for my part what makes the combat system complex is the things you listed, also the fact this this is one of the first combat systems I have played that I can't sit and read forums while playing. I have to focus on what I do to be able to rurvive in PvP.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC) On my radar: TSW, MO MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside MMO's that I have tested: Lotro, L2, Aion, Ryzom
Some people dislike the combat system because it requires some "twitch" skills, as well as the ablity to make use of said skills while handling all the normal sorts of mmo micromanagement and tactics at the same time.
Others dislike it because neither gear nor a small level difference givs an unsurmountable edge in pvp, that is bound to alienate a lot of poor gamers who suffer from delusions of competence.
Add to that all the people who dislike instancing with an almost religious fervor and the group of haters grow even more.
Then of course there are a number of valid concerns as well. It took a long while to add the features that were absent at release, and to make the game fully stable. Class balance isn't all that great at lower levels, and the new pvp system leaves a LOT to be desired. The system they finally decided upon has a way of bringing out the worst in people, and the community has gone to hell since they introduced it.
Funcom broke a lot of new ground with this game, they took huge risks and far from everything worked out well. But the result is still way better than most of the unimaginative wow clones on the market. I have a lot more respect for a developer that has the courage to try out new ideas and make a unique game, rather than mindlessly copying features from other MMOs.
Some people dislike the combat system because it requires some "twitch" skills, as well as the ablity to make use of said skills while handling all the normal sorts of mmo micromanagement and tactics at the same time. Others dislike it because neither gear nor a small level difference givs an unsurmountable edge in pvp, that is bound to alienate a lot of poor gamers who suffer from delusions of competence. Add to that all the people who dislike instancing with an almost religious fervor and the group of haters grow even more. Then of course there are a number of valid concerns as well. It took a long while to add the features that were absent at release, and to make the game fully stable. Class balance isn't all that great at lower levels, and the new pvp system leaves a LOT to be desired. The system they finally decided upon has a way of bringing out the worst in people, and the community has gone to hell since they introduced it.
Funcom broke a lot of new ground with this game, they took huge risks and far from everything worked out well. But the result is still way better than most of the unimaginative wow clones on the market. I have a lot more respect for a developer that has the courage to try out new ideas and make a unique game, rather than mindlessly copying features from other MMOs.
A problem I have with the combat system is the fact that melee classes have to do "combos" to get off their skills, but casters just click their skill. Not only that, but they have no use for endurance except to sprint, while melee classes waste it all on abilities. I never made it to level 80, so I can't say anything about raids or "endgame" PvP, but the whole system just irritated me. I'm all for increasing the amount of skill required to PvP.
Funcom did try to break a lot of ground with Conan, but unfortunately they suffered the same problem Sigil did. A poor release date, and I'm going to assume it is due to financial resources. I sure hope so, because Funcom can deliver high-quality, as their zones and quests are pretty well-done today..
Hopefully, other MMO companies, including Funcom, will learn from these mistakes of the last five years. Selling one million copies and retaining 100-300k customers is not as good as selling 500k and keeping 400k customers.
LOL this game is absolutly riddled with quests, that many alot have gone grey but still give you the xp for doing them. Makes doign them worth doing. The game only has 2 bad points -
PvE servers - lack community - alot of players dont bother helpign new players (is understandable though) probably helped before and then those players have left game or gone to differant guilds (jumping guilds seems to be the in thing from many people). Finding players your own level and getting to know them, then suddenly they no longer play anymore or tell you there not renewing. Then the group/instance quests your being told to forget them. thus the game became a real solo player game, i could do this with a single player non-online game.
2nd problem
PvP servers - Are a real joke, unless you start and group and hunt as a pack, you can forget these servers, ganking is rife, you cannot do anything at all, see a player attack him/her before they attack you. Even if you are lvl 20 and they are max level, they will attack you just because you are there. It had the feel of logging into a FPS game and mindlessly attackign anything that remotely moved or could be killed/destroyed. I left these servers. Thing is the game is more centered around the pvp, but christ i have played FFA pvp servers before but this game takes the piss. Even thought teh RP-pvp server would be differant but alot have started on their and do the same, may as well get rid of the rp and merge them together. Theres no differance between them at all. Untill something is done or some sort of rules are set, i wouldnt bother on these servers.
Other than those 2 problems (and teh 1st can be sorted fairly quickly) the 2nd will take a miracle, the game was ok. Just waiting for update 5 before i give it another month myself.
A problem I have with the combat system is the fact that melee classes have to do "combos" to get off their skills, but casters just click their skill. Not only that, but they have no use for endurance except to sprint, while melee classes waste it all on abilities. I never made it to level 80, so I can't say anything about raids or "endgame" PvP, but the whole system just irritated me. I'm all for increasing the amount of skill required to PvP.
