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Tired of Item Mall MMO's yet?

Shard101Shard101 Member UncommonPosts: 479

I hate them, they are unbalanced and to be competitive you need to spend alot more cash than you would in a P2P.

 

Sick of seeing them and hope this method dies.

Korea ,China and Japan need to learn how to make a MMO that doesn't revolve around a exp /hp potion.

If they made character customization content worth a damn people wouldn't need to spend 40$ in their Item Mall to make char look half way decent.

They have to add item malls because its the lazy way to add content into their bland worlds.

 

Only idiots continue to pay for these games through Item malls.

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Comments

  • Jeffery.hJeffery.h Darkfall CorrespondentMember Posts: 110

    Grinding to level in and of itself is bad.  People Pay for those things, in the end because they do not actualy like the content of the game. Honestly when a game has Exp potions for sale in it, I have to stop and ask myself, why would I want that. The answer is pretty simple, because the game is not FUN.

     

    Just my thoughts, but bringing it down to base reasons, players paying to skip through content faster......... why not just pay not to play your game?

  • ScotScot Member LegendaryPosts: 24,423

    I don't think people will get bored with them just yet. For one thing they con players into thinking they are free and we all love a freebie. But we also have a never ending supply of new MMO gamers coming online between the ages of about 12 and 18. The sad fact is that people of such a young age are easy to con, as they lack life experience.

  • pur3.5yncpur3.5ync Member Posts: 55

    Don't like them very much either because most of them are also called f2p. Anyone can jump on to form communities of idiots. It's of course a way of making money so I doubt it'll go away, though it can also offer something to the online experience. But, I hope MMO game devs with good enough budgets work on keeping a sustaining community continue with the buy game and p2p monthly model.



    Show us you care for your players for not all spend time with your product just for a fling.

    We want the immersive experience and to role play an alternate virtual life.

    So, don't treat us like people who jump on to be mindless zombies as if we didn't want mental stimulation just cos it's a game.

     

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    Honestly North America hasnt really deviated from the EXP/HP model either. I wager item malls will thrive well into the future

     

  • seeyouspacec0wboyseeyouspacec0wboy Member UncommonPosts: 714

    Final Fantasy XIV will be leveless. Although it will be also be P2P, which is always worth it in the end with MMOs.

    Originally posted by Scagweed22
    is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
    Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.

  • BastioniBastioni Member Posts: 120

    Item mall games aren't all bad. You spend what you like for clothes, or spend nothing and play for free.

    P2P is each month, no thanks.

  • DeathreatDeathreat Member UncommonPosts: 143
    Originally posted by Ozreth


    Final Fantasy XIV will be leveless.

     

    Sorry for going off topic, but where did you get his info at? You can PM me the response if you dont wanna post.

  • BastioniBastioni Member Posts: 120
    Originally posted by Deathreat

    Originally posted by Ozreth


    Final Fantasy XIV will be leveless.

     

    Sorry for going off topic, but where did you get his info at? You can PM me the response if you dont wanna post.

     

    Oh, would like to know too. No levels would be cool.

  • KyleranKyleran Member LegendaryPosts: 44,057

    As the price of MMO's continues to go upward every year, I expect some form of item mall will be incorporated into even P2P titles in most cases going forward to help offset the cost of their development.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Shard101


    I hate them, they are unbalanced and to be competitive you need to spend alot more cash than you would in a P2P.
     
    Sick of seeing them and hope this method dies.
    Korea ,China and Japan need to learn how to make a MMO that doesn't revolve around a exp /hp potion.
    If they made character customization content worth a damn people wouldn't need to spend 40$ in their Item Mall to make char look half way decent.
    They have to add item malls because its the lazy way to add content into their bland worlds.
     
    Only idiots continue to pay for these games through Item malls.

     

    There's such an amazing level of blind hatred for item malls - most of it based off complete misinformation - among the forumgoing subset of the MMO community. Heaven forbid you try one, have fun for 5 or 6 months and go on to the next one.... just like you would do with any other MMO,,,, but for free.

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • BastioniBastioni Member Posts: 120
    Originally posted by LynxJSA

    Originally posted by Shard101


    I hate them, they are unbalanced and to be competitive you need to spend alot more cash than you would in a P2P.
    Only idiots continue to pay for these games through Item malls.

     

    There's such an amazing level of blind hatred for item malls

     

    Yes. I must be imagining all the F2P games I play where I can only buy cosmetic items.

