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First of all, I can be considered a 'fanboy' and I'm just here sharing my view because its just fun writing about DF (I'm going crazy)
You can say CS doesn't have much content and all you do is shoot people and they die then what? It's the same type of excitement in DF except you have a character in a fantasy world and you could build it up. It's not about how polished it is with perfect graphics, shiny effects, colorful gui, and stuff that wow has. This game needs LOTS of skill to dominate your enemies. You are not forced into completing quests and following pre-defined storylines. I have been PVEing and harvesting as well as training skills in darkfall but now I realized that I should have payed more attention to developing my personal skill as a PVPER. I suck right now because I thought skills mattered the most but unfortunately I was wrong.
Face it, Darkfall was made for a completely different audience. You guys are to used to the old mechanics of older games. Every game IS a grind depending on the person but Darkfall has provided me with an experience that I have not enjoyed from other games that I have played such as WoW and EVE.
The community that surrounds me is another important factor in creating a fun atmosphere. If I was soloing for these past one and a half months, I would surely quit by now because you just don't have any motivation without a good clan. We have many events in the CoTC (my alliance) like wargames, city/hamlet raids, clan pve farming, tournaments, harvesting sessions, sieges against enemy factions, and some that I may have left out. I am going to briefly explain each one.
Wargames are basically two cities in our alliance raiding each other and attempting to control the other. We form groups and designate one clan as the attacker or defender. We'll mount up and head to the city and then pillage it or as a defender, stop the enemy group from coming in.
City and hamlet raids are also entertaining because we will go deep into enemy territory and raid their bindstone and killing everyone and looting them. Then we take out weapons that could destroy buildings and just blow up the bank or structures.
We also kill difficult mobs in order to help build our city and fund the clan bank as well as keep some of it.
Tournaments can be 1v1, 2v2, 3v3, and so on. Each participant pays a small fee and two teams fight to the death to the best of their ability.
Harvesting sessions are when a couple of clan members goes mining, logging, or herbing in a group in order to prevent pkers from picking off soloers.
Sieges take a couple days of planning before we can proceed to begin it. Our leaders contact other big alliances in order to try to gain support and to make temporary alliances in order to secure a win. Then they designate a day and time and contact spies that we might have placed inside the enemy alliance that we are about to siege. They will try to gain access to important intelligence during the siege. I don't feel like explaining the entire sieges but in one incident, another alliance and mine declared multiple sieges on various cities in order to separate their forces. In the end we took three cities and their allies began to leave them since they lost so much.
Flame me for this long post if it is I don't care I'll post this anyway
Comments
What you just described sounds like fun for short periods of time. But so does counter strike, or Team Fortress. Yet I see no difference between what you say and those games.
Where is the RPG in the game?
I know you probably will say there is clan politics, but that seems limited to clan/alliance leaders.
Where is the be what you want and do what you want?
I'm looking for a good sandbox mmorpg, and so far sad to say, This is not it.
I am glad you are having fun, but ask your self this. Will it still be fun doing what you described 3 months down the road?
Everyone talks about how games like EQ2, LOTRO, etc. are theme parks with a linear path to follow. But so far Darkfall seems much more linear than any of them. So far as I have learned from reading the forums here and the official forums is your play style is limited to clan warfare. or limited solo or small group pvp. Now I know that pvp is the primary goal of the game. The thing is there really is no purpose for it. You take a city or hamlet then what, you don't gain any resources that you didn't already have or be able to get. Killing other players for their loot that is easily gotten from mobs or crafted from clan mates.
There seems like there really no economy in the game, if you can train in every crafting ability and make your own items.
So if you think about Darkfall as nothing more than a fps game, then it works. But if you think of it as an mmorpg/fps then sorry it fails.
I don't see how it fails as an MMORPG. If anything it's a step beyond most MMORPGs in that each player, clan and the server itself has a unique history. As the OP states, the game is for people looking for something other than (NOTE: I did not say more than, better than or greater than) the standard level up and raid type of MMO. To some people, game depth is measured more in meaningful actions within the game world than in backstory and questlog babble.
