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Let me give a personal backround of myself here, I'm 22 and I've started out playing MMOs really young, probably around 11 starting at EQ: Ruins of Kunark until Gates of Omen. I level capped my Iksar Monk several times (due to expansion and 11 year old adhd) and had enjoyed the process, yes it was rough back then but it was an enjoyable rough with plenty of Risk vs Reward. I learned the ins and outs of MMos, the do's and don'ts. I had talked to several people who had played UO and were having de ja vu experiances talking to me as a younger mmo player.
Fast foward 11 years and several mmos later I'm playing WoW, and its at the point were its a glorified IRC and trust me I've played the game from pre-bc to wotlk, and the world is brainwashed into thinking MMO = WoWclone. My younger brother age 15 has only played WoW as an MMO. So I decide to try to take him to play WAR. The concept of Open world PvP as an alternate to instanced PvP was alien to him. I didn't tell him about the small amount of addons since most mmos dont support them, he was somewhat confused as to hold aggro or lose aggro. This went on for a few months until he was overwhelmed by the confusion of a OPvP system that he ragequitted back to WoW.
Slightly befuzzled I went the nearest LAN center full of screaming Gen Y people, most of the people from my Generation, were playing an RTS, or were oddly enough quiet while playing WoW. When I bought up my WAR account People actually came up and told me it was a blatent rip off of WoW and a WoWclone, despite timeline descrepnices(sp) and that it plays nothing like WoW, I inquired to ask what an MMO would need to have to pull them from WoW, nothing worth noting. Most said that WoW has the highest subscirber base and thats why its the best, or for some other statistic.
After this rant is done and done, I ask the veterans of mmos, that we know nothing will kill WoW, but do you think that WoW just might be killing every other game by cheapening the experiance/making bad expectations/rediculous advertising?
MAJOR EDIT: Perhaps I wasn't as clear as I would like to have been. I'll lay it out in a few bullet points.
Comments
I'm 24 years old and I started on MUDs when I was 9 years old. I actually got into EQ when it was it was in beta. I don't understand how you can group WoW lovers in a single generation. I like WoW (even though I currently don't have a subscription to it) it's a great game. I don't see how it's poisoning the genre. What's poisoning the genre is developers trying to copy it's formula without the polish Blizzard games get.
You say your brother ragequitted back to WoW because of ORvR. How is that ragequitting if he doesn't like ORvR? Ragequitting is on purposely disconnecting or dropping from a game when you are losing. When I was playing Warhammer all it was in the end game was musical keeps and little actual fighting, which I'd hardly call ORvR anyway. Is running with a zerg constantly really that fun anyway? WoW's instanced PvP and arenas are much fairer fights. If you enjoy Warhammer more than WoW than keep playing Warhammer, but don't get upset when others like WoW more (I'm one of those people who went back and played WoW for a bit right after playing Warhammer for a few months).
WoW doesn't cheapen the experience. Yes, it caters gameplay to all types of gamers (and the devs will consistently make older content easier so more players can experience). If anything that's introducing new types of gamers to the genre. As far as making bad expectations go I'm not sure what you mean by that. Is it because Blizzard set the bar so high with the amount of polish they put into the game and their quick delivery of patches and bug fixes that it's impossible for developers to hit that standard? As far as advertising goes it too will get a lot of people who normally wouldn't try a game within that genre interested in it, and there is no reason other companies who want to spend a decent amount of money on a MMO can't match their advertising either. They also don't make any false promises in their advertising unlike many MMO companies (ex: look at the back of Age of Conan's box for a list of features that aren't in the game).
There is one thing I can agree with you on about the WoW generation is that many of them are just unwilling to try new MMOs. I think a lot of this is due to the fact they know that as of right now they are going to be disappointed. I'm sure one day a game will come out that could be a decent dent in WoW's sub numbers, but as of right now there is no decent contender.
Oddly most of the people I know who play WoW are in their mid 30's to mid 40's and started with UO... or EQ.
My personal friends from UO that made the move from MMO to MMO (uo, eq, anarchy online, daoc etc) are all pretty much in WoW. We still chat, email etc but I don't play WoW..
So I don't see it as a generation thing either.. and I'd say many of the people playing already tried quite a few MMO's.
Maybe the real issue is "clones". Eventually you end up in a game with your friends and realize almost all the games are the same. So what is the incentive to try another game?
Comes back to the same thing... the biggest issue for the MMO market... lack of innovation.
