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New system??

DraconixDraconix Member UncommonPosts: 17

Q: Are there any especial elements you want to import or improve from FFXI to FFXIV?

Komoto: Our goal from the beginning was to make the best Final Fantasy game possible (with each title).

Tanaka: We are implementing new systems (that cannot be revealed at this time) that other MMOs have not used in the past.

My question is what is this new system they spoke of? They are implementing something that no mmo has ever done...THAT in itself has me more curious than anything. Anyone have any ideas or speculations what it could be?

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Comments

  • andrewclearandrewclear Member Posts: 40

     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.

  • MuruganMurugan Member Posts: 1,494

    Maybe instead of getting "new weapons" you simply "upgrade" your weapon and its abilities when playing.  EIther by doing certain moves, fighting certain opponents, killing a certain number of things.



    It wouldn't have to necessarily simply being trading leveling your character for leveling your weapon as it could be improved a number of ways not simply through any xp like system.  And for people worried about not having itemization if they did do it this way I'd assume your weapons would change appearance as well as its stats/abilities.

     

    Another theory that has popped up is that you simply get new weapons to unlock new abilities, this wouldn't be bad either but I think it would be kind of hard to replace the whole idea of leveling your character this way, I'd rather see my character attached to a powerful weapon that defines them if weapons are going to define him/her rather than just go through a thousand different weapons pickign up little abilities it just doesn't sound as epic as leveling to 75 did in the first FFXI... but a weapon that grew in power along with me would be a new/interesting take.

  • DraconixDraconix Member UncommonPosts: 17

    I have a theory, maybe its based on hp/mp system like in FF2. Possible no?

  • svannsvann Member RarePosts: 2,230

    http://www.final-fantasy-14.org/ff14-content/confirmed-details/#5

    The FF14 development team have said that, unlike FF11, the heavy emphasis on team play has been scaled down and a more balanced solution, focusing on solo play too, has been found. It presents a significant departure from the FF11 system in that strategic elements have been added to encounters.

    This implies that there will be a learning curve for the game, but beginners can expect simpler options to allow them to edge their way into the game. Battles will no longer be real-time action-style encounters and will require a bit more thought.

    ---------------------------------------------------------------------------------------------------------------------------------

     <end quote>

    I didnt play ff11, but it seems to me that this is saying that not only will it be more solo friendly, but the combat system will be fundamentally different than in FF11.  Not real-time.  If the battles are truly not realtime, and not merely long delay weapons as some have stated, then this would be a major departure from the mmorpg genre.

  • HyanmenHyanmen Member UncommonPosts: 5,357

     An MMO full of different types of SC/MB-like systems that make things more interesting... oh god why isn't it september already

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • EmeraqEmeraq Member UncommonPosts: 1,063
    Originally posted by andrewclear


     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.



     

    That sounds very much like FF 2! If you've played the PS one Final Fantasy Origins, you'll know what I mean... I felt that game had a very good 'skill' based system where your weapon skills increased with use, as did your magic... After playing FF2 I have always thought that maybe Ultima Online borrowed from that game!

     

    in FF 2 magic resistance, health, strength, dex etc all increased based on actions in battle. IE: One of your characters took a lot of damage in one battle, their health may increase, etc.

  • nekrothingnekrothing Member Posts: 302
    Originally posted by andrewclear


     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.

     

    That doesn't necessarily mean that the grind is going to go away. It sounds like they might go down the path of the "skill ups" for FFXIV. In FFXI, your initial level with a weapon is 0, and you need to increase the levels of all of the weapons you want to use by constantly using them in combat (usually against mobs that con a certain degree of high difficulty in comparison to your character).

    Imagine FFXI without levels, but you still had to skill up weapons. That's basically what they're describing so far, which is still grinding.

    Having to sit in front of a mob for hours at a time, watching your character attack it every 3-10 seconds (depending on your weapon), hoping to get the smallest of skill ups just for that single level-up. Imagine having to get 276 levels with a weapon, and only getting about +.1, or +.2 skill ups off of a monster every 10-20 minutes or so.

    ^If that isn't a grind, then I don't know what is. I just hope that's not what Square plans on doing though. I think that FFXI is a great MMO, but out of all of the aspects in the game, I'd miss this one the least if I ever went to FFXIV.

  • andrewclearandrewclear Member Posts: 40
    Originally posted by nekrothing

    Originally posted by andrewclear


     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.

