Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

A plea to RPers in the Beta

jonrd463jonrd463 Member UncommonPosts: 607

First, let me get this out of the way. Yes, I know the game is all about PvP combat, ganking, takin' ur lewtz, etc. I'm hoping the community doesn't turn this into Darkfall Round 2. Nevertheless, RPers also have purchase price + sub rate to spend, and we are gladly willing to do so if the game addresses the kinds of things we go for. So, for all you hardcore PKing, "U will b ganked til u quit LAWLZ QQ more nub" types, with all due respect, this ain't for you. QQ in someone else's thread. kthxbai.

 

Now, for the RPers. If you've been able to get a copy, please, please keep the rest of us in mind as you test out the world and report your findings. Even the little, seemingly insignificant things like sitting in chairs, having common interior locations to gather in, like taverns and inns (both of which seem to be absent in the other fantasy-themed PvP MMO out there that I'll only name once in this post.) Please let Star Vault know that these little details are a seasoning to the overall flavor of a game and is the kind of thing that keeps our interest when we're not out doing combat. Also, please let the rest of us know how it looks from a RPers' standpoint.

It would be greatly appreciated.

"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

Comments

  • altairzqaltairzq Member Posts: 3,811

    I don't think the MO community is like anything you suggest in the first paragraph. Even the people coming from forumfall that i could read in the official forums seem to be pretty decent.

    I'm interested too in RPing in MO. Anyway I'm used to RP in WoW, so I think I can RP anywhere after that :)

  • SamuraiswordSamuraisword Member Posts: 2,111

    Don't worry OP, many of us aren't kiddies with epeen issues looking to gank everyone.

    PVP adds a lot to a MMOG but I am more interested in the other aspects of a virtual world as you mentioned as well as crafting/building, exploring, PVE etc. Details and realism are always important and can make or break a game.

    image

  • KoreapsuKoreapsu Member Posts: 13

    Oh I'll be mentioning all the fluff to SV.   And reporting back with what I see.  

    And as for taverns, there better be gambling.   I've been waiting long enough for it.

  • LynxJSALynxJSA Member RarePosts: 3,334

    How did two seemingly similar MMOs attract two completely different audiences? I mean no offense to the DF crowd, but the MO crowd seems to have a really uncommon level of civility to it on both sides - the detractors and the fans.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by LynxJSA


    How did two seemingly similar MMOs attract two completely different audiences? I mean no offense to the DF crowd, but the MO crowd seems to have a really uncommon level of civility to it on both sides - the detractors and the fans.

     

    My wild guess is the difference in developer-customer communication.

    image

  • PaksPaks Member Posts: 263
    Originally posted by LynxJSA


    How did two seemingly similar MMOs attract two completely different audiences? I mean no offense to the DF crowd, but the MO crowd seems to have a really uncommon level of civility to it on both sides - the detractors and the fans.

     

    I think it's the development teams fault for this and that includes CMs.  AoC had something similar but not quite as detrimental with their community as well as did SB.  Certain types of teams attract certain types of players.  DF's players are a direct reflection of their development team, which appears to be downright immature and socially inept overall.  MOs team comes off as being much more mature and responsible which is the kind of community they're attracting.

     

    Keep in mind those are general statements.  Of course there are always players who fit outside the "norm" for each community.

     

     

     

     

     

     

  • Einstein-DFEinstein-DF Member Posts: 752

    If the game is good it will have the same playerbase as DF with all the asshats.

     

    You guys will be in for a rough surprise if it gets really popular. This is coming from someone who has played FFA pvp since 2000 so I have the experience with it. The biggest known blogger for DF in recent months on mmorpg.com is a big asshole ingame (if youre reading this oops :P )

     

    I mean I hope it does not turn out that way but the hacking, exploiting and general ass-ness will be a game feature.

     

    of course I could be talking out of my ass but we will see in a couple of months wont we?

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by LynxJSA


    How did two seemingly similar MMOs attract two completely different audiences? I mean no offense to the DF crowd, but the MO crowd seems to have a really uncommon level of civility to it on both sides - the detractors and the fans.

     

    Simple - the MO community is strictly moderated by competent people - the DFO community is an unmoderated kindergarten courtyard.

    I've already posted the following "somewhere" else, which gives my opinion on the matter:


    The community of darkfall is simply what the developers allowed it to become.

    Remember: www.penny-arcade.com/comic/2004/03/19/

    By leaving the forum almost unmoderated for years, allowing all kinds of rudeness, abuses, even racism comments and worse, the devs crafted that community and permitted it to expand. There were some nice people there, of course, but their voice was always muted by the very loud ambient noise of the immature people who plague the forums. And even today, the only thing the mods moderate are the posts that critic the game, and the immature posters still rule the place. The in game chat wasn't any better, plagued with rude, childish or even racist comments and worse.