Funcom did try to break a lot of ground with Conan, but unfortunately they suffered the same problem Sigil did. A poor release date, and I'm going to assume it is due to financial resources. I sure hope so, because Funcom can deliver high-quality, as their zones and quests are pretty well-done today.. Hopefully, other MMO companies, including Funcom, will learn from these mistakes of the last five years. Selling one million copies and retaining 100-300k customers is not as good as selling 500k and keeping 400k customers.
Good points all of them, casters work just like they do in other MMOs, and I avoided playing one for that very reason. They had grand plans for a spellweaving system, but failed to implement a good one.
And the PvP system remains the biggest letdown, it's slapped on as an afterthought rather than integrated in the game. It's all a question of grinding other players for PvP experience points, which encourages hordes of players to roll rogue classes and gank endlessly and without consequences in the low level areas. A free for all approach to PKing has to be accompanied by some real consequences for attacking others and a harsh penalty for dying, large risks to balance any reward. If there are risks without reward there may be too little pvp, but at least it will be exciting. But if there are rewards without risk, then pvp will be of very poor quality even if it's abundant, just another grind.
I dont think there alot wrong with the game now , sadly it suffers form " Bad Launch" reputation which is hard to shake off.
I played in Beta and at launch but stopped playing because of technical issues, I have recently had a 60 day time card and tbh the game is so much better than it was at launch. They seem to have fixed most of the problems and I'm having alot of fun when I do play it now.
Originally posted by madeux Please forgive my ignorance, but I would like some clarification on this issue. Those who dislike this game seem to REALLY dislike this game. There's a lot of passion and hate behind their opinions. Where is this coming from?
I paid $50 dollars and invested a considerable amount of time into a game that, even after countless updates in the first month, just would not stop crashing and generating new and fantastic stop codes/bugchecks on both my computers (which had different architectures in almost every conceivable way, through various iterations of firmware and driver combinations, etc), as well as endlessly crashing on the systems of two other friends that were trying to play.
It wasn't a product fit for release to the public. And it pisses me off when software companies of any kind release such a product and fail to own up for it via some kind of refund or discount. So I now refuse to purchase any Funcom product and actively spread as much consumer ill will as I can about them. Reasonably, of course.
Meh, nothing much actually, it's a pretty good game, with a few neat touches, and always was. Of course it was massively "unfinished" at release, and still has problems, but every MMO out there has problems of one kind or another; and as to it being unfinished at release - what would people rather have had, an unfinished Conan MMO with the possiblity of improvement or no Conan MMO at all?
There's a lot of geek rage coming from an obsessed minority, but while it's based on part-truths, a lot of it is rationalisation and posturing.
You guys amaze me. You cry because the combat system isn't 1button kills, and requires some type of skill to play. Then get mad when you are to dumb to get it. IDK why but it seems a Short buss hit this forum this week. Are you all on a field trip?
You guys amaze me. You cry because the combat system isn't 1button kills, and requires some type of skill to play. Then get mad when you are to dumb to get it. IDK why but it seems a Short buss hit this forum this week. Are you all on a field trip?
Yes, let's attack our intelligence just because we don't like one part of a game. I advice you to put your facts straight before you go headbashing the ones who comes with an opinion. We don't cry, we didn't make this thread with a topic saying "Z0mfg n00bs AoC combat is l0lz *wine wine cheese bread* g13f I.W.I.N Button (which works, that is)". We simply replied on the OPs request on why we didn't enjoy the game as much as some other did, and why others hated it. I am one of those who didn't appreciate the combat system as it became tedious and tiresome after the first 25 levels, I felt like instead of hitting sideways and center, you could rather have skills which did it, and I'd remove the protection-thingie aswell, as it was annoying "building" up for your combo on the correct side. After we replied the OP with relatively precize criticism you come with your lolspeak and act like your opinions matter more and that everybody else is wrong? Well, I'm sorry mister, this place (although a bit sketchy) is a place free of opinions aslong as it's not flaming, trolling etc.
I actually liked AOC despite its flaws when it released. (and there were many).
While I was willing to tough it out, most others weren't and people left in droves. My entire guild of long time friends (40 or so) walked away form the game and went back to WOW while I was still around level 50 so i never got to experience any of the upper level content.
With few people around the game seemed rather vacant and empty so I quit and never came back.
I'm told the game's a lot better now and I've been tempted to give it another go, however as is often the case, other games occupy my attention now (EVE and ROM) and there's no extra bandwidth.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You guys amaze me. You cry because the combat system isn't 1button kills, and requires some type of skill to play. Then get mad when you are to dumb to get it. IDK why but it seems a Short buss hit this forum this week. Are you all on a field trip?
Yes, let's attack our intelligence just because we don't like one part of a game. I advice you to put your facts straight before you go headbashing the ones who comes with an opinion. We don't cry, we didn't make this thread with a topic saying "Z0mfg n00bs AoC combat is l0lz *wine wine cheese bread* g13f I.W.I.N Button (which works, that is)". We simply replied on the OPs request on why we didn't enjoy the game as much as some other did, and why others hated it. I am one of those who didn't appreciate the combat system as it became tedious and tiresome after the first 25 levels, I felt like instead of hitting sideways and center, you could rather have skills which did it, and I'd remove the protection-thingie aswell, as it was annoying "building" up for your combo on the correct side. After we replied the OP with relatively precize criticism you come with your lolspeak and act like your opinions matter more and that everybody else is wrong? Well, I'm sorry mister, this place (although a bit sketchy) is a place free of opinions aslong as it's not flaming, trolling etc.
