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aion vs warcraft

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  • cyan85cyan85 Member UncommonPosts: 59

    Just because something's popular in Asia, doesn't mean it's going to be popular in the west.

  • FeralLokiFeralLoki Member UncommonPosts: 134

    STOP comparing stupid WoW to any other game that ever gets released, kkthnx

  • googajoob7googajoob7 Member Posts: 866

    i totally agree . its strange how people that play wow feel the need to validate thier choice of mmo . actually this applys to a lot of mmos but its even more so with wow fanbois .

    a lot of the crictism i ve heard leveled at aion comes from one of  three things .

    1/ people have played the weekend beta which is like the starting areas of warccraft ( both of which are no more than asian grind ) so anything you hear about this game being nothing more than a grinder from these sources is based on an extremly limited amount of knowlage .

    2 the other thing some people dont like is that it looks asian graphically . this may not be to everyones taste but neither is warcrafts cartoon style . this does effect gameplay

    3/people saying they have played aion on asian servers and saying its grind . well lets face it the chances are most of us in the west dont speak the lanuage so we arnt going to understand all the quests .

    on the possative side fanbois aside the vast majority of comments in the these forums and others are possative . although some people say if anything aion is a little too much like a next generation warcraft .

    i also love all the EPIC FAIL comments . how can this game be an epic fail with 3.5 million subs and rising already and its not even released in the west .

    whatever way you look at it thats an EPIC SUCCESS already .

    to the warcraft fans i would say . it looks like theres a new game to play out there once your bored playing with your gnomes and taurens that can actually offer a real alternative to what your playing now .

    i would grow up and welcome it . wow will survive it may not boast 11 million this time next year but it will still be healthy and with competition from aion and the new mmos that are coming to challenge it blizzard might work a little harder for your subs and also start listening to what you want in wow

     MANONPOLYS ARE NEVER GOOD . MARKETS NEED COMPETITION TO MAINTAIN QUALITY .

    AION  WILL MAKE WARCRAFT BETTER and visa versa

     

  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by googajoob7


    to the warcraft fans i would say . it looks like theres a new game to play out there once your bored playing with your gnomes and taurens that can actually offer a real alternative to what your playing now . 

    How, in what way?

