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No, it's not the repetitiveness (I can usually deal with this) or the fact that it's the usually the only effective method of leveling up in MMO's. What bothers me is the fact that way too often, there's not enough quests or EXP in certain level ranges. Which in the end, forces me to go out and solo-grind for hours.
For example, even though WoW is generally good at giving enough EXP and quests, I always find leveling a human character up to 20 to be pain in the ass. 1-10 is never a problem, but once I reach Westfall, I quickly run out, and the only quests available are too high for me to do solo. So I end up getting stuck, taking a 30 minute run to one of the other race's beginner areas to find some quests. It's really inconvenient.
It's not just WoW either, I had the same problem with WAR and numerous other MMOs'. I just don't understand, why is it that developers will have leveling up focus around solo questing but then not even give you enough quests and EXP? It makes no sense at all.
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You know, you can alway try them group quest or dungend crawling every now and then. Second this seems to be the problem of the asian mmo and not the western one. For the western one (at least all the know that I know of), all of them have more than enough quest for you to get from one level to another without a problem.
or you could go or Loch Modan or Darkshore to quest more in that level range.
When wrath came out last year I decided to level up a character again from scratch and I frequesntly out leveled the quests and had to delete grey quests from my log, and I did no pre-wrath dungeons to enhance my xp. WoW is the best game out there for number of quests. There used to be a sticky spot from 30-40 but they've added plenty more so now you can completely avoid Stranglethorn and still get through that level range.
The exp boost made a big difference. But I don't know anyone personally who ONLY soloed quests. Doing each dungeon a few times easily nets you plenty of EXP in between the solo questing, better rewards and some socializing. Back in vanilla WOW there might've been some dry spots. But now, forget about it. If leveling is the main point of playing, instead of just experiencing the game, then you've already gone over the edge and ruined it all for yourself anyway. So quest grinding would be the least of your problems=)
I think it's their way of forcing you into what they, and many others, believe is a key part of the MMO experience... running dungeons in groups.
I like to play solo quite a bit. I don't mind an occasional group, and sometimes it can be fun, but I really want the ability to take my character to the max level all by myself.
Although I loathe WoW, I did notice this when I played.
I usually played a Horde character, but at a certain point I thought it'd be cool to play an Alliance one as well. And I know exactly what you mean.
Seriously, try out Horde, you'll never, EVER run out of quests. I tried playing a Human Paladin at one point and yea, I ran out of quests when I got to a certain point. The quests I did have were too high or group quests. I'm thinking this is why, in higher level areas, Horde players always see Alliance players traveling together - because Blizzard accustomed them to it. Personally, I do not like grouping with people, unless I'm doing a dungeon/instance.
So that's it then, Horde has it slightly different than Alliance.
Either that or I just didn't know shit about Alliance questing areas, but if you'll excuse me, I'm being shot down in EVE...
I'd done the pre-wrath dungeons 4 billion times on my numerous level 70s so didn't want to do then again...
Hmmm . you must be doing something wrong. WOW is so chalked full of quests that you should be able to level multiple characters without repeating quests. I would suggest you go look at an online guide. I play Horde so i don't know about alliance quests that well. From 10-20, you can do Barrens and there are more than enough quests there to level one char. I think
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Westfall is actually a zone for two level ranges. About 10-14/16 and then you move to Redridge before coming back to finish off.
Quest grinding is not complete without the company of Mr homogeneousness. The two makes a perfect couple that can bore anyone to tears. Send them to iraq and you will stop whatever sort of secular violence.
I'd done the pre-wrath dungeons 4 billion times on my numerous level 70s so didn't want to do then again...
Sounds like you exausted all the content then. It happens. What the heck do you expect a company to do=) Brand new quests every time you do an alt? Content can't be endless. That just not realistic. After 1 or 2 alts, the quests are going to be repetitive in any game. Thats just never going to change, as long as a developer is making the content. You're replaying the game over and over again. Its never going to be fresh once you replay it a few times.
I'd done the pre-wrath dungeons 4 billion times on my numerous level 70s so didn't want to do then again...
Sounds like you exausted all the content then. It happens. What the heck do you expect a company to do=) Brand new quests every time you do an alt? Content can't be endless. That just not realistic. After 1 or 2 alts, the quests are going to be repetitive in any game. Thats just never going to change, as long as a developer is making the content. You're replaying the game over and over again. Its never going to be fresh once you replay it a few times.
No, but there ought to be enough different paths that one can follow so that every journey isn't exactly the same. Far too many MMOs are very linear, you go here from level 1-25, then you go over here until you hit level 50, then you might get two choices until 75, but you're back to a single option to 100. Instead of having one place everyone goes for leveling, why not have 3. Or 5. Instead of having to run the same quest or series of quests over and over and over again, why not have an option of 10 different quests that give you the same thing? Why not change things up, make a series of dungons available this month, next month they are replaced with a different series. It will keep things fresh a lot longer than the few months most people spend on an MMO because they get tired of the same old same old.
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Man that sounds rough. You mean you actually would have had to form a group to get some of the quests done? And god forbid they make you travel somewhere in the game...haha sorry I just find that a bit fickle (maybe that's ironic though since one could argue I'm being fickle with pointing out your percieved fickle...ness).
But to answer your question, I don't know. Why do they center the game only around solo questing? Or maybe there are other ways to level but we just don't like the inconvienience since it's not part of the routine and what you percieve as the path of least resistance. Hey, why even have levels at all, it sounds like a chore and a race to get levels out of the way. Honestly I think the problem lies deeper than what you think, but then again maybe I'm over-analyzing.
If you're having problems with this, then I think you're missing quests. I leveled a human from 1-60 at launch. I don't remember hitting any early gaps. Since then, they've drastically increased quest XP payout and reduced XP needed to level.
Remember that a lot of the stuff in Westfall is chain-oriented. Some chains continue or start from remote NPC's or drop quest items.
http://www.wowwiki.com/Westfall_quests
Check that list to see if you're missing anything. You should honestly be able to level straight through to Darkshire.