These huge expansion made many people rethink and resubscribe to Darkfall, the cties are more busy then ever and also roaming players and opportunities for PvP everywhere.
Great job on the expansion AV.
the amount they added to the game barely qualifies as a large patch much less expansion.
These huge expansion made many people rethink and resubscribe to Darkfall, the cties are more busy then ever and also roaming players and opportunities for PvP everywhere.
Great job on the expansion AV.
the amount they added to the game barely qualifies as a large patch much less expansion.
I wouldn't care if they called it tiddlywinks. If what they added makes the game fun, then Darthraiden still makes a good point.
These huge expansion made many people rethink and resubscribe to Darkfall, the cties are more busy then ever and also roaming players and opportunities for PvP everywhere.
Great job on the expansion AV.
the amount they added to the game barely qualifies as a large patch much less expansion.
I wouldn't care if they called it tiddlywinks. If what they added makes the game fun, then Darthraiden still makes a good point.
I am all for game improvements.... but when someone says "These huge expansion" and is serious about that statement after reading the patch notes......... its a good patch, it sounds like it will help the game......... but in no world is that a huge expansion.
thats the major problem people who are watching the game have with these fanbois. Their choice of words. Its clear to everyone who isnt one of the 3-4 fanbois that this is a moderate patch, mostly cleaning up currently existing issues, with a few extra elements added. But the fanbois insist its the biggest bestest expansion to hit since ever.
Darkfall has some actual merits, but instead of pointing them out in a civilized way they rabidly defend every single thing AV does. Its pathetic.
Darkfall needs to get its act together and release a free trial a few weeks before Mortal comes out. Otherwise they simply wont recover.
What Darkfall needs the most, is fans who play, but actually understand the issues in the game that caused people to leave. They dont need the rabid fanboi'ism.
These huge expansion made many people rethink and resubscribe to Darkfall, the cties are more busy then ever and also roaming players and opportunities for PvP everywhere.
Great job on the expansion AV.
the amount they added to the game barely qualifies as a large patch much less expansion.
I wouldn't care if they called it tiddlywinks. If what they added makes the game fun, then Darthraiden still makes a good point.
I am all for game improvements.... but when someone says "These huge expansion" and is serious about that statement after reading the patch notes......... its a good patch, it sounds like it will help the game......... but in no world is that a huge expansion.
thats the major problem people who are watching the game have with these fanbois. Their choice of words. Its clear to everyone who isnt one of the 3-4 fanbois that this is a moderate patch, mostly cleaning up currently existing issues, with a few extra elements added. But the fanbois insist its the biggest bestest expansion to hit since ever.
Darkfall has some actual merits, but instead of pointing them out in a civilized way they rabidly defend every single thing AV does. Its pathetic.
Darkfall needs to get its act together and release a free trial a few weeks before Mortal comes out. Otherwise they simply wont recover.
What Darkfall needs the most, is fans who play, but actually understand the issues in the game that caused people to leave. They dont need the rabid fanboi'ism.
Perhaps you are perceiving "fanboiism" where there isn't any. It seems pointless to dicker over the semantics of what to call these game improvements. Did they add stuff that's not already in the game... yes. So in a sense it did "expand" on the game.
I left the game a month ago because I felt that they needed to improve content. I felt that there needed to be more depth to make the players participate in the world outside of tower radius. Since then, I've kept my eye on their patches and what they are doing about content.
I think this current "game improvement" (whatever you want to call it) has brought me closer to coming back than any of the previous ones. I'm really waiting to see a more complete review or player impression before making a decision.
That being said, as someone keeping an eye on things, I do like comments such as the ones that Darthraden made. They don't have the feeling of fanboism in them to me. But they give me some information that I'm looking for: that the game seems to be more fun and more populated.
To be honest, I feel that the people who argure about whether to call it a patch, expansion, game improvement, or whatever, and then throw around words like fanboi or hater if someone uses the wrong word only serves to stifle the posters who would otherwise give out decent feedback about the game.
I am all for game improvements.... but when someone says "These huge expansion" and is serious about that statement after reading the patch notes......... its a good patch, it sounds like it will help the game......... but in no world is that a huge expansion.
thats the major problem people who are watching the game have with these fanbois. Their choice of words. Its clear to everyone who isnt one of the 3-4 fanbois that this is a moderate patch, mostly cleaning up currently existing issues, with a few extra elements added. But the fanbois insist its the biggest bestest expansion to hit since ever.
