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Hardcore MMO's are Dead.

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  • dhayes68dhayes68 Member UncommonPosts: 1,388
    Originally posted by Capn23

    Originally posted by malidar


    So all you casual players, go back to your single player games and leave our MMOs alone. Please.
     

     

    You had a point until you decided to be a douchebag.

     kthnxbai

     

    And THAT is the real reason hardcore games fail, its not the game, its the player! Too many (note: I didn't say ALL, so calm down) hardcore players are antagonistic douchebags that, and here's the irony about the OP's complaint, tell all the other players that don't like their douchebaggery, to GTFO and go play WoW!

    Now he's complaining about people not playing his games, and *GASP* they're playing WoW! Lol.

  • ReklawReklaw Member UncommonPosts: 6,495

    Hardcore MMO's are Dead.

    NO they are NOT, in fact they never excisted cause hardcore is a playstyle and not a game type, as every game can be played hardcore, YES even a game like Peggles could be played hardcore and geuss what the game is called casual.

  • toddzetoddze Member UncommonPosts: 2,150

    I agree with the OP except the last sentance. The "casual" players are here to stay, there not going anywhere. Why? because they are getting what they want. Little effort with high reward. The MMO genre in general attracks the bottom feeders from reality. (there are exceptions you know if if your one or not). I just want to know where this piss poor attitude came from. The american dream is dead within the MMO community people just want hand outs.

    I dont have the time to play "hardcore" but I still want a "hardcore" game. I am ok with not being able to obtain the best of the best. I love trying to strive for something thats out of reach maybe just maybe ill be in the right spot at the right time and get lucky. Its ok if it takes me 6-8 months to reach the level cap when a basement dweller can do it in 1 month. He has that much time, good for him I dont, he deserves more from the game than I do. Its a game. My life isnt a failure because I dont have this "uber leet" item. Or because I didnt hit cap in record time.

    I see things like "I work in life i dont want to work in a game" Well first off there is no work in a game  we will call it effort.  Ya I work alot of hours in life so I can buy me nice shinny things. I also have no problem putting forth effort in a game to get shinny loot. I cant figure out the hand-out mentality. If someone puts more effort into something they deserve to get more out of it plain and simple. jealousy runs rampant in the MMO community. MMO is not life, to many people hide from life in an MMO. 

    As for ff14, it was my last hope to give me something challenging aswell. I am not ready to throw in the towel just yet on it. I just cant see SE  giveing out hand-outs, theres bound to be some stuff that you have to put forth "effort" to get. I will still give it a whirl when its out. Just give it time before you burn it at the stake.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by Reklaw


    Hardcore MMO's are Dead.
    NO they are NOT, in fact they never excisted cause hardcore is a playstyle and not a game type, as every game can be played hardcore, YES even a game like Peggles could be played hardcore and geuss what the game is called casual.

       your right it orginally was just a play style. But the word has evolved to include the difficulty of a game. Alot of words have evolved like "troll" anyone with a negative veiw is a troll.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

    Just wanted to chime in here that I received a report on this thread, and I had considered locking it due to some of the language in the OP, but it appears you all were able to turn it around into a mostly positive discussion. So, instead, I have simply edited the OP to be less antagonizing.

     

    Carry on :)

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by toddze



    I see things like "I work in life i dont want to work in a game" Well first off there is no work in a game  we will call it effort.  Ya I work alot of hours in life so I can buy me nice shinny things. I also have no problem putting forth effort in a game to get shinny loot. I cant figure out the hand-out mentality. If someone puts more effort into something they deserve to get more out of it plain and simple.

     

    You're not goint to get away with that to promote your "hardcore cause".

    Everyone pays a similar fee to play the game and everyone who buys the game has a right to see all the content, experience all the content and do this in an amount of time which is reasonable. A player should not be forced / expected or enticed to play "hardcore" to experience all the content or to progress at a reasonable pace in the game.

    Hardcore in MMO is directly related and proportional to playtime in MMO. Play more and expect bigger rewards, more content and more opportunities, play less and receive less rewards and less content and less events, items and enjoy the game "less".

    Many players have come to the conclusion that that's not what they want. There is difficult content and time consuming content.

    Force your time consuming content on others and you will be left with very few players to play your game, resulting in no difference between you or someone who plays just as much as you.