     

    That doesn't necessarily mean that the grind is going to go away. It sounds like they might go down the path of the "skill ups" for FFXIV. In FFXI, your initial level with a weapon is 0, and you need to increase the levels of all of the weapons you want to use by constantly using them in combat (usually against mobs that con a certain degree of high difficulty in comparison to your character).

    Imagine FFXI without levels, but you still had to skill up weapons. That's basically what they're describing so far, which is still grinding.

    Having to sit in front of a mob for hours at a time, watching your character attack it every 3-10 seconds (depending on your weapon), hoping to get the smallest of skill ups just for that single level-up. Imagine having to get 276 levels with a weapon, and only getting about +.1, or +.2 skill ups off of a monster every 10-20 minutes or so.

    ^If that isn't a grind, then I don't know what is. I just hope that's not what Square plans on doing though. I think that FFXI is a great MMO, but out of all of the aspects in the game, I'd miss this one the least if I ever went to FFXIV.



     

    Also, you are forgetting the "weapon will control character growth".   They say they want to elimante the grind.  I like the theory that abilities will be larned from weapons.  Probably gonna be less "grind" but more countless hours of farming to get those weapons with the abilities you want.

  • KhrymsonKhrymson Member UncommonPosts: 3,090
    Originally posted by andrewclear

    Originally posted by nekrothing

    Originally posted by andrewclear


     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.

     

    That doesn't necessarily mean that the grind is going to go away. It sounds like they might go down the path of the "skill ups" for FFXIV. In FFXI, your initial level with a weapon is 0, and you need to increase the levels of all of the weapons you want to use by constantly using them in combat (usually against mobs that con a certain degree of high difficulty in comparison to your character).

    Imagine FFXI without levels, but you still had to skill up weapons. That's basically what they're describing so far, which is still grinding.

    Having to sit in front of a mob for hours at a time, watching your character attack it every 3-10 seconds (depending on your weapon), hoping to get the smallest of skill ups just for that single level-up. Imagine having to get 276 levels with a weapon, and only getting about +.1, or +.2 skill ups off of a monster every 10-20 minutes or so.

    ^If that isn't a grind, then I don't know what is. I just hope that's not what Square plans on doing though. I think that FFXI is a great MMO, but out of all of the aspects in the game, I'd miss this one the least if I ever went to FFXIV.



     

    Also, you are forgetting the "weapon will control character growth".   They say they want to elimante the grind.  I like the theory that abilities will be larned from weapons.  Probably gonna be less "grind" but more countless hours of farming to get those weapons with the abilities you want.

     

    I'm hoping that maybe Square-Enix will expand on the new augmented gear from "A Crystalline Prophecy" where after you acquire said gear then you get to choose the attributes.  Random attributes on thousands of different drops is old and well overused...let us choose what we want.  Though add in that you can only have one of any type of weapon in the game based on the job you're playing. 

    So like you're playing a WAR and have a sword that has +STR on it, but then you decide to play a PLD; you have to drop/trash the WAR augmented sword and get another that has say +Enmity instead.  Something along those lines, but quicker to obtain.

     

    Or allow us to have as many of each type of weapons we care to store, and by powering them up through missions, quests, or just flat out grinding mobs, after you acquire so many lets use AP, you can then purchase augments and make the gear/weapons that you want...not use some random drops!

     

     

  • andrewclearandrewclear Member Posts: 40

    My best guess is that +enmity will be attached to a weapon, and after using that weapon for so long you will gain that trait forever (or atleast forever for the class you are using it with).  That would be an interesting way to grow your character, as well as get rid of set levels for jobs.   

  • EmeraqEmeraq Member UncommonPosts: 1,063
    Originally posted by andrewclear

    Originally posted by nekrothing

    Originally posted by andrewclear


     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.

     

    That doesn't necessarily mean that the grind is going to go away. It sounds like they might go down the path of the "skill ups" for FFXIV. In FFXI, your initial level with a weapon is 0, and you need to increase the levels of all of the weapons you want to use by constantly using them in combat (usually against mobs that con a certain degree of high difficulty in comparison to your character).

    Imagine FFXI without levels, but you still had to skill up weapons. That's basically what they're describing so far, which is still grinding.

    Having to sit in front of a mob for hours at a time, watching your character attack it every 3-10 seconds (depending on your weapon), hoping to get the smallest of skill ups just for that single level-up. Imagine having to get 276 levels with a weapon, and only getting about +.1, or +.2 skill ups off of a monster every 10-20 minutes or so.