    One has just to compare the ambiance on the MO forums to the ambiance of the DFO forums to see the difference between a correctly moderated forum and the cesspool of immaturity that is created when people are left on their own on the internet. Game developers get the community they deserve and allow to grow. You reap what you sow.

    PS: this is absolutely not a comparison between MO and DFO, by the way, I don't talk at all about the respective game features or hypothetical features. It's a pure comparison between the two communities and the ambiance on the respective OFFICIAL forums, since the two games target the same audience. Anyone who read both official forums can only notice the huge difference of the members behavior.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Einstein-DF


    If the game is good it will have the same playerbase as DF with all the asshats.
     
    You guys will be in for a rough surprise if it gets really popular. This is coming from someone who has played FFA pvp since 2000 so I have the experience with it. The biggest known blogger for DF in recent months on mmorpg.com is a big asshole ingame (if youre reading this oops :P )
     
    I mean I hope it does not turn out that way but the hacking, exploiting and general ass-ness will be a game feature.
     
    of course I could be talking out of my ass but we will see in a couple of months wont we?

     

    You see the thing is popular is such a subjective term that what you are saying is only really true in your definition, if MO becomes popular (as in a big chunk of the MMORPG gamers show interest in it) then it will infact be full of carebears rather than asshats, because most of the MMORPG gamers are not hardcore, DFO is not popular (people show alot of interest in playing the game), its popular (has been a shamble from the start and people just really like the drama).

    The reason there are so many asshats in DFO is because its a small population and the only people left are the people involved in the high end mechanics (read territorial control and politics) so the balance was lost, because there is nothing else to do than being a savage and killing everything on sight, people who would be interested in just exploring, or any other aspect other than pure killing are gone cause that content is non-existent or so poor it cant keep people entretained long enough.

    I HOPE MO is not this way, that guilds can exist and control territory and other aspects can develop, such as trading, exploring or simply just developing your professions this will ensure that there is a balance between people who just want to pvp and people who want to develop in other aspects, also the flagging system will ensure there is some "artifical" morality in game that will stop people from just ganking everyone they lay their eyes on, well you know because in the middle-ages people were just not killing eachother on sight.

    This ofc with the premise that there is good tested content and that everything they put in game is engaging and solid (not really bothered about features coming in slowly as long as the ones they said they want from the start are solid, working and tested properly).

    image

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by rav3n2

    Originally posted by Einstein-DF


    If the game is good it will have the same playerbase as DF with all the asshats.
     
    You guys will be in for a rough surprise if it gets really popular. This is coming from someone who has played FFA pvp since 2000 so I have the experience with it. The biggest known blogger for DF in recent months on mmorpg.com is a big asshole ingame (if youre reading this oops :P )
     
    I mean I hope it does not turn out that way but the hacking, exploiting and general ass-ness will be a game feature.
     
    of course I could be talking out of my ass but we will see in a couple of months wont we?

     

    You see the thing is popular is such a subjective term that what you are saying is only really true in your definition, if MO becomes popular (as in a big chunk of the MMORPG gamers show interest in it) then it will infact be full of carebears rather than asshats, because most of the MMORPG gamers are not hardcore, DFO is not popular (people show alot of interest in playing the game), its popular (has been a shamble from the start and people just really like the drama).

    The reason there are so many asshats in DFO is because its a small population and the only people left are the people involved in the high end mechanics (read territorial control and politics) so the balance was lost, because there is nothing else to do than being a savage and killing everything on sight, people who would be interested in just exploring, or any other aspect other than pure killing are gone cause that content is non-existent or so poor it cant keep people entretained long enough.

    I HOPE MO is not this way, that guilds can exist and control territory and other aspects can develop, such as trading, exploring or simply just developing your professions this will ensure that there is a balance between people who just want to pvp and people who want to develop in other aspects, also the flagging system will ensure there is some "artifical" morality in game that will stop people from just ganking everyone they lay their eyes on, well you know because in the middle-ages people were just not killing eachother on sight.

    This ofc with the premise that there is good tested content and that everything they put in game is engaging and solid (not really bothered about features coming in slowly as long as the ones they said they want from the start are solid, working and tested properly).

     

    By popular I mean 30-50k subs. I doubt the game will ever have more players than that. That is also the opinion of the devs since they only have 10k preorders and are doubtful of a NA server atm.

