Hey man let me ask you something. Have you even played DarkFall?
Woo trick question, if i say yes then most are going to add me to the list of retards that were dumb enough to pay money for it.. but no i have not but then again i did not buy Dark & Light either
Hold on a second here... You haven't played the game..... But your main complaints about it are that it's got Bad Graphics (Which you could only have seen in Screenshots or Low Res Videos) And that there are Hackers everywhere.... Which you couldn't really know unless you know.... you've played the game and encountered them. And All of the people who are in the thread who do play the game are telling you it ain't so...... yeah.
On a side note, Played Darkfall... Didn't like it much. Too punishing and too damn slow to be any fun for me.
welp, if there are legit youtube videos of flying boats... your entire post is in err.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Awful company = Goons = Group that exploited poop out of Eve Online.
Sorry to say but DF is scewed as long as these guys run the server
um, just to set the record straight, free of obvious LIES... pretty much any and every thing the goons have done in eve -- others (most notably the former members of bob, ofttimes with staff help) did first.
goons really haven't done anything original in eve. every supposed exploit, was committed by someone else, BEFORE goons did.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
He's blowing this WAY out of proportion. There are plenty of people that macro their skills, but hacking in DF is no worse than any other MMO.
Don't believe the haters. If you like this type of game, you will be pleased.
pretty much everyone i know, has their toons logged on constantly so they can either macro, sit at a wall of pain, or macro while at a wall of pain.
i have yet to see a ship/boat go flying away during a battle, in ANY other game... ship, boat, mount, whatever the game has in it...
believe FACT.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I followed a posted link and read some summaries about the siege.
One poster wrote this:
Now on to some tangible things we learned from this.
DF cannot handle this amount of people, not even to the slightest degree. Sieges like this are just simply not fun. The game chugs to such a crawl that any skill advantage one individual has over another is effectively nullified as both people stand still shooting aoe's seeing who will crash first.
I can't think of a way to fix this because it simply seems like the engine can't handle it, which makes me think this game may not last very long without some major changes to siege mechanics. I really cant see how it was fun for anyone involved.
How many people took part into this siege actually?
I followed a posted link and read some summaries about the siege. One poster wrote this:
Now on to some tangible things we learned from this. DF cannot handle this amount of people, not even to the slightest degree. Sieges like this are just simply not fun. The game chugs to such a crawl that any skill advantage one individual has over another is effectively nullified as both people stand still shooting aoe's seeing who will crash first. I can't think of a way to fix this because it simply seems like the engine can't handle it, which makes me think this game may not last very long without some major changes to siege mechanics. I really cant see how it was fun for anyone involved.
How many people took part into this siege actually?
hundredish?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I followed a posted link and read some summaries about the siege. One poster wrote this:
Now on to some tangible things we learned from this. DF cannot handle this amount of people, not even to the slightest degree. Sieges like this are just simply not fun. The game chugs to such a crawl that any skill advantage one individual has over another is effectively nullified as both people stand still shooting aoe's seeing who will crash first. I can't think of a way to fix this because it simply seems like the engine can't handle it, which makes me think this game may not last very long without some major changes to siege mechanics. I really cant see how it was fun for anyone involved.
How many people took part into this siege actually?
Yet another reason why their engine fails on every level.
Super low polygon count, low quality spell graphics, appalling animations, extremely bad character models, buildings, NPCs, in spite of all this the big battles and sieges (DF's only saving grace) are slideshows and unplayable for a lot of people.
Yet another reason why their engine fails on every level. Super low polygon count, low quality spell graphics, appalling animations, extremely bad character models, buildings, NPCs, in spite of all this the big battles and sieges (DF's only saving grace) are slideshows and unplayable for a lot of people.
To think some fanboys were delusional enough to think AV will be able to turn a profit by licensing out their own "engine"... LOL!
I followed a posted link and read some summaries about the siege. One poster wrote this:
Now on to some tangible things we learned from this. DF cannot handle this amount of people, not even to the slightest degree. Sieges like this are just simply not fun. The game chugs to such a crawl that any skill advantage one individual has over another is effectively nullified as both people stand still shooting aoe's seeing who will crash first. I can't think of a way to fix this because it simply seems like the engine can't handle it, which makes me think this game may not last very long without some major changes to siege mechanics. I really cant see how it was fun for anyone involved.
How many people took part into this siege actually?
Yet another reason why their engine fails on every level.
