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FtP or PtP problem

delete5230delete5230 Member EpicPosts: 7,081

Ok, I played D&D about two years ago, I love the game, and was thinking of coming back as a paying customer. However they just blind sided me with this free to play stuff.

I would rather pay.  But now I'll be playing along side people that are FtP.  Am I wrong in asking that most of my groups will be limited in their actions and can screw up the groups effectiveness ? 

In other words, Ill get a group together and some will be severally handy caped if FtP and never buying stuff,,,,,,  It's like you don't know what your getting as other group member's.

Also not sure if you can tell a free to play from a pay to play,,,,, but one thing I do know if you can tell the difference, I'll never take on a free to play in my groups.

I think I'll just have to skip this game unless some one has a simple answer if this.

Comments

  • SgtFrogSgtFrog Member Posts: 5,001

    Not all free to play players are bad you know.

    image
    March on! - Lets Invade Pekopon

  • delete5230delete5230 Member EpicPosts: 7,081

    It's only my guess but most will play this game expecting to never pay a cent. or best case pay very little. 

    Guess you have to start a dungeon with them to find the quality of their equipment,,,,,, or invite them, inspect them then kick them.

  • RustinSerRustinSer Member Posts: 8

    The biggest problem that I see to DDO Unlimited it right here: "but one thing I do know if you can tell the difference, I'll never take on a free to play in my groups."

    This statement is not only baseless it will be the downfall to what Turbine wants to do. They have said many times that the Store will not give an undue advantage that players could not get with regular questing. So the F2P crowd will still be pretty much exactly the same as p2p. Except they will be paying for many of the quests/adventures.

    So there is no reason to lock out the F2P people, no reason at all. They are exactly the same, they do not get an advantages or disadvantages except for the fact they have to pay a one time fee to access the same content you get for paying the monthly fee.

    Which brings me to another point... since they do get access to those quests/adventures for the life of the account... at what point would it be smarter to just buy the adventures and not be come a member paying monthly.

  • delete5230delete5230 Member EpicPosts: 7,081

    OK Rust, you cleared up some stuff,

    I know my statement sounded very cold, but I was trying to make a point of the mind set of a lot of payers.

    I understand with your saying that equipment will not be effected, but I still think that both FtP and PtP will have a hard time co-existing together in the game.  Just this entire mindset of the Dev's have a lot of holes in what they are trying to do.  I'll bet that this will cause a lot of frustration, and cause d&d to loose a lot of it's regular player base.

    This is all speculation, so I'll sit on the side lines for a bit to see how it unfolds.

  • seabass2003seabass2003 Member Posts: 4,144
    Originally posted by RustinSer


    The biggest problem that I see to DDO Unlimited it right here: "but one thing I do know if you can tell the difference, I'll never take on a free to play in my groups."
    This statement is not only baseless it will be the downfall to what Turbine wants to do. They have said many times that the Store will not give an undue advantage that players could not get with regular questing. So the F2P crowd will still be pretty much exactly the same as p2p. Except they will be paying for many of the quests/adventures.
    So there is no reason to lock out the F2P people, no reason at all. They are exactly the same, they do not get an advantages or disadvantages except for the fact they have to pay a one time fee to access the same content you get for paying the monthly fee.
    Which brings me to another point... since they do get access to those quests/adventures for the life of the account... at what point would it be smarter to just buy the adventures and not be come a member paying monthly.

    I can't remember where I read it but some SUPER NERD decided to figure out at what point in time F2P crossed with P2P. It was based on if you bought everything as a F2P that in the early start of the game it is cheaper to be P2P but after 6 years the F2P who bought everything a peice at a time started to pay less.

    So obviously if you are F2P and you don't buy anything ever it would be the cheapest route but if you are F2P but wanted access to everything you beat out the P2P only after 6 years.

    In closing the cheapest route if you wanted access to everything is to go P2P because I don't see anyone sticking with this game for 6 years.