  • Zlayer77Zlayer77 Member Posts: 826
    Originally posted by x_rast_x


    I dunno.  Lots of old games are not only still around, but doing better than ever.
    CCP recently claimed in an interview they're the #2 MMO in NA now.  EvE is about as hardcore as it gets, so I can't see the market going away anytime soon.
    From what I've heard, FFXI recently hit a new peak as well, and it's a very solo-unfriendly game.  And the reviews I've seen on Darkfall from core gamers have for the most part been very positive, I think it has a real shot at growing into the next big sandbox game.
    People just need to understand that an MMO that's pitched strongly at a specific segment of the MMO market will only do well in that particular segment.  You won't any of the games I just mentioned grow to WoW-levels because they're not aimed at the mass market, and value slow growth and high vet retention rates over masses of high-turnover casuals.
    WoW and the Blizzard Hype Machine have caused people to put way too much stock in sub numbers.  Try a game for yourself - if you like it that's all that matters.



     

    Good post I agree totaly with you. and EvE for example have 300k subs now on one server, that is 40k playing on peek hours, that is about 10 times as many people then on an avreage WoW, lotro or War server. Numbers arnt everything you dont need 10m people playing a game to make it good. all games that grow above 100k subscribers can be called successes...

    100k subs paying 14,95$ a month = 1495000$ = 17940000$ a year you cant call that a failure...

  • altairzqaltairzq Member Posts: 3,811

    Sorry but WOW is a great game an it's hardcore in its own way. I face similar challenges keeping my party alive in WOW as in Everquest. Of course.. there are a miriad of features that made EQ a hundred times more interesting for me, but WOW has its own challenges too.

  • talamanthontalamanthon Member Posts: 61

    It's certainly in the eye of the beholder everyone has different tastes and preferences. Some agree and some disagree where you fall depends on how you view things.

  • KyleranKyleran Member LegendaryPosts: 44,088
    Originally posted by Waterlily

    Originally posted by toddze



    I see things like "I work in life i dont want to work in a game" Well first off there is no work in a game  we will call it effort.  Ya I work alot of hours in life so I can buy me nice shinny things. I also have no problem putting forth effort in a game to get shinny loot. I cant figure out the hand-out mentality. If someone puts more effort into something they deserve to get more out of it plain and simple.

     

    You're not goint to get away with that to promote your "hardcore cause".

    Everyone pays a similar fee to play the game and everyone who buys the game has a right to see all the content, experience all the content and do this in an amount of time which is reasonable. A player should not be forced / expected or enticed to play "hardcore" to experience all the content or to progress at a reasonable pace in the game.

    Hardcore in MMO is directly related and proportional to playtime in MMO. Play more and expect bigger rewards, more content and more opportunities, play less and receive less rewards and less content and less events, items and enjoy the game "less".

    Many players have come to the conclusion that that's not what they want. There is difficult content and time consuming content.

    Force your time consuming content on others and you will be left with very few players to play your game, resulting in no difference between you or someone who plays just as much as you.

     

    Very well said Waterlily, saves me lots of extra typing. 

    I've always objected to the core design behind MMO's which has been, put in more time, get more reward.  Spending more time gaming does not make a person hardcore, (or better)  just means they have no life outside of the game and this is the only place they can excel.

    Several people have mentioned that the hardcore players of 10 years ago have grown up and now have jobs, family, etc.  Guess what, there were people 10 years ago who had those things and they never bothered to play the early MMO's, because they were too much of a timesink.

    Modern MMO's have made themselves more accessable to people who can't live in a virtual world, and the result is far more people are playing them than ever.

    I remember playing DAOC back in the heyday, and at any given time we had a maximum of 27K players online in a given evening.  Nowadays EVE easily surpasses that figure and its considered a niche game for nerds.  Other games like WAR or WOW, and AION greatly exceed these numbers.

    Speaking of AION, I haven't played it, but I've read that it is far more accessible (casual) than previous NCSoft games like L1/L2, and is growing at a phenomenal rate.  Maybe, just maybe, what the world needs is more games of this type.

    Though i do realize, for those who long to return to the timesinks of yesterday, today's games do not cater to you.

