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What would you like to see changed/kept the same from FFXI?

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Comments

  • KhrymsonKhrymson Member UncommonPosts: 3,090
    Originally posted by Laughing-man


     but when it seems like the game is more of an internet dating pool than an MMO something isn't working the way its suposed to.

     

    Well, your friend after 6 attempts should have figured it out that it wasn't working!  You can't blame the faults of online dating to vdeo games. Its just like whenever someone gets killed and a video game is nearby or involved they try to blame the content of the game...its just silly!

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by Khrymson

    Originally posted by Laughing-man


     but when it seems like the game is more of an internet dating pool than an MMO something isn't working the way its suposed to.

     

    Well, your friend after 6 attempts should have figured it out that it wasn't working!  You can't blame the faults of online dating to vdeo games. Its just like whenever someone gets killed and a video game is nearby or involved they try to blame the content of the game...its just silly!

     

    If it was merely one person I'd agree.

    The only game I've ever met so many people who were entirely insane was this game, so many people cybering for gil and claiming to be a girl to get guys to buy them things.

    I knew 3 seperate couples that all were horrible and dysfunctional, one of them was the aforementioned "master" "slave" relationship.

    The other two were just the classical long distance MMO relationship insanity.

     

    Again I reitterate, this is the ONLY Game where nearly EVERY person I've met has a relationship with another character that is on a personal level, sometimes something darker than that.

    I've met a few who've even married the people they met in game, married them in real life.  They are very unhappy too.

    Never seen any other game do this to people to be honest.

     

    Edit: I guess I'm blaming this on the slow pace of the combat system, we need it to be faster so people dont' have time to cyber.

    Yes, clearly this is the answer

  • KhrymsonKhrymson Member UncommonPosts: 3,090
    Originally posted by Laughing-man



    If it was merely one person I'd agree.
    The only game I've ever met so many people who were entirely insane was this game, so many people cybering for gil and claiming to be a girl to get guys to buy them things.
    I knew 3 seperate couples that all were horrible and dysfunctional, one of them was the aforementioned "master" "slave" relationship.
    The other two were just the classical long distance MMO relationship insanity.
     

     

    You can't blame that on FFXI either, that stuff has been going on forever in MMOs, since UO and EQ days.  You just ignore them and move onto players that ARE playing the game, and not using it as virtual chat room for sex & relationships.  If you keep meeting people like this than you're very unlucky...hehe  Just move on....

     

    Back on topic and as the last 15 or so posts depict, I wanna see the way the community interacts; remains the same!

  • DelacruzDelacruz Member Posts: 1

    I wish Square-Enix change opinion and change the combat system.

     

    In my humble opinion the combat by turns (or semi-turns) is a thing of the past century. I belive they can give us the best Final Fantasy so far, but we need a game with the playability of other titles today and allowing us to interact with the world around us in a much more current form.

     

    I was a FFXI player and I remember to stay hours pressing the same macros without moving the character and that is not funny at all. So I hope we get a game in real time that makes us a good time that the end is what matters.

     

    Greetings

     

  • neKrowneKrow Member UncommonPosts: 170
    Originally posted by Laughing-man


    By instanced, he means every single fight would be instanced.
    I.E., you encounter the monster, the screen swirls, and you enter a new screen for combat... you know, like 90% of the other actual Final Fantasy games through the years?

     

    Yep thats exactly what i ment!  ^.^

    Again this idea wouldn't be ideal for every type of game, but an MMO that was based around this idea would be kinda interesting to see.



     

    Atlantica Online has exactly that.

    image

  • neKrowneKrow Member UncommonPosts: 170
    Originally posted by Khrymson

    Originally posted by DoktorTeufel 
    DISCLAIMER: I have no idea how much the game has changed since early 2005, when I stopped playing. Maybe all that stuff got fixed, but... well, I kinda doubt it.

     

    Quite a bit, and some of what you dislike has been dealt with, but from much of what you said you basically want WoW with the Final Fantasy name slapped on it!  hehe



     

    Agreed, anything done to dumb down and nerf the new FF is a bad idea. FFXI is the only mmo that I have max leveled that I really felt like I accomplished something (at about 100 days played time to do so). WoW was a joke, and unfortunately set the industry standard for ridiculously easy gaming... those 11 million people would still be playing tetris if WoW hadnt come along.