    The game is FFA pvp and popular in my opinion is 30-50k subs around what DF might of had concurrently if they didnt fuck up community relations.

    the only reason a game like EVE has a mature community is the learning curve and the fact that its a very boring game. Most PKs will not play eve. MO will not have a big learning curve and its a twitch combat system AKA a non boring game.

     

    This logically brings the big bad PKs that the "carebears" of mmorpg.com are so afraid of such as in posts like these.

    Good content and tested, engaging and solid? Absolutely nothing to do with the topic at hand - Asheron's Call had one of the best development teams with Turbine, with the best content that was tested engaging and solid. Guess where most of the big bad exploiters and hackers in DF come from: Asheron's Call Darktide (blood, sun, The Mercs etc.)

     

    The more I read the MO forums the more amused I get, kind of like MO has that childhood innocence or virginity going for it....but some know that innocence will go to the football team in a couple months

     

    Dont get me wrong I would really like a mature FFA mmo, its my dream really. Is it going to happen with MO - i sincerely doubt it.

     

     

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Einstein-DF

    Originally posted by rav3n2

    Originally posted by Einstein-DF


    If the game is good it will have the same playerbase as DF with all the asshats.
     
    You guys will be in for a rough surprise if it gets really popular. This is coming from someone who has played FFA pvp since 2000 so I have the experience with it. The biggest known blogger for DF in recent months on mmorpg.com is a big asshole ingame (if youre reading this oops :P )
     
    I mean I hope it does not turn out that way but the hacking, exploiting and general ass-ness will be a game feature.
     
    of course I could be talking out of my ass but we will see in a couple of months wont we?

     

    You see the thing is popular is such a subjective term that what you are saying is only really true in your definition, if MO becomes popular (as in a big chunk of the MMORPG gamers show interest in it) then it will infact be full of carebears rather than asshats, because most of the MMORPG gamers are not hardcore, DFO is not popular (people show alot of interest in playing the game), its popular (has been a shamble from the start and people just really like the drama).

    The reason there are so many asshats in DFO is because its a small population and the only people left are the people involved in the high end mechanics (read territorial control and politics) so the balance was lost, because there is nothing else to do than being a savage and killing everything on sight, people who would be interested in just exploring, or any other aspect other than pure killing are gone cause that content is non-existent or so poor it cant keep people entretained long enough.

    I HOPE MO is not this way, that guilds can exist and control territory and other aspects can develop, such as trading, exploring or simply just developing your professions this will ensure that there is a balance between people who just want to pvp and people who want to develop in other aspects, also the flagging system will ensure there is some "artifical" morality in game that will stop people from just ganking everyone they lay their eyes on, well you know because in the middle-ages people were just not killing eachother on sight.

    This ofc with the premise that there is good tested content and that everything they put in game is engaging and solid (not really bothered about features coming in slowly as long as the ones they said they want from the start are solid, working and tested properly).

     

    By popular I mean 30-50k subs. I doubt the game will ever have more players than that. That is also the opinion of the devs since they only have 10k preorders and are doubtful of a NA server atm.

    The game is FFA pvp and popular in my opinion is 30-50k subs around what DF might of had concurrently if they didnt fuck up community relations.

    the only reason a game like EVE has a mature community is the learning curve and the fact that its a very boring game. Most PKs will not play eve. MO will not have a big learning curve and its a twitch combat system AKA a non boring game.

     

    This logically brings the big bad PKs that the "carebears" of mmorpg.com are so afraid of such as in posts like these.

    Good content and tested, engaging and solid? Absolutely nothing to do with the topic at hand - Asheron's Call had one of the best development teams with Turbine, with the best content that was tested engaging and solid. Guess where most of the big bad exploiters and hackers in DF come from: Asheron's Call Darktide (blood, sun, The Mercs etc.)

     

    The more I read the MO forums the more amused I get, kind of like MO has that childhood innocence or virginity going for it....but some know that innocence will go to the football team in a couple months

     

    Dont get me wrong I would really like a mature FFA mmo, its my dream really. Is it going to happen with MO - i sincerely doubt it.

     

     

     

    A game like MO wont survive with 30-50k subs, the pre-orders are to help continue finance development and secure release, as far as we know they might take unlimited DD preorders.

    I dont think EVE has a mature community because of the learning curve as a matter of fact I think EVE is quite easy to get into, EVE has a different community cause they got the mechanics right so its not just a ganking game, you managed to evade my main point which was DFO was in fact just left with PKers and asshats because there is nothing for any other person to do besides ganking other people and crafting gear to gank more people, like I said the only people left are the high end players (read players who own hamlets and are involved in the politics) there is nothing else to do and nothing stopping people from just running around being asshats, there is so much more to do in EVE than just politics, as a matter of fact you could play the whole game for years without ever have to engage in PVP and there is still something fun to do, because you think its boring it doesnt make it so.