"What you just described sounds like fun for short periods of time."
You say that and then go to cite games that people have been playing for years, so you kind of contradict yourself there. You also say you see no difference and ask where the RPG is. He already stated that the character in a fantasy world and you can build up both the character and the world around it. Isn't that the basics of an RPG?
Or is an RPG a game where players have the freedom to improvise; their choices shape the direction and outcome of the game? If that's the definition of an RPG, then it further reinforces how Darkfall is more of an RPG than the majority of MMOs out today, since WOW, EQ2 and the rest of the mainstream MMOs are about the most static environments in RPG history.
Darkfall offers a level of combat depth that isn't found in many MMOs. Your allies are the people that you chose to ally with. Your enemies are people that you have chosen to take arms against. The reasons for each are significant and personal. Players have complete control over this aspect of the game, and very few MMOs offer that.
How is that not "immersion" (I can't stand that frikken word)? How does that not both qualify for and almost define what an RPG is?
"There seems like there really no economy in the game, if you can train in every crafting ability and make your own items."
Why is that bad? If the game targets an audience that wants to spend their time waging war, then why would it need to expand and develop a feature that few of them really care about?
And the answer to that is usually "But Tasos liiiiiied!" and then complaints about the webpage. That's entirely unrelated to whether the game needs some deep economic system or not. So far, the target audience hasn't really felt that it's much of an issue. If you're not the target audience, it doesn't make a rat's ass worth of difference what you want because even if there was a rich economy, you either wouldn't be playing or would be playing and complaining that you are getting killed while you were just trying to sell a few things... and then not playing.
I think the biggest issue here is the people who can't come to terms with the fact that a game simply may not be for them. That's not an elitist statement. It's not saying that DF is a better game or that those people "can't grasp the game" or anything like that. Not everything is made for everyone.
The overwhelming bitterness towards Darkfall is crazy, and the arguments put forth against it, such as this one are equally out there.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Exactly,
So why are you paying $15/month when you can just play Battlefield..? Darkfall is nothing more than a dumbed down version of Battlefield, with crude crafting..!
We all played CounterStrike 5 years ago... and DFO's gameplay and combat cannot even come close to CS. That is what we are all laughing about. That is what all the beta testers were laughing about. So where is your arguement? If DFO had all the elements that a typical FPS game has, then added in well polished MMORPG features, nobody would be complaining.
But as it stands, you can buy Battlefield for $29 bucks and no monthly fees. A clear indication that most people playing DFO are ignorant of the clan type FPS games that are out there. Where-as most of us are educated on the matter!
After playing Planetside for a few years, Darkfall is kiddie stuff. But again, most of the DFO players are kids who know nothing of past games.
___________________________
- Knowledge is power, ive been in school for 28 years!
Yet another thread where someone posts why they like Darkfall - not why others should like it, but why they like it - and is responded to with a post containing the above comments about how people are laughing at them, how they're ingorant, how they are kiddies, etc.
I can only assume that MMORPG.com allows the constant badgering and insult flinging by the anti-DF crowd because it fuels site traffic. I can't see such constant and unwarranted attacks as being anything they would generally allow otherwise.
+1
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
So the anti-DF crowd is not supposed to post negatives about the failbois but it is fine for the failbois to post negatives and insults against the "anti" crowd?
What a frikken hypocrit. Typical of the failbots and shills in Taco's army of mindless robots.
I have seen numerous examples of people in game that are obviously playing their first MMORPG (term used loosely) with the ignorant questions and comments on the racial alignment chat channel.
Gawd are most of the people in the game in grade school? It sure seems like it. I mean really someone today didn't know what a Bowyer was or what arrows were used for? This is just one example of many today.
Oh and to add a statement we used all the time about V:SoH "Too much brown". I mean what the hell did they have a sale on brown when this game and Vanguard were being made?
"If you were as smart as you think you are, you would realize that you are an idiot"
Yet another thread where someone posts why they like Darkfall - not why others should like it, but why they like it - and is responded to with a post containing the above comments about how people are laughing at them, how they're ingorant, how they are kiddies, etc.
