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Originally posted by SuperCrap
"You think that Aventurine have the capacity to "fix" the game and make it the way it was "supposed to be". I submit to you that there is no evidence for that whatsoever. It took their development team nine years to build the game to it's current level of quality, there is no rational reason to believe they are capable of "fixing" the game in the short or even the long term. What you see is the state of development after nine years of work on the project, if you think this is unsatisfactory don't expect that the development team would suddenly become awesome in the 10th year of development. What you see now is what you get, there is no "some day when everything will be rainbows and candy magic", sorry, that "some day" doesn't exist."
This quote really got me going:
This is most likely the case. I want player housing, but whenever I mentioned it on the forums I got flamed the fuck out. People scream at me that they are much more pressing matters to attend to like hackers, bugs, exploits, balancing, etc. Aventurine is so far from fixing anything, let alone implementing promised features, that what you see now is most likely what you will always have.
I wanted to stay subbed to help this little company! They gave us open world pvp with full looting! Not since UO was I so happy! Tell me I am not the only one who feels this way - after a few days every city and hamlet was taken right? After that it felt like I had to join one of the land owning guilds or fend for myself. Guilds without cities were unorganized, demanded taxes for the pretend day when they would get their city, and/or were reckless. Guilds that owned cities took advantage of their guildies by enforcing HUGE taxes, bullshit policies, and mandatory everything. Someone I know was in Realm of Kirdain and I was astounded with what people put up with.
I did pretty well with myself farming goblins and the noobs that killed them alongside me. I could easily make 2,000gp an hour... but for what? The large guilds had cities, the medium ones had hamlets, the little ones ran wild, but the solo player/small groups had nothing. Non-instanced player housing was a hook that could have captured so many more players by letting them own a piece of the land. Darkfall is such a grand-scale game that it forgot about the little guy.
Well Mr. Complainer, you had NPC cities!
You couldn't be more wrong.
Cities were constantly bombarded by throngs of naked people surrounding crafters, people banking, etc. and robbing them of 3k+ worth of stuff constantly. I was never targetted, so don't think this is some sob story by me - I watched it happen. Enemy guilds would remove their tags during fights in town and would make you go rogue and lose all of your stuff when you should have won. There was so much way worse crap to deal with in NPC cities that made they just not worth dealing with. Had I had a house with a forge, smelter, and a treasure box for my stuff I would have been happy. I felt like there was no place I could go to just stop and breathe. A house would have made me feel like a citizen of Agon instead of a player in it.
Non-instanced player housing could have saved Darkfall for me, is a feature that can retain subs like no other, and can change a regular MMO into another world.
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"I have no idea what''s going on." - Tasos Flambouras
Comments
The issue isnt sinlge player housing, but if you caan lose that housing easily. The premis of Darkfall suggest that you could
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
I hate to admit it.
As much as I can't stand the way they butchered the FPS mechanics and thier shady billing practices, if DFO had player housing I would be subbed to it still.
Clan cities and hamlets aren't worth fighthing over.
I can use anyone of them as long as I can enter it, and most all of them I can; so being in a guild seiging and def. just felt more like working to boost someone elses epeen.
Not having my own place in the world made me feel disconnected and unimportant.
When some guy can just walk up and type /own this noobs house; %#,...and then type /fly =away with house boat_style...I dont think houses would be a big priority to work towards.
Once this happens to people I do not think they will continue to play. So ultimately, I think implememting player housing at this point will be detrimental to the future of the game.
Instanced housing - no. Housing - yes. Instancing just doesnt fit in DF imho.
But there is bigger problems for AV and I dont think we will see anything new added for few years... That is guess by looking at their development time..
What would make me subscribe would be better towns system: like building quarries for gather big amount of stones, woodcutting operation. After that using city for bonuses: like using forges to craft great weapon/armors, do research in labs for new spells, morale (damage/def) bonus in town vicinity or smth like that. Now it seems like fighting over piece of shit...
Housing would be cool.
It'd probably have to work the same way hamlets/cities work, though. In that, you have to find a Housing Stone and claim it, then build there.
What they shouldn't have:
no resources
no npcs to buy from
no bank
otherwise they'd be making hamlets useless.
What they should have:
They'd need a lockable door that you could lose the key to (like old UO's housing).
The ability to place NPC vendors (actually, cities and hamlets should have this as well).
I dont think it would work as it would be raided in minutes by gangs of retards (or maybe just players seeking fun)... Just for suggestion they could make huge npc cities, place many guards (i guess they not ingame...) around it, and allow people to buy buildings. Of course people still would be able to raid city and destroy/loot buildings, but it would require armies and people owning buildings would help defense too.
Having houses not protected would be just stupid or would you suggest they would have auto mini laser cannons?
Player housing like having roving guards is more system resources being required. I for one don't believe that their out of date weak sauce game engine can handle it.
They can't have guards due to the server load so they put in guard towers. They had to limit PC's until they removed NPC's in beta since it appeared that the server could only handle 10K distinct entities TOTAL!!!
The game engine is old and decrepit and because of that the game will most likely never have any aditional features added. They just can't support it and maintain the "10K" users / server.
Hell I wonder just where the game engine really came from. It has all the bugs of the one that Blizzard dumped 3 years ago with wall walking, being able to sprint over clan hamlet walls, etc. I have tried all the old graphic engine exploits from WoW of 4 years ago and they all work.
Poor programming, promising the world, delivering on less then 10% of it. I don't see player housing as enough to change the slippery slope that this game is currently on.
"If you were as smart as you think you are, you would realize that you are an idiot"
if u can put fire on someone hause and loot in i want that... not just stupid lose time place for decoration idea
BestSigEver :P
Ah, yet another person who's never played UO.
i wiould love similar housing as i experienced in uo. not an impossible thought. but even without it for the meantime, the alive-ness of the game, the freedom from a computer-coded ecosystem with nothing but coded mobs and npc's statically influencing it is such an exciting dynamic experience. it is a tough game none-the-less, and yes, not very forgiving, but the sense of freedom, risk, reward, and need for team-oriented game-play against other players in a player-driven environment is a real appeal to me right now.