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9 things that I dont like in Aion #2!! (spoilers?)

billysonbillyson Member Posts: 41

Comments

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144

    WOW bot free? Think you need to get your heade out of the sand, there are bots. The only reason you don't see them is because they hide in instances.

    The crafting is on par with quite a few MMO's.

    This game is new so instances are few, and hopefully they don't go heavy with instances like WOW or Warhammer did.

    As far as the 90 man limit, well that is easy to get around just create a second guild and ally with them.

    If you want to get the fortess then kill the competition before they kill the gaurdian.

    and the neutral trade market is to make pieces available to both sides that are not attainable otherwise.

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  • billysonbillyson Member Posts: 41
    Originally posted by DevilXaphan


    WOW bot free? Think you need to get your heade out of the sand, there are bots. The only reason you don't see them is because they hide in instances.


    Ok i admit Wow has bot but they didnt bother me ,cuz they all inside instances? In Aion you can see bots everywhere stealing your mobs. A level 37 gadiator killing level31 mobs....and they are taking all the credit, because they doing more damage than the normal player than trying to do quests or etc.
    The crafting is on par with quite a few MMO's.


    If you dont matter these then its good for you.
    This game is new so instances are few, and hopefully they don't go heavy with instances like WOW or Warhammer did.
    Like i said its for "my taste". you dont really have to argue about these, someone like instance and some people hate them. So adding more instance are going to harm those that hate instances?
    As far as the 90 man limit, well that is easy to get around just create a second guild and ally with them.
    1guild +1guild =1same guild right? Dont tell me it dont matter.
    If you want to get the fortess then kill the competition before they kill the gaurdian.
    Like you can kill the people from your own faction......
    and the neutral trade market is to make pieces available to both sides that are not attainable otherwise.
    If your really read what I wrote, the #8 and #9 are not things I dont like.. Its the thing "I want them appear or exist in Aion". Im sorry if my sentence are confusing you, basically I want them add a Neutral trade market.

     

     

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  • CrosiusCrosius Member Posts: 129

    I like the cap on guilds. It makes the competitive guilds MORE competitive because of the limited spots available for members. That's just my take on it

  • lornphoenixlornphoenix Member Posts: 993

    90 player limit in guilds?  I don't like that.

    I can understand why they did that, but 90 is too damn low.

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  • ElectriceyeElectriceye Member UncommonPosts: 1,171

    Agree with most points, gonna give you my PoV on the ones I don't agree with.

     

    1- I prefer having a limit to a guild's members tbh. Not only for the competition for places, being in a small tight group of guildies that give their all for the guild, you're one of a select few (relatively speaking) and not 'just another member'. Actually a limit obliges people to create more guilds, which in turn makes you really special when you achieve whatever it is as you have the same numbers of players as other guilds, you can distinguish yourselves etc. Anyway having more guilds is always a plus. And ofc it lowers the possibilities of huge guilds controlling all the forts.

     

    4- I disagree completely. Seeing as some of the best items are from crafting, it's only normal for people to put in time, effort and money to get to a high level and start reaping the benefits. I don't think anyone enjoys sitting for hours and hours, paying lots of Kina, but they do so because once you get high enough it pays off lots of times over. Please stop complaining about it being 'impossible', we DON'T want this dumbed down.

     

    7- Mass PvP happens, even if you can't have more than 24 in a force. You don't have to be in the same force to mass pvp, you can have 2 or 3 forces of 24players and lay waste to everyone. Can you imagine what it would be like to have 100players in a single force? Communication breakdown, UI lag, just Chaos overall lol.

     

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  • Equilibrium_JWEquilibrium_JW Member Posts: 201
    Originally posted by lornphoenix


    90 player limit in guilds?  I don't like that.

    I can understand why they did that, but 90 is too damn low.

     

    They raised it. It was 10 to start and 30 man cap for a while. Probably be raised more for NA release.  They did this so only 180 people during a siege. All mmos companies are having server problems with sieges. Funcom and Mythic going to hell in a handbasket because of it.

     

    Hellion

    www.angryguildleader.com

     

  • DuorokDuorok Member Posts: 2

    I dunno if you were around but during the first release of WoW bots/chinese farmers were extremely out of control. Lvl60 hunters killing lvl40ish mobs was normal.

  • ElendilasXElendilasX Member Posts: 243

    These points are very good but:

    Bots. It really doesnt matter what protection game has, there always will be bots.

     

    High Grade loot low drop chance. It is normal and I am glad to see it. It gets annoying when items called Legendary, Epic, Godly etc. drops from almost each mob. It is like going IRL and killing people and each will have pouch of jewels on them...

     

    "9.Aion can you come earlier? It still not coming till few more months @_@ !!! I'm bored right now....thats why I have time to make this list. Aion is the only game I want to touch right now cept Diablo 3 but it probably wont come out in another 2 years."

    Lol this one is best.

     

  • whatamidoingwhatamidoing Member Posts: 163

    I agree with a few of the points and i'll follow a similar format as a guy before me and comment on the ones I disagree with.

    1. I don't necessarily disagree with this one fully but I don't think having a limit is an issue. Honestly, huge guilds in MMOs just become about numbers and nobody knows anyone else so it's really pointless IMO (not to mention arguably unfair). Also, you always have people becoming inactive so most guilds won't even achieve the limit I'm sure.

    3. I know it's a matter of opinion and you clearly stated that but I have to speak out on this one and say...Praise Jesus! I mean, I can't stand instancing when it's implemented as a main feature and having 3 per faction is more than I would ideally want anyways (sometimes it's good i.e. personal housing or specific quest activated fight...stuff like that. But this doesn't take away from the game IMO).

    4. Good. Crafting should be difficult and meaningful so that a. not everyone can do it (not easily at least) and b. there's an actual, functioning economy that's driven by the players.

    6. Again I say good. Makes crafting more valuable (if it's anything like the L2 system which it sounds like it is) and rare drops are exactly that...rare.

    8. If I had to take a guess on this one I would say they put this in there because the two factions hate each other and probably wouldn't want to sport their adversaries native clothing and armor.

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