For every MMO I've played....90% of the time I was practically alone. It's not something unheard of in MMOs, and I'd argue that even the most group oriented of gamers still manage to play 50% alone as well. For me the idea that storyline is going to raise suspension of disbelief that I'm actually grinding is what counts. And I rather have that then going out to kill 50 boars just to come back and accept another quest to kill 100 more....=/
Originally posted by miagisan people bitch when they have to group for quests people bitch when there is too much solo play seriously, will you all ever stop complaining about something?
When you lazy Sith get off your rears and purge the galaxy of emo whiners.
I really like the SW ip and want to see this game succeed BUT , when i read stuff like this from a recent interview with there devs at E3 it makes me cringe... :down:
The Flash Point scene was a private, closed off area for only you and someone you brought along from the looks of it. no other players, so it is safe to assume this was a single player area. We saw some people on Hutta, but they were just going about their normal business.
As the devs told us, the majority of the game can be done without a single bit of help from another player. They said that the main appeal of MMOs is the experience single player with the option of being with other players. They confirmed that names, chat, and so on could all be turned off or ignored if you really, really wanted absolutely nothing to do with other people.
Names:
Naming filters have been confirmed. No numbers, special characters, or Star Wars names. They emphasized the strictness of this system, as they seemed to agree on the assumption it could be immersion, if not game breaking.
If they want to make KOTOR 3 thats great but dont rap it up with optional coop play and slap a monthly sub on it..
When every lvl 30 (insert class) is running around in the same exact gear and none needs any help to aquire anything... blehhh
There will be no sense of community , no need for community ...
I really like the SW ip and want to see this game succeed BUT , when i read stuff like this from a recent interview with there devs at E3 it makes me cringe... :down:
The Flash Point scene was a private, closed off area for only you and someone you brought along from the looks of it. no other players, so it is safe to assume this was a single player area. We saw some people on Hutta, but they were just going about their normal business. As the devs told us, the majority of the game can be done without a single bit of help from another player. They said that the main appeal of MMOs is the experience single player with the option of being with other players. They confirmed that names, chat, and so on could all be turned off or ignored if you really, really wanted absolutely nothing to do with other people. Names:
Naming filters have been confirmed. No numbers, special characters, or Star Wars names. They emphasized the strictness of this system, as they seemed to agree on the assumption it could be immersion, if not game breaking.
If they want to make KOTOR 3 thats great but dont rap it up with optional coop play and slap a monthly sub on it.. When every lvl 30 (insert class) is running around in the same exact gear and none needs any help to aquire anything... blehhh There will be no sense of community , no need for community ...
Ala WoW ala SWG PRE-CU. Now we could have EQ2 and you would need full raid groups past level 30 to level properly. How would you like that shit?
SW:TOR was the talk of E3 last week, AND ALL THEY DID WAS SHOW A 3 MINUTE CINEMATIC!!! If a cinematic can garner that much excitment, this game has the potential to be a WoW killer!!!
i am sick and tired of all the pissing and moaning people do about this game. next to zero is known about this game at this time other than a few classes and some planets. i love how the mongrel hoard of people gripe about it being this and that and really have no real game play knowledge of the game.
also, stop with the WoW killer crap as well. nothing makes me more physically ill than reading some post where someone says, "OMG this is going to pwnz Wow!!!! WoW Killerzz!!!" this game could totally flop and it may not. Until you actually play the game for yourself, theres no reason to even try to speculate anything at this time.
SWG-Vets and Hardcore mmorpgers are gonna be pissed but Look at KOTOR, KOTOR2, Mass Effect, Fallout 3, Oblivion, and how sucessful those games were and still are. At this point I would suspect Age of Conan with a way better story, more polished, and its Star Wars. Its a guaranteed sucess, the only question is if its going to sustain 500k+ subscribers after 6 months.