    But to the point of boss rarity and difficulty... well that "special item" isn't going to be so special when everyone has one.

    image

  • MustaphaMondMustaphaMond Member UncommonPosts: 341
    Originally posted by neKrow

    Originally posted by Khrymson

    Originally posted by DoktorTeufel 
    DISCLAIMER: I have no idea how much the game has changed since early 2005, when I stopped playing. Maybe all that stuff got fixed, but... well, I kinda doubt it.

     

    Quite a bit, and some of what you dislike has been dealt with, but from much of what you said you basically want WoW with the Final Fantasy name slapped on it!  hehe



     

    Agreed, anything done to dumb down and nerf the new FF is a bad idea. FFXI is the only mmo that I have max leveled that I really felt like I accomplished something (at about 100 days played time to do so). WoW was a joke, and unfortunately set the industry standard for ridiculously easy gaming... those 11 million people would still be playing tetris if WoW hadnt come along.

    But to the point of boss rarity and difficulty... well that "special item" isn't going to be so special when everyone has one.

     

    Kinda unimportant, but why the knock against Tetris and saying it is the type of game these dumb WoW'ers were playing before WoW came along?  Why are you referring to one of the more innovative, addicting puzzlers... and use playing it as a pejorative?

    Find a better example please.  Normally I wouldn't care, but gotta show some Tetris love in this case....

    I actually agree with your point, and that of others, that accomplishing something in FFXI really meant you put some real effort into it.  But, come on... with all the experience and years of playing between us, we can surely find a better crappy offline game to refer to.  Tetris is not that title.  Then again, maybe some would feel that it is.  This is a weird post, nvm.

    ***EDITED TO ADD THIS LINK: http://www.youtube.com/watch?v=G0LtUX_6IXY

    Doh... /removes foot from mouth (;>_<) : http://www.youtube.com/watch?v=W0Zpqp2a9eI

    Nevermind, the comparison is perfect.  I get it... and sorry Nekrow.  I mean, just check out the "it's simple... perfect for when you have kids..." comments.  I'm dense, what can I say...

  • neKrowneKrow Member UncommonPosts: 170

    LOL you had me all fired up to tell why it was relevant... damn.

    image

  • Soki123Soki123 Member RarePosts: 2,558

    The fact they re not using POL is a huge change I would have made so thats first and done thank god. Things I would keep is to not make it too easy. How FFXI is now is fine, ie level sync, fileds of valor, gives options for casual players, but please don t make it too easy. I love the challenge of FFXI, hated it many times but gave me a sense of accomplishment when I did get those hard things done. In a weird way I liked limit breaks, COP, and missions requiring lots of people. This makes a community, but I dont want any part of the game unachievable for anyone. It s a fine line but maybe make it so you can accomplish all feats in the game solo just not as rewarding. Then you can go back at anytime and complete them in hard mode lets say, and reap the elite rewards. I just loved the FFXI community and don t want to see it become a glorified chat room.

  • shankinshankin Member Posts: 15

     As an ex-FFXI player (3 years) and an ex-WoW player (6 months) I have to say that one thing I feel WoW got right was how they treat their customers, and how they treat returning players.  FFXI charges for just about anything you can think of.

    Want another character?  Pay up.  Want to come back after being away?  Pay up.  Compare this to Wow.  Should I decide to return, all my characters would be there with whatever equipment they had when I left, even to the point of sitting at the same chair in the same tavern I left them in.  The cost?  I pay for more play time.  Period.

    Why does FFXI have to be so hostile to customers in this respect?  "Come back to Vana'diel!" they say.  Right - for a price.  Wouldn't it be smarter for them to make it as easy as possible to come back?  Why put additional barriers in the way of returning players?

    I've never understood their pricing policies.  I'm convinced they'd actually make more money if they woke up.

     

    In the beginning, there was nothing, then God said, "Let there be light." And there as light. There was still nothing, but you could see it a lot better.

