I thought WoW had closed in on 13 million, tbh? I guess not, but I seem to recall reading they had hit the 13 mil mark.
India and China should be the target markets for nearly any MMORPG, tbh. The 2 fastest growing populations... while one of those countries obviously has a better infrastructure.
1,7 million players in NA, and your point is? 1,7 million players in NA is HUGE, HUGE I tell you ! But seriously, WoW has probably the least multiboxers of all mmorpg's. That is one of the reasons I played the game for so long. I think from the 3 million subs, there are at least 2 - 2,5 million players. There is just little reason to multibox in WoW. It may be possible that there are some servers less populated, I havent seen them tho, last time I played, the servers I played on were packed. About having more people on a server, yah I like that, but gameplay in itself is even more important. Anyway, I don't play WoW anymore, I play WAR and EvE Online currently.
Even though I don't play wow, these are some strong numbers.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
All I'm going to say is Internet Cafe accounts. Just read up on how it works and you will realize that the 11 mill number is very vague at best. You also have to factor in now that Aion is taking a ton of subs away from WOW in China and Korea.
You know that if it where true that WoW has been bleeding customers to Aion does it not bring up the question, from what MMO did the 11.5 million subs come then?
Wow broke new ground and had a ready made market from it's RTS games, yes they took some customers from the popular MMO's at the time, but alot of those customers where brand new to the MMO genre, the same is probably going to be true for Aion, yese WoW will lose some players to it but it's misguided of anyone to think it's suddenly going to lose millions to a new MMO.
I'm no WoW fan and have been out of the game for quite some time now, but even I'm not niave enough to believe it's going to suddenly find itself millions of subs down becuase of more competition.
Competition is good and when you get a good game that can grab the attention of alot of subs then it's even better news for WoW players, becuase it means the devs at Blizzard should start working even harder to keep their subs happy.
Ok thats is all fine and competition is a good thing but lets not be too naive on the fact that Blizzard sells accounts in bulk to internet cafes in asia (which there is way over 110,000 cafes easily), the owners buy the accoutns which makes them an active account. Then the owner then sells the time cards for a price to players so they make money as well. If the owner does not use up all the accounts they bought it is still considered an active account.
That is not correct, the account has to be used every month at least once or it is not counted ...
Reread the definition :
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
To the OP - does it really matter? WoW is still the most widely played P2P MMORPG on the planet and none of the other games even come close to the subscription numbers WoW has. There is even F2P games that would love to see WoW's subscription numbers. WoW is still number one by a long shot - period.
Look at these x-fire numbers.
GAME MINUTES PLAYED
1) World of Warcraft - 2,817,274
2) Call of Duty 4: Modern Warfare Multiplayer - 1,968,216
3) Call of Duty 2 Multiplayer - 1,118,596
4) Counter-Strike: Source - 406,468
5) Warcraft III - The Frozen Throne - 343,749
6) Team Fortress 2 - 253,958
7) Battlefield 2 - 253,041
8) Guild Wars - 210,147
9) Call of Duty: World at War Multiplayer - 192,107
You have said it yourself there to be fair, with wow you are allowed up to 50 characters across as many servers as you please with up to 10 per server, so the need for more than one account is far less than most games.
Regardless of any of this though, the one thing that has not been mentioned is the amount of single accounts that are played by multiple people too?? I have two accounts that have been played by up to 5 people as my sons have played from time to time too. In general, i have my account and my two older sons play the other account, but even that is a 3-2 ration of people to accounts.
At the end of the day, Blizzard have never said that 'X' amount of people play these accounts, they just publish the number of active payed for accounts. Outside of this all anyone can do is speculate at best as to the number of actual players out there.
@OP: read what jason_webb writes please, because your original post is absolutely meaningless.
First of all, its speculation arguing about numbers that company released to public officially with numbers that you pull out of your... hat.
Second, Blizzard said 11.5 million ACTIVE SUBSCRIBERS. They did not mention how many PLAYERS or PEOPLE play the game, because you can't get an accurate number.
If I was the ONLY person playing WoW and I had purchased 11.5 million accounts (and paying for them all), then their statement would still be true and would still make sense. Who cares that only one person purchased those accounts, what matters is that 11.5 million accounts were purchased and are being paid for.
I am the type of player where I like to do everything and anything from time to time.