    People have a bad experience with one F2P game and all F2P games are bad.

    Chill out and try the games, they're free. 

    Or keep spending money on P2P WoW grinders and complain..zzzz.

  • InterestingInteresting Member UncommonPosts: 973

    We have to start studying different types of P2P implementation.

     

    Creating patterns, analysing it, educating people on it, proceeding to evolve the communities to deal with it, instead of being dragged by the non stop flooding market.

     

    Our major goal is to manage to create and difund a new filter system over all communities of MMOs in the internet:

    F2P games:

    PAY 2 WIN

           vs

    PAY 4 FUN (or other name)

     

    Once we disseminate a prejudice and an awareness sense against PAY 2 WIN  F2P games, we will hurt developers that wont like to be categorized and prejudiced as pay to win games. Then they will have to change.

     

     

  • hooptyhoopty Member UncommonPosts: 788

    Don't like the Item mall..There to over priced..They tweak the game so that you are force into the Item mall..I like p2p i just hope they dont follow suite..Oh wait D&D all ready did..Lets see how long before they tweak there game and screw over the Vips..

    Some people rob you at gun point..Others will rob you at "Ball Point Pen"

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Shard101


    I hate them, they are unbalanced and to be competitive you need to spend alot more cash than you would in a P2P.
    Okay...I don't like them, but I simply do not play them, kinda hard to get sick from something I dislike, wonder why people seem to force themself into liking things so far they get sick or start to hate them.
    Sick of seeing them and hope this method dies.
    Hey REMY remember you not really alone in this world.
    Korea ,China and Japan need to learn how to make a MMO that doesn't revolve around a exp /hp potion.
    Think there is much more you should learn no offense meant, but seriously I could understand when suddenly some form of RMT is put into a game that use to be P2P that people "could" which means they don't always have to, become upset about the change, 1st lesson, stop playing things you know you dislike...it's a free one... Keep in mind that the regular Item Mall is setup from within the game as being a feature, how can anyone complain about something that is made for the game itself. Cause knowing the game has Item Malls could send you a warning to not play them.
    If they made character customization content worth a damn people wouldn't need to spend 40$ in their Item Mall to make char look half way decent.
    Yet that excact payment model has proven to be very succesfull, regardless that you, me or anyone else might dislike it.
    They have to add item malls because its the lazy way to add content into their bland worlds.
    Not saying I disagree on this, but then again simply stop playing those type of games man.........
     
    Only idiots continue to pay for these games through Item malls.
    While I dislike Item mals and consider the use of it not really gamers like, but I can still respect that people are happy with it regardless me personal feeling, but would never consider them idiots for using it, but wil call people idiots when using some form of RMT or Cheat in games that do not have RTM/Item Malls as a custom feature.



     

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    The thing with free games is that they end up costing you more than what a sub based game would, first of all most free games have this package kind of thing that is like 50% more exp and loot than regular which is really useful and is around 15 bucks [the regular sub money] PLUS they have more things in the item mall like cosmetics armours,weapons,enhancement stones, mounts and what not. A regular free game wouldnt have any great support and would lack alot in content compared to a sub game and the community usually isnt all that great. I would only reccomend free games to people that play 5 hours/week or people that can stand being way behind the spenders.

  • CoffeeGruntCoffeeGrunt Member Posts: 192
    Originally posted by Shard101


    I hate them, they are unbalanced and to be competitive you need to spend alot more cash than you would in a P2P.
     
    Sick of seeing them and hope this method dies.
    Korea ,China and Japan need to learn how to make a MMO that doesn't revolve around a exp /hp potion.
    If they made character customization content worth a damn people wouldn't need to spend 40$ in their Item Mall to make char look half way decent.
    They have to add item malls because its the lazy way to add content into their bland worlds.
     
    Only idiots continue to pay for these games through Item malls.

    See m8 this may apply to NA or European players , but i think for the Asian market thats the 123 pattern of how it works ..peroid, and they obviously want it that way. Competition Rules in their world  differ  maybe to your opinion but thats how it is 

    And it also seems like some of the NA/European  gamers enjoy that way as well ..

    dead horse topic beaten uncountable times *wink*

     

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by Gabby-air


    The thing with free games is that they end up costing you more than what a sub based game would, first of all most free games have this package kind of thing that is like 50% more exp and loot than regular which is really useful and is around 15 bucks [the regular sub money] PLUS they have more things in the item mall like cosmetics armours,weapons,enhancement stones, mounts and what not. A regular free game wouldnt have any great support and would lack alot in content compared to a sub game and the community usually isnt all that great. I would only reccomend free games to people that play 5 hours/week or people that can stand being way behind the spenders.