    But you really don't want that.  When VG came out, in addition to complaints about the bugs many players decried the return of corpse runs (I thought they sucked), long travel times. (I'm told there's lots of faster travel options now) and a steep grouping model after level 20 which people hated as well and has since been changed.

    There really is a very small market of players who enjoy hitting themselves in the head with a hammer, and no devleoper today is going to create a game for them except perhaps a small indie firm.

     

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • Shana77Shana77 Member UncommonPosts: 290

     I wouldn't say hardcore mmo's are dead or hardcore gaming is dead. I would say hardcore gaming (single player and mmo) is turning into a niche as gaming becomes more mainstream. That is a logical evolvement that anyone with any foresight could have seen coming. Gaming in whatever form could never turn mainstream as if it kept catering to the same young male demographic. There will however always be games catering to them, but it will increasingly be small design studios as the big studios set their eyes on the big pot of money that is mainstream. 

  • DibdabsDibdabs Member RarePosts: 3,239
    Originally posted by malidar



    MMO = Massively Multiplayer Online
    You play together, not solo. 

    No, it just means lots of players are online at the same time.  Nothing about playing together in the title.

    Given the difficulty of finding players questing in the zone where I am, at the time I am in there, doing the quest I am on, at the same stage of the quest that I am, and who are also mature, articulate and intelligent, soloing is the best way to go.  I never join pick-up groups - it just isn't worth the bother.

  • andmillerandmiller Member Posts: 374
    Originally posted by Kyleran

    Originally posted by Waterlily

    Originally posted by toddze



    I see things like "I work in life i dont want to work in a game" Well first off there is no work in a game  we will call it effort.  Ya I work alot of hours in life so I can buy me nice shinny things. I also have no problem putting forth effort in a game to get shinny loot. I cant figure out the hand-out mentality. If someone puts more effort into something they deserve to get more out of it plain and simple.

     

    You're not goint to get away with that to promote your "hardcore cause".

    Everyone pays a similar fee to play the game and everyone who buys the game has a right to see all the content, experience all the content and do this in an amount of time which is reasonable. A player should not be forced / expected or enticed to play "hardcore" to experience all the content or to progress at a reasonable pace in the game.

    Hardcore in MMO is directly related and proportional to playtime in MMO. Play more and expect bigger rewards, more content and more opportunities, play less and receive less rewards and less content and less events, items and enjoy the game "less".

    Many players have come to the conclusion that that's not what they want. There is difficult content and time consuming content.

    Force your time consuming content on others and you will be left with very few players to play your game, resulting in no difference between you or someone who plays just as much as you.

     

    Very well said Waterlily, saves me lots of extra typing. 

    I've always objected to the core design behind MMO's which has been, put in more time, get more reward.  Spending more time gaming does not make a person hardcore, (or better)  just means they have no life outside of the game and this is the only place they can excel.

    Several people have mentioned that the hardcore players of 10 years ago have grown up and now have jobs, family, etc.  Guess what, there were people 10 years ago who had those things and they never bothered to play the early MMO's, because they were too much of a timesink.

    Modern MMO's have made themselves more accessable to people who can't live in a virtual world, and the result is far more people are playing them than ever.

    I remember playing DAOC back in the heyday, and at any given time we had a maximum of 27K players online in a given evening.  Nowadays EVE easily surpasses that figure and its considered a niche game for nerds.  Other games like WAR or WOW, and AION greatly exceed these numbers.

    Speaking of AION, I haven't played it, but I've read that it is far more accessible (casual) than previous NCSoft games like L1/L2, and is growing at a phenomenal rate.  Maybe, just maybe, what the world needs is more games of this type.

    Though i do realize, for those who long to return to the timesinks of yesterday, today's games do not cater to you.

    But you really don't want that.  When VG came out, in addition to complaints about the bugs many players decried the return of corpse runs (I thought they sucked), long travel times. (I'm told there's lots of faster travel options now) and a steep grouping model after level 20 which people hated as well and has since been changed.

    There really is a very small market of players who enjoy hitting themselves in the head with a hammer, and no devleoper today is going to create a game for them except perhaps a small indie firm.

     

     

     

     

    /agree 100%

    Plus I think this minority of gamers who want a "return" to this type of game, only remember the game through weird, rosy glasses.  It's easy to think about how great something was, but forget about all the nonsense involved in it because you are so far removed from it now.