How many subscribers WoW has will be argued by the haters forever but the numbers they can not argue is cold hard cash. In the first quarter of 2009 WoW alone made $281 million in net revenue. By contrast the first quarter of 2009 for NCSoft as a whole was $107 million and that was bolstered by the release of the "WoW Killer" Aion.
How many subscribers WoW has will be argued by the haters forever but the numbers they can not argue is cold hard cash. In the first quarter of 2009 WoW alone made $281 million in net revenue. By contrast the first quarter of 2009 for NCSoft as a whole was $107 million and that was bolstered by the release of the "WoW Killer" Aion.
Monthly fee = 18.5$
281M / 18.5 = 15.2M
So..
he said quarter, not month. also first quarter 2009, wasn't that WoTLK launch time?
and people can argue cold hard cash. blizz claims to always be banning botters/farmers, who keep re-buying the game. in addition higher turnover means more money if you are keeping a somewhat steady number of subs. that and subs in certain countries pay by gametime, not monthly. a simple net revenue won't prove WoW numbers (and are you sure that was just WoW, not blizzard as a whole?)
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
wow really probably does have 12 millionish subs, like half of the sub accounts are the gold sellers so they can pass around their gold from the farm bots that might get banned for being farm bots to the accounts with storage toons that send it around to the toons that send the gold to the sleeze bags that buy the gold and might get banned for trading large sums of gold alot if they didnt account hop and reroll diff toons for doing it alot. of course a paid sub is a paid sub, but ild hardly call all the gold sellers subs a player base, theyre just their to feed off blizzards lazyness in shutting them down, cause after all theyre paying a major piece of this monthly income blizz leaches from its 11+ million subs. who among you would turn down millions of dollars a month just because the persons paying it in are breaking the aggreement you agree to when you sub and log into the game, its not like its a real law right.
Majinash - WotLK launched in 4th quarter 2008 and that is the net revenue for just WoW.
Yeah, you really cant determine subscriber numbers through net revenue but thats not really the point. The haters keep going on about how 8 million subscribers are in China and the Chinese pay pennies a day.
The point is that no matter how you want to perceive WoWs subscriber numbers the fact is WoW makes a LOT of money.
Originally posted by neorandom wow really probably does have 12 millionish subs, like half of the sub accounts are the gold sellers so they can pass around their gold from the farm bots that might get banned for being farm bots to the accounts with storage toons that send it around to the toons that send the gold to the sleeze bags that buy the gold and might get banned for trading large sums of gold alot if they didnt account hop and reroll diff toons for doing it alot. of course a paid sub is a paid sub, but ild hardly call all the gold sellers subs a player base, theyre just their to feed off blizzards lazyness in shutting them down, cause after all theyre paying a major piece of this monthly income blizz leaches from its 11+ million subs. who among you would turn down millions of dollars a month just because the persons paying it in are breaking the aggreement you agree to when you sub and log into the game, its not like its a real law right.
Oh YAWN!! Yet another cut and paste reply to the subs question.
"Half the sub accounts are gold sellers", OMG did you even read that back to yourself before you posted it? Even a little 'basic' mathematics would tell you how stupid that statement is, unless of course all of the gold sellers are selling to themselves, yeah, that'll work!
I guess it is just to much for some people to actually come up with an original thought out idea before posting sometimes, just easier to run with the flock and bleet the same old lines!
It must be Thursday, i never could get the hang of Thursdays.
wow really probably does have 12 millionish subs, like half of the sub accounts are the gold sellers so they can pass around their gold from the farm bots that might get banned for being farm bots to the accounts with storage toons that send it around to the toons that send the gold to the sleeze bags that buy the gold and might get banned for trading large sums of gold alot if they didnt account hop and reroll diff toons for doing it alot. of course a paid sub is a paid sub, but ild hardly call all the gold sellers subs a player base, theyre just their to feed off blizzards lazyness in shutting them down, cause after all theyre paying a major piece of this monthly income blizz leaches from its 11+ million subs. who among you would turn down millions of dollars a month just because the persons paying it in are breaking the aggreement you agree to when you sub and log into the game, its not like its a real law right.
Any proof apart from a wall of text, "probably this ... ", "probably that ... ". Very probably you are all wrong.
Does it matter how many people play WoW? To me, no. I won't see them all anyway, so many servers so many zones, never got to meet more than a few thousand in a lifetime.