  • KhrymsonKhrymson Member UncommonPosts: 3,090
    Originally posted by shankin  
    Want another character?  Pay up. 

    Thats because FFXI si designed to be played with only one character, and during the early years when storage solutions were very low, everyone had a mule for storage, and that takes up extra resources and load on the servers, so you have to pay for it.  No reason to change that now since its always been done that way, and its not like $1 is gonna break you, when all other MMOs are $14.99 a month!

    FFXI is $12.95, + an additonal char is $13.95...cheaper

  • shankinshankin Member Posts: 15
    Originally posted by Khrymson

    Originally posted by shankin  
    Want another character?  Pay up. 

     No reason to change that now since its always been done that way, and its not like $1 is gonna break you, when all other MMOs are $14.99 a month!

    If we're not going to change what's always been done that way, why have this thread?  Why have FFXIV at all?  Not convincing, especially in light of competing games doing it differently.

    The load on the servers argument always rang hollow for me.  The cost of supporting an addition character is vanishingly small, and should be part of the monthly fee.

    No, $1 isn't going to break me.  Neither would $2 or $3 - but considering the cost of a terabyte of disk storage, why charge at all?

    The job system in FFXI is probably the best feature of the game.  In all the time I was playing, I never paid for a mule or second character.  The need for addtional characters weren't compelling to me.

    The issue for me is really one of philosophy - do you wring every possible penny out of your customers, or do you come across as friendly and caring?  Often the latter actually makes you more money.  It's kind of like the airlines charging you for every single amenity you use - it might make them more money, but it really pisses off the customers.

    Is that what SE wants FFXIV to be?

    In the beginning, there was nothing, then God said, "Let there be light." And there as light. There was still nothing, but you could see it a lot better.

  • PoonjabiPoonjabi Member UncommonPosts: 63
    Originally posted by shankin

    Originally posted by Khrymson

    Originally posted by shankin  
    Want another character?  Pay up. 

     No reason to change that now since its always been done that way, and its not like $1 is gonna break you, when all other MMOs are $14.99 a month!

    If we're not going to change what's always been done that way, why have this thread?  Why have FFXIV at all?  Not convincing, especially in light of competing games doing it differently.

    The load on the servers argument always rang hollow for me.  The cost of supporting an addition character is vanishingly small, and should be part of the monthly fee.

    No, $1 isn't going to break me.  Neither would $2 or $3 - but considering the cost of a terabyte of disk storage, why charge at all?

    The job system in FFXI is probably the best feature of the game.  In all the time I was playing, I never paid for a mule or second character.  The need for addtional characters weren't compelling to me.

    The issue for me is really one of philosophy - do you wring every possible penny out of your customers, or do you come across as friendly and caring?  Often the latter actually makes you more money.  It's kind of like the airlines charging you for every single amenity you use - it might make them more money, but it really pisses off the customers.

    Is that what SE wants FFXIV to be?



     

    I really feel you hit on some great points.  Most, if not all of us, aren't truly affected by the extra $1 a month for the mule, which is why we didn't often complain about it, simply because it made our "FF-life" easier.  But, having said that, in a game that we already spend 12.99 (I know, less than most other MMO's Now) adding another character shouldn't be too much to ask in the end.  And most likely, when FFXIV comes out, it will be the new standard of $14-15 a month to play.   

    The reason I had a mule was simply for crafting.  When I brought my Bonecraft to 100, I was constantly running out of inventory on my main, so I had to send it to my mule in order to keep the process going smoothly.  It made my leveling of Bonecraft super easy and even after my Bonecraft was done, having the mule in Jeuno to sell my crafted items proved to pay dividends in the end.  For most people, mules became as much of an important aspect of their game in FFXI than their main character.  Whether that be for crafting purposes, equipment overflow, or simply to Bazaar from. 

    As far as the customer service, hopefully with the change from Playonline this will be greatly improved.  In FFXI's heightened subscription days, calling POL was one of the worst experiences a person could have.  It often took forever to get through, and when you did, they wouldn't really be of great help, or sound like they were interested in the issue either way.   Having a good, efficient customer service actually goes a long way in helping the success of the game.