For those who enjoy a solo gaming experience, no, it will not hurt TOR. (and they are the majority it seems) Of course, for those looking for a more group oriented gaming experience, it will ruin it for them. Nothing different than most modern games really, and no one said solo gameplay can't be fun.
It sounds like they are choosing a similar path to WoW where the players can solo or group as they please.....
people bitch when they have to group for quests people bitch when there is too much solo play seriously, will you all ever stop complaining about something?
You're not comprehending the problem at all.
People bitch about FORCED grouping.
People bitch when they are FORCED to play solo.
I like to level with my friends because it is fun. We always get outselves into trouble and it enhances the gameplay when you can experience it with other players. It also has the added benefits of stories later on down the line of "Oh dude you remember when you accidently aggroed that Sith Lord when we were fighting that Sith assasin?",
Grouping should ALWAYS be an option from the first second you enter the game the whole way to the endgame. Any MMO that does not accomplish that fails as an MMO IMO. That is what people are fearing. The fact that with unique solo quests it removes group play and forces solo play until the group content part of the story occurs.
If I cannot log in on day 1 on a jedi and group with a smuggler and trooper right away I will be sorely disappointed.
Honestly i love solo play and questing when its not extremly basic dialog, tell me a story and i will bust my arss to get through to the end to find out what happens.
Heres the kicker i love pvp/group also, but when its forced on me something in me snaps and i have a tendencey to hate the game for it no matter how good the game is.
I think swtor will work out a very fine mix of solo/group. I think we all have a lot of faith in bioware and i think they can live up to it.
Originally posted by Distaste Originally posted by miagisan people bitch when they have to group for quests people bitch when there is too much solo play seriously, will you all ever stop complaining about something?
People bitch when they are FORCED to play solo.
I have NEVER EVER seen an MMO that has "forced" soloing.
Man, the solo haters are really coming out of the woodwork over this game. There are plenty of grouping games out there, move on, kthxbye.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
I like the idea that you can solo in this game, i prefer to group with friends rather then solo, but it's nice to know the option to solo is there. To many times i've played games that almost require you to group just to pass a certain quest which i felt should be soloable. Can't count how many times i ran into a quest that i couldn't do alone and had to rely on finding a group or waiting for friends to login. Thats what bugs me about a lot of games, most of my friends in the gaming community i'm apart of are from europe so the time difference is against me most of the time unless i change my playing times around to fit theirs. But having the option to solo, i can avoid all that and actually make some progress in the game and gain some levels or whatnot without having to search for a group or wait for my friends to come online.
I hate looking for a group and people refusing to party me because they either don't want to, don't like you, don't like your guild or just flat out ignore you. The "option" to solo is what i get from this game, i don't take it as them saying "it's a solo game with occasional group options" i take it as them saying "it's a game where you can group with friends with the option to solo if your friends are not on an you can't find a group". Which is what i like, when my friends are online, it's all about grouping, when they are offline and i can't find a group, i'll solo for awhile, no big deal. I think the big problem with new games that come out is people are quick to assume they know how the game is gonna be or take what they read in article or interview the wrong way. The only way were gonna truely know how this game is gonna be is from hands on experiance, playing the game for ourselves when it comes out.
Ya, I just don't get it. Why has MMORPG become teamed up with the idea of forced grouping? I'd like to believe that at high levels if i could best (X) encounter solo it would mean way more than i beat (X) encounter with 25-40 other ppl. IMO, grouping should be an option, not a requirement!
It's funny to me how vets bitched about forced grouping in the CU, now all of a sudden TOR is a single player game because you can play solo or grouped if you chose lol. Whatever.
Why too early to judge, but so far they are making me believe thsi game is going to be a Guild Wars clone. However we will see, were still long away to make judgements still.
What makes you think this. I'm just curious becasue i don't get that impression at all.
