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Pretend that your..

icemanateeicemanatee Member UncommonPosts: 79

a game publisher here in the U.S. and you had the ability to launch any game here hoping to make some money.  Lets say that money isn't really an issue and you want a decent game that will generate revenue. I ask this because theres so many F2P (asian) games and P2P games overseas thats not ever released, sometimes I wish I could just have the funds to publish some cool games that never arrives here in the states. So....what type of games would you guys like to see? Maybe someday, i'll win the lottery and publish one. haha.

Comments

  • Calintz333Calintz333 Member UncommonPosts: 1,193

    My game would be simple,   

     

    Tetris

  • paulscottpaulscott Member Posts: 5,613
    Originally posted by Calintz333


    My game would be simple,   
     
    Tetris

     

    Seconded, the small casual game market hasproven the ability to to be quite profitable.   So all those manhours put into an MMO have a decent chance of being more effective this way, especially with similar marketing schemes.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • GreenChaosGreenChaos Member Posts: 2,268
    Originally posted by jeffxsee


      Lets say that money isn't really an issue and you want a decent game that will generate revenue.

     

    Generate revenue you say?

    OK, first of all then, it's won't be an MMO.  PERIOD.

     

     

     

  • CursedseiCursedsei Member Posts: 1,012

    Well, I don't really feel like typing out the whole idea right now, but I've always had an idea for a fantasy MMO.

    A large amount of crafting skills that can be furthered and even combined, where only the best gear is crafted by specialists who have devoted their time to their respective craft.

    Class system that, depending on your in-game actions, can unlock or lock certain tiers of advanced classes. A warrior or cleric who has proven themselves to be righeous, fair individulas could gain access to paladins, while a cleric who is cruel and evil is slowly curropted to the very core, changing the way they heal and even granting the power of necromancy (and the choices are not just text, its how you interract with other players as well).

    A couple-system that can go beyond side-restrictions (though that places them in a nuetral 3rd party mercenaries sort of thing) that is more than just cosmetic and could be a good way to get a friend into playing.

    And obviously a persistant, PvP-based world where one quest could affect the other side, giving or locking quests for them, along with mounted and flying combat and sieges complete with siege weaponry, and killing an opposing leader of a race has reprocussions and benefits besides an achievement or two.

  • kmogusarkmogusar Member Posts: 16

    I'm not going to go far into detail at all (I'm writing my idea up in a notebook and just the basics have taken up 20 pages so far and it has barely scratched the surface, so i hope that i'll be done with the basics of my idea and I'll be able to post it on here within the next month). anyway here is some things i would want:

    a skill based, but not class-based, game with several unique races. The race you pick might determine what skill area you're proficient in to start out, but as the game progresses all the race really would give you is cool looks (that way you can be whatever race you want but also specialize in whatever you want)

    There would be a very broad selection of skills like in asheron's call and UO, but the skills would have much more possibilities.  i.e. in asherons call there was war magic for in fighting, but this game would focus on many schools of magic. however, unlike in other games that focus on different schools of magic this game would let any 2 or more schools combine to do something (i.e. your arcane skills could combine with your necromancy skills to bring a soul from the dead and put it into the body of an elemental to give the elemental life).

    Unlike in most other games, your proficiency at a skill won't determine the skills you learn. I mean, the more proficient you get you should of course get better spells etc., but it won't be like (and I'm simplifying what the skills would be here) at level 3 necromancy you get to raise skeletons or whatever.  Your character will be able to explore and learn.  Many things will have to be discovered, not through some quest that everyone does to get a skill or anything but actually discovered individually by the character. Many skills will be able to be learned through skill trainers, but many more will have to be stumbled upon. & when i say skills i don't just mean spells, i mean any skills.  Magic skills, fighting skills, tradeskilling skills, fun skills, whatever.

    I want the playing system in this game to be unique.  Both the combat systems and the non-combat systems.  One idea for combat would be to combine a good fps system with a good melee system & combine both of them with a system from many MMOs. My idea on how to do this is pretty complex, so i'm not gonna describe it until my big post but it should be fun and challenging.

    I want player-run businesses that are endorsed by the game server and made to be fair.  again, i have the idea but i wont share it until the big post.

    I don't want a medieval fantasy game, a medieval normal game, a modern sci-fi game, a modern fantasy game, a modern realistic game, futuristic science fiction, realistic, or fantasy games, i want them ALL. all of them in one game.  I have an idea for that one, too.

    I don't like the way how in some MMOs they force PvP down your throat, some they set up specific areas for it, some they set up specific servers for it, some it can only be done to people within a level range, etc. etc., I want Pvp so into a game that anyone could easily center their experiences around PvP, but others don't have to, and they don't have specific areas, servers, levels, etc. for PvP.  I'm going to slightly contradict what i just said when i make my big post,  but it is going to be a lot different than how everyone else does PvP

    I don't want the game to be centered around levels or equipment.  Don't get me wrong, if you want the game to be centered around them for YOU then it will be, but it doesnt have to be.  Again my ideas in my big post.

