I personally don't have a problem w/ micro transies for cosmetic items as long as it doesn't give anyone an advantage. If someone wants to spend their money on something that doesn't affect an outcome, so be it.
Now if it allows people to purchase items to where they have some advantage, I won't subscribe.
Everyone who starts a business does it to make money and if people are dumb enough to spend money on something not neccessary, then it's the buyer's problem. Don't blame a seller for trying to make a buck. There are suckers born every minute, just look at EBay at some of the stupid crap people buy.
I personally don't have a problem w/ micro transies for cosmetic items as long as it doesn't give anyone an advantage. If someone wants to spend their money on something that doesn't affect an outcome, so be it. Now if it allows people to purchase items to where they have some advantage, I won't subscribe. Everyone who starts a business does it to make money and if people are dumb enough to spend money on something not neccessary, then it's the buyer's problem. Don't blame a seller for trying to make a buck. There are suckers born every minute, just look at EBay at some of the stupid crap people buy.
Justify it...as I said. There is a distinct difference between making money and trying to milk every cent out of people you can.
Personally I think that all games will be adding RMT systems over time. I think that many of them will keep the RMT to things that don't have a direct impact on the game or that players don't need to buy to be able to play the game. I'm thinking it will likely follow the path that SoE has set. SoE has RMT in eq2 but it is mostly items like appearance equipment, furniture, pets, etc. Mostly status items. The only thing they sell that impacts the game are xp potions. While these let people level up faster I'm not sure I see it as a big deal. They give out quite a few xp potions and let people get a boost from having multiple 80s.
The one area that they do give out useful items is in the LON card game. Thats where they kinda cross the line giving out random useful items. Again they are mostly cosmetic but some of them have useful abilities. Things like cool looking mounts, illusions, feather fall, and now an item that lets you repair your gear once per day.
That said I don't really find any of these things have an impact on my playing the game. The LON thing is kinda cool cause they give out free cards pretty frequently and you have a chance to get items. I have gotten maybe 5-6 items over time. It is kinda a nice little surprise.
But the bottom line is the RMT system as it is setup in EQ2 has no impact on game play that leaves people who don't buy things feeling like second class citizens. As long as RMT system in pay games follow that model I'm ok and frankly I see all companies doing that in time.
This is VERY different then RMT systems in Free to Play games. In these games they sell items that you must have to really compete or in some cases even be effective in the game. I agree whole heartedly about any game that requires me to pay should not require me to do RMT to be able to play the game. That would be crossing the line.
Personally I think that all games will be adding RMT systems over time. I think that many of them will keep the RMT to things that don't have a direct impact on the game or that players don't need to buy to be able to play the game. I'm thinking it will likely follow the path that SoE has set. SoE has RMT in eq2 but it is mostly items like appearance equipment, furniture, pets, etc. Mostly status items. The only thing they sell that impacts the game are xp potions. While these let people level up faster I'm not sure I see it as a big deal. They give out quite a few xp potions and let people get a boost from having multiple 80s. The one area that they do give out useful items is in the LON card game. Thats where they kinda cross the line giving out random useful items. Again they are mostly cosmetic but some of them have useful abilities. Things like cool looking mounts, illusions, feather fall, and now an item that lets you repair your gear once per day. That said I don't really find any of these things have an impact on my playing the game. The LON thing is kinda cool cause they give out free cards pretty frequently and you have a chance to get items. I have gotten maybe 5-6 items over time. It is kinda a nice little surprise. But the bottom line is the RMT system as it is setup in EQ2 has no impact on game play that leaves people who don't buy things feeling like second class citizens. As long as RMT system in pay games follow that model I'm ok and frankly I see all companies doing that in time. This is VERY different then RMT systems in Free to Play games. In these games they sell items that you must have to really compete or in some cases even be effective in the game. I agree whole heartedly about any game that requires me to pay should not require me to do RMT to be able to play the game. That would be crossing the line.
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
Personally I think that all games will be adding RMT systems over time. I think that many of them will keep the RMT to things that don't have a direct impact on the game or that players don't need to buy to be able to play the game. I'm thinking it will likely follow the path that SoE has set. SoE has RMT in eq2 but it is mostly items like appearance equipment, furniture, pets, etc. Mostly status items. The only thing they sell that impacts the game are xp potions. While these let people level up faster I'm not sure I see it as a big deal. They give out quite a few xp potions and let people get a boost from having multiple 80s. The one area that they do give out useful items is in the LON card game. Thats where they kinda cross the line giving out random useful items. Again they are mostly cosmetic but some of them have useful abilities. Things like cool looking mounts, illusions, feather fall, and now an item that lets you repair your gear once per day. That said I don't really find any of these things have an impact on my playing the game. The LON thing is kinda cool cause they give out free cards pretty frequently and you have a chance to get items. I have gotten maybe 5-6 items over time. It is kinda a nice little surprise. But the bottom line is the RMT system as it is setup in EQ2 has no impact on game play that leaves people who don't buy things feeling like second class citizens. As long as RMT system in pay games follow that model I'm ok and frankly I see all companies doing that in time. This is VERY different then RMT systems in Free to Play games. In these games they sell items that you must have to really compete or in some cases even be effective in the game. I agree whole heartedly about any game that requires me to pay should not require me to do RMT to be able to play the game. That would be crossing the line.