Super low polygon count, low quality spell graphics, appalling animations, extremely bad character models, buildings, NPCs, in spite of all this the big battles and sieges (DF's only saving grace) are slideshows and unplayable for a lot of people.
It was a serious question. As I played Eve with 800 in local it was totally unplayable (people with lag 30-40 min) and thats mostly with not much objects to look at.
So how much people can do a siege and its still playable in DF?
I followed a posted link and read some summaries about the siege. One poster wrote this:
Now on to some tangible things we learned from this. DF cannot handle this amount of people, not even to the slightest degree. Sieges like this are just simply not fun. The game chugs to such a crawl that any skill advantage one individual has over another is effectively nullified as both people stand still shooting aoe's seeing who will crash first. I can't think of a way to fix this because it simply seems like the engine can't handle it, which makes me think this game may not last very long without some major changes to siege mechanics. I really cant see how it was fun for anyone involved.
How many people took part into this siege actually?
Yet another reason why their engine fails on every level.
Super low polygon count, low quality spell graphics, appalling animations, extremely bad character models, buildings, NPCs, in spite of all this the big battles and sieges (DF's only saving grace) are slideshows and unplayable for a lot of people.
It was a serious question. As I played Eve with 800 in local it was totally unplayable (people with lag 30-40 min) and thats mostly with not much objects to look at.
So how much people can do a siege and its still playable in DF?
was this 800 in local any time recently?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Comments
Woo trick question, if i say yes then most are going to add me to the list of retards that were dumb enough to pay money for it.. but no i have not but then again i did not buy Dark & Light either
Hold on a second here... You haven't played the game..... But your main complaints about it are that it's got Bad Graphics (Which you could only have seen in Screenshots or Low Res Videos) And that there are Hackers everywhere.... Which you couldn't really know unless you know.... you've played the game and encountered them. And All of the people who are in the thread who do play the game are telling you it ain't so...... yeah.
On a side note, Played Darkfall... Didn't like it much. Too punishing and too damn slow to be any fun for me.
welp, if there are legit youtube videos of flying boats... your entire post is in err.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
um, just to set the record straight, free of obvious LIES... pretty much any and every thing the goons have done in eve -- others (most notably the former members of bob, ofttimes with staff help) did first.
goons really haven't done anything original in eve. every supposed exploit, was committed by someone else, BEFORE goons did.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
pretty much everyone i know, has their toons logged on constantly so they can either macro, sit at a wall of pain, or macro while at a wall of pain.
i have yet to see a ship/boat go flying away during a battle, in ANY other game... ship, boat, mount, whatever the game has in it...
believe FACT.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I followed a posted link and read some summaries about the siege.
One poster wrote this:
Now on to some tangible things we learned from this.
DF cannot handle this amount of people, not even to the slightest degree. Sieges like this are just simply not fun. The game chugs to such a crawl that any skill advantage one individual has over another is effectively nullified as both people stand still shooting aoe's seeing who will crash first.
I can't think of a way to fix this because it simply seems like the engine can't handle it, which makes me think this game may not last very long without some major changes to siege mechanics. I really cant see how it was fun for anyone involved.
How many people took part into this siege actually?
hundredish?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Yet another reason why their engine fails on every level.
Super low polygon count, low quality spell graphics, appalling animations, extremely bad character models, buildings, NPCs, in spite of all this the big battles and sieges (DF's only saving grace) are slideshows and unplayable for a lot of people.
To think some fanboys were delusional enough to think AV will be able to turn a profit by licensing out their own "engine"... LOL!
Yet another reason why their engine fails on every level.
Super low polygon count, low quality spell graphics, appalling animations, extremely bad character models, buildings, NPCs, in spite of all this the big battles and sieges (DF's only saving grace) are slideshows and unplayable for a lot of people.
It was a serious question. As I played Eve with 800 in local it was totally unplayable (people with lag 30-40 min) and thats mostly with not much objects to look at.
So how much people can do a siege and its still playable in DF?
To answer my own post (I asked in wrong thread apparently):
Below 1k players, prob more around 500.
Yet another reason why their engine fails on every level.
Super low polygon count, low quality spell graphics, appalling animations, extremely bad character models, buildings, NPCs, in spite of all this the big battles and sieges (DF's only saving grace) are slideshows and unplayable for a lot of people.
It was a serious question. As I played Eve with 800 in local it was totally unplayable (people with lag 30-40 min) and thats mostly with not much objects to look at.
So how much people can do a siege and its still playable in DF?
was this 800 in local any time recently?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
No, it was 2 years ago. It should be higher today.