Taking a system and making very minor changes.. then slap a new name on it (isn't innovation or different to most people).
WoW cheapened MMO. It's one thing to make MMO more accessible, it's another when every company does it.
There should be room for games like WoW, it has appeal. The issue is that every company caters to the WoW demographic and obviously this isn't working.
Well the problem are the publishers like EA & Co. They are trying to kill wow by copying it. that doesnt gonna work. I remember back in 2004 before WoW came out we had so much different MMORPGS non playing like the other. Like EQ, Daoc, UO, Lineage 2, Shadowbane, AQ and so on....
And look now most new mmorpgs are trying to copy wow or have the same features. the publishers should stop and look at the average dumb wow player. He wont ever play a MMORPG after WoW. He will probably play wow a few years more and stop or continue with the next Blizzard MMORPG.
I agree. There are a couple of games on the Horizon that try to break the mold - Fallen Earth, Earthsiege - but i guess we'll need to see how they go. I'm still not sure about Aion, it looks interesting but I don't think it's significantly different from EQ2, WoW, WAR, etc...
I tink future MMOs will do better by exagerating how they are different from WoW than those who mimic their core game around the succes of WoW.
I think the majriuty of WoW players are burnt out, but without a viable alternative
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
And this is a good thing.... for us? It could be a good thing for Blizzard. But not for us, since these newbies are acustomed to the way WoW work, that is a simplisted dumbed down way.
The OP show how one of these players "collide" with how a real MMO work, and since these players are not ready for a real mmo, go back to WoW.
These are not real MMO players, these are a hybrid of "FPS/irc chatter" that don't care much about lore, or a persistent world. The love for scenarios show how litte care about worlds. Scenarios != MMO. If all you do is play scenarios, you are not playing a mmo, but a FPS with a 3D lobby.
I never got people calling WAR a WoW clone.
I got to max level in WAR doing nothing but instanced scenarios. No quests at all. No exploring at all. No crafting at all.
Very different from my WoW experience which was walking around 90% of the time, asking myself why anyways plays this boring heap of a game.
The two gaming experiences could not be further apart. Sure you could play WAR like WoW but you don't have to.
And this is a good thing.... for us? It could be a good thing for Blizzard. But not for us, since these newbies are acustomed to the way WoW work, that is a simplisted dumbed down way.
The OP show how one of these players "collide" with how a real MMO work, and since these players are not ready for a real mmo, go back to WoW.
These are not real MMO players, these are a hybrid of "FPS/irc chatter" that don't care much about lore, or a persistent world. The love for scenarios show how litte care about worlds. Scenarios != MMO. If all you do is play scenarios, you are not playing a mmo, but a FPS with a 3D lobby.
You mean those REAL MMO players who accepted sitting on the a$$es for 5 minutes after almost every fight doing NOTHING but watching their mana regen? Or the ones who waitied in line for hours sometimes an entire day to kill a boss? Or how about the ones who would hit a tree 5000 times to train up their sword skill, something a monkey could do or pay 15$ a month to litterally just chat and decorate a house? Those brilliant beings? Ya, they were the smart ones=)
A real MMO is just one you have fun playing. If being a real MMO player means the willingness to waste hours of time doing nothing, which is what those "REAL" MMOs forced you to do, I'll happily be fake=)
I'm 23 and the first MMO i ever played was EQ1 from before the kunark expansion. I had been playing elder scrolls 2 Daggerfall b4 that and then my friend told me about EQ and the idea of an rpg with real people instead of computer characters sounded awesome so I gave it a try. I definately enjoyed EQ and had some great memories of just doing random nonsense with my friends who also bought the game. The death penalty was pretty harsh and in its starting days there were no maps for the zones so exploration was risky especially if you were kill on sight to most of the npcs like my guy was but you adapted to all that and just learned different ways to stay alive I mean it sucked everytime but no one ever complained about it and said the game sucked because of that. And there were probably better looking games out at the time as far as graphics but you didnt hear people complain about that either. Everyone was just stoked to be playing the game and being part of the experience was enough. Nowdays there are soooo many MMOs that like every feature of a game gets analyzed and compared to the standard which for better or worse right now is WoW. Why is wow the standard? i guess cause it has the most subscriptions but in all reality I agree with the people that have been saying that WoW just took the MMO genre and made it so casual people could play it. Its the truth cause i can clearly remember when I had been out of EQ for a few years and was was deciding to try wow reading up on it and seeing that the death penalty was basically nothing ( no xp loss, no corpse running) and that they made it easier to lvl (rested xp). Raid wipes back in old EQ would take hours to recover from and in WoW it takes what like 5 minutes but people still complain and ragequit the raid which is funny. Anyway I remember comparing the classes between EQ and WoW and seeing that alot of the classes and spells crossed over. Paladins still had lay hands, druids still had root and thorns and insect cloud, necromancers(warlocks) still had pets and could cast fear and DoTs. So i'm not even trying to be an ass or anything but in all reality WoW borrowed alot(almost all) of its core mechanics and gameplay from EQ but just made the experience easier to jump into and play. So the point of all this is that yeah I agree that WoW has made alot of people compare every new MMO to wow and downrate it because it has some of the same aspects but its really getting rediculous now to the point where any game with swords or quests is a wowclone.....really? So im glad wow got a whole new demographic of people into gaming but people need to be more openminded. WoW didnt create gaming.
