WoW had the best designed open world and the only instances were dungeons which I prefer anyways because I hate having to queue up and camp mobs in a boring designed cave just so it can be seamless. The good things about WoW's isntances is they're built into the world naturally so you have to run there and go through seamless terrain to run to the instance. Then you exit out somewhere else at the end of it and it's all built like it was on the map. So they feel very natural and don't break the immersion of the rest of the seamless world.
EVE Online isn't a seamless open world because you have to load into stations and jump at gates, it's just split up into lots of zones which all look the same but from the background being a different colour lol.
Lotro I didn't like because you had to load into houses which I don't see any need for that when WoW's are just as detailed.
SWG had great seamless worlds but the problem is the content sucked and half the quests in the game was going to the same looking cave or bunker and that was boring. I wish they put the same effort into all the quests as they did Jabba's Palace etc etc.
Vangaurd's I didn't like because the game was just bland and boring, you didn't wanna explore cause there was nothing amazing about the art or the lore or any of the design. Plus the character models are ugly as fook.
WoW had the best designed open world and the only instances were dungeons which I prefer anyways because I hate having to queue up and camp mobs in a boring designed cave just so it can be seamless. The good things about WoW's isntances is they're built into the world naturally so you have to run there and go through seamless terrain to run to the instance. Then you exit out somewhere else at the end of it and it's all built like it was on the map. So they feel very natural and don't break the immersion of the rest of the seamless world. EVE Online isn't a seamless open world because you have to load into stations and jump at gates, it's just split up into lots of zones which all look the same but from the background being a different colour lol.
Lotro I didn't like because you had to load into houses which I don't see any need for that when WoW's are just as detailed. SWG had great seamless worlds but the problem is the content sucked and half the quests in the game was going to the same looking cave or bunker and that was boring. I wish they put the same effort into all the quests as they did Jabba's Palace etc etc. Vangaurd's I didn't like because the game was just bland and boring, you didn't wanna explore cause there was nothing amazing about the art or the lore or any of the design. Plus the character models are ugly as fook.
I was shocked to find myself nod in agreement throughout this post. Still, I'd say even though John.A.Zoid does have a point about how EVE and Lotro handled this issue, it did not bother me that much: Gates in EVE just work well in terms of gameplay and in Lotro I got used to zoning in houses pretty quickly.
Though I also think WoW has a nice balance on this one.Looking back, I think I've never liked non-instanced dungeons. And zoning into other *continents* or *dimensions* is really not a big deal
I think there is another intepretation of 'open world' other than the usage here of seamless. Open world could also mean a very liberal world with room for exploration. I think EQ had aspects of that.
I agree with those that say instances does not mean "open" by default. I also believe a world can be extreemly open and have instances as well.
Two key points to notice for the "open" requirement.
1. mega huge world
2. I can actually get there without requiring myself to skill up, sure I might die there before too long but it should be reasonable to actually explore from the world go.
EQ2 is not open given requirement 2 and nearly requirement 1 to be honest.
Please do not respond to me, even if I ask you a question, its rhetorical.
WoW had the best designed open world and the only instances were dungeons which I prefer anyways because I hate having to queue up and camp mobs in a boring designed cave just so it can be seamless. The good things about WoW's isntances is they're built into the world naturally so you have to run there and go through seamless terrain to run to the instance. Then you exit out somewhere else at the end of it and it's all built like it was on the map. So they feel very natural and don't break the immersion of the rest of the seamless world. EVE Online isn't a seamless open world because you have to load into stations and jump at gates, it's just split up into lots of zones which all look the same but from the background being a different colour lol.
Lotro I didn't like because you had to load into houses which I don't see any need for that when WoW's are just as detailed. SWG had great seamless worlds but the problem is the content sucked and half the quests in the game was going to the same looking cave or bunker and that was boring. I wish they put the same effort into all the quests as they did Jabba's Palace etc etc. Vangaurd's I didn't like because the game was just bland and boring, you didn't wanna explore cause there was nothing amazing about the art or the lore or any of the design. Plus the character models are ugly as fook.
About Vanguard, i notice you are speaking for other people and not just yourself. Let's get it right, you didn't like VG world but plenty of other people did and still do. Everyone i know explored while playing VG so speak for yourself.
VG world is far better than WOW world,as for character models,well again that's your opinion.
About Vanguard, i notice you are speaking for other people and not just yourself. Let's get it right, you didn't like VG world but plenty of other people did and still do. Everyone i know explored while playing VG so speak for yourself. VG world is far better than WOW world,as for character models,well again that's your opinion.
people having debates about WoW graphics is hysterical to me. I couldnt stand the graphics long enough to even try that hyped up cartoon.