What does matter is how active a server is. Even after so many years, the servers, all of them are active. I have alts in more than 1 server, my friends have alts in others, and we swap alts just for fun. Every server I ventured to are filled with people, from starter zones to end raid zones, there are people. I have seldom enter a zone /who and find myself alone.
How about the other games? Many of the other games are losing people, merging servers or folding up. if you want to play a game in which you are not going to solo online, WoW is a safe bet. Gameplay and community quality is a matter of opinion.
Will Aion take away a lot of sub from WoW? Who knows. Aion is not in Korea, Aion is now in China, from hearsay, WoW is still selling in Korea, selling consistently. It seems that with the rise of Aion, the weaker games are taking a bad hit, not WoW.
As for your long essay about gold farmers, never mind. You have no idea how gold farmer works these days. They do not farm gold, they hack accounts.
Originally posted by SaintViktor Ok thats is all fine and competition is a good thing but lets not be too naive on the fact that Blizzard sells accounts in bulk to internet cafes in asia (which there is way over 110,000 cafes easily), the owners buy the accoutns which makes them an active account. Then the owner then sells the time cards for a price to players so they make money as well. If the owner does not use up all the accounts they bought it is still considered an active account.
From Blizzard press releases: "Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers."
Creating a million Chinese accouts wouldn't inflate the subscriber number at all, as they don't get counted unless someone actually used pre-paid game time on the account sometime during the last month. Even if the account has 100 hours of unused game-time it's not counted unless it was used the last 30 days.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
How many subscribers WoW has will be argued by the haters forever but the numbers they can not argue is cold hard cash. In the first quarter of 2009 WoW alone made $281 million in net revenue. By contrast the first quarter of 2009 for NCSoft as a whole was $107 million and that was bolstered by the release of the "WoW Killer" Aion.
Monthly fee = 18.5$
281M / 18.5 = 15.2M
So..
he said quarter, not month. also first quarter 2009, wasn't that WoTLK launch time?
and people can argue cold hard cash. blizz claims to always be banning botters/farmers, who keep re-buying the game. in addition higher turnover means more money if you are keeping a somewhat steady number of subs. that and subs in certain countries pay by gametime, not monthly. a simple net revenue won't prove WoW numbers (and are you sure that was just WoW, not blizzard as a whole?)
um montly fee isnt 18.5$ any way you look..
its bit less in china,(its not 5 bucks either.. its 8-12) so not that far from , its what 14.99 $ in us, 12,99 eu in europe? i think.. i might be wrong. its been few months since i played, and its less for everyone if you sub for 3-6 months than monthy
no wotlk was released in 2008.11.13, so far from 2009 ..
There are close to 500 North American/European servers alone. Pick anyone of them and log in to see if people are playing on them just in case you think they are not real.
Think about how servers other games with 300k players have.
Squabble about press release numbers all you want, just look at the servers that are filled with people playing. You can't make that up.
Isnt this arguement over, they just made it into the guiness book of world records.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
It is over...as much as I'm hoping for a wow killer they must have at least 11 million ppl online. Anyone who says anything different is much more peod than me or just doesn't understand mathimatics..
Played Wow, D and L, AOC, GW, Eve, Rift and many more insignificant games.
Want some mathematics...."casting summon player "name" ->Zorndorf with hes pet Xfire! There you go! Useless thread because only blizz knows the true numbers...not some rl fake nerds...blizzard ads every single free trial to that number too!
Oh really?
You said only blizz knows the true number.
Then you said blizz adds every single free trial to that number? So you know the truth too? Or you are blizz? Or?
There are close to 500 North American/European servers alone. Pick anyone of them and log in to see if people are playing on them just in case you think they are not real. Think about how servers other games with 300k players have.
Squabble about press release numbers all you want, just look at the servers that are filled with people playing. You can't make that up.
LoL People playing huh? More like people standing around and chatting for endless hours. WOW went from Hardcore/Casual (WOW)<---everyone loved it, to Casual (Burning Crusade)<---rinse and repeat, to Online Blogging (Wrath of the Lion King)<---hanging it out to dry and now it is nothing more than a Virtual Facebook, Twitter, MySpace world..
There are close to 500 North American/European servers alone. Pick anyone of them and log in to see if people are playing on them just in case you think they are not real. Think about how servers other games with 300k players have.
Squabble about press release numbers all you want, just look at the servers that are filled with people playing. You can't make that up.