    It's like the times I think back to College, what do I remember and reminisce about with buddies:  the free time, the partying, the girls, the lack of "real world commitments".  We never sit back and reminisce about:  being completely broke, being hungover 75% of the time, the lack of sleep, the ridiculously difficult classes, the shitty cars we drove, the crappy housing situations we lived in, the reckless nature of so many things, etc, etc, etc.  My point:  the more removed you are from something you think fondly about (in terms of time), the more you remember the good, and the less you remember the bad......

     

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by Kyleran


     Very well said Waterlily, saves me lots of extra typing. 
    I've always objected to the core design behind MMO's which has been, put in more time, get more reward.  Spending more time gaming does not make a person hardcore, (or better)  just means they have no life outside of the game and this is the only place they can excel.
    Several people have mentioned that the hardcore players of 10 years ago have grown up and now have jobs, family, etc.  Guess what, there were people 10 years ago who had those things and they never bothered to play the early MMO's, because they were too much of a timesink.
    Modern MMO's have made themselves more accessable to people who can't live in a virtual world, and the result is far more people are playing them than ever.
    I remember playing DAOC back in the heyday, and at any given time we had a maximum of 27K players online in a given evening.  Nowadays EVE easily surpasses that figure and its considered a niche game for nerds.  Other games like WAR or WOW, and AION greatly exceed these numbers.
    Speaking of AION, I haven't played it, but I've read that it is far more accessible (casual) than previous NCSoft games like L1/L2, and is growing at a phenomenal rate.  Maybe, just maybe, what the world needs is more games of this type.
    Though i do realize, for those who long to return to the timesinks of yesterday, today's games do not cater to you.
    But you really don't want that.  When VG came out, in addition to complaints about the bugs many players decried the return of corpse runs (I thought they sucked), long travel times. (I'm told there's lots of faster travel options now) and a steep grouping model after level 20 which people hated as well and has since been changed.
    There really is a very small market of players who enjoy hitting themselves in the head with a hammer, and no devleoper today is going to create a game for them except perhaps a small indie firm.



     

    Oh Kyleran I miss your postings. Very well said sir. This pretty much sums up everything and answers the OPs concerns and should be the end of the thread.

    Only thing I will add is that it's greed and it's a feeling of priviledge and superiority. They (so called hardcore) want to be the only ones to have the best stuff and be the best at the game because they feel that they deserve it because they aren't soft or because they are the most dedicated.

    It sucks to be the best and then have that taken away from you.

    MMOs now strive for players to be on more even ground, to have a better chance at being the hero and being awesome and it makes the people who felt they were the awesome and elite before feel like they aren't so special anymore, which is always a bad feeling.

    All anyone wants in a game is to have fun, to win, and if the game involves collecting stuff or being powerful they want to have cool stuff and feel powerful.

    Lots of people don't ilke the idea of other people having cool stuff too, because it makes them feel like they aren't as special or cool because they aren't the only one who has it.

    Spoiled whiny brats. Greedy @sshats. Call it what you want.

  • PlasmicredxPlasmicredx Member Posts: 629
    Originally posted by heerobya

    Originally posted by Kyleran


     Very well said Waterlily, saves me lots of extra typing. 
    I've always objected to the core design behind MMO's which has been, put in more time, get more reward.  Spending more time gaming does not make a person hardcore, (or better)  just means they have no life outside of the game and this is the only place they can excel.
    Several people have mentioned that the hardcore players of 10 years ago have grown up and now have jobs, family, etc.  Guess what, there were people 10 years ago who had those things and they never bothered to play the early MMO's, because they were too much of a timesink.
    Modern MMO's have made themselves more accessable to people who can't live in a virtual world, and the result is far more people are playing them than ever.
    I remember playing DAOC back in the heyday, and at any given time we had a maximum of 27K players online in a given evening.  Nowadays EVE easily surpasses that figure and its considered a niche game for nerds.  Other games like WAR or WOW, and AION greatly exceed these numbers.
    Speaking of AION, I haven't played it, but I've read that it is far more accessible (casual) than previous NCSoft games like L1/L2, and is growing at a phenomenal rate.  Maybe, just maybe, what the world needs is more games of this type.
    Though i do realize, for those who long to return to the timesinks of yesterday, today's games do not cater to you.
    But you really don't want that.  When VG came out, in addition to complaints about the bugs many players decried the return of corpse runs (I thought they sucked), long travel times. (I'm told there's lots of faster travel options now) and a steep grouping model after level 20 which people hated as well and has since been changed.
    There really is a very small market of players who enjoy hitting themselves in the head with a hammer, and no devleoper today is going to create a game for them except perhaps a small indie firm.



