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Really just as the title suggest, i use to really enjoy this game , i know you can still play but is little outdated and pupulation is low which is a shame.
Would be nice to see similar game with same game mechanics and i hope after these last few years a few more innotive additions.
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Yes, well not identical, but there will be another non-instanced MMOFPS in the future.
Yeah But When? I cant think of any that are even on the Drawing Boards...
Oh God Id kill for a Properly Built, Funded, NonSoe Planetside 2....
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
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Yeah But When? I cant think of any that are even on the Drawing Boards...
Oh God Id kill for a Properly Built, Funded, NonSoe Planetside 2....
I had my hope in Section 8, but it turned out to be terrible.
Yeah But When? I cant think of any that are even on the Drawing Boards...
Oh God Id kill for a Properly Built, Funded, NonSoe Planetside 2....
I don't know exactly, I'm aware of a few that are looking at the possibilities but they all have one thing in common, they want to support at least one of the major consoles as well as PC. Though the consoles have some network issues that must be resolved first, otherwise the latency is too high for the "massive" part of it to work.
Given the popularity of battleground based MMOFPS games, I'd expect to see some western developed games like that before a full fledge MMOFPS appears. Hopefully they can work up from 32 / 64 combat to 100+ like a true MMO would support.
Yeah But When? I cant think of any that are even on the Drawing Boards...
Oh God Id kill for a Properly Built, Funded, NonSoe Planetside 2....
Yeppers...a Planetside 2 would be so awesome.
Any online FPS has to leverage to the hilt what a MMO server based game can do that typical shooter online play can't, otherwise you'll run into the perception by players of "why should I pay for something similar to what I already get for free?"
This kind of comment was brought up a lot with regards to WW2OL, and was done in absolute ignorance. It is maddening when morons conclude that battlefield 1942 is basically the same game but free.
I played planetside too, but ultimately what turned me off from it was that it was too dumbed down as a shooter to be tactically very interesting. This is another problem you're bound to run into as well; Making a shooter designed for the lowest common denominator in an attempt to gain a larger market share, in the end all you've done is alienated the people most willing to pay (the more mature gamers who demand something more involving than what they can get from a standard online FPS). Those kids and casual gamers they are trying to win over aren't willing to pay monthly for most games anyway, even less so FPS games, and they are aso less likely to hold a subscription for prolonged periods.
I think any future MMOFPS must be free to play with a shop of some kind, as you simply can't expect people to subscribe to an FPS game regardless of what it does.
Come on, lets be serious here, if there is an existing free game out there that does it you can't force people to pay for it, people will not pay for something they can get for free.
WW2O is a terrible example of a good MMOFPS. Planetside was great until they introduced BFRS? Forget the exact name, but that ruined the game. You are talking about the simulation crowd... which won't leave WW2O anyway. You know that you can still have tactics without it being a realistic game, right? Hell, CS has tons of tactics when played on the competitive level with a dedicated strat caller. Just because the gameplay is simple and accessible doesn't mean there can't be a TON of depth to the game.
Put BF1942 on a massive scale and I guarantee it would sell like hotcakes. And get good developers for it.
I also think the technology just isn't there yet. Graphics would need to be simple and so would gameplay for there to be fewer lag issues once the player number jumps. reduce the number of calculations the server/client need to make makes for smoother gameplay.
Well i think a new MMOFPS is on the cards
Alot of people enjoyed planetside and for those people who played planetside and found neocron they enjoyed neocron even more. However Nothing has really come along to replace them!
None the less many of us had our hopes in huxley... and to be honest they went and let us down with a stupid microtransactions idea ..... Someone shoot the MD please.. in the face... With a nail gun
Ehem Currently the kind of games that may interest you are Fallen earth... (which looks rather poor at the moment) although many people are raving about it... although im sure they havent tested it. And what may interest you is a game called Global Agenda... its not massive ie not huge battlefield but it has some fps action and strategic battles that you may well enjoy
Save a Tree.... Eat a Beaver
MAG? 256 players is not a huge number but it's something. If it succeeds maybe we'll see more games like it.
being free is enough reason for me to NOT play it
You can quote me on this...Well these two things...
1) I think Blizzard next MMO will be a MMOFPS. I think they will see it as a challenge and know the industry needs a good one done right.
2) I think Valve might be making one currently. Gabe Newell has always hinted he loves MMO's. In there game codes always funny references to MMO. If anyone can do it RIGHT it will be Valve.
Valve, similar to Valve aren't ones to announce there projects to early. I just feel they want a piece of Blizzards pie. So fingers cross.
Yea but as soon as a "Properly Built, Funded, NonSoe Planetside 2" becomes successful SOE will buy the company and ruin the game ><
That is pure ignorance talking. You have absolutely no idea what kinds of limitations an FPS game can trascend when freed from the limitations of your average sever technology.
But it's exactly this type of ignorance which any future FPS has to work hard to overcome in order to succeed.
FPS players have never had to pay a monthly subscription for online multiplayer. There is almost nothing the title of MMOFPS can do to get players to pay for something they can already have (which is probably better anyway) for free. FPS do multiplayer much better than any MMO in my opinion. MMOs can learn alot from FPS, especially in cases of interface and balanced combat.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
So are you really saying that an mmorpg can do more than a single-player RPG? How is that different in comparison to an mmofps and a single-play FPS?
When I play any mmorpg, it pretty much feels like a single-player rpg until I get chat spam and/or looking for group play. But other than that, it's really just a quest/hack/slash game like most of the single-player games I've played.
Once again, you say this out of complete ignorance for what a game like WW2OL has to offer that those free shooters can never, ever, come close to.
Yet this is a perfect example of the kind of mentality gamers hold that must be overcome somehow, to make them realize what these games have to offer.
"Put BF1942 on a massive scale and I guarantee it would sell like hotcakes. "
Obviously you haven't been paying attention: Everyone in this thread is telling you what I've just said, which is that if all they were given was a bigger version of BF1942 then they would refuse to pay monthly for it. Their only mistake is in assuming that it's not possible for an MMOFPS to offer anything significantly different or better than what a shoebox game has to offer, and they are wrong. There is a lot more depth that a MMOFPS can offer players besides scale, and if they don't try to do it then they are going to fail because nobody will pay $15 a month for what is essentially a larger BF1942 server.