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Star Wars: The Old Republic: Twelve Possible Classes

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Comments

  • WarsongWarsong Member Posts: 563
    Originally posted by Ozmodan


    Some of you need to read some of the interviews from Bioware a bit before criticizing posts.  There are is no space feature in Biowares Star Wars at present.  The Bioware people have dealt with this subject directly in more than one interview.   So critizing the whimsical pilot class in this article is a slam dunk.  These interviews also debunked the possibilty of a  healer class. 
    I have no idea what Bioware plans for classes beyond what has been announced.  My point is, the author of the article seems to be less informed than the rest of us. 
    There is nothing wrong with speculation.  All of us like to do it, but you have to be aware of what infomation has been provided on the subject beforehand prior to projecting what is to come.  The author obviously seems to either ignored the Bioware interivews or thinks he knows better.

     

    I have read all the interviews and then some but seriously, maybe you should squat down and be the thinker for a minute...

    While I don't have full comprehension of what the author knows and doesn't know (neither do you) does not alleviate possibilities that are not yet set in stone (as in still in DEVELOPMENT). Which leaves anything to speculation especially possibilities of adding classes/content OR removing them. It's been done before and it can happen again, so there is no reason why anyone can't speculate on something that has not been produced on the shelf....it's not even close to being ready for the box yet for that matter.

    So from what I'm getting from you is that you made a slam dunk before the starting gun went off and that = no points <wets finger and twirls it in the air>

  • TeimanTeiman Member Posts: 1,319


    Originally posted by Joaremy

    that was a serious waste of a article, seriously, there won't be 12 classes, probally like 5 or 6.
    Do you actually think there will be multiple Jedi classes? There will be one Jedi class, probally with many talent tree's and bout Sith and jedi, that will depend on your actions, guaranteed.


     
    We know there will be only 8 classes. This article is especulation about others possible, just for the fun. Look, is in the title, possible classes.

    And since KOTOR has always have different subclasses of jedi (jedi consular, jedi guardian, etc..) is not a big strech to especulate about possible subclasses for jedi in TOR.

    But who cares about relevance? the article was written to be fun to read and fun to write. It could have be 30 possible classes. You guys don't "GET IT". And I /facepalm

  • ThalariusThalarius Member Posts: 125

    The hype is annoying.

    From reading the TOR forums, never saw anything about there being 12 different classes. Did see mentioned 8 possible classes.  (4 for each faction).

    As for the speculation concerning release dates, give it a rest.  Game will come out when it comes out. We are in a recession and money is very tight as with the reorganization of Bioware, Mythic, EA is from that very reason, THE STUPID RECESSION. 

    A sales rep from local best buy told me that, due to the recession the possible release date might be around or between 2010-2012. We be lucky if it is released this year.  Even though MMORPG has the release estimated date being Q2 2009 (which is during the summer months). Frankly do not see them releasing the game this year.

  • NifaNifa Member Posts: 324
    Originally posted by MikeB


    Just an idea, but if you're going to disagree with my picks you might want to suggest some alternatives yourself. Let's make this fun for both parties. You get to beat on me, and I get to learn how stupid I was for not thinking of the class suggestions you all come up with.
    I'm not saying this to be snide, I'm genuinely curious to know what ideas you all have for classes as well.
    P.S. This response isn't directed towards anyone in particular, I'm just tossing it out there.

    All right.... (disclaimer: the following is simply my opinion regarding options and is not any kind of "please BioWare, do this!" plea - frankly, I'm very interested to see what BioWare does with the remaining classes.)

    First, I would like to see Jedi/Sith have some sort of (gonna go all WoW-ish here, sorry) talent specialization.  Eliminate the need for a particular class for, say, Sith Assassin, and have Jedi be able to choose specialization into Consular/Sentinel/Guardian while Sith can choose specialization in Lord/Assassin/Marauder (the Sith equivalents of those Jedi specializations).

    Additionally, there are several subgroups for both Jedi and Sith, so perhaps it would be nice to see specialization options for piloting (Jedi Ace, such as Saesee Tiin) and the like.

    Perhaps as a counter to the Republic Trooper, it might be interesting to see, say, Massassi Soldiers - the Massassi acted as soldiers for the Sith, so this would be in keeping with canon.

    As a counter for Smuggler, some form of Dark Side Elite, with the types of skills an Emperor's Hand might have had (minus the glowbats, of course ;P ) - keeping in mind that this is about 3000 years before the Emperor, so a different name would be necessary.  Under Palpatine, the Emperor's Hands were, by Mara Jade's definition, "spies," so this would be reasonably appropriate and a good (hate this word) "balance."

    Since Bounty Hunter has been announced as a decidedly Dark Side class, counters for Republic players who wish to have similar skills could be something like, oh, I don't know, call it "Mercenary," for lack of a better term.  The Republic (like any government) probably wouldn't want to be seen getting their hands dirty in things such as the capture and assassination of certain targets, so it seems sensible that they would employ "outside contractors."