    image

  • FastTxFastTx Member UncommonPosts: 756
    Originally posted by templarga


    As I posted in a similar thread:
    Aion will be the last game to "kill WOW".
    Aion has too many facotrs that will limit its appeal to WOW players. What perople forget is that to "kill WOW" the game must appeal directly to ~10 million WOW players. Such things with Aion as the graphics style, the fact it is consider a "grinder", nCSoft's complete inability to control bots and the fact that PVP is pretty much required to get anywhere, and the end-game is 99% PVP focused, AION will not appeal to your average WOW gamer.
    Exactly, it's not a WoW clone but it is competing for WoW marketshare, it's not intended to be a niche game like Lineage 2. Players like to think of it as a PvP game because it has heavy influences in PvP. However the statement here is that you can get ganked by the other faction while PvPing, this is World PvP and it was tried and failed in WoW. What it's going to come down to is if you prefer Battlegrounds style PvP or World PvP. Blizzard KILLED World PvP in WoW. You can still do it, except it's not meaningful. Considerations can be changed, NCSoft had a huge background in MMO development before developing Aion, what did Blizzard have? Not so much. About the bot issues, they've dealt with it recently even in Chinese Aion. There was a place we nicknamed Thermabots, because literally every mob was camped. Recently though there are no bots at all and they have had mass bannings. If China is against bots thats a real good sign for the west. Aion will appeal to a lot of players, many just play WoW because their friends do, probably more so than actually play the game for the game.
    And I honestly could care less is Aion has 1 subscriber or 100 million subscribers in China. Numbers mean nothing in this market. Both AOC and WAR had incredible numbers prior to launch (preview weekends, visiotrs to the site, pre-orders, etc...) and we know how those games turned out. And yes the hype following the first major preview weekend for AOC is very similar to what happened with Aion this past weekend.
    I could care less too, however it is a good indicator of what is a successful game. It's not going to die like Tabula Rasa did, so anyone interested in Aion should care. Localizing content is cheap and they would still localize it even if they only had a 50k playerbase in North America. AOC and Warhammer did have good numbers prior to launch, except that was the initial launch of the game. Aion has been successful and we have information on end game for over 6 months in Korea and we know what patches they have brought in and what we can expect. There are no surprises in the content changes within 6 months of release. It's not like Aion's subscriber numbers plumetted in Korea after release. It is solid and the developers know what they are doing. THERE IS NO HYPE FOR A GAME THAT HAS BEEN OUT FOR 6 MONTHS.
    Past success in other parts of the world does not mean future success in other parts of the world. So far the conventional wisdom from most people I have read is that Aion is the same ole same ole only with PVP and wings. It does not have that hook that a new MMO requires for staying power. For AOC the hook was supposedly the combat - it was to be wild and visceral. True it was but it also got repetitive to a fault after a while. For WAR, it was the RVR - it was nice but again instanced RVR was boring and a waste of time.
    Past success in other parts of the world DOES mean future success in other parts of the world. They are human beings too in the East. WoW was successful here but it is also successful in Korea and China as well. Saying Aion is the same old game with PvP and wings is like saying the movie Titanic was just about a movie where a boat sinks. It has all the hooks for staying power actually, stable client, few bugs, can support many more players in one area than any game I can think of, great pvp mechanics and a great combination of PvE and PvP integration. This game isn't WAR or AOC, why do you need to rehash how horrible those games are?
    AIon has no hook from what I have seen. Most people will tell you, even vets of the game, that 1-25 is boring and the "real game begins at 25". That's great, but for most people, they need to be hooked immediately now. Few will give the game time to hook them, much less 25 levels of it.
    What kind of hook are you looking for? Aion has tutorial levels from 1-10 then adds things gradually from 11-20, then you get hit by the realy world of the game and are allowed to defend your territory for invaders from 20-25, then the game opens up and the freedom of World PvP happens. There's huge hooks in the ability to customize your gear with manastones from the beginning, you feel strong with your attacks from the getgo. The game is supposed to open up with an epic cutscene with voice dialogue so you know your purpose but it has been cut out in the beta's for some reason. There's a compelling story where you start off protecting your home from the effects of a post-abyssal world, gaining a reputation and earning the honor of trying to capture the Abyss for your faction. I had fun in the arena for PvP at level 10.
    Remember, to "kill WOW", the game has to not only be on par with WOW but be better than WOW and cause the player to say "This game is better than WOW for _____ reasons". Every game since WOW has launched has failed to do that. AIon's playerbase will come from WOW and if Aion isn't better than WOW, the players will go back to WOW very quickly.
    I'm not really trying to kill WoW, I can't stand the graphics myself and it's getting outdated. Aion is better because of the graphics for one, it's outdated in WoW. The combat feels smooth and Aion has the potential of doing things right where Blizzard made mistakes. Again, Blizzard killed it's World PvP, all the pvp is in instances now... basically a minigame. In Aion, PvP and PvE coexist and Aion offers more PvE content than WoW on release. Aion is better because it has world bosses you fight over, fortress sieges, open rvr PvP and still includes PvE instances. I myself couldn't stand WoW for longer than a month but I'm finding a different feeling with Aion because it promises to do everything I like except I'd prefer completely open pvp where you can kill anyone.
    What people are also forgetting is that Aion launches about 2 weeks after Blizzcon where Blizzard will most likely announce the next expansion and/or some really cool features of the upcoming patch. By that time, it should be 3.3, which will probably introduce Arthas and the Icecrown citadel - the culminating event of WotLK. This will be an immediate hook for most WOW players and Aion will have to compete with that.
    From what I understand, Aion launched the same time WOTLK launched in South Korea and was more successful. I understand about Blizzcon but in the end, Blizzcon is all about whats going to happen 6 months+ down the line while Aion will actually launch 2 weeks from then.
    I expect Aion to do well. My guess is 500k-750k subs at the start and it will level off to about 250k or so. It will be a success in its own right, but no where near a WOW killer.
    Aion will do well but I doubt the subscription numbers will go down, I expect it will increase because it's a polished game and it's concept works. WoW only grew after release, even Lineage 2 sustained similar numbers to release and even peaked after a year. Games like AoC and WAR subs go down because there are serious flaws in game mechanics and people bought into the game without any knowledge of what to expect throughout the game. We have a similar case here where a big game is about to release, except we know EVERYTHING about the game and what we should expect in patches in the next 6 months after release. I'm going to say the opposite, it will start with 400k, and will continue to grow at a rate I couldn't guess except to say I expect Aion to peak over 1 million in the west. This is a good number considering Aion already bosts 3.5mill overseas, I expect worldwide Aion to hit 10m+.