LoL People playing huh? More like people standing around and chatting for endless hours. WOW went from Hardcore/Casual (WOW)<---everyone loved it, to Casual (Burning Crusade)<---rinse and repeat, to Online Blogging (Wrath of the Lion King)<---hanging it out to dry and now it is nothing more than a Virtual Facebook, Twitter, MySpace world..
Speaking for the entire world again aren't you woody?
Didn't you already predict several times on these forums that wow was experiencing rapid decline and would be closed by now? So if you were obviously wrong about its decline then you must have special insight as to why it is popular and how people are playing, because your opinions have such a great track record of accuracy in the past. *fart*
Keep hammering away at the keyboard friend. It is always good for a chuckle.
Didn't you already predict several times on these forums that wow was experiencing rapid decline and would be closed by now? So if you were obviously wrong about its decline then you must have special insight as to why it is popular and how people are playing, because your opinions have such a great track record of accuracy in the past. *fart* Keep hammering away at the keyboard friend. It is always good for a chuckle.
The thing to me is I don't know why people spend so much time on this for MMO's. There are obviously around the industry some "inflated" numbers... Yet if you aren't a share holder why would you care? (and if you think they are lying, buy the least amount of stock you can and file a complaint with the SEC instead of posting on a forum about). That's not directed at the person I quoted (should be obvious) its about "motivation" for trolling or the word anyone else chooses to apply.
At the end of the day Blizzard of Vivendi or now Activision/Blizzard have reported record profits every time financials were released. The 2009 report actually came out AHEAD of expected earnings. How many companies came out ahead of expected earnings in that same time period?
Which to me is the problem... they can fairly well back up their claims based on earnings...
Yet on this site for years there have been constant threads about how Blizzard is lying... or counting inactive/promo accounts... I've yet to see an explination into the record profits... from those same NON paying accounts.
At least wait until their earnings slip or come in under "forecast" then make the doom post about how their losing their player base. (this would sound logical whether it would be accurate or not... as opposed to the current trend.)
Comments
Say WoW really have only 3mil players.... so what? Can any current mmo even hit 1 mil?
WoW sub is base on subscription, not numbers of toons created, like some company declare they have....
Dont think other company can use the same way as how blizz count and even reach 1 mil...
Just get over the fact that wow is the most popular and move on...
RIP Orc Choppa
I thought WoW had closed in on 13 million, tbh? I guess not, but I seem to recall reading they had hit the 13 mil mark.
India and China should be the target markets for nearly any MMORPG, tbh. The 2 fastest growing populations... while one of those countries obviously has a better infrastructure.
Even though I don't play wow, these are some strong numbers.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
You know that if it where true that WoW has been bleeding customers to Aion does it not bring up the question, from what MMO did the 11.5 million subs come then?
Wow broke new ground and had a ready made market from it's RTS games, yes they took some customers from the popular MMO's at the time, but alot of those customers where brand new to the MMO genre, the same is probably going to be true for Aion, yese WoW will lose some players to it but it's misguided of anyone to think it's suddenly going to lose millions to a new MMO.
I'm no WoW fan and have been out of the game for quite some time now, but even I'm not niave enough to believe it's going to suddenly find itself millions of subs down becuase of more competition.
Competition is good and when you get a good game that can grab the attention of alot of subs then it's even better news for WoW players, becuase it means the devs at Blizzard should start working even harder to keep their subs happy.
Ok thats is all fine and competition is a good thing but lets not be too naive on the fact that Blizzard sells accounts in bulk to internet cafes in asia (which there is way over 110,000 cafes easily), the owners buy the accoutns which makes them an active account. Then the owner then sells the time cards for a price to players so they make money as well. If the owner does not use up all the accounts they bought it is still considered an active account.
That is not correct, the account has to be used every month at least once or it is not counted ...
Reread the definition :
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
To the OP - does it really matter? WoW is still the most widely played P2P MMORPG on the planet and none of the other games even come close to the subscription numbers WoW has. There is even F2P games that would love to see WoW's subscription numbers. WoW is still number one by a long shot - period.
Look at these x-fire numbers.
GAME MINUTES PLAYED
1) World of Warcraft - 2,817,274
2) Call of Duty 4: Modern Warfare Multiplayer - 1,968,216
3) Call of Duty 2 Multiplayer - 1,118,596
4) Counter-Strike: Source - 406,468
5) Warcraft III - The Frozen Throne - 343,749
6) Team Fortress 2 - 253,958
7) Battlefield 2 - 253,041
8) Guild Wars - 210,147
9) Call of Duty: World at War Multiplayer - 192,107
10) Silkroad Online - 149,910
@OP: read what jason_webb writes please, because your original post is absolutely meaningless.