-Pikachu... err I mean Psymen
All i gather from this post is. *Waahhhhh combo's are either to hard or to repetitive... and it sucks because i can't kill anyone with them.
Fine, we get it. you are to lazy to push 3 buttons and then kick back for double that time to watch the combo go off. It's ok. you don't have to play.
Honestly, if combos are the only thing holding some of you guys back, they try Caster classes... They have loads of 1button attacks.
and yes, my post had tons of Leet speak............
You guys amaze me. You cry because the combat system isn't 1button kills, and requires some type of skill to play. Then get mad when you are to dumb to get it. IDK why but it seems a Short buss hit this forum this week. Are you all on a field trip?
Yes, let's attack our intelligence just because we don't like one part of a game. I advice you to put your facts straight before you go headbashing the ones who comes with an opinion. We don't cry, we didn't make this thread with a topic saying "Z0mfg n00bs AoC combat is l0lz *wine wine cheese bread* g13f I.W.I.N Button (which works, that is)". We simply replied on the OPs request on why we didn't enjoy the game as much as some other did, and why others hated it. I am one of those who didn't appreciate the combat system as it became tedious and tiresome after the first 25 levels, I felt like instead of hitting sideways and center, you could rather have skills which did it, and I'd remove the protection-thingie aswell, as it was annoying "building" up for your combo on the correct side. After we replied the OP with relatively precize criticism you come with your lolspeak and act like your opinions matter more and that everybody else is wrong? Well, I'm sorry mister, this place (although a bit sketchy) is a place free of opinions aslong as it's not flaming, trolling etc.
-Pikachu... err I mean Psymen
All i gather from this post is. *Waahhhhh combo's are either to hard or to repetitive... and it sucks because i can't kill anyone with them.
Fine, we get it. you are to lazy to push 3 buttons and then kick back for double that time to watch the combo go off. It's ok. you don't have to play.
Honestly, if combos are the only thing holding some of you guys back, they try Caster classes... They have loads of 1button attacks.
and yes, my post had tons of Leet speak............
*Sigh* you fail to see the point. You are commenting my replies to the OPs request. Why are you doing that? These are my opinions, it's what I think of the game mechanics. You keep calling me lazy when you're unable to comprehend the simplicity of this thread. And you are correct, I don't have to play, and I'm currently not, as I stated before the combat system is not my ideal way of doing it, hence the reply on this thread. Am I getting through to you here at all? I feel like I'm continously repeating myself over and over again.
Listen, first of all, read the OP and you'll understand why the others and I wrote what we did, it is simply a reply on why we didn't enjoy the game that much. Second of all, grow the funk up.
Games facing big changes in it's rpg setup. It might change for the better or worse. AOC is a solid game as it stands. Graphics are stunning (exept how the far landscape enters view). Combat is fun. I can't see much persistant world sandbox, but it's a decent game.
The bugs it was facing at launch have been delt with further then I expected when I returned the short time I did recently. I left because I just can't see any world end game content other then raids, and if your in a competing guild, sieges. I prefer a more open sandbox long term but AOC is fun for it's combat, so it was fun while it lasted for me. Try it for yourself.
For the graphics comment.....
I advise setting the graphics in the main video option screen to HIGH and then work it down. For some reason I always got best preformance this way. Not sure what it is but this has worked since around launch, and still noticed a difference when I returned.
For NVIDIA users.....
I found MUCH greater preformance when you set the anti ailising and filters to APPLICATION control AND Enhance Application in your driver menu. The menu recommends to use Application controlled settings on games with these features. I can't stress how much this improved the quality, smoothness, and preformance of AOC for my Nvidia 9600gt. I ran on all max or near max settings with very nice preformance (dx9)
4. Community - [...] By appealing to peoples worst instincts and marketing the game on sex, nudity, gore and decapitations they targeted the 15-25 year old kiddie audience which converged on AoC as their savior. [...] 5. Easy Mode - This game was made for the simplistic 15-25 year old ADD kiddie audience
I'm 26 and I'm the youngest person in my guild of over 80 active members.
Originally posted by Zippy One can talk about the lack of content but that can be fixed but there are somethings that simply cannot be fixed.