     

  • puma713puma713 Member Posts: 288
    Originally posted by templarga


     AION will not appeal to your average WOW gamer.



     

    As an Aion fan, by God, I hope you're right.

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    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • hades302hades302 Member Posts: 61
    Originally posted by puma713

    Originally posted by templarga


     AION will not appeal to your average WOW gamer.



     

    As an Aion fan, by God, I hope you're right.

     

    I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW:

    WoW = no player run shops.

    Aion = player run shops.

    WoW wins.

  • puma713puma713 Member Posts: 288
    Originally posted by hades302

    Originally posted by puma713

    Originally posted by templarga


     AION will not appeal to your average WOW gamer.



     

    As an Aion fan, by God, I hope you're right.

     

    I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW:

    WoW = no player run shops.

    Aion = player run shops.

    WoW wins.



     

    That's exactly the myopic point-of-view that I hope WoW players keep. 

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    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

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  • puma713puma713 Member Posts: 288
    Originally posted by templarga

    Originally posted by hades302

    Originally posted by puma713

    Originally posted by templarga


     AION will not appeal to your average WOW gamer.



     

    As an Aion fan, by God, I hope you're right.

     

    I believe templarga is right, Aion still feels like an Eastern MMO to me. It has a very well polished F2P MMO vibe to it. When looking at it in terms of Aion vs WoW:

    WoW = no player run shops.

    Aion = player run shops.

    WoW wins.

    Nice summary!

    I know a lot of people would think you are being "picky" about it but in truth, that is exactly how the average WOW players reacts to a  new game.

    I just had a debate with my friends about this and we came to the agreement that WOW's quality (in many ways) has really spoiled us. Simply put, for many things, WOW does it better or differently which we think is better.

    So many players who play WOW will hate AIon from the minute they login because of the graphics. Or because of the linear aspect of the first 10 levels.

    Again, for a game to take a LOT of the WOW playerbase (which means 6+ million players for a majority - give or take), that new game must make that player WANT to play IT over WOW. If it doesn't, they will go back to WOW.

    And for many long-time players like myself and I guess the above poster, it can be one make or break thing that causes us to dislike a game and go back to WOW.

    By the way, I agree with you about the player run shops.....for me, its the linear "tunnel" aspect of the first 10 levels. I would NEVER play an alt in the game due to this and for me, that's enough reason for me not to play.



     

    I don't know why players are hellbent on killing WoW.  I'd much rather have WoW prosper and keep its players.  And what you said above about WoW spoiling you is spot on.  And maybe that's the reason that Aion appeals to me so much -

    It is refreshing having a death penalty, reminds me of old EQ.  It is refreshing to have interesting PvP (especially with the announcement this week of the instanced dungeons inside the castles that you take in the Abyss).  It is refreshing to have this Eastern feel here in the West.

    And what I meant above by "myopic point-of-view" is that for those that haven't played it, all they're doing is equating it to -all- Eastern mmos, which is a gross overgeneralization.  I am not a fan of Eastern games - there's something about them I don't like. And I absolutely -won't- play a F2P game (and I have - they're not for me). But Aion is neither.  Yes, it has the eastern look to it, but everything else about it is "westernized"; the quests, the controls (hell, you can't even change controls in Lineage II, if I remember right), etc. 

    The music is beautiful.  The game looks amazing and it runs without a hitch (no lag).  So, when you say something like, "Well it sucks because there's player-run shops."  Immediately you discredit yourself because that has so little bearing on the actual game. 

    Course, then again, player-run shops may make or break a game for you.  If small things like that do, then I implore you, stay in WoW, and we'll both be happy as clams.