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
I was addressing the more general topic. I think that most people pretty clearly see that this statement was a bad statement. I'm 100% certain they will NOT be selling "ANYTHING" in the game. I think what was really meant was that they will have the ability to sell anything in game as opposed to having to buy things outside the game. Not a statement that everything in the game will be for sale, that's really pretty absurd don't you think?
Personally I think that all games will be adding RMT systems over time. I think that many of them will keep the RMT to things that don't have a direct impact on the game or that players don't need to buy to be able to play the game. I'm thinking it will likely follow the path that SoE has set. SoE has RMT in eq2 but it is mostly items like appearance equipment, furniture, pets, etc. Mostly status items. The only thing they sell that impacts the game are xp potions. While these let people level up faster I'm not sure I see it as a big deal. They give out quite a few xp potions and let people get a boost from having multiple 80s. The one area that they do give out useful items is in the LON card game. Thats where they kinda cross the line giving out random useful items. Again they are mostly cosmetic but some of them have useful abilities. Things like cool looking mounts, illusions, feather fall, and now an item that lets you repair your gear once per day. That said I don't really find any of these things have an impact on my playing the game. The LON thing is kinda cool cause they give out free cards pretty frequently and you have a chance to get items. I have gotten maybe 5-6 items over time. It is kinda a nice little surprise. But the bottom line is the RMT system as it is setup in EQ2 has no impact on game play that leaves people who don't buy things feeling like second class citizens. As long as RMT system in pay games follow that model I'm ok and frankly I see all companies doing that in time. This is VERY different then RMT systems in Free to Play games. In these games they sell items that you must have to really compete or in some cases even be effective in the game. I agree whole heartedly about any game that requires me to pay should not require me to do RMT to be able to play the game. That would be crossing the line.
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
I was addressing the more general topic. I think that most people pretty clearly see that this statement was a bad statement. I'm 100% certain they will NOT be selling "ANYTHING" in the game. I think what was really meant was that they will have the ability to sell anything in game as opposed to having to buy things outside the game. Not a statement that everything in the game will be for sale, that's really pretty absurd don't you think?
the extent of corporate greed never surprises me, saddens me yes, but surprises me, no.
Which brings me to my question for you. Let's say for a moment this game is amazing in every aspect. It surpasses your expectations in every way and it is so much fun, you consider taking some sick time to stay home and play it. Now let's assume this same game has an RMT vendor in one of the cities. Are you saying you would forego all of the fun you were having because of it? Would you stop enjoying your hobby because there is an NPC selling a "Super Mega Bastard" power-up for $5?
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
Which brings me to my question for you. Let's say for a moment this game is amazing in every aspect. It surpasses your expectations in every way and it is so much fun, you consider taking some sick time to stay home and play it. Now let's assume this same game has an RMT vendor in one of the cities. Are you saying you would forego all of the fun you were having because of it? Would you stop enjoying your hobby because there is an NPC selling a "Super Mega Bastard" power-up for $5?
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
FYI - they've admitted that they haven't decided yet what things players will be able to buy with Cryptic Bucks.
I can tell you that we have not released any sort of finalized pricing structure for the game yet, and that when we do, we'll make sure to let you know. So, if you're concerned that we released any sort of subscription model, or game pricing structure in that interview, please be assured that we didn't. We did talk about what Cryptic Bucks are, and we discussed some of the things that we are considering to be allowed for purchase through their use.
I personally don't have a problem w/ micro transies for cosmetic items as long as it doesn't give anyone an advantage. If someone wants to spend their money on something that doesn't affect an outcome, so be it. Now if it allows people to purchase items to where they have some advantage, I won't subscribe. Everyone who starts a business does it to make money and if people are dumb enough to spend money on something not neccessary, then it's the buyer's problem. Don't blame a seller for trying to make a buck. There are suckers born every minute, just look at EBay at some of the stupid crap people buy.
Justify it...as I said. There is a distinct difference between making money and trying to milk every cent out of people you can.