First of all, its speculation arguing about numbers that company released to public officially with numbers that you pull out of your... hat.
Second, Blizzard said 11.5 million ACTIVE SUBSCRIBERS. They did not mention how many PLAYERS or PEOPLE play the game, because you can't get an accurate number.
If I was the ONLY person playing WoW and I had purchased 11.5 million accounts (and paying for them all), then their statement would still be true and would still make sense. Who cares that only one person purchased those accounts, what matters is that 11.5 million accounts were purchased and are being paid for.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
How many subscribers WoW has will be argued by the haters forever but the numbers they can not argue is cold hard cash.
In the first quarter of 2009 WoW alone made $281 million in net revenue.
By contrast the first quarter of 2009 for NCSoft as a whole was $107 million and that was bolstered by the release of the "WoW Killer" Aion.
Monthly fee = 18.5$
281M / 18.5 = 15.2M
So..
war. war never changes.
Monthly fee = 18.5$
281M / 18.5 = 15.2M
So..
he said quarter, not month. also first quarter 2009, wasn't that WoTLK launch time?
and people can argue cold hard cash. blizz claims to always be banning botters/farmers, who keep re-buying the game. in addition higher turnover means more money if you are keeping a somewhat steady number of subs. that and subs in certain countries pay by gametime, not monthly. a simple net revenue won't prove WoW numbers (and are you sure that was just WoW, not blizzard as a whole?)
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
wow really probably does have 12 millionish subs, like half of the sub accounts are the gold sellers so they can pass around their gold from the farm bots that might get banned for being farm bots to the accounts with storage toons that send it around to the toons that send the gold to the sleeze bags that buy the gold and might get banned for trading large sums of gold alot if they didnt account hop and reroll diff toons for doing it alot. of course a paid sub is a paid sub, but ild hardly call all the gold sellers subs a player base, theyre just their to feed off blizzards lazyness in shutting them down, cause after all theyre paying a major piece of this monthly income blizz leaches from its 11+ million subs. who among you would turn down millions of dollars a month just because the persons paying it in are breaking the aggreement you agree to when you sub and log into the game, its not like its a real law right.
Majinash - WotLK launched in 4th quarter 2008 and that is the net revenue for just WoW.
Yeah, you really cant determine subscriber numbers through net revenue but thats not really the point. The haters keep going on about how 8 million subscribers are in China and the Chinese pay pennies a day.
The point is that no matter how you want to perceive WoWs subscriber numbers the fact is WoW makes a LOT of money.
neorandom - just what are you rambling on about?
Oh YAWN!! Yet another cut and paste reply to the subs question.
"Half the sub accounts are gold sellers", OMG did you even read that back to yourself before you posted it? Even a little 'basic' mathematics would tell you how stupid that statement is, unless of course all of the gold sellers are selling to themselves, yeah, that'll work!
I guess it is just to much for some people to actually come up with an original thought out idea before posting sometimes, just easier to run with the flock and bleet the same old lines!
It must be Thursday, i never could get the hang of Thursdays.
dont care if they have 500,000 subs or a billion, enjoy the game play it if you dont play something else.
<insert game> as long as they make profit and give entertainment to a few peeps who gives a crap how many subs they have.
some people really need to take a break from thier pc/mac and go outside for a bit
Any proof apart from a wall of text, "probably this ... ", "probably that ... ". Very probably you are all wrong.
Does it matter how many people play WoW? To me, no. I won't see them all anyway, so many servers so many zones, never got to meet more than a few thousand in a lifetime.
What does matter is how active a server is. Even after so many years, the servers, all of them are active. I have alts in more than 1 server, my friends have alts in others, and we swap alts just for fun. Every server I ventured to are filled with people, from starter zones to end raid zones, there are people. I have seldom enter a zone /who and find myself alone.
How about the other games? Many of the other games are losing people, merging servers or folding up. if you want to play a game in which you are not going to solo online, WoW is a safe bet. Gameplay and community quality is a matter of opinion.
Will Aion take away a lot of sub from WoW? Who knows. Aion is not in Korea, Aion is now in China, from hearsay, WoW is still selling in Korea, selling consistently. It seems that with the rise of Aion, the weaker games are taking a bad hit, not WoW.