  • mucimuci Member Posts: 2

    Biggest change i want to see: PAYMENT METHODS, add a gamecard, paypal or IDEAL so they would pull more people.. including the people without a creditcard.

    this was the reason i didnt play FF11 for long.. i think if they change this they will hit a lot more croud then they have with ff11 :D

  • Murdoch82Murdoch82 Member Posts: 4

    Keep:

     

    Job system.

    _DIfficulty_

    Skill chains.

    EXP chains.

    Strong parties being rewarded for having well thought out tactics and group setup. If you're clumsy, dumb or just generally not serious about the time you actually spend online, then WoW is always an option.

    Solo exping not being time efficient.

     

    Change:

    Make quests easier or make the rewards count.

    Less travel time.

    Faster level up.

     

     

    EDIT: Almost forgot, keep XP loss on death. One of those important things that really separates the skilled from the not so skilled. Maintain hardcore status!

  • Carl132pCarl132p Member UncommonPosts: 538
    Originally posted by Murdoch82


    Keep:
     
    Job system.
    _DIfficulty_
    Skill chains.
    EXP chains.
    Strong parties being rewarded for having well thought out tactics and group setup. If you're clumsy, dumb or just generally not serious about the time you actually spend online, then WoW is always an option.
    Solo exping not being time efficient.
     
    Change:
    Make quests easier or make the rewards count.
    Less travel time.
    Faster level up.

    aww thats too bad, The job system is changing the difficulty is leaning towards casual there won't be any exp at all so no chains and soloing is going to be viable... Damn you get nothing you want... 

     

    P.S. Im being snide because you carelessly insult large groups of people for no reason.

  • Murdoch82Murdoch82 Member Posts: 4

    Well, if the game is leaning towards casual, then I'll just continue not playing MMO:s. Too bad though, yeah.

     

    Can't quite figure out why all games need to be so similar and attract general crowds though. Oh right, money..

  • neKrowneKrow Member UncommonPosts: 170

    Keep:

    • Level of difficulty that is required to grow your character
    • Depth of quests, stories, and npc's
    • Risk vs. Reward Ratio
    • Highly encouraged grouping.
    • FF look and feel
    • Complex combat at all levels of play
    • That wonky translator! {Party} {Do you need it?}

    Change:

    • Everything else in dynamic and meaningful ways. Leveless characters, dramatically different crafting and combat systems. Fast and friendly auction houses.

    I'll think of some other stuff as soon as I post this.

    image

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Keep the overall design of the game, especially in endgame.

    However change the 'core' of endgame to a less broken one. Mistakes from 2004 ruin the gaming experience in 2009 (which can't be changed without making changes most player's wouldn't agree on) so now that they have the proper experience of making endgame and a reset on top of it they can finally fix it once and for all.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by Murdoch82


    Well, if the game is leaning towards casual, then I'll just continue not playing MMO:s. Too bad though, yeah.
     
    Can't quite figure out why all games need to be so similar and attract general crowds though. Oh right, money..

     

    It's called progression and evolution. FFXI is still a beautiful and well maintained game, this is where you go for those things you cherish.

     

    (,,,)=^__^=(,,,)

  • Murdoch82Murdoch82 Member Posts: 4
    Originally posted by Cynthe

    Originally posted by Murdoch82


    Well, if the game is leaning towards casual, then I'll just continue not playing MMO:s. Too bad though, yeah.
     
    Can't quite figure out why all games need to be so similar and attract general crowds though. Oh right, money..

     

    It's called progression and evolution. FFXI is still a beautiful and well maintained game, this is where you go for those things you cherish.

     

     

    To me, making a game more casual and more attractive to a general crowd, is not progression. There has always been games out there for those who take games a bit more seriously, and want to make the best out of their time playing them. Final Fantasy XI was one of them. Going in the general direction would be unfortunate for many.

     

    There's plenty of casual games, who all look somewhat alike, and works more or less in the same way. World of warcraft, Warhammer and from what I can tell, the next in the "series" is Aion online.

  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by Murdoch82

    Originally posted by Cynthe

    Originally posted by Murdoch82


    Well, if the game is leaning towards casual, then I'll just continue not playing MMO:s. Too bad though, yeah.
     