I really like the SW ip and want to see this game succeed BUT , when i read stuff like this from a recent interview with there devs at E3 it makes me cringe... :down:
The Flash Point scene was a private, closed off area for only you and someone you brought along from the looks of it. no other players, so it is safe to assume this was a single player area. We saw some people on Hutta, but they were just going about their normal business. As the devs told us, the majority of the game can be done without a single bit of help from another player. They said that the main appeal of MMOs is the experience single player with the option of being with other players. They confirmed that names, chat, and so on could all be turned off or ignored if you really, really wanted absolutely nothing to do with other people. Names:
Naming filters have been confirmed. No numbers, special characters, or Star Wars names. They emphasized the strictness of this system, as they seemed to agree on the assumption it could be immersion, if not game breaking.
If they want to make KOTOR 3 thats great but dont rap it up with optional coop play and slap a monthly sub on it.. When every lvl 30 (insert class) is running around in the same exact gear and none needs any help to aquire anything... blehhh There will be no sense of community , no need for community ...
Umm they said RAids are in the game Raids are not solo content. Pvp is in the gam PVP is not solo content. And if you pay attention to the interviews they say you have your own class story inside The main story of the game.
Now what i'm envisioning is a game like eq2 because being multiple planets there will be instancing becasue you can't walk from one planet ot the other. having dungeons to group up in and thing lke that while also having your personal story at the same time.
Ya, I just don't get it. Why has MMORPG become teamed up with the idea of forced grouping? I'd like to believe that at high levels if i could best (X) encounter solo it would mean way more than i beat (X) encounter with 25-40 other ppl. IMO, grouping should be an option, not a requirement!
sorry for so many post in a row but wanted to comment on these 3 posts. I think the problem with the people that want the almost forced grouping games is the fact that if a game allows you to solo you have to do more work to find others like yourself that want to group up all the time.
and that is becasue there is 5 times more people that just want to solo mostly. That is my opinion on the subject.
I mean I love to group up and play with a couple people but some games it is hard to find others who like to do the same most just want to solo the quest line until they get to the last part that requires a small group and after that one part is done they leave the group. That is what the problem is for the people that want to group up so much. Is 90% of the time that is the sort of pug you end up with. Okay got that quest done and then they leave.
That is my opinion on that. may be completley wrong for most but that is what i laways hated about WoW. I almost never got a pug that would group up for a few hours almsot always a pug that wanted to do that one quest than disband.
seriously, will you all ever stop complaining about something?
People bitch when they are FORCED to play solo.
I have NEVER EVER seen an MMO that has "forced" soloing.
That is the point. It seems as though SWTOR is focusing more on the solo storyline where you cannot, we assume, group with other players/classes because their storyline is different. They mention story intersections and flash points as group content but how long or how far into the stories are they? 5 hours of solo play to reach 1 hour of group play is unacceptable. Hence my concern that solo play will in fact hurt this game. The people that solo won't mind it but those of use that like grouping with friends/spouses/etc it really takes a lot away from the experience.
Don't get my views wrong. You should be able to go 1-max level solo, you should also be able to group from 1-max level. You shouldn't have to be FORCED to group to level but grouping should be an option. That is how most of the MMO's do it and that is what I enjoy about MMO's.
Solo play- You play solo
Group play- You can play in a group but it isn't required
FORCED grouping- You are forced to group to advance
I am not talking about the whole WoW welfare epics for solo casuals crap. I am talking purely can I play with my friends in a group or not at all times. If I cannot than yes it will hurt this game and they should have just made KotOR 3 with DLC. If you can than no problems a-ok.
Comments
Game is gonna rock and also have the biggest star wars lore in history. So Fun Fun !!
people bitch when they have to group for quests
people bitch when there is too much solo play
seriously, will you all ever stop complaining about something?
Or wait in line to kill them.
When you lazy Sith get off your rears and purge the galaxy of emo whiners.
Now get to it.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
I really like the SW ip and want to see this game succeed BUT , when i read stuff like this from a recent interview with there devs at E3 it makes me cringe... :down:
The Flash Point scene was a private, closed off area for only you and someone you brought along from the looks of it. no other players, so it is safe to assume this was a single player area. We saw some people on Hutta, but they were just going about their normal business.