    I will repeat myself, If all of their content is well tested and working (read there are no flying ships  when they are implemented, etc...) and all of the proposed launch content is in , then they can slowly add more stuff and ALL aspects of the game will evolve equally and not just mindless ganking and again I will say the flagging system alone will stop mindless ganking.

    In my opinion its all about how much of the developed content other than just pvp they get right (which DFO didnt, most of the non PVP features were left out at "launch"), if there is a taming system that is complete and not just a side game for PVP, if crafting is as immersive as they said and not just a side game to pvp etc... if this happens there will be alot more to do than just killing and people will flock to play the game.

    Also you only seem to compare your experience with DFO which is fair enough, but DFO did not manage to put any OTHER content other than killing thats why it has such a bad player base. UO also had FFA with a much more simplistic flag system than MO will have and there was so much to do and not everyone was running around killing people, finding someone in the middle of nowhere did not mean they were a pvp target, you would chat with them, sometimes trade stuff if that was of interest, ofc there were PKs but not mindless ganking as DFO is... so conclusion.. yes it is possible that a game can exist with FFA PVP and guild politics along side with other aspects of gameplay without it turning into a gank fest provided they meet the requirements of spending more than an hour developing other features and they are implemented working.

    image

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by rav3n2

    Originally posted by Einstein-DF

    Originally posted by rav3n2

    Originally posted by Einstein-DF


    If the game is good it will have the same playerbase as DF with all the asshats.
     
    You guys will be in for a rough surprise if it gets really popular. This is coming from someone who has played FFA pvp since 2000 so I have the experience with it. The biggest known blogger for DF in recent months on mmorpg.com is a big asshole ingame (if youre reading this oops :P )
     
    I mean I hope it does not turn out that way but the hacking, exploiting and general ass-ness will be a game feature.
     
    of course I could be talking out of my ass but we will see in a couple of months wont we?

     

    You see the thing is popular is such a subjective term that what you are saying is only really true in your definition, if MO becomes popular (as in a big chunk of the MMORPG gamers show interest in it) then it will infact be full of carebears rather than asshats, because most of the MMORPG gamers are not hardcore, DFO is not popular (people show alot of interest in playing the game), its popular (has been a shamble from the start and people just really like the drama).

    The reason there are so many asshats in DFO is because its a small population and the only people left are the people involved in the high end mechanics (read territorial control and politics) so the balance was lost, because there is nothing else to do than being a savage and killing everything on sight, people who would be interested in just exploring, or any other aspect other than pure killing are gone cause that content is non-existent or so poor it cant keep people entretained long enough.

    I HOPE MO is not this way, that guilds can exist and control territory and other aspects can develop, such as trading, exploring or simply just developing your professions this will ensure that there is a balance between people who just want to pvp and people who want to develop in other aspects, also the flagging system will ensure there is some "artifical" morality in game that will stop people from just ganking everyone they lay their eyes on, well you know because in the middle-ages people were just not killing eachother on sight.

    This ofc with the premise that there is good tested content and that everything they put in game is engaging and solid (not really bothered about features coming in slowly as long as the ones they said they want from the start are solid, working and tested properly).

     

    By popular I mean 30-50k subs. I doubt the game will ever have more players than that. That is also the opinion of the devs since they only have 10k preorders and are doubtful of a NA server atm.

    The game is FFA pvp and popular in my opinion is 30-50k subs around what DF might of had concurrently if they didnt fuck up community relations.

    the only reason a game like EVE has a mature community is the learning curve and the fact that its a very boring game. Most PKs will not play eve. MO will not have a big learning curve and its a twitch combat system AKA a non boring game.

     

    This logically brings the big bad PKs that the "carebears" of mmorpg.com are so afraid of such as in posts like these.

    Good content and tested, engaging and solid? Absolutely nothing to do with the topic at hand - Asheron's Call had one of the best development teams with Turbine, with the best content that was tested engaging and solid. Guess where most of the big bad exploiters and hackers in DF come from: Asheron's Call Darktide (blood, sun, The Mercs etc.)

     

    The more I read the MO forums the more amused I get, kind of like MO has that childhood innocence or virginity going for it....but some know that innocence will go to the football team in a couple months

     

    Dont get me wrong I would really like a mature FFA mmo, its my dream really. Is it going to happen with MO - i sincerely doubt it.

     

     

     

    A game like MO wont survive with 30-50k subs, the pre-orders are to help continue finance development and secure release, as far as we know they might take unlimited DD preorders.