They don't have to justify anything as long as there's free choice to buy or not. Like you said before they're hoping we're stupid enough to pay extra money for things. If you're not stupid enough, you won't buy. I G UARANTEE that they will not have many playing if the micros allow advantages.
Nothing sold that is voluntarily purchased has to be justified because the buyer makes the decision. The company will tick some off but that's all in the risk of business.
I'll be bitching right alongside you if they give advantages to those who pay extra.
Which brings me to my question for you. Let's say for a moment this game is amazing in every aspect. It surpasses your expectations in every way and it is so much fun, you consider taking some sick time to stay home and play it. Now let's assume this same game has an RMT vendor in one of the cities. Are you saying you would forego all of the fun you were having because of it? Would you stop enjoying your hobby because there is an NPC selling a "Super Mega Bastard" power-up for $5?
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
I think RMT is coming to all games so you can protest but I believe it is inevitable. So you are no doubt gonna stop playing MMOs with your attitude. I think the distinction will be how RMT items fit with the rest of the game. In free games the RMT items will be the games only revenue so they are gonna be heavy handed and make them part of the game. IE you are gonna need to buy RMT stuff it won't be an option. In pay games I think the RMT items will be optional and more perk items not required items.
Fact is all these games are businesses and the people running the games want to make as much money as possible. SoE has clearly shown that people will buy fluff items and it doesn't really adversely impact the subscriber base. I know a few vocal people make a lot of fuss over it but generally it isn't having any impact other then to make money. At the fanfaire they said the amounts of money from RMT was very significant and beyond expectations.
So it is coming and 2-3 years from now all games will have it.
Which brings me to my question for you. Let's say for a moment this game is amazing in every aspect. It surpasses your expectations in every way and it is so much fun, you consider taking some sick time to stay home and play it. Now let's assume this same game has an RMT vendor in one of the cities. Are you saying you would forego all of the fun you were having because of it? Would you stop enjoying your hobby because there is an NPC selling a "Super Mega Bastard" power-up for $5?
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
I think RMT is coming to all games so you can protest but I believe it is inevitable. So you are no doubt gonna stop playing MMOs with your attitude. I think the distinction will be how RMT items fit with the rest of the game. In free games the RMT items will be the games only revenue so they are gonna be heavy handed and make them part of the game. IE you are gonna need to buy RMT stuff it won't be an option. In pay games I think the RMT items will be optional and more perk items not required items.
Fact is all these games are businesses and the people running the games want to make as much money as possible. SoE has clearly shown that people will buy fluff items and it doesn't really adversely impact the subscriber base. I know a few vocal people make a lot of fuss over it but generally it isn't having any impact other then to make money. At the fanfaire they said the amounts of money from RMT was very significant and beyond expectations.
So it is coming and 2-3 years from now all games will have it.
and the gaming community will be worse off for letting it happen, I learned a long time ago that Humanity is mostly sheep. You, the average gamer, will let this happen. So sad.
Personally I think that all games will be adding RMT systems over time. I think that many of them will keep the RMT to things that don't have a direct impact on the game or that players don't need to buy to be able to play the game. I'm thinking it will likely follow the path that SoE has set. SoE has RMT in eq2 but it is mostly items like appearance equipment, furniture, pets, etc. Mostly status items. The only thing they sell that impacts the game are xp potions. While these let people level up faster I'm not sure I see it as a big deal. They give out quite a few xp potions and let people get a boost from having multiple 80s. The one area that they do give out useful items is in the LON card game. Thats where they kinda cross the line giving out random useful items. Again they are mostly cosmetic but some of them have useful abilities. Things like cool looking mounts, illusions, feather fall, and now an item that lets you repair your gear once per day. That said I don't really find any of these things have an impact on my playing the game. The LON thing is kinda cool cause they give out free cards pretty frequently and you have a chance to get items. I have gotten maybe 5-6 items over time. It is kinda a nice little surprise. But the bottom line is the RMT system as it is setup in EQ2 has no impact on game play that leaves people who don't buy things feeling like second class citizens. As long as RMT system in pay games follow that model I'm ok and frankly I see all companies doing that in time. This is VERY different then RMT systems in Free to Play games. In these games they sell items that you must have to really compete or in some cases even be effective in the game. I agree whole heartedly about any game that requires me to pay should not require me to do RMT to be able to play the game. That would be crossing the line.
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
There's a new post at the official forums, by Jack Emmert:
"I know everyone has questions about microtransactions – what are they, how much are they, etc. I’m sorry we didn’t post something earlier; we’re really heads down in development right now. We’re going to release a WHOLE lot of information in the very near future about not just about microtransactions, but pricing in general. That said, here’s some basic principles about microtransactions to at least answer some of your concerns:
1) Microtransactions enable us to have a larger development team
2) Microtransactions are mostly aesthetic (costume pieces, pets, etc.)