     

    It's false to just claim that F2P costs more to play, put a budget on the game you want to spent and you can choose to spend nothing.

    Not all F2P offer XP potions or game advantages. Many stay with cosmetics. Aain, you can decide how much you want to spend before you start the game.

    No great support is also wrong,  F2P companies can have quite good support (gpotato etc) most of the time on their forums. Is it excellent? No....but then I don't see any GMs in P2P games anymore either.

    Lacking content isn't really an argument because you can play as many games as you like and 1 company often offers multiple games, and the coins or things you buy can often be exchanged from game to game.



    A lot of people seem to make random accusations about F2P which are true for some games but not for all. P2P is in no way better or is what SoE is doing and WoW with their 'character enhancement' Cashshop any better? Or WoW's 'recruit a friend' and get 2X XP? Or SoE's 'marketplace' to buy xp potions?.........It's not.

     

     

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    My initial item mall problem is the unlevel playing field it creates, but if the game is fun that can be overlooked.

    HOWEVER: I play mmo's for fun. Adding a real world financial component within the game that I need to be aware of kinda ruins the relaxation factor for me.

  • Gabby-airGabby-air Member UncommonPosts: 3,440
    Originally posted by Waterlily

    Originally posted by Gabby-air


    The thing with free games is that they end up costing you more than what a sub based game would, first of all most free games have this package kind of thing that is like 50% more exp and loot than regular which is really useful and is around 15 bucks [the regular sub money] PLUS they have more things in the item mall like cosmetics armours,weapons,enhancement stones, mounts and what not. A regular free game wouldnt have any great support and would lack alot in content compared to a sub game and the community usually isnt all that great. I would only reccomend free games to people that play 5 hours/week or people that can stand being way behind the spenders.

     

    It's false to just claim that F2P costs more to play, put a budget on the game you want to spent and you can choose to spend nothing.

    Not all F2P offer XP potions or game advantages. Many stay with cosmetics. Aain, you can decide how much you want to spend before you start the game.

    No great support is also wrong,  F2P companies can have quite good support (gpotato etc) most of the time on their forums. Is it excellent? No....but then I don't see any GMs in P2P games anymore either.

    Lacking content isn't really an argument because you can play as many games as you like and 1 company often offers multiple games, and the coins or things you buy can often be exchanged from game to game.



    A lot of people seem to make random accusations about F2P which are true for some games but not for all. P2P is in no way better or is what SoE is doing and WoW with their 'character enhancement' Cashshop any better? Or WoW's 'recruit a friend' and get 2X XP? Or SoE's 'marketplace' to buy xp potions?.........It's not.

     

     

     

    like you said many offer only cosmetics would you mind stating 10 of these games?

    I'm talking in general, if one company is good with customer support dosent mean all of them are and by the way ive heard alot of complaints about gpotato

    why would i have to play a different game to fill me in for the lacking content of the other?besides most free games are quite grindy?

    I'm no p2p fanboi,actually i only play free games except summers when i actually have time to play then i sub to the mainstream sub games

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Gabby-air


    The thing with free games is that they end up costing you more than what a sub based game would,
    But studies show that a small percentage spend any money at all, so the above is false.
    A regular free game wouldnt have any great support and would lack alot in content compared to a sub game and the community usually isnt all that great.
    Please, show any research or statistics that back that assumption.
    I would only reccomend free games to people that play 5 hours/week or people that can stand being way behind the spenders.
    Or people that aren't obsessed with how much milk is in the next guy's glass.

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • ShanniaShannia Member Posts: 2,096
    Originally posted by Shard101


    I hate them, they are unbalanced and to be competitive you need to spend alot more cash than you would in a P2P.
     
    Sick of seeing them and hope this method dies.
    Korea ,China and Japan need to learn how to make a MMO that doesn't revolve around a exp /hp potion.
    If they made character customization content worth a damn people wouldn't need to spend 40$ in their Item Mall to make char look half way decent.
    They have to add item malls because its the lazy way to add content into their bland worlds.
     
    Only idiots continue to pay for these games through Item malls.



