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Tenacity

meat_bag0meat_bag0 Member Posts: 94

Yes. Before you read any farther, know this. This post is a rant.

 

 

Tenacity in Wintergrasp battleground is retarded. I understand that it is to "balance" the game. But, it doesn't make sense to me for this reason. If you have an army of 10,000 men, then have another army of only 5,000 you dont have the army of 5,000 magically become stronger for no reason... They more than likely fail. So how is that the faction with less people in the battleground are rewarded for being fewer in number? I think that this extemely pointless buff should be removed in order to make factions with fewer members try to possibly find more people to join that side...  This isn't a rant against either faction in paticular because I play both Horde and Alliance, although I have noticed Alliance does outnumber Horde more times than not... So for you Hordies, if you don't like me making a point about this OP buff that should be removed from the game, flame me all you want, I really don't care what you think.

 

 

 

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Comments

  • DevourDevour Member Posts: 902

    Tenacity DOES need to be reworked / removed ( and this is coming from a Hordie on AD EU, where the ratio of Alliance to Horde is something like 3:1 ) simply because it's a hugely broken mechanic.

    Useless in large scale PvP ( like, you know, Wintergrasp? ) and majorly overpowered in small group confrontations. Blizzard should really have thought about this before implementing it.

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  • Daffid011Daffid011 Member UncommonPosts: 7,945

    PvP is a cooperative gameplay element.  If one team is always at a disadvantage they simple stop showing up.  You cannot put the burden of balancing a game on the players when the developers are the only party involved that has the proper tools to create solutions.  I am not arguing for or against the strength of the tenacity buff, but I understand what it is intended for and would rather have a game with 2 sides playing than a game where only 1 shows up.  

    So the buff is not realisitc.  Neither is carrying 500kg, 4 suits of armor and 10 swords in your backpack, but nobody complains about that.  Nor is casting fireballs or blocking punches from 50 foot tall giants.  What is realisitic should always take back seat to the importance of gameplay and balance. 

  • meat_bag0meat_bag0 Member Posts: 94

    Don't get me wrong, I am not saying there shouldn't be balance to the power of Horde/Alliance, I just feel that making unrealistic magical effects out of nowhere to help "balance" things is kind of stupid... The idea of being balanced and everything should only go as far as classes/races not random buffs for the simple reason of "No one on your faction is in wintergrasp at the moment"...  It's no the other people's fault that people are off doing other things while others are fighting for wintergrasp, why punish the more populated faction for having more people fighting for wintergrasp?

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  • meat_bag0meat_bag0 Member Posts: 94
    Originally posted by Daffid011


    PvP is a cooperative gameplay element.  If one team is always at a disadvantage they simple stop showing up.  You cannot put the burden of balancing a game on the players when the developers are the only party involved that has the proper tools to create solutions.  I am not arguing for or against the strength of the tenacity buff, but I understand what it is intended for and would rather have a game with 2 sides playing than a game where only 1 shows up.  
    So the buff is not realisitc.  Neither is carrying 500kg, 4 suits of armor and 10 swords in your backpack, but nobody complains about that.  Nor is casting fireballs or blocking punches from 50 foot tall giants.  What is realisitic should always take back seat to the importance of gameplay and balance. 



     

    I see your point. My main point would be that players are being punished for more of thier faction being in the battleground at that time...which doesnt seem very fair to them...

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  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I guess it is just a matter of perspective.  Seeing the buff as a glass of water that is either half full or half empty. 

    Your team is still just as powerful as it was with or without the opposing team having the buff.  There is no penalty being imposed on your team for having more players. 

     

    Would wintergrasp be any fun if the teams were always at a 2:1 ratio?  Teamsize should not be the deciding factor in pvp victory in an objective based scenario like this.  Players fighting each other should. 

     

  • PorfatPorfat Member Posts: 364

    On my server (one of the originals) there has always been an unbalance of factions.   The alliance probably out numbers the horde by 2:1 or more.    In a zone where anyone can enter the horde is always going to be at a disadvantage.   Is that fair?  

    The horde very rarely defends and sometimes doesn't succeed on the attack even with Tenacity.   I sure you hate fighting an opposing player with tenacity and getting your butt kicked.     Its not so much fun on the other end trying to pvp and always being outnumbered sometimes greatly.

    If it weren't for Tenacity or a mechanic like it to even the odds,   the outnumbered side wouldn't show up and there wouldn't be a game.

     

    Oh wait you don't care what I think.     Here's your I WIN button.   

  • clwoodsclwoods Member Posts: 625

    I stopped playing WoW about 3 months ago, but I have some fond memories of tenacity.  I played a tankadin, and I'd go into wintergrasp with close to 30k hp unbuffed.  With the tanacity buff it was like playing as a raid boss because prot paladins can already put out nice dps.

     

    Speaking of.  Did they ever modify prot pallys dps?  In 5 mans and early on in Naxx I was always out dpsing a lot of the dpsers.  Most especially in 5 mans, I could top the charts without really paying much attention.

  • AlandoraAlandora Member Posts: 337
    Originally posted by meat_bag0


    Yes. Before you read any farther, know this. This post is a rant.
     
     
    Tenacity in Wintergrasp battleground is retarded. I understand that it is to "balance" the game. But, it doesn't make sense to me for this reason. If you have an army of 10,000 men, then have another army of only 5,000 you dont have the army of 5,000 magically become stronger for no reason... They more than likely fail. So how is that the faction with less people in the battleground are rewarded for being fewer in number? I think that this extemely pointless buff should be removed in order to make factions with fewer members try to possibly find more people to join that side...  This isn't a rant against either faction in paticular because I play both Horde and Alliance, although I have noticed Alliance does outnumber Horde more times than not... So for you Hordies, if you don't like me making a point about this OP buff that should be removed from the game, flame me all you want, I really don't care what you think.
     
     
     



     

    There are times when realism has to take a backseat to gameplay.  I'm on a server with 3:1 against my faction.   If we are always outnumbered 3 to 1, we would never win.  After awhile, we would stop showing up and wintergrasp would be a ghostown.  Alliance would still show up and sit around 'defending' for 30 mins against nobody to collect their free tokens and honor.

    I don't think tenacity is perfect, but at least it makes wintergrasp full of people.  On my medium population server (Fenris) it is not uncommon for horde to have 3 full raids going (120 people) and still have a small tenacity buff, which means there are probably about 200 alliance.  We win more than half the time when we are on offense, and occassionally when we are defending.  Because we always feel like we have a CHANCE to win, it means we show up.  

    A previous poster did hit on one of the problems with the tenacity buff.. it is basically a 'macro' system that imbalances players who get caught in a 'micro' fight.

    It would be nice if they could adjust vehicle/wall strength based on population imbalances and make the actual player 'buff' much less noticable.

    But in reality.  Look at Wintergrasp now.. The biggest problem with the system is that too many people want to participate.  Obvously tenacity doesn't bother that many people.

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