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Respawn times are incredibly short? I was in E-mountains(all the snow and mammoths) trying to kill some mobs in a camp...everytime I finished killing a group of mobs, more would reappear where I just finished killing some prior to that...isnt that a bit ridiculous? Especially when a quest npc or object is right in the middle of that camp? Was this like this when the game released? I don't remember it being like that?
As far as the game, I went back to playing my level 56 Guardian, just questing and stuff...The game still feels the same, but I can see that there are more quests available now to get you through. The gear stats are much more understandable now and make a big difference. I actually played without fixing my talent points for quite some time, then realized they had been reset. when I filled them up, you could notice a VERY significant difference in my toon's abilities...I was taking on half a camp at a time with no trouble.
Im wondering if anyone has experienced some of the endgame raid content(someone who actually likes to raid)? That's probably my biggest concern.
As for leveling through Hyboria...by 50 it seemed like a grin and bare it kinda thing...unfortunately, it still feels that way. There just isnt enough variety throughout the levels.
Game is still VERY fun to play and I'll always come back every once in a while to get my hands dirty.
Comments
Mob respawns were fine at launch when it was crowded, then the crowd left and the timers stayed the same.
I can't count how many times I've died to a respawn of the last group I killed when working on the next as a Guardian.