My first MMO was UO, shortly before the 2nd age exp pack. Shortly after I went to EQ, DAOC, SWG, FFXI, and finally WoW.
Worst community? WoW
I've never been so frustrated from a games community that I wanted to quit not because the game was broken or bad but because everyone was so blatantly rude and excessively selfish.
UO PK's actually had some dignity and honor among theives.
People in wow just spit on each other all day long, they find ways to ruin the game for everyone because they are unhappy with their own lives or something.
Every time I log in now I find some new person who makes me want to log off.
Horrible, simply horrible.
(I normally hate people who blame wow for the degredation of the gaming community, but hey after a few years of it, i agree)
You people amaze me sometimes, how in the world would anyone consider Wow is poisoning the genre?
It is supporting the genre right now, because most of the new games are too afraid to deviate and trying to out Blizzard Blizzard is setting yourself up to fail.
There will be better games out there that will dethrone Wow. Time will do it if nothing else does.
You know, a lot of people complain they see more idiots in WoW than other MMOs. Honestly...there's more people there period. Of course you'll see more. It's a matter of population.
WoW as a game brings good and bad. It brought MMOs into an almost mainstream focus. This has paved the way for more developers to make more new MMOs. Back when I started playing them there were 3: EQ, UO (dying), and a newcomer called Asheron's Call (Meridian 59 was pretty much dead already as well). Today? I can't even tell you how many their are. Hundreds. the lack of innovation is somewhat irksome, but unsurprising. I wonder if there's a fast food forum site that gripes about all the "McDonald's clones" out there. Although claled WAR a WoW-clone still makes me laugh, since the Warcraft series probably never would have existed without Warhammer, which was aorund far longer.
Rather than killing the MMO genre, WoW MIGHT be the key to opening it up into something much bigger. Maybe it already has. I think time and technology will slowly kill Blizzard's giant, and will give rise to newer, more original games. Perhaps even better ones. So, for the record, I picked the last option.
Oh please. It is amazing how time passes and old things tend to look so much better. I dont want to turn this into a Trammel debate, but I lost count back in the so-called "glory days" of how many times I stepped outside Britain and some high level mage would one-shot me and and type "noob", or "loser". Then camp me.
"Rather than killing the MMO genre, WoW MIGHT be the key to opening it up into something much bigger. Maybe it already has. I think time and technology will slowly kill Blizzard's giant, and will give rise to newer, more original games."
I agree with this statement. WoW ain't gonna die anytime soon. I don't think its poisoning the market either, but rather bringing more people into the MMO genre. If more people are playing MMO's, the bigger and better the next MMO's will be because its a giant resource. Aion might be the next big thing, though at the start, it will be no wear near WoW's subscriptions, I believe it will definately get up there over time because the game is improving on what WoW has or copying it atm.
So what if more newbies are coming into the MMO genre? Everyone was a newbie when they once started. You didn't know everything about getting Max DPS or needing the right gear to do this or that. Back then games were fun because you didn't know all that kind of stuff. You just played the game and enjoyed it. Its when you know these kind of things that the game tends to feel like work and lose the edge. Though it would be exciting at first when your doing all this, after a while you'll look for something new.
And this is a good thing.... for us? It could be a good thing for Blizzard. But not for us, since these newbies are acustomed to the way WoW work, that is a simplisted dumbed down way.
The OP show how one of these players "collide" with how a real MMO work, and since these players are not ready for a real mmo, go back to WoW.