I can only assume that MMORPG.com allows the constant badgering and insult flinging by the anti-DF crowd because it fuels site traffic. I can't see such constant and unwarranted attacks as being anything they would generally allow otherwise.
+1
The OP was sharing his view.
They guy you quoted gave his counter view.
Everyone has thier own way of expressing the things they wish to say.
He wasn't attacking the guy, you're taking it to personally.
I can see were the OP is coming from, and I do in some respect agree.
For me the problem is that DFO doesn't offer enough OUTSIDE of the combat, and I didn't find thier FPS mechanics to very good to begin with.
I want fluff in a sandbox.
I want a feeling of self.
I want to build a character. leveling skills in DFO doesn't feel like I'm building anything, just making another copy of the same character.
A sandbox should be a place to live, grow, and adventure in.
DFO really only offers you a place to fight.
It needs more then that.
if we drop the emotions, we seem to see a kind of concensus among the different voices. Let me try.
The game appeals to some, no argument. How many in this some is not an issue, if you enjoy it, you win. For those who enjoyed it, gang/clan pvp is the main or only cited reason. Which is not bad. I play Streetfighter, just for the fights. Very shallow, just 1on1. But for those minutes its a lot of laughter (and swears). Period. That is a game, and so long as those who play it enjoy the moment, it serves its part.
The game is limited in appeal to span of audience. No big deal. How long can DF survive with a smaller sub base? Ask AV, I dunno, no one knows their business model, and frankly none of our business.
The game is considered very shallow, limited, linear (whatever you call it) by many other gamers, as there is practically nothing else, nothing else not tied to this "beat each other silly" gameplay. Macroing pvp skill levels, exploits or even cheats, just for 1 purpose, to beat the other side. Some worries about lags syn issues, ... again all going back to how it affects pvp. If the lag does not affect how well my hit and miss goes, its no longer an issue. So its all but a game of finding a way to beat you silly.
Is that a good enough game? For those who focus all on ffa pvp, yes. How many are there? I do not know. How long before they will be bored? No idea. I am still not bored with tetris, once in a while. Will people pay sub to keep this going on, when they being to feel bored? That is AV's worry, not mine.
Replies like this are a clear indication that most people who dislike DF are ignorant regarding how to properly present their case, whereas most poeple who like DF are a little more educated in doing so.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Correct. The game isnt for you if you enjoyed sitting around a campfire and throwing emotes, because the emote bucket isn't as great, but then, as for roles, DF has as much role-play depth as any other mmo.
Good Protective Knight, Evil Dooer, Mercenary, Scout, Fighter, Dualist, Archer, Fire Mage, Ice Mage, Healer, Necromancer, Witch, Ship Builder, Armorsmith, Weapons Smith, Crafter of any sort for that matter, unless Im missing the intended point on what you mean by Role Playing?
Correct. The game isnt for you if you enjoyed sitting around a campfire and throwing emotes, because the emote bucket isn't as great, but then, as for roles, DF has as much role-play depth as any other mmo.
Good Protective Knight, Evil Dooer, Mercenary, Scout, Fighter, Dualist, Archer, Fire Mage, Ice Mage, Healer, Necromancer, Witch, Ship Builder, Armorsmith, Weapons Smith, Crafter of any sort for that matter, unless Im missing the intended point on what you mean by Role Playing?
After the multiple titles and the big talk, what next? Everybody do the same macroing afk, skill up and then beat each other silly. There are many roles, as many as you can create terms or names combing alphabets. But there is only 1 gameplay. Ok you can call it RP. Its just a word, much like "hardcore". Great to feel like roleplaying hardcore now, I guess.
Correct. The game isnt for you if you enjoyed sitting around a campfire and throwing emotes, because the emote bucket isn't as great, but then, as for roles, DF has as much role-play depth as any other mmo.
Good Protective Knight, Evil Dooer, Mercenary, Scout, Fighter, Dualist, Archer, Fire Mage, Ice Mage, Healer, Necromancer, Witch, Ship Builder, Armorsmith, Weapons Smith, Crafter of any sort for that matter, unless Im missing the intended point on what you mean by Role Playing?