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • arthen999arthen999 Member Posts: 183

    i quite like the idea of player run shops . its really only a small step from selling stuff on the auction house is nt it . i think such things like that and player housing could make for a more interesting and mature game world .  maybe what we ll see is a game with subscriber base that reflects that . i hope so . one of the major reasons i left warcraft was because it became more and more obvious that it was a game world populated by very young players amd the community was reflecting this . there are guilds in wow that have a more mature user base . the ones i was in were still going but  were finding it harder and harder to find players over the age of 18 .

    i would like to see a situation where aion gets the mature userbase leaving warcraft with the children . but i think if aion is as good as it appears to going by the majority of comments in online forums .word of mouth will quickly spread within the school yeards over the course of the winter and warcraft could  suddenly not be the cool mmo to play .

    peer pressure can be a big factor in such things .

    of course we ve all been here before with the likes of age of conan ,warhammer and lord of the rings . the difference with aion is that its already extremly successful in the asian market and unlike other asian mmos it offers a westernised mmo experiance . its apparently very polished so by the sounds of it we arnt going to be faced with a game thats being released way too early .

    love it or hate it you cant just right aion off or say its an epic fail when its already got a huge number of subscribers . if it is a good game ( and it sounds like it is ) it will inevitably gather a large following .

     

  • vmopedvmoped Member Posts: 1,708

    I am honestly not a big fan of these X vs Y threads since we should all want any mmo to suceed in order to encourage more companies to invest in other future mmo projects to help provide us with more diversity and choice in the market. With that being said,

    I honestly enjoy both games. My reasoning behind preferring Aion at this point is the fact WoW has become the "been there, done that" game for me. If blizzard were to revamp the 1-60 portion of the game and add more world pvp (too bad it will be reduced soon) then I would prefer WoW. Warcraft has just become too boring for me to play, especially on new alts. Aion may not have everything WoW offers currently, but it does have one big factor in my book: It is new.

    May they both suceed in the end.

    Cheers!

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • NeosaiNeosai Member Posts: 401

    This entire post is based on the idea that WoW is the dominating game in MMORPG.

    in terms of player base and money spent/made I'd have to say yes, WoW does dominate the market.

    In terms of its complexity as a game and entertainment value, WoW is only average considering how  much they spent on it.

    (However the lore and world setting in WoW is rather high quality, too bad those two can't single handedly determine the quality of a MMORPG)

    Aion vs Warcraft is meaningless at this point either as one have been out for years and one is not even launched yet.  I always play a game to a great extent before I make a judgement on it.  I can't judge something I haven't played the full version of yet, and no beta doesn't count as a basis for a good logical decision.

  • puma713puma713 Member Posts: 288
    Originally posted by arthen999


    i quite like the idea of player run shops . its really only a small step from selling stuff on the auction house is nt it . i think such things like that and player housing could make for a more interesting and mature game world . 



     

    I'm looking forward to it too. It's like DAoC, where you had player housing and everyone had a shop on the pegboard of their house.  That's not much different than player-run shops and people didn't have a problem with that.

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • puma713puma713 Member Posts: 288
    Originally posted by Zorndorf


    Apart from the judgement on the Korean qualtiy of Aion (translated, Asian lore, ...)
    The ONE thing that annoys me about it is the complete lying about its player base in Asia.
    An example: the official Doc of NCSoft showed that they had 41 Korean and 113 Chinese servers in May.
    In April they announced 1.000.000 Chinese players logging in on the first 4 days of launch: grtz. Earlier they already announced they had 400K players in Korea. Grtz.
    OK : that's 400 K on 41 servers and 1 M on 113 servers.
    Then some guy in AU put on 3.5M players (hardly 5 weeks later). And guess what .... despite their player base jumping up with 2 million players ... servers went from 153 to ... 162.
    Aion must be the only mmorpg where you can put out 250% growth without server growth. :))))
    What a laugh. The fans have been trying to defend it with "our servers can hold 7 K players". Yea right in a STRESS test situation and at full max capacity. NO one of the operators would want a stress sit on their operational servers.
    I showed them that on "operational" servers the AVERAGE in fantasy mmorpg's is around 3K (with prob a max of 4K in operational mode).
    But still those Aion fans (with the usual Wow hate of course) believe the internet café nonsens of China counts.
    A 250% growth is impossible without a 250% growth in your server park. Period.
    So Aion has 162 servers, it would mean the earlier 1.5 M NCsoft was talking about in its OFFICIAL sources back in Apr/MAy are spot on.
    Very good results btw. But I dislike already these kinds of lies of 250% of "hype". Typical NCSoft.
    ----> BTW We saw the same info on L2: in the West they now have hardly 80 K subs, And the so called 7 M players of GW, while they simply count CD's sold (inclusive the expansions).
    That's the kind of worst hype a game can get in advance.
     