3) If a microtransaction does have any sort of in game effect, then it can be also be earned in game.
I promise we'll read this thread, note any questions, and answer them more in depth soon. Heck, I'll try to answer the easy ones today/tomorrow/this week."
Sink or swim without me. As for it's coming so get used to it.
Not for me it's not. Day I pay for a box and a fee and this crap is the day I close down all MMO accounts and start something else. They can make money of an idiot because my mother didn't damn well raise one.
Which brings me to my question for you. Let's say for a moment this game is amazing in every aspect. It surpasses your expectations in every way and it is so much fun, you consider taking some sick time to stay home and play it. Now let's assume this same game has an RMT vendor in one of the cities. Are you saying you would forego all of the fun you were having because of it? Would you stop enjoying your hobby because there is an NPC selling a "Super Mega Bastard" power-up for $5?
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
I'm with you in that minority.
Add me in that minority.
Those who want to be literally scammed for automatically generated virtual items that were supposed to be part of the whole game access, go on.
But there will always be a game suitable for me, and that me is the reasonably justified prices kind.
If you developers want money so badly, do different things like Guild Wars, that charged us for content and not monthly fees, and also gave lots of options like extra storage, character re-customization. I want content and not virtual e-peen with my money, and I don't want to have my fun vision obstructed because of the others huge e-peens.
I think RMT is coming to all games so you can protest but I believe it is inevitable. So you are no doubt gonna stop playing MMOs with your attitude. I think the distinction will be how RMT items fit with the rest of the game. In free games the RMT items will be the games only revenue so they are gonna be heavy handed and make them part of the game. IE you are gonna need to buy RMT stuff it won't be an option. In pay games I think the RMT items will be optional and more perk items not required items. Fact is all these games are businesses and the people running the games want to make as much money as possible. SoE has clearly shown that people will buy fluff items and it doesn't really adversely impact the subscriber base. I know a few vocal people make a lot of fuss over it but generally it isn't having any impact other then to make money. At the fanfaire they said the amounts of money from RMT was very significant and beyond expectations. So it is coming and 2-3 years from now all games will have it.
Only if the sheeple bend over and take it. I guarantee if nobody subscribes or people quit games that introduce RMT, companies will take notice. They aren't monopolies and we don't have to give them our business. TBH if RMT is limited to fluff, then I probably won't care, but as soon as people can buy the Sword of a Thousand Truths with RMT...I'm out. I'm not poor or cheap. I've had 2-4 subs running for the last 4 years.
What Sony game even has a healthy enough subscriber base to form the opinion that RMT doesn't hurt their subs? When was the last time any SOE game even published their subs? SOE also said they got positive feedback over NGE (sorry to open that can of worms lol).
Personally I think that all games will be adding RMT systems over time. I think that many of them will keep the RMT to things that don't have a direct impact on the game or that players don't need to buy to be able to play the game. I'm thinking it will likely follow the path that SoE has set. SoE has RMT in eq2 but it is mostly items like appearance equipment, furniture, pets, etc. Mostly status items. The only thing they sell that impacts the game are xp potions. While these let people level up faster I'm not sure I see it as a big deal. They give out quite a few xp potions and let people get a boost from having multiple 80s. The one area that they do give out useful items is in the LON card game. Thats where they kinda cross the line giving out random useful items. Again they are mostly cosmetic but some of them have useful abilities. Things like cool looking mounts, illusions, feather fall, and now an item that lets you repair your gear once per day. That said I don't really find any of these things have an impact on my playing the game. The LON thing is kinda cool cause they give out free cards pretty frequently and you have a chance to get items. I have gotten maybe 5-6 items over time. It is kinda a nice little surprise. But the bottom line is the RMT system as it is setup in EQ2 has no impact on game play that leaves people who don't buy things feeling like second class citizens. As long as RMT system in pay games follow that model I'm ok and frankly I see all companies doing that in time. This is VERY different then RMT systems in Free to Play games. In these games they sell items that you must have to really compete or in some cases even be effective in the game. I agree whole heartedly about any game that requires me to pay should not require me to do RMT to be able to play the game. That would be crossing the line.
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
There's a new post at the official forums, by Jack Emmert:
"I know everyone has questions about microtransactions – what are they, how much are they, etc. I’m sorry we didn’t post something earlier; we’re really heads down in development right now. We’re going to release a WHOLE lot of information in the very near future about not just about microtransactions, but pricing in general. That said, here’s some basic principles about microtransactions to at least answer some of your concerns:
1) Microtransactions enable us to have a larger development team
2) Microtransactions are mostly aesthetic (costume pieces, pets, etc.)