    I dont think EVE has a mature community because of the learning curve as a matter of fact I think EVE is quite easy to get into, EVE has a different community cause they got the mechanics right so its not just a ganking game, you managed to evade my main point which was DFO was in fact just left with PKers and asshats because there is nothing for any other person to do besides ganking other people and crafting gear to gank more people, like I said the only people left are the high end players (read players who own hamlets and are involved in the politics) there is nothing else to do and nothing stopping people from just running around being asshats, there is so much more to do in EVE than just politics, as a matter of fact you could play the whole game for years without ever have to engage in PVP and there is still something fun to do, because you think its boring it doesnt make it so.

    I will repeat myself, If all of their content is well tested and working (read there are no flying ships  when they are implemented, etc...) and all of the proposed launch content is in , then they can slowly add more stuff and ALL aspects of the game will evolve equally and not just mindless ganking and again I will say the flagging system alone will stop mindless ganking.

    In my opinion its all about how much they developed content other than just pvp they get right (which DFO didnt, most of the non PVP features were left out at "launch"), if there is a taming system that is complete and not just a side game for PVP, if crafting is as immersive as they said and not just a side game to pvp etc... if this happens there will be alot more to do than just killing and people will flock to play the game.

    Also you only seem to compare your experience with DFO which is fair enough, but DFO did not manage to put any OTHER content other than killing thats why it has such a bad player base. UO also had FFA with a much more simplistic flag system than MO will have and there was so much to do and not everyone was running around killing people, finding someone in the middle of nowhere did not mean they were a pvp target, you would chat with them, sometimes trade stuff if that was of interest, ofc there were PKs but not mindless ganking as DFO is... so conclusion.. yes it is possible that a game can exist with FFA PVP and guild politics along side with other aspects of gameplay without it turning into a gank fest provided they meet the requirements of spending more than an hour developing other features and they are implemented working.

     

    I respect your opinion but I strongly disagree with it.

     

    Also there was plenty of stuff to do in UO yes, but once Trammel came out Fellucca was empty with only the big bad PKs left there. Fellucca was only popular because there was no alternative. This is my response to your "the game will be popular if it has things to do besides PKing" Fellucca had a shitload of things to do but the players left.

    Now as an alternative for MO (felucca) is WOW LOTRO AOC and all the other games (trammel)

    The majority will be wolves not crafters and explorers or whatever you want....low population of 30-50k people.

    I hope this is easy to understand, I tried to make my point simple.

     

    And no I dont compare my experience to only DF but also Asheron's Call and Shadowbane and from what I have understood from UO history (although I never played it) Felucca also.

     

  • DarkPonyDarkPony Member Posts: 5,566

    It is the main aspect of the game I'm interested in (and it should be one of its main strengths, considering what we already know about MO) I will report my findings as soon as I am allowed to.

    Actually immersion is one of the most important underlying aspects to that as well, stuff like; impressive but believable landscapes, weather and day and night cycles, having the feeling of being in a vast and seemless but also in a living and breathing world and how well things like animations and sound are adding to that experience or degrading it.

    Without an immersive environment I won't be attracted to a game for a long time even it has a bench on my porch for some great rp'ing. Features and extra's like that can always be added later and we can be sure that the devs are intending to do so. First and foremost I will want to see what the world itself looks, sounds, feels and plays like. :)

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Einstein-DF

    Originally posted by rav3n2

    Originally posted by Einstein-DF

    Originally posted by rav3n2

    Originally posted by Einstein-DF


    If the game is good it will have the same playerbase as DF with all the asshats.
     
    You guys will be in for a rough surprise if it gets really popular. This is coming from someone who has played FFA pvp since 2000 so I have the experience with it. The biggest known blogger for DF in recent months on mmorpg.com is a big asshole ingame (if youre reading this oops :P )
     
    I mean I hope it does not turn out that way but the hacking, exploiting and general ass-ness will be a game feature.
     
    of course I could be talking out of my ass but we will see in a couple of months wont we?

     

    You see the thing is popular is such a subjective term that what you are saying is only really true in your definition, if MO becomes popular (as in a big chunk of the MMORPG gamers show interest in it) then it will infact be full of carebears rather than asshats, because most of the MMORPG gamers are not hardcore, DFO is not popular (people show alot of interest in playing the game), its popular (has been a shamble from the start and people just really like the drama).

    The reason there are so many asshats in DFO is because its a small population and the only people left are the people involved in the high end mechanics (read territorial control and politics) so the balance was lost, because there is nothing else to do than being a savage and killing everything on sight, people who would be interested in just exploring, or any other aspect other than pure killing are gone cause that content is non-existent or so poor it cant keep people entretained long enough.