Good lord what would you know about the game you seem to only defend more then play , lets see /click sig
Real Name: Cik Asalin
Game Past 7 Days Total v
Atlantica Online Atlantica Online - 543 hours
Warhammer Online: Age of Reckoning Warhammer Online: Age of Reckoning - 181 hours
Runes of Magic Runes of Magic - 103 hours
Call of Duty: World at War Multiplayer Call of Duty: World at War Multiplayer - 31 hours
Call of Duty: World at War Beta Multiplayer Call of Duty: World at War Beta Multiplayer - 11 hours
Rohan: Blood Feud Rohan: Blood Feud - 7 hours
Shaiya Shaiya - 7 hours
Perfect World International Perfect World International - 7 hours
Darkfall Darkfall < 1 hour total 5 hours
Shin Megami Tensei Imagine Online Shin Megami Tensei Imagine Online - 5 hours
Combat Arms Combat Arms - 1 hour
Final Fantasy XI Online Final Fantasy XI Online - 1 hour
Warhammer Online Beta Warhammer Online Beta - < 1 hour
Battlefield Heroes Beta Battlefield Heroes Beta - < 1 hour
Eve Online Eve Online - < 1 hour
this is from your own xfire sig. please i think it more like you just like to troll and being a df lover gives you more fun to attack people. just not hardcore enough to play df tho hmm. go ahead and say your sig is wrong we expect it..
Correct. The game isnt for you if you enjoyed sitting around a campfire and throwing emotes, because the emote bucket isn't as great, but then, as for roles, DF has as much role-play depth as any other mmo.
Good Protective Knight, Evil Dooer, Mercenary, Scout, Fighter, Dualist, Archer, Fire Mage, Ice Mage, Healer, Necromancer, Witch, Ship Builder, Armorsmith, Weapons Smith, Crafter of any sort for that matter, unless Im missing the intended point on what you mean by Role Playing?
After the multiple titles and the big talk, what next? Everybody do the same macroing afk, skill up and then beat each other silly. There are many roles, as many as you can create terms or names combing alphabets. But there is only 1 gameplay. Ok you can call it RP. Its just a word, much like "hardcore". Great to feel like roleplaying hardcore now, I guess.
Dont know whats next after DF, but Im still enjoying it. You might play WoW and continuously kill that same rat or whatever static or predictable computer controlled mob over and over again. The game is just a platform. The player makes the game; you should know that. And in DF, the players make the game and influence the game-play world more-so than you storming naxx in WoW with a team of buddies.
Correct. The game isnt for you if you enjoyed sitting around a campfire and throwing emotes, because the emote bucket isn't as great, but then, as for roles, DF has as much role-play depth as any other mmo.
Good Protective Knight, Evil Dooer, Mercenary, Scout, Fighter, Dualist, Archer, Fire Mage, Ice Mage, Healer, Necromancer, Witch, Ship Builder, Armorsmith, Weapons Smith, Crafter of any sort for that matter, unless Im missing the intended point on what you mean by Role Playing?
Good lord what would you know about the game you seem to only defend more then play , lets see /click sig
Real Name: Cik Asalin
Game Past 7 Days Total v
Atlantica Online Atlantica Online - 543 hours
Warhammer Online: Age of Reckoning Warhammer Online: Age of Reckoning - 181 hours
Runes of Magic Runes of Magic - 103 hours
Call of Duty: World at War Multiplayer Call of Duty: World at War Multiplayer - 31 hours
Call of Duty: World at War Beta Multiplayer Call of Duty: World at War Beta Multiplayer - 11 hours
Rohan: Blood Feud Rohan: Blood Feud - 7 hours
Shaiya Shaiya - 7 hours
Perfect World International Perfect World International - 7 hours
Darkfall Darkfall < 1 hour total 5 hours
Shin Megami Tensei Imagine Online Shin Megami Tensei Imagine Online - 5 hours
Combat Arms Combat Arms - 1 hour
Final Fantasy XI Online Final Fantasy XI Online - 1 hour
Warhammer Online Beta Warhammer Online Beta - < 1 hour
Battlefield Heroes Beta Battlefield Heroes Beta - < 1 hour
Eve Online Eve Online - < 1 hour
this is from your own xfire sig. please i think it more like you just like to troll and being a df lover gives you more fun to attack people. just not hardcore enough to play df tho hmm. go ahead and say your sig is wrong we expect it..