As for your long essay about gold farmers, never mind. You have no idea how gold farmer works these days. They do not farm gold, they hack accounts.
From Blizzard press releases: "Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers."
Creating a million Chinese accouts wouldn't inflate the subscriber number at all, as they don't get counted unless someone actually used pre-paid game time on the account sometime during the last month. Even if the account has 100 hours of unused game-time it's not counted unless it was used the last 30 days.
They've got 11.5M subs give or take.
Get over it.
No matter how many folks hate on the game, they won't kill the phenomenon called WOW.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Monthly fee = 18.5$
281M / 18.5 = 15.2M
So..
he said quarter, not month. also first quarter 2009, wasn't that WoTLK launch time?
and people can argue cold hard cash. blizz claims to always be banning botters/farmers, who keep re-buying the game. in addition higher turnover means more money if you are keeping a somewhat steady number of subs. that and subs in certain countries pay by gametime, not monthly. a simple net revenue won't prove WoW numbers (and are you sure that was just WoW, not blizzard as a whole?)
um montly fee isnt 18.5$ any way you look..
its bit less in china,(its not 5 bucks either.. its 8-12) so not that far from , its what 14.99 $ in us, 12,99 eu in europe? i think.. i might be wrong. its been few months since i played, and its less for everyone if you sub for 3-6 months than monthy
no wotlk was released in 2008.11.13, so far from 2009 ..
There are close to 500 North American/European servers alone. Pick anyone of them and log in to see if people are playing on them just in case you think they are not real.
Think about how servers other games with 300k players have.
Squabble about press release numbers all you want, just look at the servers that are filled with people playing. You can't make that up.
Isnt this arguement over, they just made it into the guiness book of world records.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
It is over...as much as I'm hoping for a wow killer they must have at least 11 million ppl online. Anyone who says anything different is much more peod than me or just doesn't understand mathimatics..
Played Wow, D and L, AOC, GW, Eve, Rift and many more insignificant games.
Want some mathematics...."casting summon player "name" ->Zorndorf with hes pet Xfire!
There you go!
Useless thread because only blizz knows the true numbers...not some rl fake nerds...blizzard ads every single free trial to that number too!
Oh really?
You said only blizz knows the true number.
Then you said blizz adds every single free trial to that number? So you know the truth too? Or you are blizz? Or?
I smell total bullshit.
LoL People playing huh? More like people standing around and chatting for endless hours. WOW went from Hardcore/Casual (WOW)<---everyone loved it, to Casual (Burning Crusade)<---rinse and repeat, to Online Blogging (Wrath of the Lion King)<---hanging it out to dry and now it is nothing more than a Virtual Facebook, Twitter, MySpace world..
LoL People playing huh? More like people standing around and chatting for endless hours. WOW went from Hardcore/Casual (WOW)<---everyone loved it, to Casual (Burning Crusade)<---rinse and repeat, to Online Blogging (Wrath of the Lion King)<---hanging it out to dry and now it is nothing more than a Virtual Facebook, Twitter, MySpace world..
Speaking for the entire world again aren't you woody?
Didn't you already predict several times on these forums that wow was experiencing rapid decline and would be closed by now? So if you were obviously wrong about its decline then you must have special insight as to why it is popular and how people are playing, because your opinions have such a great track record of accuracy in the past. *fart*
Keep hammering away at the keyboard friend. It is always good for a chuckle.
The thing to me is I don't know why people spend so much time on this for MMO's. There are obviously around the industry some "inflated" numbers... Yet if you aren't a share holder why would you care? (and if you think they are lying, buy the least amount of stock you can and file a complaint with the SEC instead of posting on a forum about). That's not directed at the person I quoted (should be obvious) its about "motivation" for trolling or the word anyone else chooses to apply.
At the end of the day Blizzard of Vivendi or now Activision/Blizzard have reported record profits every time financials were released. The 2009 report actually came out AHEAD of expected earnings. How many companies came out ahead of expected earnings in that same time period?
Which to me is the problem... they can fairly well back up their claims based on earnings...
Yet on this site for years there have been constant threads about how Blizzard is lying... or counting inactive/promo accounts... I've yet to see an explination into the record profits... from those same NON paying accounts.
At least wait until their earnings slip or come in under "forecast" then make the doom post about how their losing their player base. (this would sound logical whether it would be accurate or not... as opposed to the current trend.)