RvR PvP now.
I wish AoC would adopt a similar system with some improvements.
A lot of these issues are being addressed and will be fixed in time.
More importantly they are INCREASING their subscribership not losing subscribers.
Sorry but the Report does not say that.
""The financial report does not disclose specific subscriber numbers as some may have hoped, but does give an indication of the subscriber base's relative status. According to the report, Age of Conan received an increase in new customers in Q1 of 2009, and notes that the number of new customers per month has been "significantly higher in 2009 than in late 2008 with early trial marketing as one contributor."
"The statement tells readers that the company's financial position is strong and has even risen slightly between the end of 2008 and March 31st of 2009"
I'll repeat this one again for you though:
" According to the report, Age of Conan received an increase in new customers in Q1 of 2009,"
I'll repeat this one again for you: " According to the report, Age of Conan received an increase in new customers in Q1 of 2009,"
New does not equal More, Sorry.
Did you look at the report? They stopped the bleeding (unsubs) and started adding new members.
I never suggested that they have MORE numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs and increasing as stated.
I'll repeat this one again for you: " According to the report, Age of Conan received an increase in new customers in Q1 of 2009,"
New does not equal More, Sorry.
Did you look at the report? They stopped the bleeding (unsubs)* and started adding new members. = More
I never suggested that they have MORE ** ( see your own sentence above) numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs*** and increasing as stated****.
* Sorry it does not say that
** See what you did there?
***Made up numbers are made up.
****No increase in pop was stated. New players and subscription duration are the only 'More' they have claimed. Sorry.
Only current population reference is described as 'stable'dictionary.reference.com/ which you can see (if you care to look) never means 'More'.
If there were an increase in the player population it would headline the report and be stated in very plain language. Sorry, but it's just not there.
While you clicking links you might want to Google the phenomena known as 'population churn'.lmgtfy.com/
" According to the report, Age of Conan received an increase in new customers in Q1 of 2009,"
New does not equal More, Sorry.
Did you look at the report? They stopped the bleeding (unsubs)* and started adding new members. = More
I never suggested that they have MORE ** ( see your own sentence above) numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs*** and increasing as stated****.
* Sorry it does not say that
** See what you did there?
***Made up numbers are made up.
****No increase in pop was stated. New players and subscription duration are the only 'More' they have claimed. Sorry.
Only current population reference is described as 'stable' dictionary.reference.com/ which you can see (if you care to look) never means 'More'.
If there were an increase in the player population it would headline the report and be stated in very plain language. Sorry, but it's just not there.
While you clicking links you might want to Google the phenomena known as 'population churn'.lmgtfy.com/
Fascinating.
Not only did you not understand what you read or but you could not pickup on the obvious.
Having the audacity to link a dictionary when you are playing semantics is top notch work.
My suggestion to you is while you're on that dictionary site look up that word.
Speaking of making stuff up (cough cough population churn)
There is no way this game has 200k subs. Even if every single dime of revenue came from AoC subs, which of course is not the case, you still wouldn't equal an average of 200k. You can bet if they had 200k or anywhere near that, they would be bragging about a huge bounce back of the game compared to Q4 2008. Based on the numbers, I might buy 140k. While those numbers aren't great, they are certainly enough to sustain the game.
I resubbed recently and from what I'm told Wiccana is fairly active, but it doesn't seem like it to me. I've never seen more than 2 instances of any zone I've been in and many times only one, and I play US EST primetime for the most part, and on weekends depending on my work schedule and my wife's. I understand the fresh start and Oceanic servers are ghost towns.
Increase of customers DOES NOT equal growing subs. If they had 1000 more new customers this quarter than last, but an equal number more people quit, then they did indeed have more customers but at the same time no pop increase. Again, if they had a significant increase of subs, they would say so proudly, and rightfully so, and probably advertise to that fact.
Why don't they release the numbers? EA did with WAR even though the numbers are hardly flattering.
I don't think AoC is going anywhere anytime soon, unless they totally screw up 1.05 and/or piss off a bunch of current customers with the changes.
