It looks like you're new here. If you want to get involved, click one of these buttons!
I am not an mmorpg hater. I still have hope for a good mmorpg product that has to answer to its subscribers with as much responsibility as an local cable provider. I have had some great experiences in all ALL of the mmorpgs listed below - however I have gripes about why most of the games listed below (at least in my humble opinion) are on permanent life support.
Can you guess the mmorpg?
IN YOUR REPLY QUOTE OR OTHERWISE PICK A NUMBER FROM BELOW AND STATE THE GAME YOU BELIEVE IT REFERS TO - BY STATING THUS AND IF YOU ARE CORRECT IN A WAY YOU JUST MAY BE AGREEING WITH WHAT IM STATING HERE
Example:
#1. Realm Wars VII
#3. Cosmic Orc Monster Face
etc. and Have fun!
*************************************************************************************************************************
1. No one should be able to take an mmorpg lore concept from a series of books that have grabbed a cult status - then force feed us only 3 (explitive) races, same starting zone, no political lines and a free for all between people of the same religion color and creed ad naseum and dare call it an mmorpg - The opening video shows a heroic king stating his empire shall crush invaders - the flags of enemy nations shall fall..but log into the game and you have street corner gang warfare at best. Nothing epical and the declining subs have proved it.
-------------------------------------------
2. Another epical foundation of an amazing book series...but the developers, while mastering the end game with pve entertainment, created a yawnfest of grind to the top - that is spent mostly solo because you just can't split share segments of a quest - and the epical battles fromt the books??? Gone - just some random log in monster options where you provide endless pointless disentertainment to the masses of "good" guys who get bored and log in monsters as well in an effort to add a point but fail miserably with classes that are a god awful interpretation of the brilliance of the books themselves.
-------------------------------------------
3. This company used the UI from Asheron's Call 2, as well as the concept of the "vault dungeon" experience where animated video and voice overed monsters and bosses became the norm (somewhat the same as above here) - it made a proposal to some of the folks responsible for the lore of game 6 but when game 6 lore creators realized pve was the end game they said - no...so this company did what any other self respectful multi billion dollar enterprise would and...stole much of the look and concept of the game - then wilted it into a poorly graphically created easy to play pve grind fest. But for some reason, the requirements to repeat and grind said dungeons was on a deserve to play basis - where hit factor, resilience, dps rating, and the like defined your skill and deservedness to experience end game in anything other than a hard mode version of a somewhat lackluster dungeon experience. Due to the low end graphical requirements of this game and the endless grind feed that is ever so popular in F2P mmorpgs - this particular game has a plethora of subs in the overseas markets and advertises to the North American market as if those subs are right here in your neighborhood. Needless to say this game is the golden calf of commercialism in the industry. It is the McDonald's of the mmorpg world where so many are served yet so few are truly satisfied.
----------------------------------------------
4. We had part 1 - we pushed limits in the genre and even made a subscription record in a world's record book - then we made part 2 and took a long time to get stuff to work right - but it was too late and the game became so top heavy that no one really gets into it, despite the plethora of pay to play updates to the game. The pvp was as is usual for this company just some open field romp where no one really knew why...there were no castles, no towers to fight over, and no territory to control - yet these games were defined as epical. So much potential - but blame the company not the players.
----------------------------------------------
5. It had 3 realms - a handful or more of races each with unique cultures, architecture, clothing and armor. It had politically drawn lines in massive castle filled fields of battle. Three distinct continents marked this truly intellectually next gen mmorpg...and then it got fed some of the same things game #4 used to make pve an endless requirement. The population nearly evaporated...game # 3 released and this one nearly died. It is presently on life support though its fans claim that 2,500 players on a combined 8 or so merged servers means it is alive - when at best it has a very dark future if any.
-----------------------------------------------
6. Number 5 was left to rot - swept under the rug of mediocrity - ignored like a red headed step child so that something with .038% of the funding that game number 3 had could be released with a head director that thankfully just stepped down and got the (explitive) away. So here, with number 6, we have another game that had reached cult status on pnp and table top - only to tank in the mmorpg version. The combat was politically drawn - this time like in game 3 to only 2 distinct realms. The game had so much hope as one grinded the interactive pve - you had the option to exp in combat scenarios! that lasted all of an epical 4-15 minutes depending on severe balancing issues - the fact that being pushed to an acceptable level by the game in reality you were still a wuss - ready to be fed on. The fact that lag, horrid pet pathing, strange animations (archers shoot at the sky above their heads when firing at someone 10 feet away), broken classes, aoe hell fest pvp experiences and as even employees of mmorpg.com seem to be discussing - a complete lackluster RP experience. And if that were not enough, in their ignorance and self delusion, they do not have the courage to create further server merges in order to increase their already near dead population totals.
------------------------------------------------
Good Luck!
Comments
Rofl Sorry didn't read all of your post and half asleep.
1:AoC
2: Lord of the rings online
3 and 4: I am not sure
5: DAOC
6: WAR
Playing:WoW, GA
Played:WoW,WAR,AoC,EQ,CoH,GW,EVE,Aion
Want to play:SW:TOR
And no, nice try, but answering your riddles does not mean automatic agreement with your views.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
4 is EQ, ain't that obvious!