    I HOPE MO is not this way, that guilds can exist and control territory and other aspects can develop, such as trading, exploring or simply just developing your professions this will ensure that there is a balance between people who just want to pvp and people who want to develop in other aspects, also the flagging system will ensure there is some "artifical" morality in game that will stop people from just ganking everyone they lay their eyes on, well you know because in the middle-ages people were just not killing eachother on sight.

    This ofc with the premise that there is good tested content and that everything they put in game is engaging and solid (not really bothered about features coming in slowly as long as the ones they said they want from the start are solid, working and tested properly).

     

    By popular I mean 30-50k subs. I doubt the game will ever have more players than that. That is also the opinion of the devs since they only have 10k preorders and are doubtful of a NA server atm.

    The game is FFA pvp and popular in my opinion is 30-50k subs around what DF might of had concurrently if they didnt fuck up community relations.

    the only reason a game like EVE has a mature community is the learning curve and the fact that its a very boring game. Most PKs will not play eve. MO will not have a big learning curve and its a twitch combat system AKA a non boring game.

     

    This logically brings the big bad PKs that the "carebears" of mmorpg.com are so afraid of such as in posts like these.

    Good content and tested, engaging and solid? Absolutely nothing to do with the topic at hand - Asheron's Call had one of the best development teams with Turbine, with the best content that was tested engaging and solid. Guess where most of the big bad exploiters and hackers in DF come from: Asheron's Call Darktide (blood, sun, The Mercs etc.)

     

    The more I read the MO forums the more amused I get, kind of like MO has that childhood innocence or virginity going for it....but some know that innocence will go to the football team in a couple months

     

    Dont get me wrong I would really like a mature FFA mmo, its my dream really. Is it going to happen with MO - i sincerely doubt it.

     

     

     

    A game like MO wont survive with 30-50k subs, the pre-orders are to help continue finance development and secure release, as far as we know they might take unlimited DD preorders.

    I dont think EVE has a mature community because of the learning curve as a matter of fact I think EVE is quite easy to get into, EVE has a different community cause they got the mechanics right so its not just a ganking game, you managed to evade my main point which was DFO was in fact just left with PKers and asshats because there is nothing for any other person to do besides ganking other people and crafting gear to gank more people, like I said the only people left are the high end players (read players who own hamlets and are involved in the politics) there is nothing else to do and nothing stopping people from just running around being asshats, there is so much more to do in EVE than just politics, as a matter of fact you could play the whole game for years without ever have to engage in PVP and there is still something fun to do, because you think its boring it doesnt make it so.

    I will repeat myself, If all of their content is well tested and working (read there are no flying ships  when they are implemented, etc...) and all of the proposed launch content is in , then they can slowly add more stuff and ALL aspects of the game will evolve equally and not just mindless ganking and again I will say the flagging system alone will stop mindless ganking.

    In my opinion its all about how much they developed content other than just pvp they get right (which DFO didnt, most of the non PVP features were left out at "launch"), if there is a taming system that is complete and not just a side game for PVP, if crafting is as immersive as they said and not just a side game to pvp etc... if this happens there will be alot more to do than just killing and people will flock to play the game.

    Also you only seem to compare your experience with DFO which is fair enough, but DFO did not manage to put any OTHER content other than killing thats why it has such a bad player base. UO also had FFA with a much more simplistic flag system than MO will have and there was so much to do and not everyone was running around killing people, finding someone in the middle of nowhere did not mean they were a pvp target, you would chat with them, sometimes trade stuff if that was of interest, ofc there were PKs but not mindless ganking as DFO is... so conclusion.. yes it is possible that a game can exist with FFA PVP and guild politics along side with other aspects of gameplay without it turning into a gank fest provided they meet the requirements of spending more than an hour developing other features and they are implemented working.

     

    I respect your opinion but I strongly disagree with it.

     

    Also there was plenty of stuff to do in UO yes, but once Trammel came out Fellucca was empty with only the big bad PKs left there. Fellucca was only popular because there was no alternative. This is my response to your "the game will be popular if it has things to do besides PKing" Fellucca had a shitload of things to do but the players left.

    Now as an alternative for MO (felucca) is WOW LOTRO AOC and all the other games (trammel)

    The majority will be wolves not crafters and explorers or whatever you want....low population of 30-50k people.

    I hope this is easy to understand, I tried to make my point simple.

     

    And no I dont compare my experience to only DF but also Asheron's Call and Shadowbane and from what I have understood from UO history (although I never played it) Felucca also.

     

     

    I also respect your opinion and I understood what you meant from your first post.