     
     



     

    I cannot believe you just brought this up again.  It was brought up in multiple threads, it was debated and everyone moved on.  Except you, obviously.  Simply amazing.

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • madeuxmadeux Member Posts: 1,786
    Originally posted by Zorndorf

    Originally posted by puma713




     
    I cannot believe you just brought this up again.  It was brought up in multiple threads, it was debated and everyone moved on.  Except you, obviously.  Simply amazing.



     

    As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie.

    It is important as fans use it as a sales argument, while the above is a straight fact. And of coure accompinied with the usual Wow hate.

    The same hype came with L2 and ... we all see where it went.

    NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge.

    The false posts with 3.5 M keep coming, so it is time someone came up and gave facts.

    153 servers were for  1.5 M players in May. then  one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162.

    No way is this game doubling its "normal" user base with 3% server growth.

     

    As a matter of REAL fact, this has been gone over repeatedly in another thread started by the troll known as Zondorf.  He's using poor numbers, and refuses to look at reality.  he's assuming that newer games cannot handle any more users than a game thats seven years old.

    The 3.5 million number is absolutely in line with what the numbers say. 

    Does it matter?  Does it change the game?  Nope.  But it's still the way it is.  Regardless of how many times he says it in thread after thread, his lies are still lies.

  • puma713puma713 Member Posts: 288
    Originally posted by Zorndorf

    Originally posted by puma713




     
    I cannot believe you just brought this up again.  It was brought up in multiple threads, it was debated and everyone moved on.  Except you, obviously.  Simply amazing.



     

    As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie.

    It is important as fans use it as a sales argument, while the above is a straight fact. And of course accompinied with the usual Wow hate.

    The same hype came with L2 and ... we all see where it went.

    NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge.

    The false posts with 3.5 M keep coming, so it is time someone came up and gave facts.

    153 servers were for  1.5 M players in May. then  one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162.

    No way is this game doubling its "normal" user base with 3% server growth.



     

    No, no, no.  I get it.  I'm not arguing with you anymore.  I was just amazed that you're still on about it.  Either way, the people that are going to play Aion are going to play, whether they have 1.5 million in China or they have 20 million in China. 

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • madeuxmadeux Member Posts: 1,786
    Originally posted by Zorndorf

    Originally posted by madeux

    Originally posted by Zorndorf

    Originally posted by puma713




     
    I cannot believe you just brought this up again.  It was brought up in multiple threads, it was debated and everyone moved on.  Except you, obviously.  Simply amazing.



     

    As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie.

    It is important as fans use it as a sales argument, while the above is a straight fact. And of coure accompinied with the usual Wow hate.

    The same hype came with L2 and ... we all see where it went.

    NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge.

    The false posts with 3.5 M keep coming, so it is time someone came up and gave facts.

    153 servers were for  1.5 M players in May. then  one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162.

    No way is this game doubling its "normal" user base with 3% server growth.

     

    As a matter of REAL fact, this has been gone over repeatedly in another thread started by the troll known as Zondorf.  He's using poor numbers, and refuses to look at reality.  he's assuming that newer games cannot handle any more users than a game thats seven years old.

    The 3.5 million number is absolutely in line with what the numbers say. 

    Does it matter?  Does it change the game?  Nope.  But it's still the way it is.  Regardless of how many times he says it in thread after thread, his lies are still lies.



     

    Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks

    153 servers Apr/May for 1.5 M players.

    162 servers are supposed to hold 3.5 M players in June . :))) LOL

    And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations.

    Hence their own official situations of May.

    How much proven wrong you want it? 10 times, 20 times , with or without the links....

     

     

      /yawn

    keep saying it, keep being wrong.

    Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.

  • banecrowbanecrow Member UncommonPosts: 93
    Originally posted by talamanthon

    Originally posted by lornphoenix


    Some WoW players are going to hate it, other will love it.
    -XP Loss Death

    This will alienate some players, more so If WoW was their 1st MMO.

    Tho it's mild compare FFXI.

    3 to 5% on death (tho you can't level down) and you buy back about 60% of what you lost, with their from of gold

    You have to buy back what you lost before you can level.



    -No PvE Only Servers.

    It's an RvR Game, tho there are way to avoid PvP in the game, at some point you going get forced into it.