I've had to turn it off because xfire has been bugging my system for the past few months, but what you cant see is the hours ive tried perfect world, or runes of magic, or pirates or any other number of mmos. I do enjoy DF, but also agree with its downsides when their mentioned and supported smartly.
Tell ya what...you send me a pm on this site, really. Tell me your in-game df name, and I'd be glad to meet you.
I got my ass handed to me today I ended the day with a sad death when I was chasing a mounted enemy with clan members behind me and he led me into a trap and I was ambushed. They shot down my mount first then I couldn't run so they just killed me on the spot easily.
I totally agree with the OP! Some games are ahead of their time and are simply misunderstood! Dark and Light was the first victim of this misunderstood awesomeness. And soon Darkfall will join the league of misunderstood MMO's
Well Darkfall is not before its time in my opinion. It's 5 to 8 years old, the graphics look very old, pixelated, and downright not very good. The combat is dumbed down as well from what I've seen and heard..
-----------------------------
Real as Reality Television!!!
I get jumped all too often from where I'm located in game, and i accept it as the nature of the beast. Probably woudlnt want it any other way since I enjoy the openness. It does get redundent though. Just dont know a better way of doing the freedom of combat, risk and reward. But its a little bit of a bummer that there really is no reward when you risk yourself against a naked player that has nothing to lose.
As for the graphics....with all the mmo's and their range of graphics quality, I cant help but think that this one point is absolutely arguable since I can turn the graphics up and have a moderate-end machine, which doesnt make me feel as though the graphics detract at all from my game-play or immersion or fun.
What you do is join a reliable clan like mine and work with them in the game to build up your character and help each other when pkers are attacking harvesters
Omg I can't believe you are Ciik in darkfall, I see you sometimes and I think I trained on you at the blood wall! And we're allies!
Sorry for double posting again
I practice at that wall often dude And you do train on me often
Yea...other guy join a reliable clan...it makes all the difference and the fun is in team escapades, which quickly makes up for the unexpected and unfortunate loss while crafting or resource gathering.
Correct. The game isnt for you if you enjoyed sitting around a campfire and throwing emotes, because the emote bucket isn't as great, but then, as for roles, DF has as much role-play depth as any other mmo.
Good Protective Knight, Evil Dooer, Mercenary, Scout, Fighter, Dualist, Archer, Fire Mage, Ice Mage, Healer, Necromancer, Witch, Ship Builder, Armorsmith, Weapons Smith, Crafter of any sort for that matter, unless Im missing the intended point on what you mean by Role Playing?
After the multiple titles and the big talk, what next? Everybody do the same macroing afk, skill up and then beat each other silly. There are many roles, as many as you can create terms or names combing alphabets. But there is only 1 gameplay. Ok you can call it RP. Its just a word, much like "hardcore". Great to feel like roleplaying hardcore now, I guess.
Dont know whats next after DF, but Im still enjoying it. You might play WoW and continuously kill that same rat or whatever static or predictable computer controlled mob over and over again. The game is just a platform. The player makes the game; you should know that. And in DF, the players make the game and influence the game-play world more-so than you storming naxx in WoW with a team of buddies.
Allowing players freedom to change the world is not always a good thing. Fitting the lunatics with laser rifles is not my idea of fun in life.
It all depends on who the players are, the quality of the game community AT LARGE, nd so on. I would almost be ready to bet my last dollar that the DF community will abuse every last drop of freedom in ways I would not find fun. Despite the fact that I found a lot of sense in your writing, I do not expect the general DF community to provide any fun in gamers.