    Can't quite figure out why all games need to be so similar and attract general crowds though. Oh right, money..

     

    It's called progression and evolution. FFXI is still a beautiful and well maintained game, this is where you go for those things you cherish.

     

     

    To me, making a game more casual and more attractive to a general crowd, is not progression. There has always been games out there for those who take games a bit more seriously, and want to make the best out of their time playing them. Final Fantasy XI was one of them. Going in the general direction would be unfortunate for many.

     

    There's plenty of casual games, who all look somewhat alike, and works more or less in the same way. World of warcraft, Warhammer and from what I can tell, the next in the "series" is Aion online.

     

    I'm not sure what you are talking about. There has not always been casual games, and what is a casual MMO? Does such a thing exist? I think not. What we have is older MMOs where it took a long time to achieve anything, like Everquest I and FFXI, and to a lesser degree but still on the same model City of Heroes, and then we had Guild Wars come in and while not a true 'MMO' as we see it, it totally destroyed this model. Then comes along WoW and again totally revamps the old EQ model and we know the rest.

    So now everyone's like oh noes they are ALL copying the WoW model, yes they are because while not perfect by any means it's improved how you played games, and yes I'll agree while destroying other really great aspects.

    I'm going to say we do need to step away from what WoW has crushed and gain that back, gain strategy again and party dynamics and a real sense of community absolutely.

    However it would be a huge mistake to completely ignore what Blizzard has brought and not learn from it, and yes the term casual is extremely relevant and I'm pretty sure you didn't read most of the posts I've made on the subject and maybe now you will or not, but being able to play for smaller chunks of time does not equal with I want everything handed to me noa!! We want the same challenge and interaction we just can't do it for hours at a time everyday.

    There lies the difference, it's not as overboard as Blizzard and many people hell bent on time sinks are making it out to be. And no you will not ever see a character progression that takes so much daily dedication as FFXI or EQ ever again. You're better off raising some money and making a game yourself because that's a thing of the past and people in the business know this and understand we need to move forward. Things won't stay the same so the fear that new games will forever be too 'easy' won't mean anything soon enough.

    Evolution has times of growth were things don't look so nice and pretty but eventually those times pass and we get something beautiful. ^_^

    (,,,)=^__^=(,,,)

  • Murdoch82Murdoch82 Member Posts: 4
    Originally posted by Cynthe

    Originally posted by Murdoch82

    Originally posted by Cynthe

    Originally posted by Murdoch82


    Well, if the game is leaning towards casual, then I'll just continue not playing MMO:s. Too bad though, yeah.
     
    Can't quite figure out why all games need to be so similar and attract general crowds though. Oh right, money..

     

    It's called progression and evolution. FFXI is still a beautiful and well maintained game, this is where you go for those things you cherish.

     

     

    To me, making a game more casual and more attractive to a general crowd, is not progression. There has always been games out there for those who take games a bit more seriously, and want to make the best out of their time playing them. Final Fantasy XI was one of them. Going in the general direction would be unfortunate for many.

     

    There's plenty of casual games, who all look somewhat alike, and works more or less in the same way. World of warcraft, Warhammer and from what I can tell, the next in the "series" is Aion online.

     

    I'm not sure what you are talking about. There has not always been casual games, and what is a casual MMO? Does such a thing exist? I think not. What we have is older MMOs where it took a long time to achieve anything, like Everquest I and FFXI, and to a lesser degree but still on the same model City of Heroes, and then we had Guild Wars come in and while not a true 'MMO' as we see it, it totally destroyed this model. Then comes along WoW and again totally revamps the old EQ model and we know the rest.

    So now everyone's like oh noes they are ALL copying the WoW model, yes they are because while not perfect by any means it's improved how you played games, and yes I'll agree while destroying other really great aspects.

    I'm going to say we do need to step away from what WoW has crushed and gain that back, gain strategy again and party dynamics and a real sense of community absolutely.

    However it would be a huge mistake to completely ignore what Blizzard has brought and not learn from it, and yes the term casual is extremely relevant and I'm pretty sure you didn't read most of the posts I've made on the subject and maybe now you will or not, but being able to play for smaller chunks of time does not equal with I want everything handed to me noa!! We want the same challenge and interaction we just can't do it for hours at a time everyday.

