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Because in UO, endgame was something unheard of. Leveling your skills meant that things that had been hard for you before got easier but there wasnt any bland repetive gaming, level restrictions or any such there, you didnt feel like working the line in a factory...all the world was open to me from the start.
This made the game fun as there was never the case of "Sorry, you're too low to join us" or "Sorry, you need level XX to wear this thing" it made the community much more tight knit and open.
I hate engame...why cant there just be "GAME". Being forced to do same repetitive tasks over and over again to be able to access the main game sucks.
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I find it completely absurd to suggest that UO does not have repetitive tasks.
not sure what Uo you were playing but judging from your awsomely titled post Im gonna assume you just talking for the sake of talking, and dont even know wtf UO was all about.
Though I loved UO, this could be the most absurd thing I have ever read regarding MMO's. LOL.....no repetitive tasks.
I guess he was playing a different version than we were......
and i guess bc you couldnt be uber within 3 weeks u deceided the game had no endgame . i even doubt youve seen half of the map
I do somewhat agree with the OP that it would be nice to see some games take UO's game design instead of all of the EQ/WoW designed mmorpgs we have.
because UO can be as massive an open as it is because of its hideously low graphics, you could probably run 10 instances from a digital watch! lol
If you were to make a game like that using todays expected graphics (unfortunatly it IS expected) them you would probably need a 100gig download Quad SLI 16gig of ram and windows 20billion.
xD
because UO can be as massive an open as it is because of its hideously low graphics, you could probably run 10 instances from a digital watch! lol
If you were to make a game like that using todays expected graphics (unfortunatly it IS expected) them you would probably need a 100gig download Quad SLI 16gig of ram and windows 20billion.
xD
Honestly, creating a game with the features of that design in todays age with decent graphics is more than possible. Sure, don't expect it to look like the upcoming Terra or Blade & Soul but that doesn't mean the game couldn't have a visually apealling style, just not ultra realism graphics.
Also, UO's graphics were fine when it was first created so are you telling me that technology has not properly evolved?
Doktar - 70 Troll Priest - Perenolde
Because people like progression. And UO Is not less grindy. You have to grind mining, you have to grind skills. The game itself is far worse than any of the progression based MMO. I jumped ship the moment EQ came out.
I was lucky, found good guild who took me with them for hunts from day one...I soloed my first dragon with blade spirit scrolls.
I made my first 7xgm solely by sparring with other people....social experience, which "take XX from XX to XX" is not.
Stat restrictions and abilities on weapons came like 6 months before Trammel, I played from start.
you never really understood what I meant...why do you need to do 9000 "Take X from X to X" quests before you can " tackle content that is both difficult and rewarding.
Im not whining about grind, im whining about linearity of current content in MMOS...You're stuck running in one way tube doing same quests over and over untill you hit the cap and have 75% of the game that was untill then closed to you, open.
in UO, you could raid (sure, for newbies getting to lvl3 of covetous and beating a lich was raid), pvp, craft, join guild events from day 1, you werent stuck doing one task for long periods of time.
Somebody gets me! *teary eyes*
UO was an experience and one that I have fond memories of, and it was the longest MMO playing period end today. I put in some serious years on that sucker!
OP is correct in some ways, you were not rail roaded into a set path like more recent offerings. One of the things I enjoyed was creating the mother of all rune libraries, and I mean it was big.
The fun was getting the tricky ones, massively underskilled for the area. Rush in get the rune and get out, was not as easy as that. It was a personal set challenge which I found rewarding and benefited the community I worked with. I loved it
Now its all about kill X wolves, or go to this place followed by this place. Sandbox means you have the scope to use your own imagination to create content, dont need no tools just a really open world. Living in hope I get the chance to game in such a world, currently eve is filling my need but its not quite the same as those magic UO days...
Can I get a special badge for being a thread killer?
Seriously can someone suggest a game which I can play now which has this level of sandbox structure? I would be very keen to be informed..
They have some pure Sandbox they just dont have sandbox with pvp/fantasy to the extent UO did.
A tale in the desert, Wurm Online are more sandbox than UO ever was, hell you can build .. anything.. roads, pots, houses, etc.
A tale in the desert is pretty cool, but no character customisation on either game, and no pvp are negative draws.. but this is the direction sandbox players like me want to go, its just most of the sandbox games out lack seriously in character customisation, pvp and skills systems other than farming, planting and horseback riding.
Well I'm not really going to get caught up into a debate on what UO was or wasn't... altho some people have some fairly odd ideas.
Yes UO had repetitive things like ALL MMO's... my take has always been:
There are games you play to advance (UO was one of those).
Then there are games you advance to play (any game where "end game" is actually a concept). Oh and yes I will get into that one... UO had no end game... You also were never excluded because the group only wanted a "healer", "scout dps" or "power regen". Those things didn't exist in UO... the holy trinity wtf was that?