I have done SWG and UO, days where gamers really got a free hand in quite a degree. I have seen UO degenerate into ganking. It took a very intricated game design of limited pvp to keep the sanity of PVP in SWG, and still lots of abuses whenever there is scope. The community of UO and SWG was miles superior of the DF bunches I see here (not wanting to name people). So I rest my case, leave DF away in the dust.
Yes for PVP games, the community makes the game, as there is no NPC to play with, not much.
If they didn't, they wouldn't be human.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Yet another thread where someone posts why they like Darkfall - not why others should like it, but why they like it - and is responded to with a post containing the above comments about how people are laughing at them, how they're ingorant, how they are kiddies, etc.
I can only assume that MMORPG.com allows the constant badgering and insult flinging by the anti-DF crowd because it fuels site traffic. I can't see such constant and unwarranted attacks as being anything they would generally allow otherwise.
+1
It's ignorant to believe that Darfall is a MMORPG.
Almost everyone who plays or has tested has said so and the OP himself illustrated the fact it plays more liike a mideivel Online FPS. Though, I did make a clear statement about newer players (IE: NEWBIES) really don't know much about current or even past games, because the market space is soo big and they have no clue how to recognise a quality MMORPG.
This is not an attack, but a simple, logical assesment of what I have seen and know to be true. I listend on a DFO vent server and was shocked at the ignorance I heard. They aren't even sure of the chronology or games, or even basic fundementals of crafting found in some other major games, etc.
Darkfall has an EXTREMELY small community of roughly 9k people. If you pull up a demographic of these players, nearly 50% of them aren't old enough to own a credit card! If you listen to a siege on Vent, some aren't even old enough to drive a car. I'm knit picking, I mean a good portion. The rest are a combo of testosterone filled 20 year olds and some older vets who never got enough CS, Planetside or BF.
The other 300k people who were part of the DFo community and left after the NDA was dropped. Because, they made a grown up decision not to support idiocy. If my comments bother you or hurt you, that isn't my intent. But lets be real here.. within 3 months time Darkfall will be closed. It cannot continue to survive with so few subs.
These are forums, where we share, discuss and argue ideas. You could've just as easily skipped over my post!
___________________________
- Knowledge is power, ive been in school for 28 years!
Correct. The game isnt for you if you enjoyed sitting around a campfire and throwing emotes, because the emote bucket isn't as great, but then, as for roles, DF has as much role-play depth as any other mmo.
Good Protective Knight, Evil Dooer, Mercenary, Scout, Fighter, Dualist, Archer, Fire Mage, Ice Mage, Healer, Necromancer, Witch, Ship Builder, Armorsmith, Weapons Smith, Crafter of any sort for that matter, unless Im missing the intended point on what you mean by Role Playing?
After the multiple titles and the big talk, what next? Everybody do the same macroing afk, skill up and then beat each other silly. There are many roles, as many as you can create terms or names combing alphabets. But there is only 1 gameplay. Ok you can call it RP. Its just a word, much like "hardcore". Great to feel like roleplaying hardcore now, I guess.
Dont know whats next after DF, but Im still enjoying it. You might play WoW and continuously kill that same rat or whatever static or predictable computer controlled mob over and over again. The game is just a platform. The player makes the game; you should know that. And in DF, the players make the game and influence the game-play world more-so than you storming naxx in WoW with a team of buddies.
Allowing players freedom to change the world is not always a good thing. Fitting the lunatics with laser rifles is not my idea of fun in life.
It all depends on who the players are, the quality of the game community AT LARGE, nd so on. I would almost be ready to bet my last dollar that the DF community will abuse every last drop of freedom in ways I would not find fun. Despite the fact that I found a lot of sense in your writing, I do not expect the general DF community to provide any fun in gamers.
I have done SWG and UO, days where gamers really got a free hand in quite a degree. I have seen UO degenerate into ganking. It took a very intricated game design of limited pvp to keep the sanity of PVP in SWG, and still lots of abuses whenever there is scope. The community of UO and SWG was miles superior of the DF bunches I see here (not wanting to name people). So I rest my case, leave DF away in the dust.