     



     

    Very good post Lorn. I gotta agree with you and as much as I am hoping this game doesn't turn into a dud I also face the facts. Forcing all members of a MMO community will turn away some people that will simply want the choice of RvR not being forced into it. Other than that although I think it's a little old school the whole XP loss death thing seeing as Everquest started that concept back in 1999 it isn't as big a crack in Aion's armor as the point I brought up earlier. 



     

     

    I personally like the idea of xp loss. A lot of gamers today just do not seem to care if they die as there is no real disadvantage other than a little bit of time. EQ did it right when they made death a "bad thing" to happen, and I hope Aion keeps it up.

  • puma713puma713 Member Posts: 288
    Originally posted by madeux

    Originally posted by Zorndorf

    Originally posted by madeux

    Originally posted by Zorndorf

    Originally posted by puma713




     
    I cannot believe you just brought this up again.  It was brought up in multiple threads, it was debated and everyone moved on.  Except you, obviously.  Simply amazing.



     

    As a matter of fact multiple people are looking into it and it shows the 3.5 M is indeed a plain lie.

    It is important as fans use it as a sales argument, while the above is a straight fact. And of coure accompinied with the usual Wow hate.

    The same hype came with L2 and ... we all see where it went.

    NCsoft themselves are on the edge of false publicity with GW: advertsing they have 7 M players while they only count up the licencee numbers of sold disks (incl expansions) to me is also over the edge.

    The false posts with 3.5 M keep coming, so it is time someone came up and gave facts.

    153 servers were for  1.5 M players in May. then  one idiot in AU mentioned 3.5 M in June and the server park went from 153 to ... 162.

    No way is this game doubling its "normal" user base with 3% server growth.

     

    As a matter of REAL fact, this has been gone over repeatedly in another thread started by the troll known as Zondorf.  He's using poor numbers, and refuses to look at reality.  he's assuming that newer games cannot handle any more users than a game thats seven years old.

    The 3.5 million number is absolutely in line with what the numbers say. 

    Does it matter?  Does it change the game?  Nope.  But it's still the way it is.  Regardless of how many times he says it in thread after thread, his lies are still lies.



     

    Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks

    153 servers Apr/May for 1.5 M players.

    162 servers are supposed to hold 3.5 M players in June . :))) LOL

    And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations.

    Hence their own official situations of May.

    How much proven wrong you want it? 10 times, 20 times , with or without the links....

     

     

      /yawn

    keep saying it, keep being wrong.

    Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.



     

    He didn't listen to reason in the other thread, madeux, why would he here?  Even Miklos pointed out - in Zorndorf's own math - the sub count.

    Zorndorf, in your other post, you mentioned that servers generally hold 1/3 to 1/4 of their maximum capacity via server architecture.

    NCSoft has stated that each of their servers can hold 7000 simultaneous players. 

    Now, through your own math, that means that each server's capacity is about 21,000 players.

    What is 21,000 x 162 (your server count)?

    3.4 million.

    Just because the game had 153 servers holding 1.5 million, doesn't mean that those servers were bursting at the seams.  Far from it.  Maybe a few were full and the rest were low.  Maybe most of them were medium.  Point is, by your own math, the 3.4 is accurate.  You're assuming that when you extrapolate the 153 servers into 1.5 million players that the servers could hold no more.  That is a false assumption, it sounds like.

    That and the people playing Aion-China mentioned that sometimes there were waiting periods of 800+ people for servers.  That means that, with those 163 servers - they were hosting maximum capacity, which would be 7,000 people, right?

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • puma713puma713 Member Posts: 288
    Originally posted by Zorndorf

    Originally posted by puma713

    Originally posted by madeux


      /yawn
    keep saying it, keep being wrong.
    Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.



     

    He didn't listen to reason in the other thread, madeux, why would he here?  Even Miklos pointed out - in Zorndorf's own math - the sub count.

    Zorndorf, in your other post, you mentioned that servers generally hold 1/3 to 1/4 of their maximum capacity via server architecture.

    NCSoft has stated that each of their servers can hold 7000 simultaneous players. 

    Now, through your own math, that means that each server's capacity is about 21,000 players.

    What is 21,000 x 162 (your server count)?

    3.4 million.