Did you look at the report? They stopped the bleeding (unsubs) and started adding new members. I never suggested that they have MORE numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs and increasing as stated.
closer to 75K and slowly decreasing. Only people stating 180 to 200 and increasing are the deluded fanbois and shills
"While Funcom has said it won't provide regular updates on Age of Conan subscriber levels "for marketing and competitive reasons," the studio revealed today it has shipped more than 1.2 million units of the game, 800,000 of which have been sold. Of those 800,000, 415,000 have remained subscribers as of August 14. "
Given their most recent report, xfire numbers, forum activity, YG population, it's safe to say it's fairly close to 180k-200k even if they did not increase in subs that much from Jan-Mar 09 (which they did).
LOL 75k subs is the most made up and nonfactual number that no rational person would believe based on the facts provided to us.
You have to ignore a lot of people in this thread that are fanbois of the "AoC Fanbois".
They probably enjoy playing WoW and any other MMO that is different (and better) is clearly something they don't like and can't stand regardless of the quality of the game or it's improvements.
" According to the report, Age of Conan received an increase in new customers in Q1 of 2009,"
New does not equal More, Sorry.
Did you look at the report? They stopped the bleeding (unsubs)* and started adding new members. = More
I never suggested that they have MORE ** ( see your own sentence above) numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs*** and increasing as stated****.
* Sorry it does not say that
** See what you did there?
***Made up numbers are made up.
****No increase in pop was stated. New players and subscription duration are the only 'More' they have claimed. Sorry.
Only current population reference is described as 'stable' dictionary.reference.com/ which you can see (if you care to look) never means 'More'.
If there were an increase in the player population it would headline the report and be stated in very plain language. Sorry, but it's just not there.
While you clicking links you might want to Google the phenomena known as 'population churn'.lmgtfy.com/
Fascinating.
Not only did you not understand what you read or but you could not pickup on the obvious.
Having the audacity to link a dictionary when you are playing semantics is top notch work.
My suggestion to you is while you're on that dictionary site look up that word.
Speaking of making stuff up (cough cough population churn)
There are no semantics to play with, the definitions of the words FunCom used are very narrow. Sorry
But please quote something from any FC report that actually supports your wild claims, or are you going to stick with the 'NO IT'S NOT!!' rebutal favored by small children the world over?
AoC had over 400k subs ~ the middle of August. "While Funcom has said it won't provide regular updates on Age of Conan subscriber levels "for marketing and competitive reasons," the studio revealed today it has shipped more than 1.2 million units of the game, 800,000 of which have been sold. Of those 800,000, 415,000 have remained subscribers as of August 14. "
Given their most recent report, xfire numbers, forum activity, YG population, it's safe to say it's fairly close to 180k-200k even if they did not increase in subs that much from Jan-Mar 09 (which they did).
LOL 75k subs is the most made up and nonfactual number that no rational person would believe based on the facts provided to us.
You have to ignore a lot of people in this thread that are fanbois of the "AoC Fanbois". They probably enjoy playing WoW and any other MMO that is different (and better) is clearly something they don't like and can't stand regardless of the quality of the game or it's improvements.
75K subs seems more real than ever since their revenues dropped, X fire numbers are falling again since the contest is over, I would imagine it is lower but I'm sure some free subs people forgot to unsubscribe after the trial or they played an extra month
BTW they project revenues to fall again for next quarter. Guess they best start cutting more staff.
Originally posted by TheNinjaboy Note: The contest Xfire numbers put AoC up to 300k-350k subs which we all knew was because of the event. The previous Xfire numbers put AoC @ 180k-200k subs when matched up with the other MMO 's ratios. That is what they are dropping off to again.
Still waiting for links or quotes to back up your imagined numbers and evidence of growth.
You seem to be confused about what words mean, with a free trialPlayers does not equal Subs , just like New does not equal More.
" According to the report, Age of Conan received an increase in new customers in Q1 of 2009,"
New does not equal More, Sorry.
Did you look at the report? They stopped the bleeding (unsubs)* and started adding new members. = More
I never suggested that they have MORE ** ( see your own sentence above) numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs*** and increasing as stated****.