1. Terrible combat system - Hitting a hotkey and then 3-5 directional arrows goes beyond simply being tedious in that it limits options and thought in combat and turns combat into follow the arrows. The combat system lacks options. While one waits 10 seconds to finish a combo one could do so many other things as one does in MMOs with more complex combat. It is a simplistic system made for those that want to play games without thinking. It works well in levels 1-20 and solo. But the combat system shows its flaws in grouping and raiding. Its a system that does not function well in groups and raids. If they could admit their flaws they could simply let people macro out the directional attacks and increase the combos speed up the ones that take 3-5 directional keys and suddenly there would be time to do a lot more in combat. But even with drastic changes like I have suggested it will never be able to compete with games with more complex combat systems. 2. Dishonesty and Greed - More than the lack of content Funcom's dishonesty and greed has killed this game. People will forgive poor and missing content but they cannot forgive greed and lies. Limiting open beta to level 13, hiding the lack of content, lying about the state of the game, paying people like Avery to spread their lies and propaganda on message boards like this and hyping the game to maximize short term sales left a very bad taste in players minds. 3. Bad reputation - Games can recover from bad reps. But what Funcom did here was similar in terms of its rep as to what SOE did in NGE. Gamers may forget but it will be a long time. AoC and Funcom are saddled with their rep. They received a ton of income selling close to a million boxes but they have effectively killed any long term future this game may have had. 4. Community - Hands down the worst community to ever play a MMO. Bty appealing to peoples worst instincts and marketing the game on sex, nudity, gore and decapitations they targeted the 15-25 year old kiddie audience which converged on AoC as their savior. The problem is this audience quickly drives off other players and they have no patience or attention span and they quickly leave themselves for the next new thing. 5. Easy Mode - This game was made for the simplistic 15-25 year old ADD kiddie audience. To do this the game was made simple with no depth, skill or work needed. Just lots of flash and eye candy but no substance. This game made WoW look super hard, complex and diificult. 6. The game should be free to play - Essentially AoC is a simplistic single player game with some MMO aspects. I cannot see why someone would play AoC over a good singleplayer game. It does not have the content or depth to justify a fee. It would simply be better to play a singleplayer game with some MMO aspects and no monthly fee. Even a game like guild wars not only has more content but much better design. Most of all what has essentially killed and doomed AoC is its dishonesty, greed and now awful reputation. Without the lies motivated by greed this game would still have a future and people would be willing to give it chance. Now AoC and Funcom are universally hated.
Its a shame as AoC is not a bad game for what it is a simple game for people who do not want to think while playing a MMO.
Have you actually played this game or you just reposting?
4. Community - [...] By appealing to peoples worst instincts and marketing the game on sex, nudity, gore and decapitations they targeted the 15-25 year old kiddie audience which converged on AoC as their savior. [...] 5. Easy Mode - This game was made for the simplistic 15-25 year old ADD kiddie audience
I'm 26 and I'm the youngest person in my guild of over 80 active members.
I am not playing right now, waiting for more content but my Guild was lead by a retired brit, most members was at least 30. Only game I played with a older player base is EQ2 and I played a lot of games.
Kiddies generally play Wow (but not all Wow players are kids of course) or Guildwars.
Go and try the trail and you will find out whether you like it or not. If you like it then good, if you dont then you dont, but that does not mean that there is anything wrong with it.
It has IMHO the best graphics & combat animation then any other main stream MMO, it has a different take on a lot of the popular classes and has a few classes that cannot be found in any other game. As well as active melee combat (after AoC auto attack is so boring for me).
Note that an MMO game is a dynamic entity and hence there may have been something wrong with it in the past, but at the moment there is nothing wrong with it.
Of course there are a few peeps that live in the past and they give their out of date opinions here as well lol.
Originally posted by Zippy Originally posted by madeux Please forgive my ignorance, but I would like some clarification on this issue. Those who dislike this game seem to REALLY dislike this game. There's a lot of passion and hate behind their opinions. Where is this coming from? Is the game really that bad? Were their expectations simply too high? Is it all due to early release bugs and a lack of content? If they started today, would it be better? What are it's good points? For what type of player is this game ideal?
One can talk about the lack of content but that can be fixed but there are somethings that simply cannot be fixed.