3) If a microtransaction does have any sort of in game effect, then it can be also be earned in game.
I promise we'll read this thread, note any questions, and answer them more in depth soon. Heck, I'll try to answer the easy ones today/tomorrow/this week."
Key word: "mostly".
Well now, I guess they heard us. However, there is the word mostly ... eradicate that word and say only fluff and I will reconsider buying this game. that is my opinion.
Personally I think that all games will be adding RMT systems over time. I think that many of them will keep the RMT to things that don't have a direct impact on the game or that players don't need to buy to be able to play the game. I'm thinking it will likely follow the path that SoE has set. SoE has RMT in eq2 but it is mostly items like appearance equipment, furniture, pets, etc. Mostly status items. The only thing they sell that impacts the game are xp potions. While these let people level up faster I'm not sure I see it as a big deal. They give out quite a few xp potions and let people get a boost from having multiple 80s. The one area that they do give out useful items is in the LON card game. Thats where they kinda cross the line giving out random useful items. Again they are mostly cosmetic but some of them have useful abilities. Things like cool looking mounts, illusions, feather fall, and now an item that lets you repair your gear once per day. That said I don't really find any of these things have an impact on my playing the game. The LON thing is kinda cool cause they give out free cards pretty frequently and you have a chance to get items. I have gotten maybe 5-6 items over time. It is kinda a nice little surprise. But the bottom line is the RMT system as it is setup in EQ2 has no impact on game play that leaves people who don't buy things feeling like second class citizens. As long as RMT system in pay games follow that model I'm ok and frankly I see all companies doing that in time. This is VERY different then RMT systems in Free to Play games. In these games they sell items that you must have to really compete or in some cases even be effective in the game. I agree whole heartedly about any game that requires me to pay should not require me to do RMT to be able to play the game. That would be crossing the line.
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
There's a new post at the official forums, by Jack Emmert:
"I know everyone has questions about microtransactions – what are they, how much are they, etc. I’m sorry we didn’t post something earlier; we’re really heads down in development right now. We’re going to release a WHOLE lot of information in the very near future about not just about microtransactions, but pricing in general. That said, here’s some basic principles about microtransactions to at least answer some of your concerns:
1) Microtransactions enable us to have a larger development team
2) Microtransactions are mostly aesthetic (costume pieces, pets, etc.)
3) If a microtransaction does have any sort of in game effect, then it can be also be earned in game.
I promise we'll read this thread, note any questions, and answer them more in depth soon. Heck, I'll try to answer the easy ones today/tomorrow/this week."
Key word: "mostly".
Well now, I guess they heard us. However, there is the word mostly ... eradicate that word and say only fluff and I will reconsider buying this game. that is my opinion.
At least number 3 makes it more OK than before. Sure, some people are gonna grind while others just take out their Visas and pay up, but at least it's not required. Even then, it should be entirely cosmetic stuff in the store. Otherwise there's no clear reason why not to go ahead and rush to the end game - missing gear from content? Just buy it. I hope they reverse their decision and make it entirely cosmetic stuff.
I think RMT is coming to all games so you can protest but I believe it is inevitable. So you are no doubt gonna stop playing MMOs with your attitude. I think the distinction will be how RMT items fit with the rest of the game. In free games the RMT items will be the games only revenue so they are gonna be heavy handed and make them part of the game. IE you are gonna need to buy RMT stuff it won't be an option. In pay games I think the RMT items will be optional and more perk items not required items. Fact is all these games are businesses and the people running the games want to make as much money as possible. SoE has clearly shown that people will buy fluff items and it doesn't really adversely impact the subscriber base. I know a few vocal people make a lot of fuss over it but generally it isn't having any impact other then to make money. At the fanfaire they said the amounts of money from RMT was very significant and beyond expectations. So it is coming and 2-3 years from now all games will have it.
Only if the sheeple bend over and take it. I guarantee if nobody subscribes or people quit games that introduce RMT, companies will take notice. They aren't monopolies and we don't have to give them our business. TBH if RMT is limited to fluff, then I probably won't care, but as soon as people can buy the Sword of a Thousand Truths with RMT...I'm out. I'm not poor or cheap. I've had 2-4 subs running for the last 4 years.
What Sony game even has a healthy enough subscriber base to form the opinion that RMT doesn't hurt their subs? When was the last time any SOE game even published their subs? SOE also said they got positive feedback over NGE (sorry to open that can of worms lol).
