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~18K players on EU-1

javacjavac Member Posts: 1,175

15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.

 

source.

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Comments

  • lornjlornj Member Posts: 334

    whats your point?

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by javac


    15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.
     
    source.

     

    way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.

    image

  • SgtFrogSgtFrog Member Posts: 5,001

    i though the game would be doing better than 18k to be honest.

    image
    March on! - Lets Invade Pekopon

  • UbieUbie Member Posts: 185

    18k????  wow....thats less that Funcoms AO. Can they survive with numbers like that?

  • javacjavac Member Posts: 1,175
    Originally posted by miagisan

    Originally posted by javac


    15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.
     
    source.

     

    way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.

     

    hello? concurrent at primetime would be 7-10K.

     

    got a reference for where they specify concurrent not total?

     

    either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

     

    the big question is: how quickly will NA-1 sell out? i bet it sells out within 4 hours of opening.

     

  • javacjavac Member Posts: 1,175
    Originally posted by Ubie


    18k????  wow....thats less that Funcoms AO. Can they survive with numbers like that?

     

    single server, small budget. magic 8-ball says "probably".

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by javac

    Originally posted by miagisan

    Originally posted by javac


    15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.
     
    source.

     

    way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.

     

    hello? concurrent at primetime would be 7-10K.

     

    got a reference for where they specify concurrent not total?

     

    either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

     

    the big question is: how quickly will NA-1 sell out? i bet it sells out within 4 hours of opening.

     

     

    wrong at 18k total users.....concurrent would be 3600 to 5400 concurrent users at 20-30% of total population on during primetime

    image

  • GoodAfternoonGoodAfternoon Member UncommonPosts: 252

    18K  DARKFALL OWNS

     

    Haha that is the lowest subscriptions I've actually seen.

    Rift

  • UbieUbie Member Posts: 185
    Originally posted by javac


    15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.
     
    source.

     

    Is that 18k curent subs, or total subs since launch?

  • SgtFrogSgtFrog Member Posts: 5,001
    Originally posted by zymurgeist

    Originally posted by javac


     
    either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.
     



     

    Only if you don't have to actually pay your employees.

     

    the game cost them $10 million so they are making huge losses

    image
    March on! - Lets Invade Pekopon

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by SgtFrog

    Originally posted by zymurgeist

    Originally posted by javac


     
    either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.
     



     

    Only if you don't have to actually pay your employees.

     

    the game cost them $10 million so they are making huge losses



     

    Proabably take 3 years to turn in a profit if things stay like that.



  • OtiroOtiro Member Posts: 205

    Since Rhinok had the same numbers on May 23rd. for clan members.

    Link.   www.mmorpg.com/discussion2.cfm/thread/236541/Updated-May-23rd-Current-Clan-Membeship-Tally-May-23rd-2009.html

    It would appear that the game is stagnant.

    Now with that said, I find it hard to believe that for 3 weeks there is no movement in clan count at all. You would think if the game is getting new players that the clan count would go up. 

    Maybe I'm reading to much into this. But it does not look good from where I sit. Especially if 50% of the population transfers to NA, and I have seen estimates that it would be higher. To have 2 servers with only around 9,000 players with the cost to run both would be the doom of this game.

    But that is just my opinion.

  • FariicFariic Member Posts: 1,546

    Rhinok has posted that here already. 

    He did after all, do the work.

    And your numbers are still wrong.

    My old toon is still in a clan even though the character doesn't exist.

    The clan member count lists inactive and deleted toons still.

    The 15k+ clan members is higher then the actual number of people in clans.

     

    Lets say they did had 20k though.

    300k people signed up for beta.

    That's 280k that aren't playing the game and the shop is open 24/ 7.

    I wouldn't tell my kid good work for getting a D, maybe you would.  Personally I praise A's and B's.

    I guess some people standards are much lower though.

  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by javac


    15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.
     
    source.

    So, even with the shop open 24/7, clan membership went down from 15055 to 15022 and the clan count went from 791 - 709.  That shows consolidation, but no vertical growth.  Considering the shop was openeed prior to the North American server announcement, that's a bad thing.