* Sorry it does not say that
** See what you did there?
***Made up numbers are made up.
****No increase in pop was stated. New players and subscription duration are the only 'More' they have claimed. Sorry.
Only current population reference is described as 'stable' dictionary.reference.com/ which you can see (if you care to look) never means 'More'.
If there were an increase in the player population it would headline the report and be stated in very plain language. Sorry, but it's just not there.
While you clicking links you might want to Google the phenomena known as 'population churn'.lmgtfy.com/
Fascinating.
Not only did you not understand what you read or but you could not pickup on the obvious.
Having the audacity to link a dictionary when you are playing semantics is top notch work.
My suggestion to you is while you're on that dictionary site look up that word.
Speaking of making stuff up (cough cough population churn)
There are no semantics to play with, the definitions of the words FunCom used are very narrow. Sorry
But please quote something from any FC report that actually supports your wild claims, or are you going to stick with the 'NO IT'S NOT!!' rebutal favored by small children the world over?
Hey Unfinished did you completely miss that one little word INCREASE? Cause increase DOES equal MORE. And while retarded to even comment on you are correct NEW does NOT mean MORE. It means NOT PLAYED BEFORE. Customer means paying usually. So by that statement they had MORE PAYING PEOPLE COME TO THE GAME... Try some reading classes or maybe even glasses.....
Hey Unfinished did you completely miss that one little word INCREASE? Cause increase DOES equal MORE. And while retarded to even comment on you are correct NEW does NOT mean MORE. It means NOT PLAYED BEFORE. Customer means paying usually. So by that statement they had MORE PAYING PEOPLE COME TO THE GAME... Try some reading classes or maybe even glasses.....
The report clearly says INCREASE (adj.) in NEW Customers (noun).
That 'one little word' is not used in association with the subscribers anywhere in the report. In fact they specifically describe subscriptions as STABLE. i.e. unchanging.
I will try and put this as simple as possible for the mathematically challenged here. Last quarter I had 80,000 players, 25,000 canceled, I get 10,000 new players I end up the quarter with 65,000 players, This quarter I lose another 25,000 players, but I get 15,000 new players.
Now for the hard part did I have a increase in new players...think hard..ok since you look confused the answer is yes, did I have a increase in population...Now think hard again.... still looking puzzled there so I will help you...the answer is no. See that wasn't so hard to figure out now was it ? Now boys and girls we all see how AoC can have a increase in new players and still lose population.
Now you can see why FC wrote in their quarterly report they had a increase in new players and did not write they had a increase in population.
Tune in next quarter for further education in the wonders of mathematics
I will try and put this as simple as possible for the mathematically challenged here. Last quarter I had 80,000 players, 25,000 canceled, I get 10,000 new players I end up the quarter with 65,000 players, This quarter I lose another 25,000 players, but I get 15,000 new players. Now for the hard part did I have a increase in new players...think hard..ok since you look confused the answer is yes, did I have a increase in population...Now think hard again.... still looking puzzled there so I will help you...the answer is no. See that wasn't so hard to figure out now was it ? Now boys and girls we all see how AoC can have a increase in new players and still lose population.
Now you can see why FC wrote in their quarterly report they had a increase in new players and did not write they had a increase in population. Tune in next quarter for further education in the wonders of mathematics
Leave off the zeros next time Jack, they'll have a better chance that way.
Comments
Your right, this post was up first this morning and all of that could of been posted in here.
or not posted.....
"This may hurt a little, but it's something you'll get used to. Relax....."
I don't understand what the argument is any more....Hey...I like cake. So.... Fire away pie-lovers. That's essentially what this comes down to....I like AoC..get over it. I just hope the 1.05 patch doesn't ruin it for me. I do find it funny that Anarchy Online is usually factored into the Funcom suckage equation . It is usually intended as some portent as to why AoC will be shut down. Strange...to bring up a game that Funcom runs...that is still active over 5 years after it's "failed launch"....this is not a "con"...it is a " pro " that supports the potential longevity of AoC.
shhhh....don't show them common sense or reason....it only aggrevates them further....
:P
"This may hurt a little, but it's something you'll get used to. Relax....."
I agree..
