Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Comments

  • NewhopesNewhopes Member Posts: 458

    Lol how many servers are they down yoo now?

  • DwardogDwardog Member UncommonPosts: 9
    Originally posted by Newhopes


    Lol how many servers are they down yoo now?



     

    I believe it will be nine servers after this.

    Two open-rvr servers, two oceanic servers, one roleplay server (Phoenix Throne) and four core servers...Gorfang, Volkmar, Badlands, and Iron Rock.  Think that's it.

  • popinjaypopinjay Member Posts: 6,539

    I smell one more to six NA still left in Warhammer, probably around November.

  • NewhopesNewhopes Member Posts: 458

    There's some more server mergers going on in Taiwan which WAR was only released 25th of june there closeing 5 of there 9 servers already.

  • DevalonDevalon Member UncommonPosts: 496

    So what still wrong with it? Is end game still buggy and sieges borring? I believe last time i check itemization look better but is it balance, unique like DAoC?

    I did enjoy WAR from 1-40 . I love how it started you out where you can group up and do public quest or go straight to PvP.

    I left cause of lack of focus on developer part. Itemization is one easy thing todo and they couldn't fix simple stuff.

    PvP also felt like a loot grind instead of being fun.

    Cookie cutter classes spec. You only had one for pvp one for pve... WoW fix this with its second expansion making every spec good for everything. I expected the same for WAR that every spec was good for PvP making more classes unique.

    My pet being useless. You think with all the DAoC pet classes they fixed over the years. They would know how todo pet classes right this time around.

    Also Buggy PvE for almost all levels.

     

    So, Is most of these things still there?



     

    --
    "Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow

  • JGMIIIJGMIII Member Posts: 1,282

    The one Major flaw with War is the really awesome features the game has that require a near full server 24/7 to fully enjoy.

    I myself left due to low pop on off times.

    They need to merge servers until they have a full pop 24/7 if that means war has 1-3 servers left then so be it.

     

     

    Playing: EvE, Ryzom

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by JGMIII
    The one Major flaw with War is the really awesome features the game has that require a near full server 24/7 to fully enjoy.
    I myself left due to low pop on off times.
    They need to merge servers until they have a full pop 24/7 if that means war has 1-3 servers left then so be it.
     
     

    But then if its full servers, the game crashes because their servers can't handle the load. Then they put in queues (oh wait.. they are already there) which artificially limit the amount of people who can participate in the "epic battles" for control of cities.


    I mean, if you show up late to a battle when its 70 vs 90 or whatever (Mythic doesn't tell you the queue limit), you are locked out. So while your guild is fighting, you are listening in Ventrilo. If your connection goes down, then when you log back on the next guy in line is now in your spot. If you are "too low" a level, you won't even get in. Level 40 takes the spot before a level 38.


    We won't even go into all the domination like Dark Crag, where Order simply lives in the Destro city anytime they wish because of numbers and other "advantages".

    So... empty servers =death of Warhammer.


    Full servers= death of Warhammer. This game was flawed from day 1.

Sign In or Register to comment.