    Irrespective of that, I believe you're estimating high, although it's refreshing to see that you've come down from 40k, 20k to now 18k estimate.  As I've mentioned in my prior posts and as Fariic stated, the clan count is a maximum possible clan member count, because both ex-players and deleted characters are still included.  As such, the clan membership is a good baseline, but is not an absolute.  18k is about the absolute limit on active membership, I believe, but the true number is somewhere between 13 and 18k.

    Regardless, that's a really low number in a game that allows only 1 char/world, has a huge world, and depends on PvP and Clan Sieges as it's primary features. If there's a 1:10 concurrency ratio, then that means there's generally less 1900 players online at any given time. 1:20 means there's under 1000. Either way, that's not good, since the server is allegedly optimized to handle up to 10k concurrent users.  Considering the server still crashes with multiple sieges and a low population and that non-siege members are affected by warping mobs, I'd say Aventurine isn't doing too well.

    ~Ripper

     

  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by miagisan

    Originally posted by javac

    Originally posted by miagisan

    Originally posted by javac


    15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.
     
    source.

     

    way to spin the facts...they said their server would be able to handle 10k CONCURRENT members. at around 20-30% during primetime at 10k....they should have sold 33k copies.

     

    hello? concurrent at primetime would be 7-10K.

     

    got a reference for where they specify concurrent not total?

     

    either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.

     

    the big question is: how quickly will NA-1 sell out? i bet it sells out within 4 hours of opening.

     

     

    wrong at 18k total users.....concurrent would be 3600 to 5400 concurrent users at 20-30% of total population on during primetime

    It's not that high. I've been on during primetime and players are complaining about there not being anybody online.  Even the sieges only have 1, maybe 200 players involved.  Concurrency is low.....

    ~Ripper

  • RuynRuyn Member Posts: 1,052

    I imagine there will be an influx of NEW American players when the NA server comes up.  Check back in 2-3 months  after NA-1 opens to see if retention will remain high.

  • maxnrosymaxnrosy Member Posts: 608

    hey where are those 40k subscriber numbers you were forcing us to belive a few weeks ago.?

    Watching Fanbois drop their soap in a prison full of desperate men.

  • Hammertime1Hammertime1 Member Posts: 619
    Originally posted by SgtFrog

    Originally posted by zymurgeist

    Originally posted by javac


     
    either way, they're good numbers for just 1 server with FPS combat/no auto-targeting.
     



     

    Only if you don't have to actually pay your employees.

     

    the game cost them $10 million so they are making huge losses



     

    That's so true.

    I wonder why the OP felt  the need to post such bad news about the game, that's not like him..

  • PhelcherPhelcher Member CommonPosts: 1,053
    Originally posted by javac


    15K clanned members + guesstimate of 3K unclanned == 18K on the server. certainly plenty more than the 10K players they were aiming for pre-release.
     
    source.



     

    Bro, thats "having played the game"... not current subscriptions. As my sister and several of her guildees are still on that list, and she never renewed. So what does that tell you?

     

    The list is not up to date, nor is it official in any capacity.

     

    There isn't more than 6~7k subscribers to Darkfall and it's dwindling every week. Who cares how many have played? The game is kaput in just a few months anyways !!

     

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Phelcher
    Bro, thats "having played the game"... not current subscriptions. As my sister and several of her guildees are still on that list, and she never renewed. So what does that tell you?
    The list is not up to date, nor is it official in any capacity.
    There isn't more than 6~7k subscribers to Darkfall and it's dwindling every week. Who cares how many have played? The game is kaput in just a few months anyways !!

     

    Does it really matters? If they have 18K players they are still in big trouble, even Vanguard got twice that and they have both loans to pay and needs to pay for keeping the game running.

    Those numbers a few months after release are not good at all, They need at least 75K players at the end of the year or the game will be gone and forgotten. SOE might be able to keep games running with low sub numbers but even they killed of Matrix online.