Don't get me wrong, this is nothing spectacular to cheer about. But, this does kill some doom and gloom attitudes. The game is another in a line of Niche MMO's that does ok on the market.
All I know is I love it to death, and I am glad the game will be running for a while still.
Cheers
AOC players can check my history and see I have no love for this game but it is true this game should survive and turn some profit for the company, I have always thought those who touted the company would go bankrupt may have been speaking out of desire but certainly not of any actual knowledge of how these things work.
So while they will never be able to do anything to make me sub to a funcom game in this lifetime I'm glad to see they can continue to exapnd on the work they've been doing to make the game playable and more enjoyable for you all.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Your right, this post was up first this morning and all of that could of been posted in here.
or not posted.....
But that would mean Litigator wouldn't get his attention. Don't understand why you would want to draw attention to yourself when your so wrong. Apparantly this game is dieing no matter what. they could have made 30 billion and Litigator would have said. It's a fact AoC is dieing (albeit the opposite of that)
Guess you really aren't very familiar with that game, 8 years.
No one drops $40 Million in Dev costs hoping to end up with an un-heard of, under-rated and under-subscribed game like Anarchy Online. (As a wise man said, " I coulda stayed home and broke even ")
As much as I loved Anarchy Online, 'the servers haven't gone dark yet' is not a way anyone measures a success. (The lights are still on over at The Matrix Online last I heard)
FC has almost completely ignored AO for years to work on AoC, guess what that will happen as they gear up toward launching TSW .... we'll see exactly how big a fan the AoC people are when FC's focus shifts again.
I guess when you are used to losing 50% of your subscribers every quarter, anything is a improvement. Grats on cherry picking the spin number though. EBITDA is earnings before interest, taxes, deductions and amortization.
Actual profit was only 1,468 TUSD. Which while a improvement is still only about half of what you are trying to spin it to be.
Their *official* numbers in August (Q3 2008) was ~ 400k subs.
If they lost 50% then 11% then stopped and started gaining subscribers as I previously predicted they are indeed @ ~200k subs.
More importantly they are INCREASING their subscribership not losing subscribers.
This is all attributed to: Server mergers, 1.04 patch, and trials.
The attitude of players towards this game has made a 180 since Q3 2008.
Now half the post on the forums are stories of people coming back and being astonished with the improvements.
Don't get me wrong AoC still needs A LOT of work especially when it comes to PvP content.
However it is a playable game now and quite fun.
Last summer you couldn't exactly say that especially with the one shot gem issues (soldiers) and with Funcom's game designer Gaute making sure no one said anything to the public from Funcom.
I would like to see Age of Conan do cross-realm minigames and add a lot more world based PvP.
More minigame objectives, maps, and group sizes (3v3, 12v12).
Sieges should be reduced to 24 vs. 24.
The main issue however is content, content, content.
Warhammer has fairly decent RvR PvP now.
I wish AoC would adopt a similar system with some improvements.
A lot of these issues are being addressed and will be fixed in time.
Sorry but the Report does not say that.
Sorry but the Report does not say that.
""The financial report does not disclose specific subscriber numbers as some may have hoped, but does give an indication of the subscriber base's relative status. According to the report, Age of Conan received an increase in new customers in Q1 of 2009, and notes that the number of new customers per month has been "significantly higher in 2009 than in late 2008 with early trial marketing as one contributor."
"The statement tells readers that the company's financial position is strong and has even risen slightly between the end of 2008 and March 31st of 2009"
I'll repeat this one again for you though:
" According to the report, Age of Conan received an increase in new customers in Q1 of 2009,"
*DUPLICATE POST*
New does not equal More, Sorry.
New does not equal More, Sorry.
Did you look at the report? They stopped the bleeding (unsubs) and started adding new members.
I never suggested that they have MORE numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs and increasing as stated.
New does not equal More, Sorry.
Did you look at the report? They stopped the bleeding (unsubs)* and started adding new members. = More
I never suggested that they have MORE ** ( see your own sentence above) numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs*** and increasing as stated****.