     

    We in the west have seen NOTHING yet.  First, SOE opened exchange servers.  Now, some of their games are going item mall and future SoE will have have item mall of some form or another.  Turbine is introducing F2P and item mall to DDO this summer.  If that is successful, you will see item mall in LOTRO as well.  Two to three years from now, the majority of western MMORPGs will have item mall.  Ever been to a F2P WoW private server?  Blizzard even has item mall code in their game.  I believe that the days of the pure P2P games are nearly over as the F2P games in the east are proving king interms of revenue for their companies and for SoE. 

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • ManestreamManestream Member UncommonPosts: 941

    Yes and erm No.

    Yes because you are guided into having to purchase from the item mall to continue playing (for gear and locked zones) and if pvp for that as players who have item mall gear have an easy time against players who dont.

    No because you can play for free for so long (untill you get bored) and can also download for free too.

    I myself still prefer and play the monthly subscriptional based games.

  • jrs77jrs77 Member Posts: 419

    The general misconception that is often doen is, that you need to use the item mall, if you wan't to play the game. That's far from true, if you don't want to do PvP.

    I've played Rappelz for a year, without spending a single cent in the item mall. It's absolutely no problem to do so, if you only play it for the PvE-part.

    Atm I'm playing RoM, without spending a single cent in the item mall, and it's also absolutely no problem to do all of the PvE-content.

    PvP however is something totally different in those item-mall based F2P-MMOs.

    If I wan't to do PvPin RoM, then a full set of PvP-gear is easily exceeding the amount of money, that I'm paying for a full year subscription of EvE Online or WoW.

    ---

    So in general I've no problem with F2P-MMOs and item-malls, aslong as I don't want to do PvP. For leveled PvP-MMOs, there's only one approach: P2P with a monthly subscription.

    It's that easy.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Bastioni

    Originally posted by Deathreat

    Originally posted by Ozreth


    Final Fantasy XIV will be leveless.

     

    Sorry for going off topic, but where did you get his info at? You can PM me the response if you dont wanna post.

     

    Oh, would like to know too. No levels would be cool.



    Well, they've mentioned there won't be a normal "experience point system", and that character development will be, in part, through their use of weapons... which ones they use, etc. So... there may be "levels" of some sort, but not in the traditional sense necessarily. It might be more skill-based.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by LynxJSA

    Originally posted by Shard101


    I hate them, they are unbalanced and to be competitive you need to spend alot more cash than you would in a P2P.
     
    Sick of seeing them and hope this method dies.
    Korea ,China and Japan need to learn how to make a MMO that doesn't revolve around a exp /hp potion.
    If they made character customization content worth a damn people wouldn't need to spend 40$ in their Item Mall to make char look half way decent.
    They have to add item malls because its the lazy way to add content into their bland worlds.
     
    Only idiots continue to pay for these games through Item malls.

     

    There's such an amazing level of blind hatred for item malls - most of it based off complete misinformation - among the forumgoing subset of the MMO community. Heaven forbid you try one, have fun for 5 or 6 months and go on to the next one.... just like you would do with any other MMO,,,, but for free.

     



    Actually, I prefer to play a MMO that I can enjoy for years without feeling like it's "time to move on to the next one". I think that's part of the failure of MMOs nowadays... They're turning into a "fast-food" entertainment model. I'm surprised to hear that people are playing most new ones for more than a month or two, to be honest.

     

    The problems I've seen with most Item Mall MMOs is two-fold:

    - Most provide little more than grinding xp on mobs. The mobs are even set up in convenient little "pools" that rapidly respawn to make grinding on them even easier. I look for some interesting quest content and it always comes back to killing more of what I would have been killing anyway... just for more exp. Archlord, Shaiya, Last Chaos, Rappelz, Perfect World... every one I've tried has been the same. So one part of why I don't like them is simply because they provide only a sliver of what a good, well-rounded MMORPG should, IMO, and build an entire business model around it.



    - The way they all are free to play at the most basic level, but if you ever want to be truly competitive, you're going to *have* to pull out the CC and pay up to get those HP and MP pots, so you can spam them during fights. You'll have to get those xp potions so you can level up faster and keep up with the competition... Not to mention gear, etc. etc. This is especially so in PvP... which - not coincidentally, I'm sure - most of the F2P/Item Mall MMOs I've tried have in some form or another.

     

    My first issue with the shallow content aside, I agree with the comment that they can be played without an Item Mall if you're only PvE'ing. But for PvP... go to one with a monthly sub where all gear is available in-game and not determined by the limit on someone's credit card (figuratively speaking).

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

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