     

    Oh Kyleran I miss your postings. Very well said sir. This pretty much sums up everything and answers the OPs concerns and should be the end of the thread.

    Only thing I will add is that it's greed and it's a feeling of priviledge and superiority. They (so called hardcore) want to be the only ones to have the best stuff and be the best at the game because they feel that they deserve it because they aren't soft or because they are the most dedicated.

    It sucks to be the best and then have that taken away from you.

    MMOs now strive for players to be on more even ground, to have a better chance at being the hero and being awesome and it makes the people who felt they were the awesome and elite before feel like they aren't so special anymore, which is always a bad feeling.

    All anyone wants in a game is to have fun, to win, and if the game involves collecting stuff or being powerful they want to have cool stuff and feel powerful.

    Lots of people don't ilke the idea of other people having cool stuff too, because it makes them feel like they aren't as special or cool because they aren't the only one who has it.

    Spoiled whiny brats. Greedy @sshats. Call it what you want.

     

    It's more what Kyleran is talking about. I agree that people want personalization so they can be different than other people, but all I hear from people that are wanting hardcore MMORPGs is that they want a really difficult and realistic world to survive in. That's great and all, but like Kyleran has already sort of described, it's not good for the entertainment of all who play.

    See, everyone knows Blizzard designs games to be entertaining. The entire time they were in development for World of Warcraft and all of their previous games like Diablo and Starcraft, they were asking themselves if their game was fun at all moments in time during play. Virtual worlds designed on being a realistic world is not about entertainment because those games tend to have LONG wait times to regenerate HP, cure your death sickness, and reobtain armor and gold. There's also problems with rebuilding your cities once they've been destroyed because it REALISTICALLY takes tons of money to build one in the first place. This makes the game about forcing the players that lose and sometimes even the ones that win (Generaly in Asian based RPGs this is usually the case by turning the Player Killer's name to Red or penalizing them in some way) to be penalized and have to wait incredibly long periods of time for their turn to have fun again. Waiting around for things to happen is what these games tend to be about and is not entertaining to say the least.

    Now if someone would just take the hardcore MMORPG and do it the right way people might be talking differently about it. Games are supposed to be about fun. Fun is what little kids like to do. Fun is what games are supposed to be. Fun is not waiting lines and sitting in the corner and time-outs. Maybe I'm going too far here... maybe it's not about letting our inner kid out and going wild, but when I hear and see many gamers talk about their games, that's all I can see... a little kid with a big toy and a big grin talking about how awesome their game is.

  • seabeastseabeast Member Posts: 748

    OHH NNNOO, a new term enters the site, ok, what is the difference between hardcore and non-hardcore mmo's?

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by Plasmicredx


     Now if someone would just take the hardcore MMORPG and do it the right way people might be talking differently about it. Games are supposed to be about fun. Fun is what little kids like to do. Fun is what games are supposed to be. Fun is not waiting lines and sitting in the corner and time-outs. Maybe I'm going too far here... maybe it's not about letting our inner kid out and going wild, but when I hear and see many gamers talk about their games, that's all I can see... a little kid with a big toy and a big grin talking about how awesome their game is.



     

    I guess the counter argument is that to most people, on a human psychological level, getting something in the end is much more rewarding if it was really hard to get.

    It's a feeling of accomplishment. You worked hard and put a lot into it, so when you do get the reward you feel justified to have put that work in. To have suffered and toiled because the end reward was totally worth the trouble.

    The problem with this argument, the counter argument, is that nothing in MMOs is really that hard.

    It's all just about time and time sinks.

    The difficulty of these games comes from-

    1. Having to possess lots of knowledge, you have to know your character and know the enemy and what they are capable of and what you can do against that.. This is the base of everything PvE and PvP related, from building a character to the actual combat and strategy and everythign else.