1. Terrible combat system - Hitting a hotkey and then 3-5 directional arrows goes beyond simply being tedious in that it limits options and thought in combat and turns combat into follow the arrows. The combat system lacks options. While one waits 10 seconds to finish a combo one could do so many other things as one does in MMOs with more complex combat. It is a simplistic system made for those that want to play games without thinking. It works well in levels 1-20 and solo. But the combat system shows its flaws in grouping and raiding. Its a system that does not function well in groups and raids. If they could admit their flaws they could simply let people macro out the directional attacks and increase the combos speed up the ones that take 3-5 directional keys and suddenly there would be time to do a lot more in combat. But even with drastic changes like I have suggested it will never be able to compete with games with more complex combat systems. 2. Dishonesty and Greed - More than the lack of content Funcom's dishonesty and greed has killed this game. People will forgive poor and missing content but they cannot forgive greed and lies. Limiting open beta to level 13, hiding the lack of content, lying about the state of the game, paying people like Avery to spread their lies and propaganda on message boards like this and hyping the game to maximize short term sales left a very bad taste in players minds. 3. Bad reputation - Games can recover from bad reps. But what Funcom did here was similar in terms of its rep as to what SOE did in NGE. Gamers may forget but it will be a long time. AoC and Funcom are saddled with their rep. They received a ton of income selling close to a million boxes but they have effectively killed any long term future this game may have had. 4. Community - Hands down the worst community to ever play a MMO. Bty appealing to peoples worst instincts and marketing the game on sex, nudity, gore and decapitations they targeted the 15-25 year old kiddie audience which converged on AoC as their savior. The problem is this audience quickly drives off other players and they have no patience or attention span and they quickly leave themselves for the next new thing. 5. Easy Mode - This game was made for the simplistic 15-25 year old ADD kiddie audience. To do this the game was made simple with no depth, skill or work needed. Just lots of flash and eye candy but no substance. This game made WoW look super hard, complex and diificult. 6. The game should be free to play - Essentially AoC is a simplistic single player game with some MMO aspects. I cannot see why someone would play AoC over a good singleplayer game. It does not have the content or depth to justify a fee. It would simply be better to play a singleplayer game with some MMO aspects and no monthly fee. Even a game like guild wars not only has more content but much better design. Most of all what has essentially killed and doomed AoC is its dishonesty, greed and now awful reputation. Without the lies motivated by greed this game would still have a future and people would be willing to give it chance. Now AoC and Funcom are universally hated.
Its a shame as AoC is not a bad game for what it is a simple game for people who do not want to think while playing a MMO.
How old are you ten.. What crappy game did you crawl out from under lol?
I am one of the people who felt sorely ripped off at launch, however I firmly believe there is now very little wrong with the game, and if you have to ask, just dont, because none of it will make sense, you'll go "but its there...?" and "its not like that" a lot.
Dont know, dont ask. Just see if you have fun.
For most people around at launch, its too late and that will never change, a shame in many ways but the devs (specific people) did a lot of wrong around launch that you just cant forgive and tbh imo they practically broke the law if not definitely did, outright lies about what was in, etc. But as I said most of what was wrong has been fixed including the very nasty EE. EE was basically what was wrong. Emphasis on the was.
Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!
I am one of the people who felt sorely ripped off at launch, however I firmly believe there is now very little wrong with the game, and if you have to ask, just dont, because none of it will make sense, you'll go "but its there...?" and "its not like that" a lot.
Dont know, dont ask. Just see if you have fun.
For most people around at launch, its too late and that will never change, a shame in many ways but the devs (specific people) did a lot of wrong around launch that you just cant forgive and tbh imo they practically broke the law if not definitely did, outright lies about what was in, etc. But as I said most of what was wrong has been fixed including the very nasty EE. EE was basically what was wrong. Emphasis on the was.
I'll install it once again, to see if it can catch my interest. I think I'll be playing on a PVE server this time though, tired of being ganked all the time.
Originally posted by adamch29 3. The first 20 levels are about 10 hours of pure fun. Solo fun, but still fun.
There are plenty of free, single-player games you could've bought and not paid a monthly fee for if you enjoyed Tortage that much. Even a few of my friends who are very hardcore themepark riders hated that game. You did more quests in 10 levels than you did in WoW.....leveling 3 times to 80.
Comments
Directional attacks... Check
Combo system.. Check
Collision detection... Check
Active blocking... Check
Adjustable shields... Check
4 direction dodging... Check
Fatalities... Check
For an MMO thats pretty complex I would say.
for my part what makes the combat system complex is the things you listed, also the fact this this is one of the first combat systems I have played that I can't sit and read forums while playing. I have to focus on what I do to be able to rurvive in PvP.
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
Some people dislike the combat system because it requires some "twitch" skills, as well as the ablity to make use of said skills while handling all the normal sorts of mmo micromanagement and tactics at the same time.
Others dislike it because neither gear nor a small level difference givs an unsurmountable edge in pvp, that is bound to alienate a lot of poor gamers who suffer from delusions of competence.
Add to that all the people who dislike instancing with an almost religious fervor and the group of haters grow even more.
Then of course there are a number of valid concerns as well. It took a long while to add the features that were absent at release, and to make the game fully stable. Class balance isn't all that great at lower levels, and the new pvp system leaves a LOT to be desired. The system they finally decided upon has a way of bringing out the worst in people, and the community has gone to hell since they introduced it.
Funcom broke a lot of new ground with this game, they took huge risks and far from everything worked out well. But the result is still way better than most of the unimaginative wow clones on the market. I have a lot more respect for a developer that has the courage to try out new ideas and make a unique game, rather than mindlessly copying features from other MMOs.
A problem I have with the combat system is the fact that melee classes have to do "combos" to get off their skills, but casters just click their skill. Not only that, but they have no use for endurance except to sprint, while melee classes waste it all on abilities. I never made it to level 80, so I can't say anything about raids or "endgame" PvP, but the whole system just irritated me. I'm all for increasing the amount of skill required to PvP.