    I understand what you mean when you say most people will be wolves not crafters, but that brings us back to my original point, people want to be wolves and not crafters when crafting is just a side game to being a wolf (if this makes any sense), if the crafting is indeed in depth that the game will depend on it and not just a side game to PVP then people will ALSO want to be crafters as much as they want to be wolves. Which leads us to another point I made, which is the quality of every aspect will affect heavily how people will play it.

    As a rough example, really exagerated ofc but just to make my point, do you think anyone would want JUST to be a crafter in WoW and not do anything else other than crafting? Ofc not, the only thing you do is see a progress bar go accross the screen , there is no depth, crafting is not needed as well, its just a side mini game to the conflict between horde and alliance and/or raiding.

    If in MO your average joe can just kill people and go home craft the sword of awesomeness because well joe is a pker by day and a master blacksmith by night then, yes your scenario will happen, everyone will be a wolf, if the crafting is engaging enough if its not just watching a progress bar, if it matters, if you need to put the time to actually craft that it will pretty much be your main focus (if you so wish to) then people will also be crafters.

     

    image

  • jonrd463jonrd463 Member UncommonPosts: 607

    Just want to point out that "Roleplayer" =/= "Carebear". If an in-game scenerio requires that a beatdown has to take place, then a beatdown will take place. The difference between RP PvP and regular PvP is that once I've defeated you, I won't stand there and say "LOL PWNT!" and proceed to teabag you. I'll grab your stuff, maybe pick out something unique for a trophy, and sell the rest, and get on with my roleplaying.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by jonrd463


    Just want to point out that "Roleplayer" =/= "Carebear". If an in-game scenerio requires that a beatdown has to take place, then a beatdown will take place. The difference between RP PvP and regular PvP is that once I've defeated you, I won't stand there and say "LOL PWNT!" and proceed to teabag you. I'll grab your stuff, maybe pick out something unique for a trophy, and sell the rest, and get on with my roleplaying.

    Nicely said and very true. As a roleplayer I love realism and freedom, and having the option to kill another person when you have a reason to do so (however selfish that reason may be) is a big part of that.

    *signs post*

  • EladiEladi Member UncommonPosts: 1,145
    Originally posted by jonrd463


    First, let me get this out of the way. Yes, I know the game is all about PvP combat, ganking, takin' ur lewtz, etc. I'm hoping the community doesn't turn this into Darkfall Round 2. Nevertheless, RPers also have purchase price + sub rate to spend, and we are gladly willing to do so if the game addresses the kinds of things we go for. So, for all you hardcore PKing, "U will b ganked til u quit LAWLZ QQ more nub" types, with all due respect, this ain't for you. QQ in someone else's thread. kthxbai.
     
    Now, for the RPers. If you've been able to get a copy, please, please keep the rest of us in mind as you test out the world and report your findings. Even the little, seemingly insignificant things like sitting in chairs, having common interior locations to gather in, like taverns and inns (both of which seem to be absent in the other fantasy-themed PvP MMO out there that I'll only name once in this post.) Please let Star Vault know that these little details are a seasoning to the overall flavor of a game and is the kind of thing that keeps our interest when we're not out doing combat. Also, please let the rest of us know how it looks from a RPers' standpoint.
    It would be greatly appreciated.

    Beta starts the 20th for me (if all goos well)  

    As soon the NDA is lifted (wil be a while) I shall make a nice RP review. 

    As for sitting and other flavor and mechanic enchancements I will request them, depending on if there in or not ofcource. but seeing you can build houses and town I suspect it be in

    as will the other roleplayers. and yes there plenty of roleplayers in MO, We Carebears have claws you know..

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by DarkPony

    Originally posted by jonrd463


    Just want to point out that "Roleplayer" =/= "Carebear". If an in-game scenerio requires that a beatdown has to take place, then a beatdown will take place. The difference between RP PvP and regular PvP is that once I've defeated you, I won't stand there and say "LOL PWNT!" and proceed to teabag you. I'll grab your stuff, maybe pick out something unique for a trophy, and sell the rest, and get on with my roleplaying.

    Nicely said and very true. As a roleplayer I love realism and freedom, and having the option to kill another person when you have a reason to do so (however selfish that reason may be) is a big part of that.

