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What MMO cancellation disappointed you the most?

2

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  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Kodgemmo


    Not an MMO. But I was pretty butthurt by Starcraft: GHOST which is under suspended development. fixed to repair the butthurt.




     

    OP: I am not really disappointed with cancellations of MMO's, more disappointed in the path they have taken overall.

  • daylight01daylight01 Member Posts: 2,250
    Originally posted by Talin


    Gods & Heroes made a classic MMO mistake; they released the game in external (Open/Closed, it doesn't matter) Beta when the game really was just past alpha. The initial feedback on the game was dreadful; I remember logging in on day 1 and finding a half-finished game. You expect to find bugs, but not completely broken functionality/engine. It was too bad as I had been thrilled about playing the game (its setting, character choices, etc), and they had some great ideas in terms of minions and such.
     

    I loved the idea of this and was really looking forward to it,The beta was exactly as you say,It wasnt beta but not quite alpha,there were indeed times I thought they should pretty much start from the beginning(I knew that wouldnt happen though).

    A real shame as some of the idea's were really good and it could have been a great title in the right hands.

     

    image

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  • SquishydewSquishydew Member UncommonPosts: 1,107

    Tabullah rasa, i never got to try it and i'd really like to have played to see what it was like.

  • TelonTelon Member Posts: 81

    Mythica

  • MarleVVLLMarleVVLL Member UncommonPosts: 907

    Mythos and Ryzom (although, Runic is remaking Mythos apparently and Ryzom has come back!)

    MMO migrant.

  • TeimanTeiman Member Posts: 1,319

     Tabula Rasa

  • rellorello Member Posts: 186

    Pokemon online.

  • MustaphaMondMustaphaMond Member UncommonPosts: 341

    Not "cancelled" exactly, but for the longest time I salivated over Koei's "Uncharted Waters Online" and was stoked to see it was likely to be released for the NA market.  For the longest time, we saw "TBA" but no details.  When it was finally accepted that the game was never coming over here, I was sorely disappointed and settled for PotBS instead.  Talk about a lousy substitute for my desire to sail the seven seas... =/

  • RemyVorenderRemyVorender Member RarePosts: 4,006

    Asheron's Call 2

    I know the game released, but it was eventually cancelled (while I was playing mind you). Made me a sad panda.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • spankybusspankybus Member UncommonPosts: 1,367

    Ultima X online: basically it was going to be like an online version of Ultima IV....I was really looking forward to the gameplay. but with Garriott gone at that time, i expect EA would have totally wrecked it.

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  • Gabby-airGabby-air Member UncommonPosts: 3,440

    2 games that i really wished i couldve played but were sadly shut down were tabula rasa and fury =(

  • PalebanePalebane Member RarePosts: 4,011

    When they cut half of the races out of Horizons before launch, that was probably my biggest "cancelation" disappointment.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • talismen351talismen351 Member Posts: 1,124
    Originally posted by Quaglia

    Originally posted by kishe


    For me, it was definately the Wish.
     
    Wish was "THE UO2" by many means, the beta was very much stable and 95% of the features were in and playable during the second closed beta phase. I remember having absolutely no life playing and testing this game from 9am till 11pm almost nonstop...It was only time I've let myself stoop as hyper-fanboy.


     

    Seconded. Still I'm really sad that game never saw the light. It was so great even in beta...



     

    Would agree with this. UO2 was the game I most looked forward to...and felt pretty upset by it being canned. Too bad they decided to milk the old cash cow (UO), rather than give us UO fans an updated game to compete with the graphics of the time.

    image

  • TkyleTkyle Member UncommonPosts: 33

    Gods & Heroes

  • Sneakers05Sneakers05 Member Posts: 316

    Not many people know this but blizzard originally intended that DIablo would be made into a mmo, they even released very very early beta screens, it was scrapped very fast along with the diablo movie ><

  • throckmortonthrockmorton Member Posts: 314

    Tabula rasa was a game with great combat, quests, and lore, but it's cancellation is not so much of a disappointment as it was an expectation.
    The PvP was craptastic, and the combat was too exciting to be liked by the PvE crowd.