    Just because the game had 153 servers holding 1.5 million, doesn't mean that those servers were bursting at the seams.  Far from it.  Maybe a few were full and the rest were low.  Maybe most of them were medium.  Point is, by your own math, the 3.4 is accurate.  You're assuming that when you extrapolate the 153 servers into 1.5 million players that the servers could hold no more.  That is a false assumption, it sounds like.

    But, either way, doesn't matter to me.  I'm playing regardless.



     

    Ok: you asked for it.

    1/23/2009

    ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html

    The number of (Korean) paid users is estimated at 400,000



    4/22/2009

    www.gamesindustry.biz/articles/shanda-reports-1-million-paying-aion-users-in-china  

    (China) attracted 1 million paying users in online MMORPG Aion in its first four days of commercial operation



    5/11/2009: commentary regarding Q1 2009 financials

    www.aionsource.com/forum/news-announcements/14369-ncsoft-released-q1-earning-report.html  

    41 servers in Korea but 113 servers in China

     

    The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May).

    I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server. (of which 1/3 are online).

    The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years.

    OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :)))

    Not ONE operator would would want a stress test situation on operationel servers.....

    The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link.

    But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!??

    Capice ?

    It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).



     

    Lol that's what gets me - the view is myopic.  It -assumes- that the 153 servers were bursting at the seams with 1.5 million players.  Who says it was?  All they knew is the 153 servers began to fill - rapidly. Suddenly, there were waiting lines.  They added 9 more servers and still there are waiting lines. 

    Your argument is based on the fact that the 153 servers were max capacity at all times, which neither one of us knows.  What I do know is now more than one website, including Massively.com, Curse.com, and many, many others are publishing this 3.5 million number.  Now, they're all going on the false assumption of one Aussie reporter?  Hmmm.. . .

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • puma713puma713 Member Posts: 288
    Originally posted by Zorndorf

    Originally posted by puma713

    Originally posted by Zorndorf




     
    Ok: you asked for it.
    1/23/2009

    ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html

    The number of (Korean) paid users is estimated at 400,000


    4/22/2009

    www.gamesindustry.biz/articles/shanda-reports-1-million-paying-aion-users-in-china  

    (China) attracted 1 million paying users in online MMORPG Aion in its first four days of commercial operation


    5/11/2009: commentary regarding Q1 2009 financials

    www.aionsource.com/forum/news-announcements/14369-ncsoft-released-q1-earning-report.html  

    41 servers in Korea but 113 servers in China

     
    The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May).
    I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server. (of which 1/3 are online).
    The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years.
    OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :)))
    Not ONE operator would would want a stress test situation on operationel servers.....
    The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link.
    But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!??
    Capice ?
    It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).




     

    Lol that's what gets me - the view is myopic.  It -assumes- that the 153 servers were bursting at the seams with 1.5 million players.  Who says it was?  All they knew is the 153 servers began to fill - rapidly. Suddenly, there were waiting lines.  They added 9 more servers and still there are waiting lines. 

    Your argument is based on the fact that the 153 servers were max capacity at all times, which neither one of us knows.  What I do know is now more than one website, including Massively.com, Curse.com, and many, many others are publishing this 3.5 million number.  Now, they're all going on the false assumption of one Aussie reporter?  Hmmm.. . .



     

    Yep ALL sources go back to the ONE AU source which made a nice big fat typo. That's the internet. btw. Everyone copies from one another but no one checks OFFICIAL info.

    The above is clear cut math and please reread it carefully. I am investigating it too and the persons I contacted are also aware of the obvious problem.

    It shows how hype is created on the web btw.

    Like I said HAVE FUN in Aion.

    It may even be a VERY good game. But I hate wrong hype.

    I hate guys like that Mythic Paul and made up "number of players" which simply don't add up.

     



     

    Lol, but it -does- add up.  Using your own math.  I didn't make up those numbers.  I simply took what NCSoft reported, added it into your equation and voila, had the same number that the Aussie reporter came up with.

    Anyway - this is so done.  The time to agree to disagree has long since gone.

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • Lord_IxiganLord_Ixigan Member Posts: 548
    Originally posted by Zorndorf

    Originally posted by madeux

    Originally posted by Zorndorf




     
    Everyone who knows me here know I only use traced facts. And no problem to put on the links again to put it in your face as an ex Wow player who thinks he needs to trash thinks
    153 servers Apr/May for 1.5 M players.
    162 servers are supposed to hold 3.5 M players in June . :))) LOL
    And all you fans would say "the servers can hold 7 K players". Yeah in stress tests . Not ONE operator is going to launch a game with servers on max capacity and stress test situations.
    Hence their own official situations of May.
    How much proven wrong you want it? 10 times, 20 times , with or without the links....
     