It is true that they will only do this if it makes them money without hurting subs. But as long as they stay with the fluff approach it won't hurt subs and it will generate extra revenue. So honestly any company not doing this would be running on less revenue. Now they start selling items that are useful like weapons and armor and stuff that is better then what is in the game or even comparable and I'll be lining up at the door leaving just as quick as possible.
But if they follow the SoE model we see so far in eq2 then I don't care and probably even like it if it adds some revenue which turns into more content.
It's a game dumass, do you really need to show what a gutter-slime you are to embarass you're self on a forum related to hours of useless time spent?
More then likely you're time would be better spent being arrested in a white-supremeses rally or some other vile pastime that reflects on the lack of moral ethics you display on a daily basis.
I don't know why I'm responding to the Nazi but....Just because I can afford to pay for items, doesn't mean I enjoy getting ripped off. A monthly fee AND microtransactions is just greed and highway robbery. But if you enjoy being screwed, go ahead. I look for value for my money, and only those who don't have to work for their money can be so cavalier with it. The rest of us want to feel we are being treated fairly, and that has nothing to do with being cheap, just being smart. OH...look who I'm responding to. Enough said.
Comments
I personally don't have a problem w/ micro transies for cosmetic items as long as it doesn't give anyone an advantage. If someone wants to spend their money on something that doesn't affect an outcome, so be it.
Now if it allows people to purchase items to where they have some advantage, I won't subscribe.
Everyone who starts a business does it to make money and if people are dumb enough to spend money on something not neccessary, then it's the buyer's problem. Don't blame a seller for trying to make a buck. There are suckers born every minute, just look at EBay at some of the stupid crap people buy.
Justify it...as I said. There is a distinct difference between making money and trying to milk every cent out of people you can.
Personally I think that all games will be adding RMT systems over time. I think that many of them will keep the RMT to things that don't have a direct impact on the game or that players don't need to buy to be able to play the game. I'm thinking it will likely follow the path that SoE has set. SoE has RMT in eq2 but it is mostly items like appearance equipment, furniture, pets, etc. Mostly status items. The only thing they sell that impacts the game are xp potions. While these let people level up faster I'm not sure I see it as a big deal. They give out quite a few xp potions and let people get a boost from having multiple 80s.
The one area that they do give out useful items is in the LON card game. Thats where they kinda cross the line giving out random useful items. Again they are mostly cosmetic but some of them have useful abilities. Things like cool looking mounts, illusions, feather fall, and now an item that lets you repair your gear once per day.
That said I don't really find any of these things have an impact on my playing the game. The LON thing is kinda cool cause they give out free cards pretty frequently and you have a chance to get items. I have gotten maybe 5-6 items over time. It is kinda a nice little surprise.
But the bottom line is the RMT system as it is setup in EQ2 has no impact on game play that leaves people who don't buy things feeling like second class citizens. As long as RMT system in pay games follow that model I'm ok and frankly I see all companies doing that in time.
This is VERY different then RMT systems in Free to Play games. In these games they sell items that you must have to really compete or in some cases even be effective in the game. I agree whole heartedly about any game that requires me to pay should not require me to do RMT to be able to play the game. That would be crossing the line.
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Ethion
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
I was addressing the more general topic. I think that most people pretty clearly see that this statement was a bad statement. I'm 100% certain they will NOT be selling "ANYTHING" in the game. I think what was really meant was that they will have the ability to sell anything in game as opposed to having to buy things outside the game. Not a statement that everything in the game will be for sale, that's really pretty absurd don't you think?
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Ethion
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
I was addressing the more general topic. I think that most people pretty clearly see that this statement was a bad statement. I'm 100% certain they will NOT be selling "ANYTHING" in the game. I think what was really meant was that they will have the ability to sell anything in game as opposed to having to buy things outside the game. Not a statement that everything in the game will be for sale, that's really pretty absurd don't you think?
the extent of corporate greed never surprises me, saddens me yes, but surprises me, no.
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
I'm with you in that minority.
FYI - they've admitted that they haven't decided yet what things players will be able to buy with Cryptic Bucks.
I can tell you that we have not released any sort of finalized pricing structure for the game yet, and that when we do, we'll make sure to let you know. So, if you're concerned that we released any sort of subscription model, or game pricing structure in that interview, please be assured that we didn't. We did talk about what Cryptic Bucks are, and we discussed some of the things that we are considering to be allowed for purchase through their use.
http://forums.champions-online.com/showpost.php?p=560938&postcount=943
Haha, that made me chuckle.
Justify it...as I said. There is a distinct difference between making money and trying to milk every cent out of people you can.