    ^If that isn't a grind, then I don't know what is. I just hope that's not what Square plans on doing though. I think that FFXI is a great MMO, but out of all of the aspects in the game, I'd miss this one the least if I ever went to FFXIV.



     

    Also, you are forgetting the "weapon will control character growth".   They say they want to elimante the grind.  I like the theory that abilities will be larned from weapons.  Probably gonna be less "grind" but more countless hours of farming to get those weapons with the abilities you want.



     

    Gear unlocks abilities, hmm now that sounds like FF 9.

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by andrewclear


     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.

     

    Just a reminder epic phail Final Fantasy II runs on a system without exp ... >.> 

  • EmeraqEmeraq Member UncommonPosts: 1,063
    Originally posted by ic0n67

    Originally posted by andrewclear


     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.

     

    Just a reminder epic phail Final Fantasy II runs on a system without exp ... >.> 



     

    Yeah I mentioned that above as well. I don't mind that system, albeit i've never finished that game, frustratedly playing it recently too. LoL

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by Emeraq

    Originally posted by ic0n67

    Originally posted by andrewclear


     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.

     

    Just a reminder epic phail Final Fantasy II runs on a system without exp ... >.> 



     

    Yeah I mentioned that above as well. I don't mind that system, albeit i've never finished that game, frustratedly playing it recently too. LoL

     

    I minded it ... i minded it a lot ... had FF2 come to the states before FF4 might have killed the series for me. Smart move on Square's part to keep it back.

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by andrewclear


    My best guess is that +enmity will be attached to a weapon, and after using that weapon for so long you will gain that trait forever (or atleast forever for the class you are using it with).  That would be an interesting way to grow your character, as well as get rid of set levels for jobs.   



     

    I've recently been playing a bit of Tales of Vesperia for my 360, they have a system like this where weapons have certain skills you can unlock by using that weapon in combat.

    You only have a certain number of points (based off your characters level) to assign to activate those skills, so you could learn every skill from everyone weapon through using those weapons, but can't use all the skills you unlock at once.

    Combine that with a job system that determines what weapons you can and cannot use, and throw in weapon augmentation through the use of materia (hinted at materia coming back) and it seems to me like it'd be a fairly complex and intricate system that would certainly be interesting...

    But just as much of a grind as any other MMO or leveling up.

    I have faith... just can't wait to see what they do.

  • DewmDewm Member UncommonPosts: 1,337
    Originally posted by nekrothing

    Originally posted by andrewclear


     Well, the biggest is they mentioned getting rid of exp points.  They want the character to progress without grinding, and weapons are gonna determine the growth of the player.  It's pretty vague, but most of us are dying to find out what they are gonna do.

     

    That doesn't necessarily mean that the grind is going to go away. It sounds like they might go down the path of the "skill ups" for FFXIV. In FFXI, your initial level with a weapon is 0, and you need to increase the levels of all of the weapons you want to use by constantly using them in combat (usually against mobs that con a certain degree of high difficulty in comparison to your character).

    Imagine FFXI without levels, but you still had to skill up weapons. That's basically what they're describing so far, which is still grinding.

    Having to sit in front of a mob for hours at a time, watching your character attack it every 3-10 seconds (depending on your weapon), hoping to get the smallest of skill ups just for that single level-up. Imagine having to get 276 levels with a weapon, and only getting about +.1, or +.2 skill ups off of a monster every 10-20 minutes or so.

    ^If that isn't a grind, then I don't know what is. I just hope that's not what Square plans on doing though. I think that FFXI is a great MMO, but out of all of the aspects in the game, I'd miss this one the least if I ever went to FFXIV.



     

    Well if there getting rid of XP that probably means they are getting rid of XP chains......which makes me sad, I LOVED that aspect of the game...it really gave you a reson to get togeather with other people and hang out for a couple hours kill stuff...

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  • DraconixDraconix Member UncommonPosts: 17

    Im sure they will still have skill chains and MB chains, but as one poster said they could go with the FF10 learning weapon system but dunno how they would do that without xp and how would one define levels?

  • mr138mr138 Member Posts: 65

    Grinds will never go away, just take different names and forms.

  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by mr138


    Grinds will never go away, just take different names and forms.

     

    Grind depends on the gamer. I never grinded in FFXI, well except maybe for gil.