Darkfall has some actual merits, but instead of pointing them out in a civilized way they rabidly defend every single thing AV does. Its pathetic. Darkfall needs to get its act together and release a free trial a few weeks before Mortal comes out. Otherwise they simply wont recover.
What Darkfall needs the most, is fans who play, but actually understand the issues in the game that caused people to leave. They dont need the rabid fanboi'ism.
Darkfall doesn't NEED to release a free trial before Mortal comes out. DFO is actually out, has been receiving regular patches and recent feature additions making it a much better game than it was at release. New players on the new NA server are going to have a much better time than we did when we started because the mobs and drops are far superior and the game is just much better on the aggregate. Mortal is in the hype stage. I hope it's awesome because I love good games, but it can just as easily be crap; who knows.
I don't know about the 3-4 fanbois you reference, but I do know about the 6-12 avid DFO haters who troll this board on a daily, if not hourly basis, posting negative comments on every thread. At least a fanboi enjoys a game. I'd take a room full of fanbois over a room full of hate mongers any day of the week and strongly agree with Journey, that the avid negative posters flooding this board with hundreds of the same points over and over and over, do syfle constructive discussion and information.
-CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
Originally posted by ChinaCat Darkfall doesn't NEED to release a free trial before Mortal comes out. DFO is actually out, has been receiving regular patches and recent feature additions making it a much better game than it was at release. New players on the new NA server are going to have a much better time than we did when we started because the mobs and drops are far superior and the game is just much better on the aggregate. Mortal is in the hype stage. I hope it's awesome because I love good games, but it can just as easily be crap; who knows. I don't know about the 3-4 fanbois you reference, but I do know about the 6-12 avid DFO haters who troll this board on a daily, if not hourly basis, posting negative comments on every thread. At least a fanboi enjoys a game. I'd take a room full of fanbois over a room full of hate mongers any day of the week and strongly agree with Journey, that the avid negative posters flooding this board with hundreds of the same points over and over and over, do syfle constructive discussion and information. -CC
There are a lot of things that DF probably doesn't need, but what could a trial hurt? I think the main complaint you will see repeated by critics in these forums pertain more to AV then the game itself. Not to say the game doesn't have critics, but that AV's bigger concern is getting people to trust them enough to open their wallets. MO, on the other hand, has taken a very different approach to PR and community relations and as such, people seem more willing to risk a few dollars to give it a go.
A free trial would possibly snatch up those fence sitters and give them a feeling of investment in the game to the point that they would rather continue playing DF then go start over in MO. It's just good business sense. Surely, there are logistics to work out such as; how do you keep an alliance from using an army of trials as meat shields or similar scenarios.
Bear in mind, this is not a case of DF has these features and MO doesn't (or vice versa). It seems the audience for both games overlaps a bit and there a players who could be happy in either game. These are the players that DF should be trying to capture previous to MO going live.
Just my thoughts on it though. As with anything, your milage may vary.
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
You make some good points. Please keep in mind though that the harvesting and crafting have gone through some good changes. I mean at launch, you needed a macro program while you played the game just to save yourself from clicking a million times to gather stuff. Eventually AV put in a auto click so you only need to click once unless your stamina runs out. This last update included improvements to crafting items in terms of time. Imagine the first methods with what you suggest piled on top of it; people would have pulled what hair they had left out of their heads. So while I think yours ideas are good, I also think AV is being smart in its timing of when certain changes or features are made/added. I remain boggled with how any one can play DFO and say there isn't enough risk. There wouldn't of been so many naked players if there was really no risk; and now that armor means more and lowbie weapons mean less, players are being forced to take more risk, or die very easily. The HardCore stuff is boring, and understand where you're coming from. That said, let's be honest here; the vast majority of MMO players have never played an open ffa full loot game. It's difficult enough just to find a game that doesn't tell you who your enemies are, let alone offer any real risk to death. Very few games have any reasonable consequences for death, and that alone would turn off many players and lead them to complain about DFO for all sorts of reasons that may have nothing to do with the real one. I'm not suggesting this is true of those who complain here, as obviously there are those who love that type of ruleset but have issues with DFO; but it is true, well, for those it's true for ^^ lol. -CC
Thats only because Aventurine decided to go the short route with their programming. Instead of making a hunter gatherer (ie: harvester) actually roam about the landside or go tree to tree, to gether their resources..... like in Vanguard, UO, EQ2... they decided that ONE tree is good enough. Then they idiodically place a suitable tree in the middle of the town..! (Why bother having harvesting in the game, if you're going to make it so easy and carebear...?)