     

    Personally, I do not see the need for a specific "equal but opposite" counter to each profession.  To that end, the Mercenary should have abilities the Bounty Hunter does not and vice-versa.  The same goes for Massassi soldiers and Troopers: in order to keep things interesting, the Massassi Soldier would have some skills the Trooper does not and vice-versa.  In addition, I wouldn't especially like to see Jedi and Sith both shooting Force lightning all over the place: Force lightning is decidedly "Dark Side" (ignoring Electric Judgement or "Emerald Lightning" entirely for the sake of discussion) while the Jedi equivalent could be some form of deflection (as seen in the prequel films, with Yoda absorbing and deflecting the lightning).

    Anyway, there's my two cents' worth.  I stopped at eight classes rather than twelve because eight - not twelve - classes have been confirmed.

     

    Firebrand Art

    "You are obviously confusing a mature rating with actual maturity." -Asherman

    Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr

  • TivianTivian Member UncommonPosts: 168

    Sorry to say I smell a WoW clone!!! I am starting to lose faith. What also worries me about this game after careful research I believe this game to be just an online version of Kights of the Old Republic 1 and 2. With a WoW feel to it.

  • ThalariusThalarius Member Posts: 125
    Originally posted by Tivian


    Sorry to say I smell a WoW clone!!! I am starting to lose faith. What also worries me about this game after careful research I believe this game to be just an online version of Kights of the Old Republic 1 and 2. With a WoW feel to it.

     

    If you compare World of Warcraft and the current Star War Galaxies model, the WOW model makes a whole lot of sense on that they have 10 times more subscribers then SOE.  Bioware wants to make a profit, they going to pick a model to base thier game on so they can too make a profit. Also they have to take into account the economic impact of the current recession.  

    Current version of SWG with all the fixes by the pre-NGE/CU devs have not brought back what SWG was like before the massive exodus.  Bioware takes a look at that and realizes that they do not want that kind of model.  Also there is a the problem of the copyright/trademark issue with Lucas Arts Entertainment as they might be unabled to legally use the SWG model.

    You might be right, they might go with the World of the Warcraft model, it might be not be a bad thing to make a WOW clone, they want something to make them a profit even during this recession. 

    For the other poster about Space, I think IMHO you forgot how long it took SOE to put out the space expansion.  Bioware is smart to think small first, Space most likely would be an expansion several years down the road.  

    Game development is hard work, it takes time and lot of man-hours. Take Net Devil for example, they are a local studio not far from where I live and they have like 18 people working with 8 developers (they were going to hire more, but the recession prevented this due to lack of funding). JGE was suppose to be released July 2009 but it got delayed on the account of lack of funding due to recession + dev beta testing found some problems that needed to fixed.

    Why do you think Blizzard changed how they put out content? They changed it to compensate for the recession so that people will stay with them and attract new folks and be willing to fork out the $15 per month in subscription fees. 

    IF SOE had not listen to Lucas Arts and not allowed LAE devs access to the game and put in the NGE/CU; the game today would have rival World of Warcraft and there would not have been a exodus. Blizzard was very happy to get all the refugee's from SWG during the exodus. (hindsight is 20/20).

    TOR is not SWG, TOR is based on the timeline 3,000 to 4,000 years before SWG so things will be a lot different. Planets might be the same, different ships. The ships used by the Sith Empire is similiar to the SWG Star Destroyer but the bridge tower in TOR is smaller and near the stern of the ship.

     

  • chriswsmchriswsm Member UncommonPosts: 383

    I think this was an interesting and thought provoking (and no doubt wrong) article followed by much huffing and puffing that could put my mother and her grumpy pals to shame.

    Odd that at no point did I consider it news (the word "Possible" implies that it contains unconfirmed data) .  It was an opinion and it never tasted of anything different.   There is much more speculation and unfounded opinion in this forum thread than there ever was in the original article.

    The author put time and effort into the article and should be appreciated for it, be the content right or wrong.

     

    I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.

    Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW

  • DeeweDeewe Member UncommonPosts: 1,980
    Originally posted by Thalarius .  
    Current version of SWG with all the fixes by the pre-NGE/CU devs have not brought back what SWG was like before the massive exodus.  
    .../...
    IF SOE had not listen to Lucas Arts and not allowed LAE devs access to the game and put in the NGE/CU; the game today would have rival World of Warcraft and there would not have been a exodus.

    Way off topic, still:

    No and No.

    It could have been a nice success if they fixed the bugs and added more theme parks/ storylines.

    Do you know why the game failed in Japan? It's because they are used to quality, not the piece of garbage SOE published.