    In general every MMO will have some content that will be considered a grind by a large populace.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by toddze


     
    Grind depends on the gamer. I never grinded in FFXI, well except maybe for gil.
    In general every MMO will have some content that will be considered a grind by a large populace.

     

    Leveling is the grind

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by Hyanmen




     

     

    Leveling is the grind

     

    To you maybe not to everyone.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by toddze

    Originally posted by mr138


    Grinds will never go away, just take different names and forms.

     

    Grind depends on the gamer. I never grinded in FFXI, well except maybe for gil.

    In general every MMO will have some content that will be considered a grind by a large populace.

     

    I still say the journey is just as important as the destination.

     

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by toddze

    Originally posted by Hyanmen




     

     

    Leveling is the grind

     

    To you maybe not to everyone.

    Doesn't matter what you think about it- you can just tolerate it better than others. Good for you.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • XhieronXhieron Member UncommonPosts: 132

     I agree, grind is grind.  'no getting around it.  That said, the grind in FFXI was much, much more enjoyable to me than any other grinding I've done.  It demanded just enough attention to be interesting (timing skillchains, holding aggro), but was consistent enough to allow comeraderie.  Sometimes the old-school pitch-camp-and-grind-all-night model is better than the instanced-dungeon-or-solo model, and FFXI proves it.  Instead of running around to the next mob or having to constantly evaluate strategy, there are times when you actually want to hold a conversation with people in your party.  'maybe even get to know these people.  'not always, but sometimes.

     

    So to that end, grind is just a fact of life when it comes to games based on the RPG model, but it doesn't have to be a term of derision.  Whether you're trying to level up your job or your weapon, you're grinding, and whether you're farming items for Genkai 1 or farming materia/espers/weapons/whatever, you're still grinding.  Raiding is just a sophisticated, large-scale grind, and in most MMO's, so is PVP.  That's not a deal-breaker.  Here's the secret:  The grind is what's supposed to be fun.  Because the grind is the whole game.  If killing snippers just so you can kill clippers (or whatever's next on the list of crabs) is always boring for you, you probably should just hang it up, because even if you switch to goobbues, you're going to be doing the same thing next level.  It was fun, for me at least, because I made friends, made a name for myself, and enjoyed the mechanics of the game.  Doing skillchains is fun, no matter what level they are or who's in the party.  If the mechanic itself wasn't fundamentally fun, then there would be no point in leveling up to see the next mechanic--because it's essentially the same one with a new graphic.  I quit playing FFXI after a bunch of drama with my friends--not because I got bored.  It's a matter of perspective.

     

    That being the case, it's really not that important what the advancement mechanic is.  I have my preferences.  7's system is better than 9's for an MMO, in my opinion.  8's is probably unapproachable altogether, along with 6's for the same reason (requiring summoned monsters for advancement--if FFXI is any indication what kind of ordeal they'll be, I think sustainability is an issue). 10 or 12's grid systems might be a good avenue, since they would allow people the potential to access everything while still at least mitigating the risk of lifeless teenagers breaking the system--of course they'd still be breakable, which is ultimately a challenge.  Alternatively they could have a 5/Tactics-style system where all content is available by means of skill exp, but the job structure restricts access to unbalanced combinations.

     

    But does it matter?  Even at its very worst, in my experience S-E has never delivered a bad product.  Even if there are things about the system that I dislike, I would be totally surprised if the system itself was a deal-breaker.  I really did not enjoy farming items for my own Genkai 1, but once I finished it and the pressure was off, I had a lot of fun helping other people in our LS farm for theirs, and even if it was something I totally despised as a mechanic (which I do not), there was plenty in the game that has yet to be overcome by anything since.  Same here.

     

    So I'm looking forward to the grind, whether it be for gear, AP, stats, or anything else.  I expect it to be a fun grind.

    Peace and safety.

  • andrewclearandrewclear Member Posts: 40

    What I love about FFXI is that it is different than other mmos.  You dont quest to lvl 75, you group together.  The whole game is different, with incredible depth.  I love having that much variety, and freedom of choice in my mmo.  It's not just questing, raiding, pvp, like most mmos.  Seriously, most mmos are like fps games....you played one, you have played them all.

    FFXIV, if it stays unique and not another quest clone, with boring hotbar attacks, then it will be great.  I'd like it to be different from FFXI as well, but, please, make it fun.  No ff2 crap. 

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