Secondly, Global banks or regional... doesn't matter, because equipment doesn't matter, nor does death. Dieing is the best way to get back to your bank. Death has no penalty itself, so 3 months into the game and you have 20x replica's of your favorite armor/supply kit. Dieing is all about bank organization, nothing more.
The Full Loot in Darkfall is a pointless selling feature. When I quit the game, I had 12k in gold and 6~9 complete sets of armor and equipment.... and I rarely looted or was a money whore. So even just 2 month in, money and equipment was pointless. I had enough and was so abundant, they our banks couldn't hold any more, it was crazy.
No amount of Tasos will fixed a fundementally flawed game. It's a core issues that plagues the whole game.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
There are a lot of things that DF probably doesn't need, but what could a trial hurt? I think the main complaint you will see repeated by critics in these forums pertain more to AV then the game itself. Not to say the game doesn't have critics, but that AV's bigger concern is getting people to trust them enough to open their wallets. MO, on the other hand, has taken a very different approach to PR and community relations and as such, people seem more willing to risk a few dollars to give it a go. A free trial would possibly snatch up those fence sitters and give them a feeling of investment in the game to the point that they would rather continue playing DF then go start over in MO. It's just good business sense. Surely, there are logistics to work out such as; how do you keep an alliance from using an army of trials as meat shields or similar scenarios. Bear in mind, this is not a case of DF has these features and MO doesn't (or vice versa). It seems the audience for both games overlaps a bit and there a players who could be happy in either game. These are the players that DF should be trying to capture previous to MO going live. Just my thoughts on it though. As with anything, your milage may vary.
I agree. A free trial would most likely sell a lot more account. It do cost some money for the bandwidth but with just a few more new players they would still earn money on it.
As I see it, the only reason to not have a free trial is if you have something to hide.
You make some good points. Please keep in mind though that the harvesting and crafting have gone through some good changes. I mean at launch, you needed a macro program while you played the game just to save yourself from clicking a million times to gather stuff. Eventually AV put in a auto click so you only need to click once unless your stamina runs out. This last update included improvements to crafting items in terms of time. Imagine the first methods with what you suggest piled on top of it; people would have pulled what hair they had left out of their heads. So while I think yours ideas are good, I also think AV is being smart in its timing of when certain changes or features are made/added. I remain boggled with how any one can play DFO and say there isn't enough risk. There wouldn't of been so many naked players if there was really no risk; and now that armor means more and lowbie weapons mean less, players are being forced to take more risk, or die very easily. The HardCore stuff is boring, and understand where you're coming from. That said, let's be honest here; the vast majority of MMO players have never played an open ffa full loot game. It's difficult enough just to find a game that doesn't tell you who your enemies are, let alone offer any real risk to death. Very few games have any reasonable consequences for death, and that alone would turn off many players and lead them to complain about DFO for all sorts of reasons that may have nothing to do with the real one. I'm not suggesting this is true of those who complain here, as obviously there are those who love that type of ruleset but have issues with DFO; but it is true, well, for those it's true for ^^ lol. -CC
Thats only because Aventurine decided to go the short route with their programming. Instead of making a hunter gatherer (ie: harvester) actually roam about the landside or go tree to tree, to gether their resources..... like in Vanguard, UO, EQ2... they decided that ONE tree is good enough. Then they idiodically place a suitable tree in the middle of the town..! (Why bother having harvesting in the game, if you're going to make it so easy and carebear...?)
Secondly, Global banks or regional... doesn't matter, because equipment doesn't matter, nor does death. Dieing is the best way to get back to your bank. Death has no penalty itself, so 3 months into the game and you have 20x replica's of your favorite armor/supply kit. Dieing is all about bank organization, nothing more.
The Full Loot in Darkfall is a pointless selling feature. When I quit the game, I had 12k in gold and 6~9 complete sets of armor and equipment.... and I rarely looted or was a money whore. So even just 2 month in, money and equipment was pointless. I had enough and was so abundant, they our banks couldn't hold any more, it was crazy.
No amount of Tasos will fixed a fundementally flawed game. It's a core issues that plagues the whole game.
Phelcher - I've replied to your comments a number of times before; but I'll do this dance one more time in the interest of fairness. I wish you would stop giving misinformation though. From all your postings, it just doesn't appear you played the game much, or certainly experienced the changes brought about by patches. One tree gives a maximum of 50 lumber. Each 5 lumber give 2 wood, so for each 50 lumber you only end up with 20 wooden boards (maximum assuming no failures in woodworking). If you don't think one needs to go tree to tree and Ore Node to Ore Node, then you obviously know nothing about what is required in the crafting system.