    There lies the difference, it's not as overboard as Blizzard and many people hell bent on time sinks are making it out to be. And no you will not ever see a character progression that takes so much daily dedication as FFXI or EQ ever again. You're better off raising some money and making a game yourself because that's a thing of the past and people in the business know this and understand we need to move forward. Things won't stay the same so the fear that new games will forever be too 'easy' won't mean anything soon enough.

    Evolution has times of growth were things don't look so nice and pretty but eventually those times pass and we get something beautiful. ^_^

     

    Well, if that's the way it's going to be then I guess I'll see you on the Diablo III HC servers! There's a game that cannot miss.

     

    I still want FFXIV dev's reading my list though

  • InayaInaya Member Posts: 27

    Keep

    Chocobos

    Sub-jobs

    Focus on grouping

    Crafting

    Housing

    Exp loss on death

    Translator

    Linkshells

    Taru Taru

     

    Rework

    Camping windows

    HNM spawn times

    Boss fight length

    Auction house

     

    Add

    A little more solo content

    Rewards for quests

    More quests

    More housing options - more furniture to make

     

     

  • andrewclearandrewclear Member Posts: 40
    Originally posted by Cynthe

    Originally posted by Murdoch82

    Originally posted by Cynthe

    Originally posted by Murdoch82


    Well, if the game is leaning towards casual, then I'll just continue not playing MMO:s. Too bad though, yeah.
     
    Can't quite figure out why all games need to be so similar and attract general crowds though. Oh right, money..

     

    It's called progression and evolution. FFXI is still a beautiful and well maintained game, this is where you go for those things you cherish.

     

     

    To me, making a game more casual and more attractive to a general crowd, is not progression. There has always been games out there for those who take games a bit more seriously, and want to make the best out of their time playing them. Final Fantasy XI was one of them. Going in the general direction would be unfortunate for many.

     

    There's plenty of casual games, who all look somewhat alike, and works more or less in the same way. World of warcraft, Warhammer and from what I can tell, the next in the "series" is Aion online.

     

    I'm not sure what you are talking about. There has not always been casual games, and what is a casual MMO? Does such a thing exist? I think not. What we have is older MMOs where it took a long time to achieve anything, like Everquest I and FFXI, and to a lesser degree but still on the same model City of Heroes, and then we had Guild Wars come in and while not a true 'MMO' as we see it, it totally destroyed this model. Then comes along WoW and again totally revamps the old EQ model and we know the rest.

    So now everyone's like oh noes they are ALL copying the WoW model, yes they are because while not perfect by any means it's improved how you played games, and yes I'll agree while destroying other really great aspects.

    I'm going to say we do need to step away from what WoW has crushed and gain that back, gain strategy again and party dynamics and a real sense of community absolutely.

    However it would be a huge mistake to completely ignore what Blizzard has brought and not learn from it, and yes the term casual is extremely relevant and I'm pretty sure you didn't read most of the posts I've made on the subject and maybe now you will or not, but being able to play for smaller chunks of time does not equal with I want everything handed to me noa!! We want the same challenge and interaction we just can't do it for hours at a time everyday.

    There lies the difference, it's not as overboard as Blizzard and many people hell bent on time sinks are making it out to be. And no you will not ever see a character progression that takes so much daily dedication as FFXI or EQ ever again. You're better off raising some money and making a game yourself because that's a thing of the past and people in the business know this and understand we need to move forward. Things won't stay the same so the fear that new games will forever be too 'easy' won't mean anything soon enough.

    Evolution has times of growth were things don't look so nice and pretty but eventually those times pass and we get something beautiful. ^_^

     

    Hmm, actually WoW came out before Guild Wars.  WoW came out right after Chains of Promathia, in 2004.  Guild Wars came out around summer/Fall of 2005.

    WoW took its cues from EQ, DAoC.  FFXI, tossed aside the quest grind for a socialized PT grind.  They also added more focus to stories in MMOs that LoTRO and AoC have really carried forward.

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