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • uncusuncus Member UncommonPosts: 528
    Originally posted by RustinSer


    <snip> So there is no reason to lock out the F2P people, no reason at all. They are exactly the same, they do not get an advantages or disadvantages except for the fact they have to pay a one time fee to access the same content you get for paying the monthly fee. <snip>



     

    The only problem will be IF they can join a group without having bought the "adventure pack" for the dungeon being run by that group.  I read something about LFMs not showing up for people who do not have that quest available, but nothing about whether they can still group with you.  I can see this working both was:  some a$$hat joining then not being able to get into the dungeon [then group ends up waiting for a replacement] OR [most likely Turbine's hope] the guy that can't get in opens the store and buys that pack at the entrance.

  • dhayes68dhayes68 Member UncommonPosts: 1,388
    Originally posted by page


    Ok, I played D&D about two years ago, I love the game, and was thinking of coming back as a paying customer. However they just blind sided me with this free to play stuff.
    I would rather pay.  But now I'll be playing along side people that are FtP.  Am I wrong in asking that most of my groups will be limited in their actions and can screw up the groups effectiveness ? 
    In other words, Ill get a group together and some will be severally handy caped if FtP and never buying stuff,,,,,,  It's like you don't know what your getting as other group member's.
    Also not sure if you can tell a free to play from a pay to play,,,,, but one thing I do know if you can tell the difference, I'll never take on a free to play in my groups.
    I think I'll just have to skip this game unless some one has a simple answer if this.

     

    Just out of curiosity, if you loved it, why didn't you play it for two years?

  • AganazerAganazer Member Posts: 1,319
    Originally posted by seabass2003


    I can't remember where I read it but some SUPER NERD decided to figure out at what point in time F2P crossed with P2P. It was based on if you bought everything as a F2P that in the early start of the game it is cheaper to be P2P but after 6 years the F2P who bought everything a peice at a time started to pay less.
    So obviously if you are F2P and you don't buy anything ever it would be the cheapest route but if you are F2P but wanted access to everything you beat out the P2P only after 6 years.
    In closing the cheapest route if you wanted access to everything is to go P2P because I don't see anyone sticking with this game for 6 years.

     

    The price comparison that I read showed it paying off after only one year. In that comparison it included a lot of optional things as well like extra character slots.

    After seeing the free options first hand, I will definitely be using the free option. There are a lot of things I can do without. I don't think I will play the game more than an evening or two a week anyway. That makes it hard to justify a sub.

  • seabass2003seabass2003 Member Posts: 4,144
    Originally posted by Aganazer

    Originally posted by seabass2003


    I can't remember where I read it but some SUPER NERD decided to figure out at what point in time F2P crossed with P2P. It was based on if you bought everything as a F2P that in the early start of the game it is cheaper to be P2P but after 6 years the F2P who bought everything a peice at a time started to pay less.
    So obviously if you are F2P and you don't buy anything ever it would be the cheapest route but if you are F2P but wanted access to everything you beat out the P2P only after 6 years.
    In closing the cheapest route if you wanted access to everything is to go P2P because I don't see anyone sticking with this game for 6 years.

     

    The price comparison that I read showed it paying off after only one year. In that comparison it included a lot of optional things as well like extra character slots.

    After seeing the free options first hand, I will definitely be using the free option. There are a lot of things I can do without. I don't think I will play the game more than an evening or two a week anyway. That makes it hard to justify a sub.

    Yeah, there are just so many variables with each individual it really just boils down to play time and style on which method is more beneficial to that particular person. There really is no wrong choice p2p, f2p or a combination doesn't matter.

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Basically if you start F2P way. But you want to play seriously (semi hardcore)

    You will end up paying more than sub. At least at beggining.

    You will surely want shared bank , extra character slots , drow/warforged race , monk , extra quests.

    You might expect to drop 5$-10$ monthly...even more.

    But this will decline as there is limited number of stuff you actually need.

     

    Sub people

    Get all this for free. Plus 5$ worth of tokens for all kind of helpfull things.

    But they also get their benefits locked when they unsubscribe... how this will work remains to be seen

     

    And casuals

    Well they can really play for free.

    With dropping odd buck or two ocasionally ( if they want )



  • sadeyxsadeyx Member UncommonPosts: 1,555
    Originally posted by page


     Am I wrong in asking that most of my groups will be limited in their actions and can screw up the groups effectiveness ?

    Yes, completly wrong.

    So wrong in fact it makes me wonder if you have even read anything about what the f2p structure entails.

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