    2. Having to possess a certain degree of dexterity, hand eye coordination, and reaction time. You have to be able to move to the right places at the right time, hit the right buttons on time and at the right time, etc. This is true for both PvE and PvP. This is what is refered to as "player skill." It's really the foundation for ALL video games.

    The problem is that all the knowledge is readily available on websites now. High speed interent and the explosion of web content in the past 10+ years means you can learn everything you need to know, all the knowledge without even playing the game. The rest is just a time sink, putting in the time to gain the experience.

    The second part is very limited in MMORPGs because of technological constraints. These are not FPS games where you have to have hair-pin accuracy and lightning reflexes. MMOs are designed to have a certain amount of "wiggle room" to account for server and client latency/lag.

    So you can be a really really good player in terms of skill and know everything about the game...

    But it's still not really anything hard.

    The true measure is how much time you have put in. Everything takes time. Leveling takes time. Accumulating resources takes time.

    You can be the best player in the game but still suck because you haven't put the time in to get the best rewards. Is this fair? Is time = reward a fair measurement?

    The "hardcore" elements most refer to are the elements that made the amount of time it took to get the rewards take longer. They made getting to the reward a bit more gratifying because the journey took more time.

    But the market changed and people became unwilling or unable to invest massive amounts of time to get the rewards. So they sped things up a bit. Now you get more rewards and you get them faster, but each one doesn't feel as big and cool most of the time. It's simply the difference between a little at a time fairly often or a lot at once but sparingly.

    The games are stil just as challenging and difficult, you just have to waste as much time getting through it.

    So yes, Hardcore MMOs are dead. MMOs are already enough of a time sink, adding additional time sinks just to make things take longer doesn't add any difficulty to the game, just tedium. Tedium which the current generation of MMO players simply won't accept.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by toddze

    Originally posted by Reklaw


    Hardcore MMO's are Dead.
    NO they are NOT, in fact they never excisted cause hardcore is a playstyle and not a game type, as every game can be played hardcore, YES even a game like Peggles could be played hardcore and geuss what the game is called casual.

       your right it orginally was just a play style. But the word has evolved to include the difficulty of a game. Alot of words have evolved like "troll" anyone with a negative view is a troll.



     

    And your right aswell... Same with how "Fanboy" is used for anyone who might be slightly positive towards a game or it's company.

  • PlasmicredxPlasmicredx Member Posts: 629
    Originally posted by heerobya

    Originally posted by Plasmicredx


     Now if someone would just take the hardcore MMORPG and do it the right way people might be talking differently about it. Games are supposed to be about fun. Fun is what little kids like to do. Fun is what games are supposed to be. Fun is not waiting lines and sitting in the corner and time-outs. Maybe I'm going too far here... maybe it's not about letting our inner kid out and going wild, but when I hear and see many gamers talk about their games, that's all I can see... a little kid with a big toy and a big grin talking about how awesome their game is.



     

    I guess the counter argument is that to most people, on a human psychological level, getting something in the end is much more rewarding if it was really hard to get.

    It's a feeling of accomplishment. You worked hard and put a lot into it, so when you do get the reward you feel justified to have put that work in. To have suffered and toiled because the end reward was totally worth the trouble.

    The problem with this argument, the counter argument, is that nothing in MMOs is really that hard.

    It's all just about time and time sinks.

    The difficulty of these games comes from-

    1. Having to possess lots of knowledge, you have to know your character and know the enemy and what they are capable of and what you can do against that.. This is the base of everything PvE and PvP related, from building a character to the actual combat and strategy and everythign else.

    2. Having to possess a certain degree of dexterity, hand eye coordination, and reaction time. You have to be able to move to the right places at the right time, hit the right buttons on time and at the right time, etc. This is true for both PvE and PvP. This is what is refered to as "player skill." It's really the foundation for ALL video games.

    The problem is that all the knowledge is readily available on websites now. High speed interent and the explosion of web content in the past 10+ years means you can learn everything you need to know, all the knowledge without even playing the game. The rest is just a time sink, putting in the time to gain the experience.

    The second part is very limited in MMORPGs because of technological constraints. These are not FPS games where you have to have hair-pin accuracy and lightning reflexes. MMOs are designed to have a certain amount of "wiggle room" to account for server and client latency/lag.