As the devs told us, the majority of the game can be done without a single bit of help from another player. They said that the main appeal of MMOs is the experience single player with the option of being with other players. They confirmed that names, chat, and so on could all be turned off or ignored if you really, really wanted absolutely nothing to do with other people.
Names:
Naming filters have been confirmed. No numbers, special characters, or Star Wars names. They emphasized the strictness of this system, as they seemed to agree on the assumption it could be immersion, if not game breaking.
If they want to make KOTOR 3 thats great but dont rap it up with optional coop play and slap a monthly sub on it..
When every lvl 30 (insert class) is running around in the same exact gear and none needs any help to aquire anything... blehhh
There will be no sense of community , no need for community ...
Ala WoW ala SWG PRE-CU. Now we could have EQ2 and you would need full raid groups past level 30 to level properly. How would you like that shit?
SW:TOR was the talk of E3 last week, AND ALL THEY DID WAS SHOW A 3 MINUTE CINEMATIC!!! If a cinematic can garner that much excitment, this game has the potential to be a WoW killer!!!
i am sick and tired of all the pissing and moaning people do about this game. next to zero is known about this game at this time other than a few classes and some planets. i love how the mongrel hoard of people gripe about it being this and that and really have no real game play knowledge of the game.
also, stop with the WoW killer crap as well. nothing makes me more physically ill than reading some post where someone says, "OMG this is going to pwnz Wow!!!! WoW Killerzz!!!" this game could totally flop and it may not. Until you actually play the game for yourself, theres no reason to even try to speculate anything at this time.
SWG-Vets and Hardcore mmorpgers are gonna be pissed but Look at KOTOR, KOTOR2, Mass Effect, Fallout 3, Oblivion, and how sucessful those games were and still are. At this point I would suspect Age of Conan with a way better story, more polished, and its Star Wars. Its a guaranteed sucess, the only question is if its going to sustain 500k+ subscribers after 6 months.
It sounds like they are choosing a similar path to WoW where the players can solo or group as they please.....
You're not comprehending the problem at all.
People bitch about FORCED grouping.
People bitch when they are FORCED to play solo.
I like to level with my friends because it is fun. We always get outselves into trouble and it enhances the gameplay when you can experience it with other players. It also has the added benefits of stories later on down the line of "Oh dude you remember when you accidently aggroed that Sith Lord when we were fighting that Sith assasin?",
Grouping should ALWAYS be an option from the first second you enter the game the whole way to the endgame. Any MMO that does not accomplish that fails as an MMO IMO. That is what people are fearing. The fact that with unique solo quests it removes group play and forces solo play until the group content part of the story occurs.
If I cannot log in on day 1 on a jedi and group with a smuggler and trooper right away I will be sorely disappointed.
Honestly i love solo play and questing when its not extremly basic dialog, tell me a story and i will bust my arss to get through to the end to find out what happens.
Heres the kicker i love pvp/group also, but when its forced on me something in me snaps and i have a tendencey to hate the game for it no matter how good the game is.
I think swtor will work out a very fine mix of solo/group. I think we all have a lot of faith in bioware and i think they can live up to it.
People bitch when they are FORCED to play solo.
I have NEVER EVER seen an MMO that has "forced" soloing.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
Man, the solo haters are really coming out of the woodwork over this game. There are plenty of grouping games out there, move on, kthxbye.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Solo play means I'll at least buy this game and give it the 30 days to see how it is for me.
In America I have bad teeth. If I lived in England my teeth would be perfect.