    Repeating something i said but aiming it toward tradeskilling: i want a unique system for tradeskilling that is fun, can be challenging if you want, and is very complex.  & when i say 'can be challenging if you want' it is in a way that you cant take the path of least resistance and dominate the game.  No one will dominate this game, it will be impossible. I'm gonna make a new abbreviation: IIBP (ideas (will be) in (my) big post).  IIBP

    I want a player run economy that won't end up eventually making the game more difficult for begginers or ruin the economy but still provide a good, stable market that everyone wants to use.  IIBP

    I want there to be pure and simple fun for anyone who wants it.  I want it to encompass as many different play-styles as possible and make it fun for everyone.  IIBP

    I want to elminate the skill grind without eliminating the challenge.  IIBP

     

    OK all that was just a teaser for the big post that I'm going to make hopefuly in the next month. that was a few of the things i want in my dream MMO

  • TecknicTecknic Member Posts: 458

    Maybe not Tetris exactly, but a simple, easy-to-make puzzle game that is genuinely fun to play would be a great choice.  Ideally, one that would be released for the Wii as well, since there's a market there for simple, fun games.

    If it has to be an MMO though, I would go the most straightforward route I can.  I would create a sandbox setting.  A city, about the scope of GTA3 perhaps.  Then I would give the players the ability to travel around the city and do whatever they like.  Interacting with static objects and moving ones would depend on your stats, not only physical, but personality-based as well.  It is entirely possible to reach a point where your player character can run faster then a car can drive, or leap across rooftops, shrug off gunshots, pick up and carry buses and trains, and all manner of other wonderfully fun things.  To go along with this theme, there would be a number of missions available which a player can use to grow from a puny, weak human into a Superhuman.  That's actually the name of the game at the moment, in fact.  Superhuman.

    Not that the concept couldn't use a bit of TLC at this stage, of course.

    - - - - - - - - - - - - - - - - - - - -
    Playing: Nothing
    Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap
    Looking Forward To: DC Universe Online, Blade and Soul

  • CaldicotCaldicot Member UncommonPosts: 455

    I'm glad to see some of the creativity in this thread :)

    Careful tho, some company might snatch you and demand your complete obedience :O

    If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan

  • TecknicTecknic Member Posts: 458
    Originally posted by Caldicot


    I'm glad to see some of the creativity in this thread :)
    Careful tho, some company might snatch you and demand your complete obedience :O

     

    An idea means very little without the means to put it into motion.  Take mine for instance.  It's simple, straightforward, something that most anyone could drum up.  Whether I was involved or not, I would like very much to see an MMO show up that fit into those fairly vague criteria.  Big, open world, minimal restrictions on character growth and customization, and a fairly hands-off aproach to the overall gameplay experience.  If a player wants to get on your game and throw cars at NPCs to blow off some steam, or go up to a certain online friend and punch him so hard that he pinballs off the sides of six different buildings, then that should be encouraged.  And if that player wants to pay you a small monthly fee to have that situation available to them, then that should be encouraged even more.

    - - - - - - - - - - - - - - - - - - - -
    Playing: Nothing
    Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap
    Looking Forward To: DC Universe Online, Blade and Soul

  • KilmarKilmar Member UncommonPosts: 844

    Pacman online. You can eat other Pacmen (Pacman vs Pacman, PvP), without diing debt.

  • altairzqaltairzq Member Posts: 3,811

    I would make a game seriously based in "The Wizard of Earthsea" by Ursula Leguin, which to my taste is more deep and interesting, though shorter, than the Lords of the Ring. Specially her vision about magic and dragons, is something worth reading.

    For her, dragons are not evil, nor good. They are simply so above human intelligence that they can hurt humans just by talking wihtout knowing it. Very few humans can talk to a dragon, mostly high wizards. Dragons' native tongue is the language that wizards have to learn to create their spells. And it's so complex, even the highest wizards only know a tiny portion of it, while dragons use it for their everyday communication.

  • sanders01sanders01 Member Posts: 1,357

     I wonder how a game set in the Coheed and Cambria universe would be.

    Currently restarting World of Warcraft :/

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I'd go back and finish UO 2, True Fantasy Live Online, and UO: Odyessy and combine them into one awesome game for the PC/360/PS3.

     

  • RamenThief7RamenThief7 Member Posts: 362

    An MMOG I would love to see is a FPS MMORPG based on the Resistance series (from the PS3 and PSP). It would be sort of like the other games, but you have more customization of your character and choose stats to determine your style of play (stealth for instance). You could choose one of five different "armies," the American SRPA, the British Royal Marines, the Maquis Resistance fighters (french), the Chimera, and this would be the ultimate kicker, the Cloven. It would have similar game modes to the ones established right now, but when you play games, you help determine who's currently "winning." For example, if the three human armies are winning more battles than the Cloven or the Chimera, then the humans will be recognized as driving back Chimeran forces (or the Cloven), and if the Chimera are winning, then they are recognized instead, as well as the Cloven. The battles would also have to make sense, so there would only be humans vs. Chimera and humans vs. Cloven, but there is another addition that hasn't appeared in the previous games. As the Cloven, you can also fight the Chimera (the events of this game would take place after Resistance: Retribution).