These are not real MMO players, these are a hybrid of "FPS/irc chatter" that don't care much about lore, or a persistent world. The love for scenarios show how litte care about worlds. Scenarios != MMO. If all you do is play scenarios, you are not playing a mmo, but a FPS with a 3D lobby.
You mean those REAL MMO players who accepted sitting on the a$$es for 5 minutes after almost every fight doing NOTHING but watching their mana regen? Or the ones who waitied in line for hours sometimes an entire day to kill a boss? Or how about the ones who would hit a tree 5000 times to train up their sword skill, something a monkey could do or pay 15$ a month to litterally just chat and decorate a house? Those brilliant beings? Ya, they were the smart ones=)
A real MMO is just one you have fun playing. If being a real MMO player means the willingness to waste hours of time doing nothing, which is what those "REAL" MMOs forced you to do, I'll happily be fake=)
I am not talking about what is fun or not. Poking a tree 5000 times look like boring to me. But It may help provide *deep* to a game world.
About 98% of the MMORPG players are WoW or ex-WoW players (number from my ass), so the future will be mold based on his WoW experiences. Today these people are playing WoW, so all other people, with different tastes, can have "niche" games. But once WoW die, these people will be everywhere demanding other games to be more like WoW.
Is like... If MySpace invade the internet, and want other webpages to look like MySpace profiles.
(example page provided here to show how horrible a myspace profile look:)
http://www.myspace.com/manuelleopoldakadjhardsau
I don't understand why so many people seem bent on something being a "WoW killer." WoW has changed the genre in that it is now more mainstream. MMOs used to be a niche market, and publishers didn't expect alot of return on investment. That just isn't the case anymore.
Why a player wants WoW to die is beyond me. The game is done pretty well IMO. It is the most casual MMO I have ever played, and there is little risk in any game decision (unless you decide to pull the wrong aggro in a raid). It doesn't drum up the excitement that I got from Asheron's Call or DAoC, but it is a stable game with few bugs that I can mess around in and still have a life.
For the record, WoW is dieing. There are less and less new servers, and more and more servers are going Low Pop than they used to. I am also noticing that there are less loudmouth Chuck Norris fanatics. WoW will die just like all other MMOs before it, a slow wilt in population until on a core player base remains. However, I am guessing that Blizzard will pull the plug alot sooner than the old school games will have. They have other popular franchises to milk.
In the meantime, revel in the fact that there are more choices than ever before in MMOs. For better or worse, you can thank WoW for that.
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I'm getting really tired of all this WoW hate. Stop blaming all of the genre's problems on WoW and Blizard. Blizzard is a talanted development house and they are known for releasing high quality and entertaining games. I'm not surprised that WoW is still the king of MMOs when every single MMO that is being released is either unfinished or is a blatant WoW rip off.
I mean seriously, when was the last time a truly innovative MMO released? EVE Online back in 2003? We are in 2009 and the most popular game is WoW which was released in 2004. Why? Because most of the new MMOs being released are trying to emulate a 5 year old game and fail miserably. Simply because Blizzard had almost 5 years to polish their game and add content and any new MMO trying to compete with WoW by emulating it, will have to compete with WoW's current state, not the state the game was in when it was released.
The way to knock WoW off it's throne is to provide a different and engaging experience. Because if you're going to offer a sub par WoW, people will never stick with your game. Especially since most have guilds, friends and time invested in WoW. If you're going to offer the same thing in a slightly different package, most people will just return to WoW.
Oh and OP, WoW does have open world PvP.
They're upset former WoW players usually. It's getting a bit annoying each time a new game comes out and everyone wants it to kill WoW....it's very very weird.
If a new car comes out, I don't go "oh yeah...I hope this car like totally destroys GM, yeah...GM is so dead"....uhm.
I'm gonna have to quote this one too.
Players tire of games. This is evident in the fact that even though WOW has done an amazing job at providing varied content, it's still getting old for a lot of people. Eventually a given gameplay pattern wears thin and players move on.
WOW's success has attracted a lot of companies to the market, and while 90% of everything is crap, the 10% of innovative capable companies will manage to eventually carve out sizable communities. Without WOW's wild success, these elite companies would probably have a smaller market to sell too. Because WOW has introduced so many new players to the MMO concept, and so there'll be a lot of people out there looking for a similar fix.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
where does my generation, generation x, fit into all this?