There have been good MMO's that were not like UO... so it should never turn into that kind of debate.
However, the ONLY thing I ever wanted from an MMO... was... UO but more of EVERYthing. Altho I would honestly prefer something besides Orcs, Dragons etc... Sci Fi? Post Apoc... alternate future... something..
Oh wait Thundarr the Ultimate Barbarian Online... or .. maybe not.
I completely agree kishe. I specifically liked the era of UO from the time it came out, pret2a up until AOS, so the t2a era was awesome. You should check out UO Second Age. It's a revival of that time and pretty popular. Outside of that you could probably give DarkFall Online a try.
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I do miss old UO.
Especially Siege Perilous and all the roleplay on the "hardcore" server.
Was talking with my brother yesterday who put something absurd like 350+ days play time into UO and we jokingly realized that we never actually did anything in UO.
Just kind of do... whatever... and that was the beauty of the game.
Part of me really misses that freedom.
I think every sandbox MMO since then has tried to make things too complicated.
The great thing about UO was that it was uncomplicated.
Stats weren't an issue, gear wasn't an issue, crafters ran the economy, there was a lot to see and explore...
t2a days were my favorite. Especially with the Factions PvP system of city capture and such. So great.
It was definitely a social game though. I never had much fun in UO when I was the only one in my group logged in.
My brother and some friends using Herding to bring hundreds of animals to the Brittania bank and nearly crash the server and piss everyone off was probably the greatest thing I have ever seen in a MMO.
*Signs*
If Uo was sooooo great, and its soo good, and sooo fun.. why the hell aint ye playing it!..becource its old, its grindy,its repetive.. but its good you remember the good things.. memories are sweet
but thats it and keep it that way, a good memory to treasure.
and dont come complaining about expansion packs killing the game, uo still runs becource of those. besites all ellements you talk about is still in the game. and You left it.. ..
Games need chance, players need new games. you will always leave the game you love, it gets boring, You dont like a expansion set, you have a chance in live.. does not mather.
there are no good games, there only games You , they or I like.
Also, UO's graphics were fine when it was first created so are you telling me that technology has not properly evolved?
yes!
Take vangaurd, its the nearest thing to a huge open world with amazing graphics. whats the biggest complaint I get from people I get when asking the to try it?
the size of the download, its like 20gig!... before they have even looked at a single screenshot or played the game they refuse.
a modern day UO would be an epic task of mammoth proportions that no mmo company would ever undertake.
sorry, your just living in a dream world.
While I totally disagree with most everything the OP said, I do also think that UO was the best game ever...
I have been looking for a game to fill that void for a long time.
But honestly, the style of that game wouldn't work today. It was hardcore beyond the point most gamers today would be able to handle. It was FULL of repetitive tasks and it did take a long time to get to the endgame (at least to be truly competitive in PvP)... perhaps even longer than it does in modern MMOs.
I was all about that type of hardcore gameplay at that time, but I don't think even I could handle a game like that anymore. I think your memory of the game is very skewed by your good feelings towards it.
I just never felt that UO was all that much fun myself........I thiunk some players enjoyed the fear factor that was in the game but the graphics were so bad and the gankfest community was a big turn off.......I tried UO when it first came out and hated it...... Thank goodness EQ came along or i probably never would have got into online gaming.
UO is not the same, it has been utterly destroyed by it's so-called "Expansion" packs. I was a big fan of the Ultima universe even before UO, it was an awesome setting and pre-expansions when Origin were running the show it had one of the best PvP and crafting experience you'll find on an mmo.
Then EA came in and added Trammel, Elves, Ninjas, Samurai's, neon hair/cloth colours, item-centric gameplay ala WOW and bug beetle mounts you'll forgive me in saying they fucked up the game slightly.
People left of course and never came back.... at it's peak UO was the ultimate mmo experience (countless guild memorial websites left untounched from the good-times, speak for it's self) and I for one cherish the time I had to spend playing it. Nearest thing you'll get to that now is a private shard with a low pop.. But I'd give a lot to be transported back to 97-99 with 5000 people on the shard with the old ruleset, even with the dated graphics.
But that won't happen so I sit and wait for it's successor. Strangely Eve Online has come the closest so far to recreating the experience, despite an utterly different theme.
The nice thing about UO was you could log in and do whatever. There wasn't really any endgame you felt you had to chase down and get to as fast as possible. One day you could do some blacksmithing, another cooking, another tailoring, or just explore the world. Items were random, dynamic, and not as locked down to certain mobs or areas. You could go into Covetous 10 times and come out with different experiences. Raising skills felt more like a journey and side thought rather than a job/chore.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
People have been asking for a 3d version of UO for a long time, but nobody is making it. THere are a few features you'd probably have to live without.
Probably have to get rid of building a house anywhere, and items that you can drop which don't decay. Otherwise, it's completely doable, but again, nobody's doing it as far as I know.