    The biggest disappointment for me is Shadowbane. Even though the game lasted for 8 years (if you include the 2 years of beta), I still wish I could play for another 8. Greatest game ever.

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Earth and Beyond

     

  • eyceleycel Member Posts: 1,334

    For me i had my hopes shatered with pirates of the caribbean.  I thought this game was going to be something then what it was.  I even tried pirates of the burning sea but it wasnt realy anything either.  Theres this little game no ones mentioned called FURY... and it was hyped big time... an that died a dreadfull death filled with puss cancers and leasions.  I mean i almost bought fury at target for 60 dollars.. then the next week i found out it was being pulled. 

    I did have a god and heroes free pass here from mmorpg and i never did use it.  By the time i was geting ready to use it, the game had already been canceled..witch was kinda weired,, everyone geting all these free beta invites and then the game gets canceled..You figure if mmorpg was geting all this stuff for this great game,, that it was going to make it. 

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  • AntariousAntarious Member UncommonPosts: 2,846

    Of games that had actually made it live... I think Earth and Beyond.  Simply because it had the most unique crafting system at least in my opinion.  Tearing things apart to learn how to make them with the risk of failure and the item being destroyed.  Even the 3-way XP system of Explore, Combat and Trade (50 levels of each at launch for a total of 150 for all 3 maxed).  It was small, underfunded, underadvertised, unfinsihed etc yet it was again one of the more unique MMO's.

     

    For MMO's that never made it to launch... hard to say.  UO being my favorite MMO I would have to think UO2 or UxO.

     

    Yet before they took it down and you could still access the "Midgard" website I think that looked interesting.  This was an old (pre-dating DAoC old) MMO that Funcom was working on.

     

    Once upon a time they had talked about Wing Commander Online or Privateer Online...   Privateer could be a very interesting MMO IP.  This was before EvE was around... now I'd say EvE is more or less .. that game.

     

    Mythica actually looked interesting... I was suprised MicroSoft backed down.  They could have bankrupted Mythic in court dragging this out.

     

    To be honest the only thing that disappoints me is that it might be possible one of the many MMO's that was canned would have been "the one" and we will never know...  It might have been the one chance to really have "your game".  You'll just never know...

  • ArndurArndur Member, Newbie CommonPosts: 2,202
    Originally posted by blueturtle13


    If I may add another. I think Hero's Journey is one as well. I know they say it will be released but I doubt it ever will.



     

    Well why spend money on a mmo that may or may not do well when you can perfect a engine that has pretty much become the "thing" for new mmos.

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  • anchorwormanchorworm Member Posts: 1

    Earth and Beyond:

    This was the first MMO that I ever played and spent many an hour travelling the universe. I especially liked the 3 tiered skill set. It was an amazing game that went downhill just as soon as EA bought out the company. I keep hoping that another space MMO will be released that gives me the same satisfaction that this game did.

  • gothagotha Member UncommonPosts: 1,074

    Was gonna be shadowbane,  slight chanced that might be saved though.  And would say wish but i did not learn about it till it was canceled.

  • PaksPaks Member Posts: 263

    Gods and Heroes.  I was in the beta before they closed it and the game was really looking nice, even with the bugs.  I loved the minion setup and that you could select your own god.  The monsters had their own special moves also which was pretty cool.  I remember a squid thing knocking my character on the ground and beating on her chest with it's tentacles!  Pretty shocking at first.  It's a shame Perpetual just couldn't handle MMO development.  I still have hopes that someone buys the rights to the game.

     

    Mythic, I think it was named, would be my next choice, and oh another MMO that got canceled called Dragon Empires looked way cool as well.  I'm just a big fan of mythology and fantasy.  :)

     

    Now if someone would just pick those MMOs up and make an Avatar MMO I'd be set!  I could see Avatar making a really fun PvP game, if done right.

     

     

     

     

  • EricDanieEricDanie Member UncommonPosts: 2,238

    Tabula Rasa.

    I still smell something fishy between Garriot and NCSoft that really killed this game, and not just in its cancel one week after garriot supposedly got fired.

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