     

      /yawn

    keep saying it, keep being wrong.

    Everything you have is based on your ignorant assumption of 3k players, the same number of players your precious WoW handles.  Gee, do you think progress has been made in the last 7 years?  Of course not, that would be ridiculous.



     

    Ok: you asked for it.

    1/23/2009

    ccefcoree.blogspot.com/2009/01/le-jeu-en-ligne-aion-bat-des-records.html  

    The number of (Korean) paid users is estimated at 400,000



    4/22/2009

    www.gamesindustry.biz/articles/shanda-reports-1-million-paying-aion-users-in-china  

    (China) attracted 1 million paying users in online MMORPG Aion in its first four days of commercial operation



    5/11/2009: commentary regarding Q1 2009 financials

    www.aionsource.com/forum/news-announcements/14369-ncsoft-released-q1-earning-report.html  

    41 servers in Korea but 113 servers in China

     

    The 41 servers and 113 Chines servers had approx 1.5 M gamers (published report in May).

    I already said that the average numbers of players to server ratio for fantasy REALM servers is 10K players to 1 server.

    The ONLY argument you have is that servers in Aion COULD hold 7K max concurrenlty. While I gave a link that the AVERAGE OPERATIONALservers hold around 3K with a fixed lock out slightly above that (prob 3.5 to 4K). BTW Blizzard redid their server park in the summer of 2008... That's not 7 years.

    OF COURSE on a stress test situation you could cramp 6 or 7K people. Problem is .... will they still MOVE ???? :)))

    Not ONE operator would would want a stress test situation on operationel servers.....

    The above shows the ratio of 10K to 1 server (of which 1/3 to 1/4 are on line) is ALSO perfectly true for Aion. See the last link.

    But YOU negate the fact a game can't simply go from 1.5 M to 3.5 M (in 5 supposed weeks) with the server park going from 154 to 162 ?!?!??

    Capice ?

    It is called Korean math .... and it promises what fake hype we will see with this game (just like L2 btw).

    Ya know what? Go ahead and keep grinding your axe. For what reason, I still can't fathom.

    If NCsoft fabricated false numbers then all that will do is hurt them in the long run, because eventually their investors are going to find out. And eventually governments where they have HQ's will find out and their respective tax agencies may have some questions for them.

    You're looking for some big conspiracy....over a video game.....that doesn't influence anything outside of the video game industry......and even then....

    Does this threaten you or something? I just don't see why you care so much, it's not like it affects you....AT ALL, not even a little tiny bit. It's like you were told there would be a thousand donuts at some event, but you didn't go to the event and then you saw how small the event was and you're all, "There's no WAY they had a thousand donuts there!"

    You aren't an IT specialist, you don't work at NCsoft so you have no idea what kind of servers they're using. You have absolutely no idea how those servers are set up. How do I know you don't? Because that's sensitive information in this industry and it's not something a big company would just go around telling people.

    Warhammer reported about a month ago they were at around 300k subscribers.....but I know they don't have 30 servers, they have 15. IT'S A CONSPIRACY!!!!

    LOTRO reports about the same number, only 12 servers, IT'S A CONSPIRACY!!!! OMG!

    See where I'm going with this?

    So hmmm, let me see here. Either all of these companies are lying, or your information is wrong.

    But oh wait! Just because you're subscribed to something means you are logged in 24/7/365. You never log off ,ever, if you do you lose all of your progress. Nobody ever logs out of their characters. And in China the subscription services work differently, but that doesn't matter, not at all.

  • Lord_IxiganLord_Ixigan Member Posts: 548

    Also I found this: http://www.gamedev.net/community/forums/topic.asp?topic_id=384612

     

    Read it, realize what could be going on here, cry in a corner.

     

    I'll summarize the thread:

    There have been servers developed and coded by enthusiasts to handle up to 1.15 MILLION concurrent users on a SINGLE server box. This was done by a project called edonkey, which I haven't heard of myself. Read the thread to get a better idea.

    So, we already know that NCsoft has a ton of extremely skilled engineers and specialists. Anyone here want to put two and two together? Anybody? Bueller?

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