* Sorry it does not say that
** See what you did there?
***Made up numbers are made up.
****No increase in pop was stated. New players and subscription duration are the only 'More' they have claimed. Sorry.
Only current population reference is described as 'stable' dictionary.reference.com/ which you can see (if you care to look) never means 'More'.
If there were an increase in the player population it would headline the report and be stated in very plain language. Sorry, but it's just not there.
While you clicking links you might want to Google the phenomena known as 'population churn'. lmgtfy.com/
Fascinating.
Not only did you not understand what you read or but you could not pickup on the obvious.
Having the audacity to link a dictionary when you are playing semantics is top notch work.
My suggestion to you is while you're on that dictionary site look up that word.
Speaking of making stuff up (cough cough population churn)
There is no way this game has 200k subs. Even if every single dime of revenue came from AoC subs, which of course is not the case, you still wouldn't equal an average of 200k. You can bet if they had 200k or anywhere near that, they would be bragging about a huge bounce back of the game compared to Q4 2008. Based on the numbers, I might buy 140k. While those numbers aren't great, they are certainly enough to sustain the game.
I resubbed recently and from what I'm told Wiccana is fairly active, but it doesn't seem like it to me. I've never seen more than 2 instances of any zone I've been in and many times only one, and I play US EST primetime for the most part, and on weekends depending on my work schedule and my wife's. I understand the fresh start and Oceanic servers are ghost towns.
Increase of customers DOES NOT equal growing subs. If they had 1000 more new customers this quarter than last, but an equal number more people quit, then they did indeed have more customers but at the same time no pop increase. Again, if they had a significant increase of subs, they would say so proudly, and rightfully so, and probably advertise to that fact.
Why don't they release the numbers? EA did with WAR even though the numbers are hardly flattering.
I don't think AoC is going anywhere anytime soon, unless they totally screw up 1.05 and/or piss off a bunch of current customers with the changes.
closer to 75K and slowly decreasing. Only people stating 180 to 200 and increasing are the deluded fanbois and shills
I miss DAoC
AoC had over 400k subs ~ the middle of August.
"While Funcom has said it won't provide regular updates on Age of Conan subscriber levels "for marketing and competitive reasons," the studio revealed today it has shipped more than 1.2 million units of the game, 800,000 of which have been sold. Of those 800,000, 415,000 have remained subscribers as of August 14. "
Given their most recent report, xfire numbers, forum activity, YG population, it's safe to say it's fairly close to 180k-200k even if they did not increase in subs that much from Jan-Mar 09 (which they did).
LOL 75k subs is the most made up and nonfactual number that no rational person would believe based on the facts provided to us.
You have to ignore a lot of people in this thread that are fanbois of the "AoC Fanbois".
They probably enjoy playing WoW and any other MMO that is different (and better) is clearly something they don't like and can't stand regardless of the quality of the game or it's improvements.
New does not equal More, Sorry.
Did you look at the report? They stopped the bleeding (unsubs)* and started adding new members. = More
I never suggested that they have MORE ** ( see your own sentence above) numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs*** and increasing as stated****.
* Sorry it does not say that
** See what you did there?
***Made up numbers are made up.
****No increase in pop was stated. New players and subscription duration are the only 'More' they have claimed. Sorry.
Only current population reference is described as 'stable' dictionary.reference.com/ which you can see (if you care to look) never means 'More'.
If there were an increase in the player population it would headline the report and be stated in very plain language. Sorry, but it's just not there.
While you clicking links you might want to Google the phenomena known as 'population churn'. lmgtfy.com/
Fascinating.
Not only did you not understand what you read or but you could not pickup on the obvious.
Having the audacity to link a dictionary when you are playing semantics is top notch work.
My suggestion to you is while you're on that dictionary site look up that word.
Speaking of making stuff up (cough cough population churn)
There are no semantics to play with, the definitions of the words FunCom used are very narrow. Sorry
Someone else 'made up' Population Churn long before i had a chance to: www.allacademic.com/meta/p_mla_apa_research_citation/0/2/2/9/0/p22908_index.html
But please quote something from any FC report that actually supports your wild claims, or are you going to stick with the 'NO IT'S NOT!!' rebutal favored by small children the world over?