Funcom did try to break a lot of ground with Conan, but unfortunately they suffered the same problem Sigil did. A poor release date, and I'm going to assume it is due to financial resources. I sure hope so, because Funcom can deliver high-quality, as their zones and quests are pretty well-done today..
Hopefully, other MMO companies, including Funcom, will learn from these mistakes of the last five years. Selling one million copies and retaining 100-300k customers is not as good as selling 500k and keeping 400k customers.
LOL this game is absolutly riddled with quests, that many alot have gone grey but still give you the xp for doing them. Makes doign them worth doing. The game only has 2 bad points -
PvE servers - lack community - alot of players dont bother helpign new players (is understandable though) probably helped before and then those players have left game or gone to differant guilds (jumping guilds seems to be the in thing from many people). Finding players your own level and getting to know them, then suddenly they no longer play anymore or tell you there not renewing. Then the group/instance quests your being told to forget them. thus the game became a real solo player game, i could do this with a single player non-online game.
2nd problem
PvP servers - Are a real joke, unless you start and group and hunt as a pack, you can forget these servers, ganking is rife, you cannot do anything at all, see a player attack him/her before they attack you. Even if you are lvl 20 and they are max level, they will attack you just because you are there. It had the feel of logging into a FPS game and mindlessly attackign anything that remotely moved or could be killed/destroyed. I left these servers. Thing is the game is more centered around the pvp, but christ i have played FFA pvp servers before but this game takes the piss. Even thought teh RP-pvp server would be differant but alot have started on their and do the same, may as well get rid of the rp and merge them together. Theres no differance between them at all. Untill something is done or some sort of rules are set, i wouldnt bother on these servers.
Other than those 2 problems (and teh 1st can be sorted fairly quickly) the 2nd will take a miracle, the game was ok. Just waiting for update 5 before i give it another month myself.
Good points all of them, casters work just like they do in other MMOs, and I avoided playing one for that very reason. They had grand plans for a spellweaving system, but failed to implement a good one.
And the PvP system remains the biggest letdown, it's slapped on as an afterthought rather than integrated in the game. It's all a question of grinding other players for PvP experience points, which encourages hordes of players to roll rogue classes and gank endlessly and without consequences in the low level areas. A free for all approach to PKing has to be accompanied by some real consequences for attacking others and a harsh penalty for dying, large risks to balance any reward. If there are risks without reward there may be too little pvp, but at least it will be exciting. But if there are rewards without risk, then pvp will be of very poor quality even if it's abundant, just another grind.
I dont think there alot wrong with the game now , sadly it suffers form " Bad Launch" reputation which is hard to shake off.
I played in Beta and at launch but stopped playing because of technical issues, I have recently had a 60 day time card and tbh the game is so much better than it was at launch. They seem to have fixed most of the problems and I'm having alot of fun when I do play it now.
I paid $50 dollars and invested a considerable amount of time into a game that, even after countless updates in the first month, just would not stop crashing and generating new and fantastic stop codes/bugchecks on both my computers (which had different architectures in almost every conceivable way, through various iterations of firmware and driver combinations, etc), as well as endlessly crashing on the systems of two other friends that were trying to play.
It wasn't a product fit for release to the public. And it pisses me off when software companies of any kind release such a product and fail to own up for it via some kind of refund or discount. So I now refuse to purchase any Funcom product and actively spread as much consumer ill will as I can about them. Reasonably, of course.
Meh, nothing much actually, it's a pretty good game, with a few neat touches, and always was. Of course it was massively "unfinished" at release, and still has problems, but every MMO out there has problems of one kind or another; and as to it being unfinished at release - what would people rather have had, an unfinished Conan MMO with the possiblity of improvement or no Conan MMO at all?
There's a lot of geek rage coming from an obsessed minority, but while it's based on part-truths, a lot of it is rationalisation and posturing.
LOL, i had to stop by this post........
You guys amaze me. You cry because the combat system isn't 1button kills, and requires some type of skill to play. Then get mad when you are to dumb to get it. IDK why but it seems a Short buss hit this forum this week. Are you all on a field trip?
Yes, let's attack our intelligence just because we don't like one part of a game. I advice you to put your facts straight before you go headbashing the ones who comes with an opinion. We don't cry, we didn't make this thread with a topic saying "Z0mfg n00bs AoC combat is l0lz *wine wine cheese bread* g13f I.W.I.N Button (which works, that is)". We simply replied on the OPs request on why we didn't enjoy the game as much as some other did, and why others hated it. I am one of those who didn't appreciate the combat system as it became tedious and tiresome after the first 25 levels, I felt like instead of hitting sideways and center, you could rather have skills which did it, and I'd remove the protection-thingie aswell, as it was annoying "building" up for your combo on the correct side. After we replied the OP with relatively precize criticism you come with your lolspeak and act like your opinions matter more and that everybody else is wrong? Well, I'm sorry mister, this place (although a bit sketchy) is a place free of opinions aslong as it's not flaming, trolling etc.