  • JYCowboyJYCowboy Member UncommonPosts: 652
    Originally posted by Deewe

    Originally posted by Thalarius .  
    Current version of SWG with all the fixes by the pre-NGE/CU devs have not brought back what SWG was like before the massive exodus.  
    .../...
    IF SOE had not listen to Lucas Arts and not allowed LAE devs access to the game and put in the NGE/CU; the game today would have rival World of Warcraft and there would not have been a exodus.

    Way off topic, still:

    No and No.

    It could have been a nice success if they fixed the bugs and added more theme parks/ storylines.

    Do you know why the game failed in Japan? It's because they are used to quality, not the piece of garbage SOE published.

    Very true,

     

    Further, EA ran the servers for SOE.  They wanted to pull out early as is thier history with online games, LOL.

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by Teiman


     

    Originally posted by Joaremy
     
    that was a serious waste of a article, seriously, there won't be 12 classes, probally like 5 or 6.

    Do you actually think there will be multiple Jedi classes? There will be one Jedi class, probally with many talent tree's and bout Sith and jedi, that will depend on your actions, guaranteed.

     

    We know there will be only 8 classes. This article is especulation about others possible, just for the fun. Look, is in the title, possible classes.

     

    And since KOTOR has always have different subclasses of jedi (jedi consular, jedi guardian, etc..) is not a big strech to especulate about possible subclasses for jedi in TOR.

    But who cares about relevance? the article was written to be fun to read and fun to write. It could have be 30 possible classes. You guys don't "GET IT". And I /facepalm

     

    I enjoyed the speculation here until the normal crew of no-marks waded in.  I know why I rarely visit these days.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • Arden0010Arden0010 World of Warcraft CorrespondentMember Posts: 18

    Edit: Realised what i said has already been mentioned, My apologies

     

    ./Self Facepalm

    There is a reason people from your past did not make it to your future.

  • darkrain5darkrain5 Member Posts: 53

    Wish it wasn't classes but mor skills that you can pick wat you want , a bh with a lightsaber ( j/k)

     

  • StarwarsgeekStarwarsgeek Member Posts: 2

    Alot of things have been covered by alot of ppl here but i have yet to see someone cover this so just hear me out. Sith Lord and Jedi Master SHOULD NOT Be a subclass and be more like a rank u earn and here is an example y. Mace Windu and Yoda. Mace Windu is considered to be a Jedi Guardian with being more about Saber Skills and less about Force Powers but in the series he is considered to be a Jedi Master. And Yoda who is Much different "like a Jedi Consular" Who focuses on Force Powers for everything including saber duels "Cmon how does a little dude like that jump that high naturally" and yet he was also considered to be a Jedi Master. This is my opinion let me know what u guys think.

    Star Wars geek omg!

  • AeraizedAeraized Member Posts: 30

    Haven't they announced Jedi and Sith being seperate from the two factions?



    Gophn.com: Okay. When you start the game, what are you going to run into, what are you going to have to learn, or what character classes will be available?

    GW: Well, we will have 8 character classes. We’ve only announced 3 plus the fact that we will have Jedi and Sith. So we’ve announced the Trooper, we’ve announced the Smuggler, and we’ve announced the Bounty Hunter. And so there’s more classes to come, but this is a time period when there’s lots of Jedi and lots of Sith so there’s no problem being a Jedi or Sith just like you would have been in Knights of the Old Republic.



    http://www.gophn.com/star-wars-the-old-republic-e3-2009-interview/

     

  • SuperepicSuperepic Member Posts: 1

    I wonder if this guy has been to the website lately...

  • nekollxnekollx Member Posts: 570
    Originally posted by Superepic


    I wonder if this guy has been to the website lately...

     

    The Force is not strong with this one...

    Seriously i was expecting SOMETHING concrete not some paid authors personal fap list

  • akathosakathos Member UncommonPosts: 179

    Even though this is a MMO-RPG, I still dislike the fact that in this artice you are portraying that in SW- The Old Republic we  hav tanks/healers/mages etc etc, this isn't a fantasy world this is the open world universe of star wars, where the possibilites are endless,  Bioware want something unique, to give us, as the customer;  the unique experienece we so much crave, and for all you star wars fans, who else agree's with me here, that putting mage and tank stereotypes into this particular article, would put people off, i'm trying to find a game which doesn't have the MMO stereotypes, pets clerics blah blah....

    This post is putting horrid thoughts into readers heads that actually this game does have them, WHICH ISN'T TRUE,  no such thing as a mage in Star Wars, there is no cleric, we have Sith lords...bounty hunters, troopers, smugglers, jedi etc etc. Quit with the stereotypes as you are putting FALSE thoughts into potential players. By far one of the worst articles to be published... you have disaponited me MMORPG.

  • DawGxlDawGxl Member Posts: 2

    I personally thought the politician / crime lord idea was really imaginative and has some merit. 

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