    *signs post*

     

    Roleplaying has nothing to do with being a carebear and also doesnt necessarily mean that you will run around speaking like a knight from fairy tales, everyone roleplays to a certain extent when we create guilds and assign ranks to people and give them in-game functions, some more than others, I for one like to keep things in such a way that will keep me and the people i play with (guild) immersed into the game and things like "PWNT" and leet speak is really something we do not and will not do.

    image

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by rav3n2

    Originally posted by DarkPony

    Originally posted by jonrd463


    Just want to point out that "Roleplayer" =/= "Carebear". If an in-game scenerio requires that a beatdown has to take place, then a beatdown will take place. The difference between RP PvP and regular PvP is that once I've defeated you, I won't stand there and say "LOL PWNT!" and proceed to teabag you. I'll grab your stuff, maybe pick out something unique for a trophy, and sell the rest, and get on with my roleplaying.

    Nicely said and very true. As a roleplayer I love realism and freedom, and having the option to kill another person when you have a reason to do so (however selfish that reason may be) is a big part of that.

    *signs post*

     

    Roleplaying has nothing to do with being a carebear and also doesnt necessarily mean that you will run around speaking like a knight from fairy tales, everyone roleplays to a certain extent when we create guilds and assign ranks to people and give them in-game functions, some more than others, I for one like to keep things in such a way that will keep me and the people i play with (guild) immersed into the game and things like "PWNT" and leet speak is really something we do not and will not do.

    Exactly. That is why he wrote "=/=". Seems we are all happily agreeing here :)

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by DarkPony

    Originally posted by rav3n2

    Originally posted by DarkPony

    Originally posted by jonrd463


    Just want to point out that "Roleplayer" =/= "Carebear". If an in-game scenerio requires that a beatdown has to take place, then a beatdown will take place. The difference between RP PvP and regular PvP is that once I've defeated you, I won't stand there and say "LOL PWNT!" and proceed to teabag you. I'll grab your stuff, maybe pick out something unique for a trophy, and sell the rest, and get on with my roleplaying.

    Nicely said and very true. As a roleplayer I love realism and freedom, and having the option to kill another person when you have a reason to do so (however selfish that reason may be) is a big part of that.

    *signs post*

     

    Roleplaying has nothing to do with being a carebear and also doesnt necessarily mean that you will run around speaking like a knight from fairy tales, everyone roleplays to a certain extent when we create guilds and assign ranks to people and give them in-game functions, some more than others, I for one like to keep things in such a way that will keep me and the people i play with (guild) immersed into the game and things like "PWNT" and leet speak is really something we do not and will not do.

    Exactly. That is why he wrote "=/=". Seems we are all happily agreeing here :)

     

    It seems we are, I was just extending from his comment, since there are alot of misconceptions about what roleplaying is really about sometimes.

    image

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by rav3n2


    It seems we are, I was just extending from his comment, since there are alot of misconceptions about what roleplaying is really about sometimes.

    Alright. Just checking :)

  • jonrd463jonrd463 Member UncommonPosts: 607

    Yeah, people think that Roleplaying means sitting around saying "Forsooth, my lady! Thou hast the eyes of a dove and thine countenence radiates liketh the full moon! Nay, mine heart beateth as a thousand drums for thee!" That's not Roleplaying. That's retarded (unless the game takes place in 1500's England, of course). Then again, there are things that I try to avoid in my talking. Modern colloquialisms are out. "Woot! Hey, Sir Knight, dude... we totally rocked that dragon's wold!" is an example. Modern slang, even if said in character, is almost as bad as leet speak. Then again, I readily admit that I take my roleplaying a lot more seriously than a lot of people.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • VayllaVaylla Member Posts: 49
    Originally posted by rav3n2



    If in MO your average joe can just kill people and go home craft the sword of awesomeness because well joe is a pker by day and a master blacksmith by night then, yes your scenario will happen, everyone will be a wolf, if the crafting is engaging enough if its not just watching a progress bar, if it matters, if you need to put the time to actually craft that it will pretty much be your main focus (if you so wish to) then people will also be crafters.
     

    To expound on this point, we formed a crafters guild for EQ2 before launch, since originally crafting was to be totally independent from fighting and the best items in game were to be player made.

    Well the average whiner Joe got that changed to where anyone could craft so SoE dumbed down crafting and made it just another side game.

    If MO makes it important, where the crafted items are the best items in game then the gankers will have to change their way of thinking or do without the top equipment.

    I would so love to see a company finally do this, it would totally change the mechanics of a game and make it so much more alive.

    Even back in 2003, the head of WoW, Pardo stated that they wanted the only difference between player made items and drops from raids to be the flames and embellishments on the drops but to have the same stats. Well the whiners won out there also and voila, the only profession worthwhile is Alchemist to roll up pots.

    Maybe, just maybe we can finally see PvP with a purpose and PKing with consequences. That alone would help keep the ganker kiddies over on the Greek game and possibly draw more people into the genre.

Sign In or Register to comment.