    Point is: I have no stake in DF whatsoever and actually thinks it is a good thing if they keep the game running, we need more choices and small and different games are actaully a good thing, if you don't want to play Wow or a similar game you shouldn't have to. But it do cost money to run a MMO and there is no way they can keep the game going with 18K subs, or even twice that.

    The question is of course why the game have so few subs. And don't tell me 18K subs are good for a nische full loot PvP game because you know it ain't.

  • egotripegotrip Member Posts: 875

    So we went from "20-40k subs" to "around 20k" to  "around 18k"  and all that in 1 month or so?

    Carefull there OP you're slipping badly it ain't long now before reality comes kicking in.

     

    Iiii-iiiiiit's.... me!!! *Hooray*

  • StrixMaximaStrixMaxima Member UncommonPosts: 865

    The damage is done. MMOers usually pay attention to the word spread around, and DFO got the worst possible reception (no wonder). The game had its chance, but sadly blew it big time. Unless Aventurine manages to do a miraculous comeback (highly unlikely, according to their business history) the game will wither when the next batch of games hit the market.

     

    It had potential, and it had a lot of people behind it. But the game simply did not deliver, and you cannot practice wacky business moves such as Aventurine's without harming your playerbase severely. DFO will become a poster child of how not to release any kind of game, indie or not.

  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by StrixMaxima


    The damage is done. MMOers usually pay attention to the word spread around, and DFO got the worst possible reception (no wonder). The game had its chance, but sadly blew it big time. Unless Aventurine manages to do a miraculous comeback (highly unlikely, according to their business history) the game will wither when the next batch of games hit the market.
     
    It had potential, and it had a lot of people behind it. But the game simply did not deliver, and you cannot practice wacky business moves such as Aventurine's without harming your playerbase severely. DFO will become a poster child of how not to release any kind of game, indie or not.



     

     

    I would have tried the game regardless of what people had said... it came out at a highpoint of MMO boring-ness (its not supposed to be grammaticly correct GC for short).

     

    The biggest issue was you couldn't buy it... how the hell can you release a product and then not have it for sale...

     

    I actually checked back for months... even with all the "bad crap" being said.  Yet I could never find the store open of the 2 copies for sale were gone.

     

    So sure they are a poster child for how to not sell a product... for damn sure.

     

    They could turn it around... EvE had a crapstacular start and they are up there with WAR (reference 300,000'ish subscribers..) and they didn't have an epic IP to work with or spend anywhere near the amount of money... They just fixed their crap and depended on word of mouth...  Even with some bad word of mouth...

     

    That said I think its highly unlikely they can pull it off but who knows...  The other issue is the window is going to start to close... even if they are all crap.. we will soon enter a period of time where "main stream" (aka big budget crap in a box) will be releasing at a regular interval for a while.

     

    So if I have a choice to buy "crap in a box" from a company I've never heard of.. that in my view can't afford a customer service team.. or a larger company I've had some experience with...

     

    But hey if I could have bought the game months ago... maybe I would have gotten hooked somehow... don't see any reason to spend the money atm if it did come up for sale (other games I'm more interested in.. that I'm either beta testing or are close to release..)

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by StrixMaxima
    you cannot practice wacky business moves such as Aventurine's without harming your playerbase severely.

    QFT

  • RoinRoin Member RarePosts: 3,444
    Originally posted by Ruyn


    I imagine there will be an influx of NEW American players when the NA server comes up.  Check back in 2-3 months  after NA-1 opens to see if retention will remain high.

     

    I believe that's wishful thinking.  Most of the players on the NA more then likely won't be new players.  They'll be people that are currently already subscribed to EU servers.  Crossing over for better ping or fresh start, or some other reasons.  The NA server might be too little too late.  No one is beating down AV's door anymore for copies of the game.  Those that are/were interested in DF have probably already gotten it, and/or tried it.  The few that haven't will hardly be enough to fill a server, at least I think so.  The NA players that leave for NA server, will leave a void in the EU server as well.  There have been more then a few comments on population not being satisfactory in the eyes of some subscribers.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

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