-Pikachu... err I mean Psymen
I actually liked AOC despite its flaws when it released. (and there were many).
While I was willing to tough it out, most others weren't and people left in droves. My entire guild of long time friends (40 or so) walked away form the game and went back to WOW while I was still around level 50 so i never got to experience any of the upper level content.
With few people around the game seemed rather vacant and empty so I quit and never came back.
I'm told the game's a lot better now and I've been tempted to give it another go, however as is often the case, other games occupy my attention now (EVE and ROM) and there's no extra bandwidth.
Stupid day job.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yes, let's attack our intelligence just because we don't like one part of a game. I advice you to put your facts straight before you go headbashing the ones who comes with an opinion. We don't cry, we didn't make this thread with a topic saying "Z0mfg n00bs AoC combat is l0lz *wine wine cheese bread* g13f I.W.I.N Button (which works, that is)". We simply replied on the OPs request on why we didn't enjoy the game as much as some other did, and why others hated it. I am one of those who didn't appreciate the combat system as it became tedious and tiresome after the first 25 levels, I felt like instead of hitting sideways and center, you could rather have skills which did it, and I'd remove the protection-thingie aswell, as it was annoying "building" up for your combo on the correct side. After we replied the OP with relatively precize criticism you come with your lolspeak and act like your opinions matter more and that everybody else is wrong? Well, I'm sorry mister, this place (although a bit sketchy) is a place free of opinions aslong as it's not flaming, trolling etc.
-Pikachu... err I mean Psymen
All i gather from this post is. *Waahhhhh combo's are either to hard or to repetitive... and it sucks because i can't kill anyone with them.
Fine, we get it. you are to lazy to push 3 buttons and then kick back for double that time to watch the combo go off. It's ok. you don't have to play.
Honestly, if combos are the only thing holding some of you guys back, they try Caster classes... They have loads of 1button attacks.
and yes, my post had tons of Leet speak............
Yes, let's attack our intelligence just because we don't like one part of a game. I advice you to put your facts straight before you go headbashing the ones who comes with an opinion. We don't cry, we didn't make this thread with a topic saying "Z0mfg n00bs AoC combat is l0lz *wine wine cheese bread* g13f I.W.I.N Button (which works, that is)". We simply replied on the OPs request on why we didn't enjoy the game as much as some other did, and why others hated it. I am one of those who didn't appreciate the combat system as it became tedious and tiresome after the first 25 levels, I felt like instead of hitting sideways and center, you could rather have skills which did it, and I'd remove the protection-thingie aswell, as it was annoying "building" up for your combo on the correct side. After we replied the OP with relatively precize criticism you come with your lolspeak and act like your opinions matter more and that everybody else is wrong? Well, I'm sorry mister, this place (although a bit sketchy) is a place free of opinions aslong as it's not flaming, trolling etc.
-Pikachu... err I mean Psymen
All i gather from this post is. *Waahhhhh combo's are either to hard or to repetitive... and it sucks because i can't kill anyone with them.
Fine, we get it. you are to lazy to push 3 buttons and then kick back for double that time to watch the combo go off. It's ok. you don't have to play.
Honestly, if combos are the only thing holding some of you guys back, they try Caster classes... They have loads of 1button attacks.
and yes, my post had tons of Leet speak............
*Sigh* you fail to see the point. You are commenting my replies to the OPs request. Why are you doing that? These are my opinions, it's what I think of the game mechanics. You keep calling me lazy when you're unable to comprehend the simplicity of this thread. And you are correct, I don't have to play, and I'm currently not, as I stated before the combat system is not my ideal way of doing it, hence the reply on this thread. Am I getting through to you here at all? I feel like I'm continously repeating myself over and over again.
Listen, first of all, read the OP and you'll understand why the others and I wrote what we did, it is simply a reply on why we didn't enjoy the game that much. Second of all, grow the funk up.
the combat actually requires some skill which exposes some people as the numpties they are hence the hate
Whats so wrong with AOC?
Hold that question for update 1.05
Games facing big changes in it's rpg setup. It might change for the better or worse. AOC is a solid game as it stands. Graphics are stunning (exept how the far landscape enters view). Combat is fun. I can't see much persistant world sandbox, but it's a decent game.
The bugs it was facing at launch have been delt with further then I expected when I returned the short time I did recently. I left because I just can't see any world end game content other then raids, and if your in a competing guild, sieges. I prefer a more open sandbox long term but AOC is fun for it's combat, so it was fun while it lasted for me. Try it for yourself.
For the graphics comment.....
I advise setting the graphics in the main video option screen to HIGH and then work it down. For some reason I always got best preformance this way. Not sure what it is but this has worked since around launch, and still noticed a difference when I returned.
For NVIDIA users.....
I found MUCH greater preformance when you set the anti ailising and filters to APPLICATION control AND Enhance Application in your driver menu. The menu recommends to use Application controlled settings on games with these features. I can't stress how much this improved the quality, smoothness, and preformance of AOC for my Nvidia 9600gt. I ran on all max or near max settings with very nice preformance (dx9)
SHOHADAKU
I'm 26 and I'm the youngest person in my guild of over 80 active members.