    The weapon choices aren't restricted to any race except the Cloven. So a Chimeran fighter could use a carbine, a human uses a bullseye, etc. The Cloven do not use weapons, they are restricted to close range combat only (but as a result, they are much faster and can scale walls, think of the hunters from L4D). However, the individual armies have their own versions of weapons too. The Americans use the carbine assault rifle, but the Maquis uses the storm rifle. They are technically similar, but as an American you do not get to use the storm rifle, and if you happened to pick up ammo from the storm rifle, it would instead go towards your carbine. The British, in this example, could use either. You can pick up ammo from other guns lying on the ground (like in any FPS), but you can't use guns that, well, you don't use. Also, alternative fires are different with the different versions of the guns. The Chimera, Americans, and British have the bullseye's homing tag, which latches on to an enemy and the bullets will always hit that target, but the Maquis have something different. Their BM Razor (their version of the bullseye) does not have the homing tag, they instead charge up the bullets to fire a reflecting disc of death.

    One last thing. Occasionally, an event battle can occur that will happen only once, and the people part of that particular battle (who are selected by random, with their own armies of course) get to make history in the game. You play out special battles, and these one time battles help determine the storyline. For example, one battle could be about the mission when Grayson leads the Maquis into Cloven-inhabited Russia to find the origins of the Cloven. A special battle would occur, in which the Maquis (led by Grayson, who someone will play) have to fight the Cloven, but at the same time the Chimera also enter the battle. So the end run is that the Maquis, Chimera, and Cloven all have to fight each other, last team standing wins. And the results of the battles will be recorded in the history archieve.

    Does anyone not see potential in this? Mostly I just want to play as the Cloven, they look  fun to play as.

  • GodliestGodliest Member Posts: 3,486

    I would make a flash game with some friend during my spare time so the actual money input was nonexistent then I would release it on Xbox Live Arcade. Of course I would make a game that would have awesome multiplayer so everyone would buy it. And then I would be as rich as The Behemoth are. I would of course release Tetris if I'd came up with it and done it myself, but now some other guy came up with it quite a lot of years ago... And I think I'd need rights to publish it too. So in the end that'd probably turn out expensive.

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  • AxehiltAxehilt Member RarePosts: 10,504

    Tetris Attack...Quest.

    Combining the greatest puzzle game ever created with RPG elements (Puzzle Quest style). (:

    More realistically I'd probably look into releasing a Facebook MMO which actually has interesting gameplay (since so many of the current releases are totally devoid of interesting decision-making.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • terrantterrant Member Posts: 1,683

    My perfect MMORPG would contain:

     

    -A VERY robust character designer ala EVE or CoX. No two characters should ever look the same!

    -No forced factioning: You might start out a citizen of one race or city, but your actions could cause your allegiences to change..

    -A variety of races of different sizes, shapes, etc. Each race would have numerous factors differing from the others (vision options like nightvision, wings that allow short flight, etc), but these effects would not signifigantly impact gameplay (ie no race would be superior)

    -An outdoor world with cities that would be 100% seemless. instancing would only occur in certain encounters.

    -FFA PVP with consequences. You can kill all you like, but constantly ganking players much lower than you would eventually have you labeled an outcast and prevent you from entering most cities (although you might be able to access some kind of underground with limited resources)

    -Cities that are more than a place where the bank is. Bars, taverns, social gathering points, and player-owned homes and businesses would all be present.

    -Very little insta-porting! Certain spells or abilities might grant instant transportation, but most players would have to hoof it.

    -Player-centric "journeys" with consequences- At the start, the player chooses a path to travel on as they progress. At multiple points during gameplay they will have to make decisions that will alter how they progress through the game. Perhaps they will change classes, or their actions will cause them to become enemies of a certain city, Or whatever. There'd be hundreds, maybe thousands of possible paths. And none of them would noticeably affect stats to where min-maxers would all pcik the one "best" option. They'd be for flavor, making each player unique. Perhaps certain visual changes would accompany this.

    -A character that changes with you- As a char progresses they might gain battle scars, grow older, lose a limb, or change in other ways that reflect their own unique journey, and help them stand apart. Once again, without signifigantly impacting play stats.

    -Player and guild-built homes, fortresses, etc.

    -A revival of sea travel! No more 'click on the boat and then you're on another continent" crud. Sea travel would take time, and players could exit a boat while moving to explore the world. Player made ships (and piracy) could be a real option.

     

    -One-time world events that set the players that were there for them apart, without making them more powerful than those that weren't there. Another "flavor" addition.

     

    Honestly I want a game that's a living, breathing world affected by the actions of the players; and characters that are actual characters. Not just a race and a class, but an actual person with a legend and flavor all thier own.

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