They don't have to justify anything as long as there's free choice to buy or not. Like you said before they're hoping we're stupid enough to pay extra money for things. If you're not stupid enough, you won't buy. I G UARANTEE that they will not have many playing if the micros allow advantages.
Nothing sold that is voluntarily purchased has to be justified because the buyer makes the decision. The company will tick some off but that's all in the risk of business.
I'll be bitching right alongside you if they give advantages to those who pay extra.
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
I think RMT is coming to all games so you can protest but I believe it is inevitable. So you are no doubt gonna stop playing MMOs with your attitude. I think the distinction will be how RMT items fit with the rest of the game. In free games the RMT items will be the games only revenue so they are gonna be heavy handed and make them part of the game. IE you are gonna need to buy RMT stuff it won't be an option. In pay games I think the RMT items will be optional and more perk items not required items.
Fact is all these games are businesses and the people running the games want to make as much money as possible. SoE has clearly shown that people will buy fluff items and it doesn't really adversely impact the subscriber base. I know a few vocal people make a lot of fuss over it but generally it isn't having any impact other then to make money. At the fanfaire they said the amounts of money from RMT was very significant and beyond expectations.
So it is coming and 2-3 years from now all games will have it.
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Ethion
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
I think RMT is coming to all games so you can protest but I believe it is inevitable. So you are no doubt gonna stop playing MMOs with your attitude. I think the distinction will be how RMT items fit with the rest of the game. In free games the RMT items will be the games only revenue so they are gonna be heavy handed and make them part of the game. IE you are gonna need to buy RMT stuff it won't be an option. In pay games I think the RMT items will be optional and more perk items not required items.
Fact is all these games are businesses and the people running the games want to make as much money as possible. SoE has clearly shown that people will buy fluff items and it doesn't really adversely impact the subscriber base. I know a few vocal people make a lot of fuss over it but generally it isn't having any impact other then to make money. At the fanfaire they said the amounts of money from RMT was very significant and beyond expectations.
So it is coming and 2-3 years from now all games will have it.
and the gaming community will be worse off for letting it happen, I learned a long time ago that Humanity is mostly sheep. You, the average gamer, will let this happen. So sad.
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
There's a new post at the official forums, by Jack Emmert:
"I know everyone has questions about microtransactions – what are they, how much are they, etc. I’m sorry we didn’t post something earlier; we’re really heads down in development right now. We’re going to release a WHOLE lot of information in the very near future about not just about microtransactions, but pricing in general. That said, here’s some basic principles about microtransactions to at least answer some of your concerns:
1) Microtransactions enable us to have a larger development team
2) Microtransactions are mostly aesthetic (costume pieces, pets, etc.)
3) If a microtransaction does have any sort of in game effect, then it can be also be earned in game.
I promise we'll read this thread, note any questions, and answer them more in depth soon. Heck, I'll try to answer the easy ones today/tomorrow/this week."
Key word: "mostly".
Lame. SO DAMN LAME.
Sink or swim without me. As for it's coming so get used to it.
Not for me it's not. Day I pay for a box and a fee and this crap is the day I close down all MMO accounts and start something else. They can make money of an idiot because my mother didn't damn well raise one.
If I was paying a monthly sub fee and they introduced items that I wanted (whether fluff or progression-related) for additional fees, yes I would stop playing. That's part of the reason I no longer play CoX, Vanguard, and EQ2 in fact. Actually the services in Vanguard weren't even items that I wanted, but rather player-to-player sales, but I left over the principle (and I really loved that game, still miss it).
Let the John Smedleys and Jack Emmerts of the world take a bit of a pay cut if the profit margins are really as tight as they claim. Somehow I think they'll survive better than the customers they're continually looking to squeeze.
If RMT is going to be in the game, I don't feel like I should be charged monthly. I have a real problem with the way this industry is bending over backwards to find new ways to charge the customer, and at the same time refusing to offer them anything new or substantially improved enough to warrant the extra cost. I realize I'm probably in the minority on that, but that's just the way I feel about it. It sucks that these guys are spending so much time and energy innovating on payment models instead of game mechanics.
I'm with you in that minority.
Add me in that minority.
Those who want to be literally scammed for automatically generated virtual items that were supposed to be part of the whole game access, go on.
But there will always be a game suitable for me, and that me is the reasonably justified prices kind.
If you developers want money so badly, do different things like Guild Wars, that charged us for content and not monthly fees, and also gave lots of options like extra storage, character re-customization. I want content and not virtual e-peen with my money, and I don't want to have my fun vision obstructed because of the others huge e-peens.