Yeah, me being half asleep skimmed over the post and missed the "world record" part.
Playing:WoW, GA
Played:WoW,WAR,AoC,EQ,CoH,GW,EVE,Aion
Want to play:SW:TOR
And no, nice try, but answering your riddles does not mean automatic agreement with your views.
OK fair enough and agreed but it's enough of a point to cause you to be able to identify a game defined by mostly negative comments In regards to LOTRO may I respectfully ask as a person who lived the books growing up - worshipped the original as well as the new movie releases as a godsend - respected Tolkien as a sincere genious who never intended to create the marketing explosion that has defined a genre...so..that being said, in regards to LOTRO - other than an excellent pve end game - where is the epical content the massive battles between good and evil that so defined the books - that so many of us were excited about - that many of us agreed ad nauseum would minimally be able to experience a truly defined Battle of Helm's Deep - or for god's sakes - any Battle?
Burglars vanishing in mid combat against monster players that never get to be defined and created in the same way as the Free People's of Middle Earth experience..- class misinterpretations....I'm so sorry man ) while I am blown away by the graphics of the game - yes it's beautiful - the road to the top levels is horrid and lackluster to say the least - and that's not just because I'm reiterating what all my old daoc/wow friends stated - it's sadly come to be my personal opinion as I found I could not get past 20 on a warden without falling asleep.
I am thinking 3 might be DnD online
Playing:WoW, GA
Played:WoW,WAR,AoC,EQ,CoH,GW,EVE,Aion
Want to play:SW:TOR
I'd have to agree with AoC here for number one.
I intentionally tried to make 3 so obvious yet I buried it in complaints. Anyone who is familiar with the game (more likely end game) will immediately recognize some of the terms as they are mostly unique to that particular game. However, being the game is as it is - I didn't want to completely spill it.
I'll go with...
1. AoC
2. LotRO
3. WoW
4. EQ2
5. DAoC
6. WAR
yay, first post
To start with, you are a MMORPG hater. Each of your descriptions is a bile-filled rant which often utterly discards the strong points of each games. In fact, the easiest way to respond to your game was to pick and choose the cliche comments slamming each game.
AoC - Blah Blah King in the opening FMV, 3 races
LotRO - Mentions MPVP
World of Warcraft - Uses retarded McDonalds analogy
Everquest 2 - Second installment of a game, with retarded, pointless PvP
Dark Age of Camelot - Released before WoW, was "left to rot" when 6 was released
Warhammer Online - Same makers as DAoC, 2 realms vs 3, etc. What else could it be?
PS: Just to correct the most glaring of your factual inaccuracies, it was the original Warcraft which was supposed to be a Warhammer game, and it was then that Games Workshop said no. Warcraft 1 was a clone, yes. WoW was more or less based on the lore established in Warcraft 3, which was completely divergent from the franchise's roots as a Warhammer clone.
While I will state that I am a mmorpg lover in theory - the fact remains we as a community have been betrayed by lazy developers who assume we are just mindless zombies at the Best Buy register (arguably due to the financial tempations of a wow audience of inflated numbers from soils foreign to North America). What I do hate is the crap we are fed when we deserve so much more. My goal in my guess the MMORPG wasn't to anger or offend - it was to intentionally make negative comments about a handful of mmorpgs to see if folks saw the mmorpg behind the truth or possibly recognized what you called "Cliche Comments" which I will in return call - arguably the most voted on agreed descriptions by those who no longer sub. Forgive me for my naivity here - but I will stand by the negative comments that I made over each game as a fun way to see if each game can be described correctly.
Cliche' or not - you as a possible present supporter (developer?) of at least one of those mmorpgs and myself as someone who has apparently not accepted what has been put on the plate of mediocrity are going to have different opinions - which in the end makes this more interesting to read.
Hrm - I am wondering for a moment if you are a game developer!
In regards to the PS: While I will agree to disagree here - trying to dig up some old sources for the sake of argument - I think you are forgetting that Blizzard had already developed a good chunk of warcraft (rpg/rts?) games when they had thought their marketing agreement would go through with Games Workshop.
Thusly, while you are correct in stating that Warcraft the MMORPG isn't a literal immediate translation of Games Workshop (i.e., Warhammer fantasy battle, and warhammer 40k or if you prefer Terrans=Space Marines, Protoss=Eldar, Zerg=Tyranids or that we can minimallya gree that Games Workshop is thanked in Starcrafts credits) concepts, the fact remains that games like Starcraft and warcraft were go aheads with slight last minute tweaks to attempt to fool those who didn't know or care into thinking these were original creations and concepts and not Games Workshop intellectual property. World of Warcraft was a natural subsequence of things already borrowed. And lastly, in regards to WoW "borrowing" - I really don't discriminate them more than a little - besides, could I really start hating Tolkien for borrowing so heavily from Beowolf, Celtic lore, and the Heimskringla? Nah.
Thank you however, for your post.