You also appear to be in the dark about armor, how insanely low in durability and stats it is on drops, compared to crafted, or the many changes to armor on stamina drain and buffs that have been added to the game.
With all respect, your criticism may have been valid four months ago to a greater extent, but today, you are being more misleading than informative. I look forward to hearing how MO is if you play; but with regard to DFO, you don't know 1/4 of what you are convinced you do.
-CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
Comments
the amount they added to the game barely qualifies as a large patch much less expansion.
the amount they added to the game barely qualifies as a large patch much less expansion.
I wouldn't care if they called it tiddlywinks. If what they added makes the game fun, then Darthraiden still makes a good point.
true and im happy that yall enjoy this game that much.
the amount they added to the game barely qualifies as a large patch much less expansion.
I wouldn't care if they called it tiddlywinks. If what they added makes the game fun, then Darthraiden still makes a good point.
I am all for game improvements.... but when someone says "These huge expansion" and is serious about that statement after reading the patch notes......... its a good patch, it sounds like it will help the game......... but in no world is that a huge expansion.
thats the major problem people who are watching the game have with these fanbois. Their choice of words. Its clear to everyone who isnt one of the 3-4 fanbois that this is a moderate patch, mostly cleaning up currently existing issues, with a few extra elements added. But the fanbois insist its the biggest bestest expansion to hit since ever.
Darkfall has some actual merits, but instead of pointing them out in a civilized way they rabidly defend every single thing AV does. Its pathetic.
Darkfall needs to get its act together and release a free trial a few weeks before Mortal comes out. Otherwise they simply wont recover.
What Darkfall needs the most, is fans who play, but actually understand the issues in the game that caused people to leave. They dont need the rabid fanboi'ism.
the amount they added to the game barely qualifies as a large patch much less expansion.
I wouldn't care if they called it tiddlywinks. If what they added makes the game fun, then Darthraiden still makes a good point.
I am all for game improvements.... but when someone says "These huge expansion" and is serious about that statement after reading the patch notes......... its a good patch, it sounds like it will help the game......... but in no world is that a huge expansion.
thats the major problem people who are watching the game have with these fanbois. Their choice of words. Its clear to everyone who isnt one of the 3-4 fanbois that this is a moderate patch, mostly cleaning up currently existing issues, with a few extra elements added. But the fanbois insist its the biggest bestest expansion to hit since ever.
Darkfall has some actual merits, but instead of pointing them out in a civilized way they rabidly defend every single thing AV does. Its pathetic.
Darkfall needs to get its act together and release a free trial a few weeks before Mortal comes out. Otherwise they simply wont recover.
What Darkfall needs the most, is fans who play, but actually understand the issues in the game that caused people to leave. They dont need the rabid fanboi'ism.
Perhaps you are perceiving "fanboiism" where there isn't any. It seems pointless to dicker over the semantics of what to call these game improvements. Did they add stuff that's not already in the game... yes. So in a sense it did "expand" on the game.
I left the game a month ago because I felt that they needed to improve content. I felt that there needed to be more depth to make the players participate in the world outside of tower radius. Since then, I've kept my eye on their patches and what they are doing about content.
I think this current "game improvement" (whatever you want to call it) has brought me closer to coming back than any of the previous ones. I'm really waiting to see a more complete review or player impression before making a decision.
That being said, as someone keeping an eye on things, I do like comments such as the ones that Darthraden made. They don't have the feeling of fanboism in them to me. But they give me some information that I'm looking for: that the game seems to be more fun and more populated.
To be honest, I feel that the people who argure about whether to call it a patch, expansion, game improvement, or whatever, and then throw around words like fanboi or hater if someone uses the wrong word only serves to stifle the posters who would otherwise give out decent feedback about the game.
Darkfall doesn't NEED to release a free trial before Mortal comes out. DFO is actually out, has been receiving regular patches and recent feature additions making it a much better game than it was at release. New players on the new NA server are going to have a much better time than we did when we started because the mobs and drops are far superior and the game is just much better on the aggregate. Mortal is in the hype stage. I hope it's awesome because I love good games, but it can just as easily be crap; who knows.