Nothing on Amazon.com about this
EDIT ; Nvm i see the 5 cryptic bucks, i just dodnt see the wings item.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Only if the sheeple bend over and take it. I guarantee if nobody subscribes or people quit games that introduce RMT, companies will take notice. They aren't monopolies and we don't have to give them our business. TBH if RMT is limited to fluff, then I probably won't care, but as soon as people can buy the Sword of a Thousand Truths with RMT...I'm out. I'm not poor or cheap. I've had 2-4 subs running for the last 4 years.
What Sony game even has a healthy enough subscriber base to form the opinion that RMT doesn't hurt their subs? When was the last time any SOE game even published their subs? SOE also said they got positive feedback over NGE (sorry to open that can of worms lol).
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
There's a new post at the official forums, by Jack Emmert:
"I know everyone has questions about microtransactions – what are they, how much are they, etc. I’m sorry we didn’t post something earlier; we’re really heads down in development right now. We’re going to release a WHOLE lot of information in the very near future about not just about microtransactions, but pricing in general. That said, here’s some basic principles about microtransactions to at least answer some of your concerns:
1) Microtransactions enable us to have a larger development team
2) Microtransactions are mostly aesthetic (costume pieces, pets, etc.)
3) If a microtransaction does have any sort of in game effect, then it can be also be earned in game.
I promise we'll read this thread, note any questions, and answer them more in depth soon. Heck, I'll try to answer the easy ones today/tomorrow/this week."
Key word: "mostly".
Well now, I guess they heard us. However, there is the word mostly ... eradicate that word and say only fluff and I will reconsider buying this game. that is my opinion.
the statement in the interview mentioned "anything in-game". Anything implies more than fluff.
There's a new post at the official forums, by Jack Emmert:
"I know everyone has questions about microtransactions – what are they, how much are they, etc. I’m sorry we didn’t post something earlier; we’re really heads down in development right now. We’re going to release a WHOLE lot of information in the very near future about not just about microtransactions, but pricing in general. That said, here’s some basic principles about microtransactions to at least answer some of your concerns:
1) Microtransactions enable us to have a larger development team
2) Microtransactions are mostly aesthetic (costume pieces, pets, etc.)
3) If a microtransaction does have any sort of in game effect, then it can be also be earned in game.
I promise we'll read this thread, note any questions, and answer them more in depth soon. Heck, I'll try to answer the easy ones today/tomorrow/this week."
Key word: "mostly".
Well now, I guess they heard us. However, there is the word mostly ... eradicate that word and say only fluff and I will reconsider buying this game. that is my opinion.
At least number 3 makes it more OK than before. Sure, some people are gonna grind while others just take out their Visas and pay up, but at least it's not required. Even then, it should be entirely cosmetic stuff in the store. Otherwise there's no clear reason why not to go ahead and rush to the end game - missing gear from content? Just buy it. I hope they reverse their decision and make it entirely cosmetic stuff.
Only if the sheeple bend over and take it. I guarantee if nobody subscribes or people quit games that introduce RMT, companies will take notice. They aren't monopolies and we don't have to give them our business. TBH if RMT is limited to fluff, then I probably won't care, but as soon as people can buy the Sword of a Thousand Truths with RMT...I'm out. I'm not poor or cheap. I've had 2-4 subs running for the last 4 years.
What Sony game even has a healthy enough subscriber base to form the opinion that RMT doesn't hurt their subs? When was the last time any SOE game even published their subs? SOE also said they got positive feedback over NGE (sorry to open that can of worms lol).
It is true that they will only do this if it makes them money without hurting subs. But as long as they stay with the fluff approach it won't hurt subs and it will generate extra revenue. So honestly any company not doing this would be running on less revenue. Now they start selling items that are useful like weapons and armor and stuff that is better then what is in the game or even comparable and I'll be lining up at the door leaving just as quick as possible.
But if they follow the SoE model we see so far in eq2 then I don't care and probably even like it if it adds some revenue which turns into more content.
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Ethion
oh ok
It's a game dumass, do you really need to show what a gutter-slime you are to embarass you're self on a forum related to hours of useless time spent?
More then likely you're time would be better spent being arrested in a white-supremeses rally or some other vile pastime that reflects on the lack of moral ethics you display on a daily basis.
Have a Nice day
I don't know why I'm responding to the Nazi but....Just because I can afford to pay for items, doesn't mean I enjoy getting ripped off. A monthly fee AND microtransactions is just greed and highway robbery. But if you enjoy being screwed, go ahead. I look for value for my money, and only those who don't have to work for their money can be so cavalier with it. The rest of us want to feel we are being treated fairly, and that has nothing to do with being cheap, just being smart. OH...look who I'm responding to. Enough said.