I like the idea that you can solo in this game, i prefer to group with friends rather then solo, but it's nice to know the option to solo is there. To many times i've played games that almost require you to group just to pass a certain quest which i felt should be soloable. Can't count how many times i ran into a quest that i couldn't do alone and had to rely on finding a group or waiting for friends to login. Thats what bugs me about a lot of games, most of my friends in the gaming community i'm apart of are from europe so the time difference is against me most of the time unless i change my playing times around to fit theirs. But having the option to solo, i can avoid all that and actually make some progress in the game and gain some levels or whatnot without having to search for a group or wait for my friends to come online.
I hate looking for a group and people refusing to party me because they either don't want to, don't like you, don't like your guild or just flat out ignore you. The "option" to solo is what i get from this game, i don't take it as them saying "it's a solo game with occasional group options" i take it as them saying "it's a game where you can group with friends with the option to solo if your friends are not on an you can't find a group". Which is what i like, when my friends are online, it's all about grouping, when they are offline and i can't find a group, i'll solo for awhile, no big deal. I think the big problem with new games that come out is people are quick to assume they know how the game is gonna be or take what they read in article or interview the wrong way. The only way were gonna truely know how this game is gonna be is from hands on experiance, playing the game for ourselves when it comes out.
Ofcourse not. Other than raids and pvp and maybe a few group quests who actually groups up for anything these days ?
Ya, I just don't get it. Why has MMORPG become teamed up with the idea of forced grouping? I'd like to believe that at high levels if i could best (X) encounter solo it would mean way more than i beat (X) encounter with 25-40 other ppl. IMO, grouping should be an option, not a requirement!
It's funny to me how vets bitched about forced grouping in the CU, now all of a sudden TOR is a single player game because you can play solo or grouped if you chose lol. Whatever.
What makes you think this. I'm just curious becasue i don't get that impression at all.
Even Mr frodo knows it is going to be a good game.
Umm they said RAids are in the game Raids are not solo content. Pvp is in the gam PVP is not solo content. And if you pay attention to the interviews they say you have your own class story inside The main story of the game.
Now what i'm envisioning is a game like eq2 because being multiple planets there will be instancing becasue you can't walk from one planet ot the other. having dungeons to group up in and thing lke that while also having your personal story at the same time.
sorry for so many post in a row but wanted to comment on these 3 posts. I think the problem with the people that want the almost forced grouping games is the fact that if a game allows you to solo you have to do more work to find others like yourself that want to group up all the time.
and that is becasue there is 5 times more people that just want to solo mostly. That is my opinion on the subject.
I mean I love to group up and play with a couple people but some games it is hard to find others who like to do the same most just want to solo the quest line until they get to the last part that requires a small group and after that one part is done they leave the group. That is what the problem is for the people that want to group up so much. Is 90% of the time that is the sort of pug you end up with. Okay got that quest done and then they leave.
That is my opinion on that. may be completley wrong for most but that is what i laways hated about WoW. I almost never got a pug that would group up for a few hours almsot always a pug that wanted to do that one quest than disband.
People bitch when they are FORCED to play solo.
I have NEVER EVER seen an MMO that has "forced" soloing.
That is the point. It seems as though SWTOR is focusing more on the solo storyline where you cannot, we assume, group with other players/classes because their storyline is different. They mention story intersections and flash points as group content but how long or how far into the stories are they? 5 hours of solo play to reach 1 hour of group play is unacceptable. Hence my concern that solo play will in fact hurt this game. The people that solo won't mind it but those of use that like grouping with friends/spouses/etc it really takes a lot away from the experience.
Don't get my views wrong. You should be able to go 1-max level solo, you should also be able to group from 1-max level. You shouldn't have to be FORCED to group to level but grouping should be an option. That is how most of the MMO's do it and that is what I enjoy about MMO's.
Solo play- You play solo
Group play- You can play in a group but it isn't required
FORCED grouping- You are forced to group to advance
I am not talking about the whole WoW welfare epics for solo casuals crap. I am talking purely can I play with my friends in a group or not at all times. If I cannot than yes it will hurt this game and they should have just made KotOR 3 with DLC. If you can than no problems a-ok.
i say no, i don't see why it would ruin the game