    So you can be a really really good player in terms of skill and know everything about the game...

    But it's still not really anything hard.

    The true measure is how much time you have put in. Everything takes time. Leveling takes time. Accumulating resources takes time.

    You can be the best player in the game but still suck because you haven't put the time in to get the best rewards. Is this fair? Is time = reward a fair measurement?

    The "hardcore" elements most refer to are the elements that made the amount of time it took to get the rewards take longer. They made getting to the reward a bit more gratifying because the journey took more time.

    But the market changed and people became unwilling or unable to invest massive amounts of time to get the rewards. So they sped things up a bit. Now you get more rewards and you get them faster, but each one doesn't feel as big and cool most of the time. It's simply the difference between a little at a time fairly often or a lot at once but sparingly.

    The games are stil just as challenging and difficult, you just have to waste as much time getting through it.

    So yes, Hardcore MMOs are dead. MMOs are already enough of a time sink, adding additional time sinks just to make things take longer doesn't add any difficulty to the game, just tedium. Tedium which the current generation of MMO players simply won't accept.

     

    Totally agree with.

  • GrrlGrrl Member UncommonPosts: 354

     

    This person makes a good point that hardcore MMO’s are dead. That is the only point that is valid, BUT.. there are quite a couple of MMO’s in different genres to choose from, though. Seriously, why call themselves hardcore gamers if they can’t really play for so long without being on long hiatuses? lol. They call themselves hardcore just because of long period of subscriptions and got a couple of epic items? Kiss my ass! That specific label ought to be banned just because many gamer wannabes claim to be hardcore, but is only the opposite. No need to call other people trolls and carebears. Get over yourselves, posers.

    WoW is NOT at fault for having the games up to par with them. They’re NOT at fault for the games to fold. They’re just simply successful with millions of dollars to be able to continue to make the game better. Don’t hate the game.

    I believe that WoW (World of Warcraft) is one hardcore MMO; for a couple of reasons in specific order - It’s everlasting, and hasn’t died.. The expansions keeps coming because the playerbase is still rocketing everyday with new and recurring members.. and not everyone has gotten through all the content and has achieved all the epic gears. I recall a couple of people struggling to get what they want, but the requirements are so demanding in the game that they have to make themselves more useful via stats, gears and the skills that are done properly. A variety of guilds are a bit snobbish at that point being less helpful with inexperienced players that are aching to be a part of the guild, instance runs and raids.. Or simply just to form a new friendship among the peers. I’m one of the certain few along with my boyfriend to help people because I know it’s hard to top skilled players and it’s unnecessary to compare yourself with them. It’s merely just a game to play, to enjoy yourselves.. and not to view it as a responsibility. Why do people view it as a responsibility when it really isn’t? They don’t think of it in their conciousness but, from other people’s perspective.. it is what they’re doing. They get all stressed out, pissed, and whine @ their failures.. It’s just a fucking game! Scratch that, it’s a fuckin’ awesome game.

    Back to the point, World of Warcraft is a hardcore MMO, period. It’s still alive today and will be for so many years with all those kids that has been aching to play when they were babies.. watching their parents play and it will pass on to many generations in the years to come. I know this, because my kid is 11 and he wants to play so badly but I decline.. for merely one reason; he’s too fuckin’ young.

    So yeah.. maybe WoW graphics isn’t so up to par like Final Fantasy, AoC, WAR, Aion, Darkfall, and/or any of those upcoming games that “hardcore” gamers are anticipating to play - So snobbish on graphics, and go “yeah this is so DX10! Better than WoW’s cartoonish graphics” /eyeroll. Gimme a break — Cool down on the graphics, seriously. There’s better things to talk about out there, like.. how the content is.. how the players are towards eachother, how the combat system is, how awesome the developers are..

    You know what’s so funny? Those “hardcore” gamers, not even one, do not give praise to any of the developers who has made so many games in all those years in the past and now. I’d know this because I read mmorpg.com daily - All they do is bitch and bitch and bitch all over again. Never satisfied, never appreciative, never grateful. I always pass out kudos - They deserve it. Those gamers never realize that the games out are to keep us entertained, to kill time and not just play on consoles and/or twiddle thumbs to reach the new level of insanity. Those nimrods need to get over themselves. Everyone in the gaming companies are trying their best to make it work for all of you guys. Just keep that in mind.