I think it has aids.
Have you actually played this game or you just reposting?
I'm 26 and I'm the youngest person in my guild of over 80 active members.
I am not playing right now, waiting for more content but my Guild was lead by a retired brit, most members was at least 30. Only game I played with a older player base is EQ2 and I played a lot of games.
Kiddies generally play Wow (but not all Wow players are kids of course) or Guildwars.
There is nothing wrong with the game.
Go and try the trail and you will find out whether you like it or not. If you like it then good, if you dont then you dont, but that does not mean that there is anything wrong with it.
It has IMHO the best graphics & combat animation then any other main stream MMO, it has a different take on a lot of the popular classes and has a few classes that cannot be found in any other game. As well as active melee combat (after AoC auto attack is so boring for me).
Note that an MMO game is a dynamic entity and hence there may have been something wrong with it in the past, but at the moment there is nothing wrong with it.
Of course there are a few peeps that live in the past and they give their out of date opinions here as well lol.
Well, that would certainly explain the hostility...
One can talk about the lack of content but that can be fixed but there are somethings that simply cannot be fixed.
1. Terrible combat system - Hitting a hotkey and then 3-5 directional arrows goes beyond simply being tedious in that it limits options and thought in combat and turns combat into follow the arrows. The combat system lacks options. While one waits 10 seconds to finish a combo one could do so many other things as one does in MMOs with more complex combat. It is a simplistic system made for those that want to play games without thinking. It works well in levels 1-20 and solo. But the combat system shows its flaws in grouping and raiding. Its a system that does not function well in groups and raids. If they could admit their flaws they could simply let people macro out the directional attacks and increase the combos speed up the ones that take 3-5 directional keys and suddenly there would be time to do a lot more in combat. But even with drastic changes like I have suggested it will never be able to compete with games with more complex combat systems.
2. Dishonesty and Greed - More than the lack of content Funcom's dishonesty and greed has killed this game. People will forgive poor and missing content but they cannot forgive greed and lies. Limiting open beta to level 13, hiding the lack of content, lying about the state of the game, paying people like Avery to spread their lies and propaganda on message boards like this and hyping the game to maximize short term sales left a very bad taste in players minds.
3. Bad reputation - Games can recover from bad reps. But what Funcom did here was similar in terms of its rep as to what SOE did in NGE. Gamers may forget but it will be a long time. AoC and Funcom are saddled with their rep. They received a ton of income selling close to a million boxes but they have effectively killed any long term future this game may have had.
4. Community - Hands down the worst community to ever play a MMO. Bty appealing to peoples worst instincts and marketing the game on sex, nudity, gore and decapitations they targeted the 15-25 year old kiddie audience which converged on AoC as their savior. The problem is this audience quickly drives off other players and they have no patience or attention span and they quickly leave themselves for the next new thing.
5. Easy Mode - This game was made for the simplistic 15-25 year old ADD kiddie audience. To do this the game was made simple with no depth, skill or work needed. Just lots of flash and eye candy but no substance. This game made WoW look super hard, complex and diificult.
6. The game should be free to play - Essentially AoC is a simplistic single player game with some MMO aspects. I cannot see why someone would play AoC over a good singleplayer game. It does not have the content or depth to justify a fee. It would simply be better to play a singleplayer game with some MMO aspects and no monthly fee. Even a game like guild wars not only has more content but much better design.
Most of all what has essentially killed and doomed AoC is its dishonesty, greed and now awful reputation. Without the lies motivated by greed this game would still have a future and people would be willing to give it chance. Now AoC and Funcom are universally hated.
Its a shame as AoC is not a bad game for what it is a simple game for people who do not want to think while playing a MMO.
How old are you ten.. What crappy game did you crawl out from under lol?
Now Playing: Guild Wars 2/ Diablo 3
You asked the wrong question, should have asked
"What was wrong?"
I am one of the people who felt sorely ripped off at launch, however I firmly believe there is now very little wrong with the game, and if you have to ask, just dont, because none of it will make sense, you'll go "but its there...?" and "its not like that" a lot.
Dont know, dont ask. Just see if you have fun.
For most people around at launch, its too late and that will never change, a shame in many ways but the devs (specific people) did a lot of wrong around launch that you just cant forgive and tbh imo they practically broke the law if not definitely did, outright lies about what was in, etc. But as I said most of what was wrong has been fixed including the very nasty EE. EE was basically what was wrong. Emphasis on the was.
Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!
I'll install it once again, to see if it can catch my interest. I think I'll be playing on a PVE server this time though, tired of being ganked all the time.
There are plenty of free, single-player games you could've bought and not paid a monthly fee for if you enjoyed Tortage that much. Even a few of my friends who are very hardcore themepark riders hated that game. You did more quests in 10 levels than you did in WoW.....leveling 3 times to 80.