Yes for PVP games, the community makes the game, as there is no NPC to play with, not much.
Because you refer to SWGCommunity. I played Pre CU and CU to 2,5 years. People kicked you from teams to get more XP, macroed, used hacks and if you were their mark (the only really "free" PvP part in SWG) they ganked you too.
DF Community and SWG PRE CU Community share about the same value of maturity, except due the difference of playstyle there were more sheeps in SWG PRE CU then predators.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Correct. The game isnt for you if you enjoyed sitting around a campfire and throwing emotes, because the emote bucket isn't as great, but then, as for roles, DF has as much role-play depth as any other mmo.
Good Protective Knight, Evil Dooer, Mercenary, Scout, Fighter, Dualist, Archer, Fire Mage, Ice Mage, Healer, Necromancer, Witch, Ship Builder, Armorsmith, Weapons Smith, Crafter of any sort for that matter, unless Im missing the intended point on what you mean by Role Playing?
After the multiple titles and the big talk, what next? Everybody do the same macroing afk, skill up and then beat each other silly. There are many roles, as many as you can create terms or names combing alphabets. But there is only 1 gameplay. Ok you can call it RP. Its just a word, much like "hardcore". Great to feel like roleplaying hardcore now, I guess.
Dont know whats next after DF, but Im still enjoying it. You might play WoW and continuously kill that same rat or whatever static or predictable computer controlled mob over and over again. The game is just a platform. The player makes the game; you should know that. And in DF, the players make the game and influence the game-play world more-so than you storming naxx in WoW with a team of buddies.
Allowing players freedom to change the world is not always a good thing. Fitting the lunatics with laser rifles is not my idea of fun in life.
It all depends on who the players are, the quality of the game community AT LARGE, nd so on. I would almost be ready to bet my last dollar that the DF community will abuse every last drop of freedom in ways I would not find fun. Despite the fact that I found a lot of sense in your writing, I do not expect the general DF community to provide any fun in gamers.
I have done SWG and UO, days where gamers really got a free hand in quite a degree. I have seen UO degenerate into ganking. It took a very intricated game design of limited pvp to keep the sanity of PVP in SWG, and still lots of abuses whenever there is scope. The community of UO and SWG was miles superior of the DF bunches I see here (not wanting to name people). So I rest my case, leave DF away in the dust.
Yes for PVP games, the community makes the game, as there is no NPC to play with, not much.
Because you refer to SWGCommunity. I played Pre CU and CU to 2,5 years. People kicked you from teams to get more XP, macroed, used hacks and if you were their mark (the only really "free" PvP part in SWG) they ganked you too.
DF Community and SWG PRE CU Community share about the same value of maturity, except due the difference of playstyle there were more sheeps in SWG PRE CU then predators.
being a vet of SWG i was a bounty hunter and a damn good one, i used to have fun collecting hundred of thousands up to millions in credits from killing people who ganked or killed other people. the original way was a bit more complex but also alot more fun. to me bounty hunting wasnt ganking, it was showing players there is a consequence for ganking or killing other players for no reason. I cant speak for df but from what I hear its a nightmare of a game so ill be passing on his game, as well as having my own personal opinions on how it is. but I agree that SWG had some truly immature community, but thats no more different than in any MMO. I play age of conan on tranny, lol u want to see immature, just read global chat for a good 30 minutes, itll blow you away the amazing army of asshole idiots in that game. safe to say i was forced to put alot of people on ignore due their "childish" behavior. but that doesnt make the game any less fun, sometimes you just gotta have tunnel vision and ignore the unimportant BS that goes on in a game, and just focus on what is fun to you, be it DF, SWG, or whatever game gives you a hardon. i just think alot of people miss the point of pvp, its adds alevel of interaction you cant get from PVE, yeah some games do it in such a way where people abuse the shit out of it ( AOC being on of them) but the game in the end is fun despites faults and offers more than what you can get with a PVE based game or server.
rememeber no matter what game it is and how pvp is orchestrated, people are always going to find ways to abuse it to fit their agendas or goals.. fact of MMO life.
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