    Sure, I’m lookin’ forward to so many new games out there.. but I’m not one to look down at people and/or do a bitchfest on forums every single fuckin’ day when they could simply find something better to do, like.. play a fuckin’ game. lol. If that game couldn’t be playable at the moment, then tell yourself.. “Oh, well.. it gives me the chance to take a shower”… HOW ABOUT THAT?!?!?

    Now, in conclusion; THERE ARE NO HARDCORE GAMERS OUT THERE. Every one of you are ALL THE SAME in the gaming world. You MAY be skilled, MAY be intelligent, MAY be AWESOME, MAY be less of a dickhead, but not a hardcore anything.

    Whatev, this may not be in relation to the article, it’s my 2 cents.

     



     

  • boognish75boognish75 Member UncommonPosts: 1,540

    Well as for me the only ''hardcore'' mmo's I have played I guess they were/are labled hardcore was swg-precu, EvE, and earth and beyond, the saga of ryzom, and a lil eq 1 but didnt play long as I was spoiled by the other games graffix and felt i was wasting my rigs power when I got around to eq, What I am getting at is there seems to be a game on the horizon that has the mechanics of EvE and a bit for the casual player thrown in and will be completley or almost completely run by the player economics through skill based crafting, as well as the professions will be learned over time skill based with multiple skill paths to choose , it is called Alganon, I cant wait for it to hit, If all is what is in the game that was explained at the dev chat it will be a game for all of us, hardcore and the casual alike, the fact that they are using over time learned skills has me very interested as I love that in eve, and you can make a library of some type of skills you want to learn, os keep the skills to trade for goods and what not, Looks like the market is slowly weaning away from lvl up through xp as quick as possible type games, at least for alganon.

    playing eq2 and two worlds

  • QinshienQinshien Member Posts: 26

    I think WoW is farthest from Hardcore... When I think of hardcore, I think of EQ1, thousands of people fighting 1 dragon boss.  I think of Lineage doing the same... I think of FF11 that takes you 30 hours of your life to get to lvl 18 to get you a subjob so you can start to really play...  Rewards that are worth it... WoW has no rewards, titles, that do nothing You don't feel like you have accomplished anything especially when you know you spent 7 months to get all your gear and the guy standing there just turned 80 and they outrolled you to get something better.... 

     

    WoW was made for the softcore person, and hey they admit it... why did they turn 40 man raids into 25... cause they felt it was too hard to get 40 people? Cause 40 was too hardcore... we have to make our content easier...  blah blah blah...

    Don't hate because I'm awesome

  • Jackio81Jackio81 Member, Newbie CommonPosts: 418

    Hardcore MMOs are dead because after playing casual MMOs like WoW we realized how b.s. the rest were.

     

    /thread

     

    p.s. WoW still sucks in it's own way though...=/

  • slythsslyths Member UncommonPosts: 209

    Yeah it's really unfortunate... The mmo industries, create mmo's mostly for earning than for the passion of it.

    I'm not saying that creating an mmo for money isn't a bad idea, but i think they should balance the two things. 'Casue many hardcore mmo's put in so much passion in playing, and it's really a pity to see the mmo you've always liked becoming a kids play... or a commercial thing...

  • arlrex1arlrex1 Member Posts: 16

    At least we'll have hardcore gamer content from the begining on FFXIV. Casual conent may get more people into the game that may do hardcore content as well though, I'll just wait and see where it leads.

    Just so its easier to get those things started since I usually leave a day or two of the week to get down and do a hard quest or get all the xp I can. For now my most played MMOs are all very old school sprite based games but I might give this one a try since it promises to be as fun as FFXI.

     

    As for the other comments. I dont really care about graphics, I just want to have some fun with a hard challenge now and then. Level/Do a quest wher I got atleast 50% chance of survival or that a mistake can be big trouble. I do easy stuff now and then as well when I dont have a lot of time but dont spect big rewards from that. Out of the 50+ MMOs I have played only stayed with PSO(Until it closed), FFXI, iRo, Trickster, and now and then PSU and Guild Wars. All the others lasted me around a monthl or even less.

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