75K subs seems more real than ever since their revenues dropped, X fire numbers are falling again since the contest is over, I would imagine it is lower but I'm sure some free subs people forgot to unsubscribe after the trial or they played an extra month
BTW they project revenues to fall again for next quarter. Guess they best start cutting more staff.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Note: The contest Xfire numbers put AoC up to 300k-350k subs which we all knew was because of the event.
The previous Xfire numbers put AoC @ 180k-200k subs when matched up with the other MMO 's ratios.
That is what they are dropping off to again.
[Mod Edit]
If you need the facts again re-read the financial article and/or re-read my posts back in Feb. with all the ratio numbers.
Pretty straight forward.
Still waiting for links or quotes to back up your imagined numbers and evidence of growth.
You seem to be confused about what words mean, with a free trial Players does not equal Subs , just like New does not equal More.
P.S. X-Fire never showed any of those numbers you posted, Sorry. www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
New does not equal More, Sorry.
Did you look at the report? They stopped the bleeding (unsubs)* and started adding new members. = More
I never suggested that they have MORE ** ( see your own sentence above) numbers atm then Q3 2008 but the decreases noted in the report they should be ~180k-200k subs*** and increasing as stated****.
* Sorry it does not say that
** See what you did there?
***Made up numbers are made up.
****No increase in pop was stated. New players and subscription duration are the only 'More' they have claimed. Sorry.
Only current population reference is described as 'stable' dictionary.reference.com/ which you can see (if you care to look) never means 'More'.
If there were an increase in the player population it would headline the report and be stated in very plain language. Sorry, but it's just not there.
While you clicking links you might want to Google the phenomena known as 'population churn'. lmgtfy.com/
Fascinating.
Not only did you not understand what you read or but you could not pickup on the obvious.
Having the audacity to link a dictionary when you are playing semantics is top notch work.
My suggestion to you is while you're on that dictionary site look up that word.
Speaking of making stuff up (cough cough population churn)
There are no semantics to play with, the definitions of the words FunCom used are very narrow. Sorry
Someone else 'made up' Population Churn long before i had a chance to: www.allacademic.com/meta/p_mla_apa_research_citation/0/2/2/9/0/p22908_index.html
But please quote something from any FC report that actually supports your wild claims, or are you going to stick with the 'NO IT'S NOT!!' rebutal favored by small children the world over?
Hey Unfinished did you completely miss that one little word INCREASE? Cause increase DOES equal MORE. And while retarded to even comment on you are correct NEW does NOT mean MORE. It means NOT PLAYED BEFORE. Customer means paying usually. So by that statement they had MORE PAYING PEOPLE COME TO THE GAME... Try some reading classes or maybe even glasses.....
Hey Unfinished did you completely miss that one little word INCREASE? Cause increase DOES equal MORE. And while retarded to even comment on you are correct NEW does NOT mean MORE. It means NOT PLAYED BEFORE. Customer means paying usually. So by that statement they had MORE PAYING PEOPLE COME TO THE GAME... Try some reading classes or maybe even glasses.....
The report clearly says INCREASE (adj.) in NEW Customers (noun).
That 'one little word' is not used in association with the subscribers anywhere in the report. In fact they specifically describe subscriptions as STABLE. i.e. unchanging.
Reading comprehension is an important life skill.
trollbetterplzkthnx
I will try and put this as simple as possible for the mathematically challenged here. Last quarter I had 80,000 players, 25,000 canceled, I get 10,000 new players I end up the quarter with 65,000 players, This quarter I lose another 25,000 players, but I get 15,000 new players.
Now for the hard part did I have a increase in new players...think hard..ok since you look confused the answer is yes, did I have a increase in population...Now think hard again.... still looking puzzled there so I will help you...the answer is no. See that wasn't so hard to figure out now was it ? Now boys and girls we all see how AoC can have a increase in new players and still lose population.
Now you can see why FC wrote in their quarterly report they had a increase in new players and did not write they had a increase in population.
Tune in next quarter for further education in the wonders of mathematics
I miss DAoC
Leave off the zeros next time Jack, they'll have a better chance that way.