Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

How about an MMO with real levels?

GreenChaosGreenChaos Member Posts: 2,268

So kill all the rats you want, no new level. Complete the solo / instanced level challenge to level.

There would only be about 5 levels. Each level would have a solo challenge / test you would have to pass and you can try these at any time. The top level would be very difficult and not everyone would be able to do it.

So those at the top are really at the top.

Once you got a char to max level, future chars could take the top level challenge right off the bat.

Basically there would be no exp. There would be loot and resources but no exp.

Make it a pvp game, have eventual perma death. So those at the top are really at the top. Perma death won't be a big deal if you can get a new char to max level in one hour.

This assumes there would be real skill involved and there would be many character skills to pick from making playing challenging. The levels would be there to help people learn to play. And a player tries to level when they feel they are ready, because of player skill not time played.

Comments

  • kevindbzkevindbz Member Posts: 3

    someone would find a loop hole like give their items to a friend so they'll just have the same character perma dying for no reason

  • GreenChaosGreenChaos Member Posts: 2,268

    delete please

  • GreenChaosGreenChaos Member Posts: 2,268
    Originally posted by kevindbz


    someone would find a loop hole like give their items to a friend so they'll just have the same character perma dying for no reason

     

    The game would have ancestral storage. So you can pass loot to your future chars. Because the game would be more about skill than loot. Getting the 500/3 record when you have a 5 life limit would be the real challenge, not same lame loot collecting game like WoW.

  • LynxJSALynxJSA Member RarePosts: 3,334

    Minus the permadeath, you've described Puzzle Pirates.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • KyleranKyleran Member LegendaryPosts: 44,059

    What if I wanted the top level to be group based instead?  LOL, just meesing in light of all the group vs solo threads that have broken out recently.  (Please don't).

    I think its a pretty decent idea OP, and perhaps there could be two different tiers, one solo based, and one group based. Both would result in unique honors and abilities, but could be kept quite separate so no one would feel obligated to participate in one or the other if they didn't chose to.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • kevindbzkevindbz Member Posts: 3

    wouldn't you be throwing character reputation and community out the window?

  • GreenChaosGreenChaos Member Posts: 2,268
    Originally posted by kevindbz


    wouldn't you be throwing character reputation and community out the window?

    With perma death? I would have some sort of ancestral system. So you could look up people by and have records for souls, not just characters.

  • kevindbzkevindbz Member Posts: 3

    Its a cool concept i just think the perma death is only significant with characters that cant be recreated or contacted again, like if one of your pals got banned

  • GreenChaosGreenChaos Member Posts: 2,268
    Originally posted by Kyleran


    What if I wanted the top level to be group based instead?  LOL, just meesing in light of all the group vs solo threads that have broken out recently.  (Please don't).
    I think its a pretty decent idea OP, and perhaps there could be two different tiers, one solo based, and one group based. Both would result in unique honors and abilities, but could be kept quite separate so no one would feel obligated to participate in one or the other if they didn't chose to.
     

     

    Oh good lord.  May too much solo/group talk lately.  This level system can be use with any kind of game, group or solo. 

    But the challenges are solo.  Its a test.   No cheating on tests. 

    I wouldn't want to see a situation where some players were so good they could help others test out for money.  This has to be a solo challenge.  Because these levels are "player skill levels" not character levels. After that you can group all you want.

  • GreenChaosGreenChaos Member Posts: 2,268
    Originally posted by kevindbz


    Its a cool concept i just think the perma death is only significant with characters that cant be recreated or contacted again, like if one of your pals got banned

    You don't need to perma death for this system, I just added that because this is about player skill. And having an eventual perma death is another great way of showing off player skill (For those that that a long time).

  • GrouchoGroucho Member Posts: 100

    Setting practical matters aside, such a game would be doomed. Players would read about "5 levels" on the back of the box yell "Are you f'ing kidding me?!?" and put it back on the shelf.

Sign In or Register to comment.