Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Finally Some Smugglers Blues...

NiimNiim Member Posts: 46

... but not in SWG .

It seems like Earthrise finally will manage to implement the smuggler system I always wanted in SWG. I can not understand why SWG never got a decent smuggler system, I mean its not like it is rocket science.

 

Here is the Earthrise smuggling system. Quoted from the unoffical FAQ on the Earhrise O-bords.



"2.12 - Will Continoma and Noir have separate markets?



Yes, because of the political and military war being waged there will be separate markets for each faction. Players will have access to their particular market from every civilized location in the world, but not everything will be able to be put on it though. Noir technology that is considered illegal by Continoma will not be able to be listed in the Continoma market and vice versa.

 

Neutral players will have access to both markets, so they will be able to buy items from players of one faction and sell them to players of another faction, reaping profits from the difficulty intended with the limited markets. These players will also carry the risks associated with 'smuggling' these items from one market to the other.

 

2.13 - What is smuggling and how will it effect the economy?



Both Continoma and Noir have proprietary technology they wish to keep from the other side and in fact have laws banning the possession and use of such technology.

 

Players will not be able to craft, store and trade forbidden items within controlled environment such as electronic warehouses and shops. Guards in the restricted areas will be actively searching for such illegal technology, and will become a threat if you are found to possess them. Some of these guards will only be searching for these items by sight, which will allow players to just stash their illegal tech in their inventory to avoid trouble. Other guards, and you will know them when you see them, will be actively scanning your inventory with special equipment to spot potential contraband.

 

Characters can gain skills that will aid in smuggling these illegal and restricted technology from one side of the conflict to the other. Smugglers will use these to hide what possessions they have in order to bypass the security and watchful eyes of the scanners. In areas where there is no law to abide by, players will have to watch for other players scanning their inventory for the potential profitable technology these smugglers might be carrying. Smugglers will have a dangerous but no doubt profitable role."

 

 


Wage war for the crafting resources = yummy

complex crafting = yummy

skill system = yummy

open world game play = yummy

smuggling (and actually (illegal) items players wants and needs) = yummy



What do you all think... could Earthrise be some sort of Pre-CU 2.0? :D ;) read the FAQ and speak your opinion



 

Niim

Now Playing: LotRO:MoM Waiting for: Earthrise, The Warhammer 40k mmo
Collecting dust on my shelf: Ultima Online, EverQuest, Dark Age of Camelot, Shadowbane, Lineage II, SWG, EQ2, D&D Online, Vanguard:SoH, Tabula Rasa, PoTBS, AoC, WAR

Sign In or Register to comment.