I don't know about the 3-4 fanbois you reference, but I do know about the 6-12 avid DFO haters who troll this board on a daily, if not hourly basis, posting negative comments on every thread. At least a fanboi enjoys a game. I'd take a room full of fanbois over a room full of hate mongers any day of the week and strongly agree with Journey, that the avid negative posters flooding this board with hundreds of the same points over and over and over, do syfle constructive discussion and information.
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
There are a lot of things that DF probably doesn't need, but what could a trial hurt? I think the main complaint you will see repeated by critics in these forums pertain more to AV then the game itself. Not to say the game doesn't have critics, but that AV's bigger concern is getting people to trust them enough to open their wallets. MO, on the other hand, has taken a very different approach to PR and community relations and as such, people seem more willing to risk a few dollars to give it a go.
A free trial would possibly snatch up those fence sitters and give them a feeling of investment in the game to the point that they would rather continue playing DF then go start over in MO. It's just good business sense. Surely, there are logistics to work out such as; how do you keep an alliance from using an army of trials as meat shields or similar scenarios.
Bear in mind, this is not a case of DF has these features and MO doesn't (or vice versa). It seems the audience for both games overlaps a bit and there a players who could be happy in either game. These are the players that DF should be trying to capture previous to MO going live.
Just my thoughts on it though. As with anything, your milage may vary.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
Thats only because Aventurine decided to go the short route with their programming. Instead of making a hunter gatherer (ie: harvester) actually roam about the landside or go tree to tree, to gether their resources..... like in Vanguard, UO, EQ2... they decided that ONE tree is good enough. Then they idiodically place a suitable tree in the middle of the town..! (Why bother having harvesting in the game, if you're going to make it so easy and carebear...?)
Secondly, Global banks or regional... doesn't matter, because equipment doesn't matter, nor does death. Dieing is the best way to get back to your bank. Death has no penalty itself, so 3 months into the game and you have 20x replica's of your favorite armor/supply kit. Dieing is all about bank organization, nothing more.
The Full Loot in Darkfall is a pointless selling feature. When I quit the game, I had 12k in gold and 6~9 complete sets of armor and equipment.... and I rarely looted or was a money whore. So even just 2 month in, money and equipment was pointless. I had enough and was so abundant, they our banks couldn't hold any more, it was crazy.
No amount of Tasos will fixed a fundementally flawed game. It's a core issues that plagues the whole game.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
I agree. A free trial would most likely sell a lot more account. It do cost some money for the bandwidth but with just a few more new players they would still earn money on it.
As I see it, the only reason to not have a free trial is if you have something to hide.
Thats only because Aventurine decided to go the short route with their programming. Instead of making a hunter gatherer (ie: harvester) actually roam about the landside or go tree to tree, to gether their resources..... like in Vanguard, UO, EQ2... they decided that ONE tree is good enough. Then they idiodically place a suitable tree in the middle of the town..! (Why bother having harvesting in the game, if you're going to make it so easy and carebear...?)
Secondly, Global banks or regional... doesn't matter, because equipment doesn't matter, nor does death. Dieing is the best way to get back to your bank. Death has no penalty itself, so 3 months into the game and you have 20x replica's of your favorite armor/supply kit. Dieing is all about bank organization, nothing more.
The Full Loot in Darkfall is a pointless selling feature. When I quit the game, I had 12k in gold and 6~9 complete sets of armor and equipment.... and I rarely looted or was a money whore. So even just 2 month in, money and equipment was pointless. I had enough and was so abundant, they our banks couldn't hold any more, it was crazy.
No amount of Tasos will fixed a fundementally flawed game. It's a core issues that plagues the whole game.
Phelcher - I've replied to your comments a number of times before; but I'll do this dance one more time in the interest of fairness. I wish you would stop giving misinformation though. From all your postings, it just doesn't appear you played the game much, or certainly experienced the changes brought about by patches. One tree gives a maximum of 50 lumber. Each 5 lumber give 2 wood, so for each 50 lumber you only end up with 20 wooden boards (maximum assuming no failures in woodworking). If you don't think one needs to go tree to tree and Ore Node to Ore Node, then you obviously know nothing about what is required in the crafting system.
You also appear to be in the dark about armor, how insanely low in durability and stats it is on drops, compared to crafted, or the many changes to armor on stamina drain and buffs that have been added to the game.
With all respect, your criticism may have been valid four months ago to a greater extent, but today, you are being more misleading than informative. I look forward to hearing how MO is if you play; but with regard to DFO, you don't know 1/4 of what you are convinced you do.
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter