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remember when people said if PoTa was half-arsed itd mean the death of the game?

2

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  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by jfencil

    Originally posted by jaxsundane


    From my understanding The Matrix online is still running, you guys really need to do your math before making foolish posts like this Vanguard can't be any worse off than that game which SOE acquired quite sometime ago.

     

    You should really keep up to date with your facts. Matrix online is closing down July 31 so the matrix is still running excuse  dosent really cut it anymore.

     



     

    Yeah, that made me actually laugh. lol.

  • metalcoremetalcore Member Posts: 798


    Originally posted by boojiboy
    I am a /who count all fiend and I can safely say the population has seen a small uptick since PotA, but nothing big.  There are three major influences on the server population right now:
    1)  PotA did bring a good chunk of people back to the game.  Very apparent in my guild, my friends list and on the boards.

    I thought only a small number had returned until I witnessed last nights guild key event.

    Where a large number of people turned up to get the next part of the key quest (3 quest in the series requires certain spawnable guardians to be killed all over Telon).

    Now I feel a lot of folks have returned.

    Now playing: VG (after a long break from MMORPGS)
    Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve

  • darkbladeddarkbladed Member Posts: 193

    Live Gamer did send a bunch of people away (me included) though I was considering returning if they did a somewhat good job on the pota/55+ content but they didnt which caused me to free up 20gb off my harddrive (once a game is off my drive I dont usualy put it back on).

     

    And like someone said the upsurge of people recently is from the free month they are giving people to try pota.

    In a month the game will look far less populated

     

    And by "dying" I didnt mean "closing down";  Star Wars Galaxies has been "dying" for a 3-4 years now and until it stops making enough money to support itself or they need the server space for another game it will keep on running (or until they lose the licence etc).  So in 5 years VG may still "be around" but when its only 400 players in game I, like many, will consider it dead.

     

    What I dislike is people see all the fanboying around here (and the main boards as anything negative is deleted) and think the game is a thriving and bug free game.  Then people spend money on a box and a month and SOE gets thier dirty hands on more money.  I say if a company screws a game (or 7) up and tries to push it under the rug for added revenue they should be outed.

     

    And thats just what I will continue to do

    Out SOE for their shenanigans!

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

     The problem with Vanguard isn't the content its the lack of people. If everyone today who purchased back when the game launched said frack it and signed up the game would undoubtly be growing now. But right now the game is fun for a few weeks then u start to see less and less more people around u so u end up abandoning the game because its a MMO not a MSPO (massive single player online). I try to go back every year see how its doing but i end up only geting about 2 weeks of entertainment out of that comeback tour. The game wont die, just look at MXO and Planetside. But it will never and i mean never shine in the spot light do to what happened at launch.

  • darkbladeddarkbladed Member Posts: 193

    the big reason those subs arent still playing/coming back is the lack of content

     

  • boojiboyboojiboy Member UncommonPosts: 1,553
    Originally posted by darkbladed


    the big reason those subs arent still playing/coming back is the lack of content
     



     

    Unless someone is ultra hard-core and plays Vanguard 24/7 from their mother's basement, there is no way they've gotten through all the content. 

    That said, the most recent game update is very group content focused and if someone is a solo'er at heart, then they might be disappointed and leave.  I know one such solo'er that was really hoping there would be a large content update for soloing... and there wasn't.

  • Vato26Vato26 Member Posts: 3,930
    Originally posted by Goldknyght


     The problem with Vanguard isn't the content its the lack of people. If everyone today who purchased back when the game launched said frack it and signed up the game would undoubtly be growing now. But right now the game is fun for a few weeks then u start to see less and less more people around u so u end up abandoning the game because its a MMO not a MSPO (massive single player online). I try to go back every year see how its doing but i end up only geting about 2 weeks of entertainment out of that comeback tour. The game wont die, just look at MXO and Planetside. But it will never and i mean never shine in the spot light do to what happened at launch.

    Current events must not be your strong point.  MXO is heralded to be exterminated on the end of July.

  • darkbladeddarkbladed Member Posts: 193

    sorry I meant "Viable Content"

     

    Noone wants to grind SoD for 8 months in order to get the charm

     

    But as long as youve tried SoD and BoD (not everyone can get a group together for that 20 minute long raid encounter either) then youve done the content, not completed but done

     

    Just like some people hate crafting in EQ and if they are a level 80? with full top tier raid gear the havent "completed all the content" but they have done all the content that interests them and thats why people leave; no content that interests THEM.

     

    Noone cares if theres still content that interests others, it wont keep them in game, they need something for them to do which is why 1 server of WoW has more players online at 3PM in the afternoon on a weekday than the whole game of VG primetime weekend.

  • NizurNizur Member CommonPosts: 1,417


    Originally posted by darkbladed
    Noone cares if theres still content that interests others, it wont keep them in game, they need something for them to do which is why 1 server of WoW has more players online at 3PM in the afternoon on a weekday than the whole game of VG primetime weekend.

    Just because people have made it to end game on an MMO and left from boredom doesn't mean the game isn't fun for anyone else. Getting bored with an MMO is nothing new. Why do you think people try different ones or play more than one at a time?

    A lot of people have grown tired of WoW's endless end game grind, whether it's raiding or arenas. Despite having an enormous player base and gigantic budget, people are still leaving WoW. WoW's player base isn't as big as it used to be, and it'll only keep getting smaller as more and more good MMOs enter the market. It's just part of the genre. Actually it's part of the entire gaming industry. People get bored with games and move on.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • MardyMardy Member Posts: 2,213
    Originally posted by Nizur


     
     
    A lot of people have grown tired of WoW's endless end game grind, whether it's raiding or arenas. Despite having an enormous player base and gigantic budget, people are still leaving WoW. WoW's player base isn't as big as it used to be, and it'll only keep getting smaller as more and more good MMOs enter the market. It's just part of the genre. Actually it's part of the entire gaming industry. People get bored with games and move on.

     

    That's stretching a bit too far don't you think?  Claiming WoW's playerbase is getting smaller, when in fact WoW has done nothing but grow since it got launched in 2004.  While it's true their subs are not growing as fast as it used to be, it could be slowly leveling off, but it is definitely not "getting smaller" as you claim.  I don't even play WoW anymore, but I can at least acknowledge that 800lbs gorilla and give credit where its due.

     

    When it comes to Vanguard, the last thing people in VG need to worry about is the subscription numbers.  Vanguard can't get any smaller, it's already running on 4 servers, 1 of them being a PvP server that has 100 players on during primetime.  The other 3, well despite people's optimistic views about the game, primetime last night on Xeth only hit 600.

     

    People in VG should be happy that the community is tight in VG.  The playerbase now consist of people that enjoy Vanguard and want to play Vanguard, rather than a bunch of nomad MMO players that jump games every few months.   But it's kinda hard to argue the lack of endgame in Vanguard, that was always one of the top complaints from players that actually want to like VG, not those that left early, but those that stuck it out and finished the game's content.   IMO they should've released AA's instead of pota, that would've given people a lot of things to do and work towards rather than the 51-55 grind that exist today.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    AA's are just another form of grind.  AA's are just empty experience bars that need to be filled up.

    POTA is real content.  

  • MardyMardy Member Posts: 2,213
    Originally posted by Daffid011


    AA's are just another form of grind.  AA's are just empty experience bars that need to be filled up.
    POTA is real content.  

     

    Ask around, pota isn't real content to many players, because it's a revamped zone with many of post-50 content being re-used content.  Many things are content people have already done before, just now they are harder to kill.  Right now there's a lack of incentive to level and keep grinding, because the upgrades they get are minimal.

    AA's on the other hand, enhances your characters in big ways, plus they could give you utilities you would otherwise not have.  Of course AA's are more complex and difficult to design, so the dev team probably went with the easier route by revamping existing content and tagging 5 levels on.

    Argument can be made from both sides, but take a look at what current playerbase are saying:

    forums.station.sony.com/vg/posts/list.m

     

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I appologize and you are correct.  I didn't mean to say that revamped zones are awesome or new content, but isn't there a brand new raid area or is that just a revamped area too?  Please don't tell me that POTA is nothing more than recycled areas.  I know a lot of it was filled junk that had difficulties tweaked to give the appearance of 51-55 content, but there are completely new areas with new models and such right? 

     

    The abilities of AA may be cool, but the entire concept of AA is just psuedo leveling once a character reaches max level.  More empty experience bars to fill without bonuses to health/mana and needing to replace your gear.  It doesn't make any part of the actual game world better or more enjoyable.  It is just more level grind put on top of the game. 

  • MardyMardy Member Posts: 2,213

    Well obviously the ideal situation would be to release AA's and new content (a new zone and a raid zone) at the same time.  But yeah, I think most people are more ticked off about the 51-55 grind than anything.  The thing is they didn't release interesting and fun content for the grind, so people don't feel motivated to even grind to 55.  It's like a grind for the sake of grinding.

    At least with AA's people would have new things to get and work towards.  That's the argument it seems for many people.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • qombiqombi Member UncommonPosts: 1,170

     I left the game when SOE came in and changed everything from the original design. I wanted the game I signed up for, just wanted the bugs and lag fixed. I didn't want a different game.

  • MardyMardy Member Posts: 2,213
    Originally posted by qombi


     I left the game when SOE came in and changed everything from the original design. I wanted the game I signed up for, just wanted the bugs and lag fixed. I didn't want a different game.

     

    That's a common misconception.  I know you dislike SOE, I've read your other posts   ...but the Vanguard devs and producer and everybody that works on the VG dev team have come out and said SOE has not told them to do anything gameplay wise.  Everything they've done up to this point is all decided within the dev team, and they are still the original devs that worked on VG when Sigil owned the game.  Want examples of changes people didn't like?

    How about teleport stones?  VG players didn't like them, said they killed "meaningful traveling"...yet the feature got implemented before SOE bought Sigil out. 

    Reduced death penalty, all done within the first 3 months of launch.  Not because SOE told them to change it, but because there was a forum outcry from modern MMO players stating the exp was too slow and death penalty was too harsh.

    People love to just blame SOE for this and that, when they should be blaming the devs that are making these changes, the devs that were with Sigil before game launched and still with VG today (Silius, for an example, now the head developer/producer for Vanguard).

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by darkbladed


    The odds do not apply
    Its like saying 70% of people in general like eating pie so 70% of people like eating mud pie.
    It just doesnt equate.
    For all these reasons and numerous I have not named I say this game has taken yet another hit and is doing worse than it was 3 months ago (which wasnt good to begin with).



     

     

    Well I guess my main thing is... why is anyone supposed to care here?  or why do people post so much (as noted every forum has a thread like this).  I don't own stock in any of these companies.. and if I did I sold it long ago.. I have nothing to gain.. if I don't like a game I post a bit at that time and I move on... ok I posted a bit longer about one game then moved on..

     

    What's the end game?

     

    What do you win if the game shut down?  Or what do you lose if the game keeps running?

     

    There has to be some logical reason to keep posting about it...

     

    I think it would be interesting for them to show the numbers "currently logged in" for all 4 servers... then I could compare them to say DAoC's currently logged in numbers...

     

    I don't know why... I guess it would be worth a new thread if I could..

  • NizurNizur Member CommonPosts: 1,417


    Originally posted by Mardy
    Originally posted by NizurA lot of people have grown tired of WoW's endless end game grind, whether it's raiding or arenas. Despite having an enormous player base and gigantic budget, people are still leaving WoW. WoW's player base isn't as big as it used to be, and it'll only keep getting smaller as more and more good MMOs enter the market. It's just part of the genre. Actually it's part of the entire gaming industry. People get bored with games and move on.
     
    That's stretching a bit too far don't you think?  Claiming WoW's playerbase is getting smaller, when in fact WoW has done nothing but grow since it got launched in 2004.  While it's true their subs are not growing as fast as it used to be, it could be slowly leveling off, but it is definitely not "getting smaller" as you claim.  I don't even play WoW anymore, but I can at least acknowledge that 800lbs gorilla and give credit where its due.

    I'm in no way trying to take credit away from WoW. No doubt they're the 800lb gorilla. I guess I'm mistaken, but I could've sworn I read WoW had over 12.5 million subs at one point. I can't find that figure anywhere though. The latest "official" numbers I've seen show it around 11.5 million, so I had assumed they had lost a million subs.

    Still, you can't argue that people aren't getting bored with WoW, or weren't getting bored with it before WotLK came out. Blizz smartly releases their subs count after major releases or holidays. Actually, most MMOs companies do the same.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • KatillaKatilla Member UncommonPosts: 829

    i actually think the realish figure is hanging around 10 million or so, most of which is actually in asia, but i also believe that a lot of the vets are giving up on this game from all the changes that they made, which basically takes all the challenge away from anything that you do in it. I for one, am one of them. And i am positive that i am not the only one to quit over the past year lol.

    i am also surprised that they have managed to hold onto those numbers seeing as the game came out on November 23, 2004, and the graphics are way outdated....guess it's because it's playable on pretty much any computer that keeps the people going cause they don't have to go out and buy a new rig.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I think it is true that wow is retaining the numbers and will release one more press statement of 12 million+ when lich king is released in china where roughly 1/3 of the wow players are. 

    At the same time it is also true that there is a growing population of wow players (not just wow players either) who are growing very anxious for something new to grab ahold of them. 

    Until that something happens I don't expect to see a big decrease in any sub numbers anywhere.  People will keep repeating the cycle of quit, resubscribe, try a handful of other titles that just don't do it, quit, resub, etc.   I didn't say wow, because I think this is happening to all mmos right now and the market is ripe for change just like late 2004.

     

     

  • NizurNizur Member CommonPosts: 1,417


    Originally posted by Daffid011
    I think it is true that wow is retaining the numbers and will release one more press statement of 12 million+ when lich king is released in china where roughly 1/3 of the wow players are.  At the same time it is also true that there is a growing population of wow players (not just wow players either) who are growing very anxious for something new to grab ahold of them.  Until that something happens I don't expect to see a big decrease in any sub numbers anywhere.  People will keep repeating the cycle of quit, resubscribe, try a handful of other titles that just don't do it, quit, resub, etc. I didn't say wow, because I think this is happening to all mmos right now and the market is ripe for change just like late 2004.

    Yeah, there's definitely a big demand for something new and awesome in the genre. I found a good article on MMO burnout the other day that I think explains the current MMO malaise most people are feeling right now. Basically, your first MMO and the experiences you had with it early on can never be matched. Unless the new MMO is truly groundbreaking, it will get old much quicker than your first MMO.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • MardyMardy Member Posts: 2,213

    After lackluster releases this past few years, first Vanguard, then AoC, then Warhammer Online...just to mention a few big titles, yes gamers are itching for something new.  It's a stale period in the genre. 

     

    Mythic tried to imitate WoW with Warhammer, thought making a game similiar to WoW would attract its customers.  It did for awhile, but didn't last long because people end up going back to their games.

     

    AoC and Vanguard both tried to be different, and tried new things, but they were both too ambitious and gave false promises.  Both games were launched prematurely and both suffered as a result.

     

    That's kinda why these days you see so many people looking and trying out classic games again, like EQ1, DAOC, AC1, EQ2, and yes those that quit WoW a few years ago are probably giving it another look.  The thing about WoW is while you can say a lot of of their subscribers are getting bored, WoW is still one of the top selling games after 5 years.  So they may lose people, but they also at the same time gain so many.

     

    I guess you can say the genre is ready for another blockbuster hit.  And in my opinion, the next big one is going to be....the next Blizzard MMO, which is still unnamed to the public

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • NizurNizur Member CommonPosts: 1,417


    Originally posted by Mardy
    And in my opinion, the next big one is going to be....the next Blizzard MMO, which is still unnamed to the public image

    Yeah, I would agree with that. I know a lot of people would argue SW:TOR will be the next big gorilla, but I just don't see it happening. I think it'll be a success, just not a WoW-killer.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • KatillaKatilla Member UncommonPosts: 829
    Originally posted by Nizur


     

    Originally posted by Mardy

    And in my opinion, the next big one is going to be....the next Blizzard MMO, which is still unnamed to the public

     

    Yeah, I would agree with that. I know a lot of people would argue SW:TOR will be the next big gorilla, but I just don't see it happening. I think it'll be a success, just not a WoW-killer.

     

    well with  a few good looking games on the horizon, it will steal some of these numbers from them.

    SWTOR

    Aion

    mortal online

    fallen earth

    just to name a few

  • fodell54fodell54 Member RarePosts: 865
    Originally posted by Mardy


    After lackluster releases this past few years, first Vanguard, then AoC, then Warhammer Online...just to mention a few big titles, yes gamers are itching for something new.  It's a stale period in the genre. 
     
    Mythic tried to imitate WoW with Warhammer, thought making a game similiar to WoW would attract its customers.  It did for awhile, but didn't last long because people end up going back to their games.
     
    AoC and Vanguard both tried to be different, and tried new things, but they were both too ambitious and gave false promises.  Both games were launched prematurely and both suffered as a result.
     
    That's kinda why these days you see so many people looking and trying out classic games again, like EQ1, DAOC, AC1, EQ2, and yes those that quit WoW a few years ago are probably giving it another look.  The thing about WoW is while you can say a lot of of their subscribers are getting bored, WoW is still one of the top selling games after 5 years.  So they may lose people, but they also at the same time gain so many.
     
    I guess you can say the genre is ready for another blockbuster hit.  And in my opinion, the next big one is going to be....the next Blizzard MMO, which is still unnamed to the public



     

    Not tyring to flame a post or anything like that but I don't think most players are looking at classic games again. Have you tried logging into EQ1 or Ultima Online lately? It's brutal, graphically horrible, and over all a waste of time. Those games had there day and that day has passed. Also, when did EQ2 become a classic game? It was released around the same time as WoW. So if you're going to call it classic you should probably throw WoW in your definition of classic aswell.

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