Please do not respond to me, even if I ask you a question, its rhetorical.
About Vanguard, i notice you are speaking for other people and not just yourself. Let's get it right, you didn't like VG world but plenty of other people did and still do. Everyone i know explored while playing VG so speak for yourself. VG world is far better than WOW world,as for character models,well again that's your opinion.
people having debates about WoW graphics is hysterical to me. I couldnt stand the graphics long enough to even try that hyped up cartoon.
It looks like the key to this discussion is your inital interpretation of and open world. To some, open world is more like open spaces like in lotro. I think that as long as you don't have load screens and somewhat seamlessly move from one area to the next then you have an open world. Vanguard definatly fits but I think Eve does too. In Eve you could slowly travel without warping all around the solar system if you wanted to(but it would take weeks traveling in empty space). When going through a jumpgate there is a flash of light that zooms off in the distance and in an instant you appear at the gate you were jumping to, it is both seemless and maintains immersion.
in fact the only way to travel between systems in eve is by stargate
someone actually "traveled" to a jove system , well the star map showed him there but he didnt in fact leave the original system as far as the server was concerned
Open world defined without loading screens isnt posible technologicaly , even if you don`t see a "loading" message , it`s still "loading" . Well maybe you preferr a 10 second "lockup" lag to a "loading" bar?
What i understand by "open" is non-instanced , as in anyone can go anywhere and meet anyone else there. "Anywhere" is well...what the map defines . To this point , limiting the map can be done badly (invizible wall syndrom) or with common sense (spheric , you end up where u started eventually) or "endless ocean of meh" ...you get the point
However , open worlds wont work for MMO`s aimed at the sheep heards , as it`s hard to guide sheep through an totaly open world . In fact a lot of mmo`s try to limit "open`nes" as best as they can , be it by "inaccesible" areas because you cant do anything there till lvl 473829 or other means . MMO`s aim to guide the player along a clear path , "open world" is in contradiction with that.
Lineage 2 and Vanguard take the cake for the best open world games. If you want open world pvp play L2, if you want PvE then Vanguard is for you. I can't even see how WoW qualifies to be mentioned in this argument. That game is known for it's HEAVY use of instances. The entire game of WoW is a LOBBY to enter instances. You think there's pvp in the world when everyone runs and flies everywhere with their 200% speed mounts? If you want to do anything meaningful in that game you simply "fly to the instance" or you get summoned there. 100% OF ENDGAME IN WOW IS INSTANCED. It's a freaking lobby.
Comments
WoW had the best designed open world and the only instances were dungeons which I prefer anyways because I hate having to queue up and camp mobs in a boring designed cave just so it can be seamless. The good things about WoW's isntances is they're built into the world naturally so you have to run there and go through seamless terrain to run to the instance. Then you exit out somewhere else at the end of it and it's all built like it was on the map. So they feel very natural and don't break the immersion of the rest of the seamless world.
EVE Online isn't a seamless open world because you have to load into stations and jump at gates, it's just split up into lots of zones which all look the same but from the background being a different colour lol.
Lotro I didn't like because you had to load into houses which I don't see any need for that when WoW's are just as detailed.
SWG had great seamless worlds but the problem is the content sucked and half the quests in the game was going to the same looking cave or bunker and that was boring. I wish they put the same effort into all the quests as they did Jabba's Palace etc etc.
Vangaurd's I didn't like because the game was just bland and boring, you didn't wanna explore cause there was nothing amazing about the art or the lore or any of the design. Plus the character models are ugly as fook.
I was shocked to find myself nod in agreement throughout this post. Still, I'd say even though John.A.Zoid does have a point about how EVE and Lotro handled this issue, it did not bother me that much: Gates in EVE just work well in terms of gameplay and in Lotro I got used to zoning in houses pretty quickly.
Though I also think WoW has a nice balance on this one.Looking back, I think I've never liked non-instanced dungeons. And zoning into other *continents* or *dimensions* is really not a big deal
Wurm online?..
I think there is another intepretation of 'open world' other than the usage here of seamless. Open world could also mean a very liberal world with room for exploration. I think EQ had aspects of that.
I agree with those that say instances does not mean "open" by default. I also believe a world can be extreemly open and have instances as well.
Two key points to notice for the "open" requirement.
1. mega huge world
2. I can actually get there without requiring myself to skill up, sure I might die there before too long but it should be reasonable to actually explore from the world go.
EQ2 is not open given requirement 2 and nearly requirement 1 to be honest.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
About Vanguard, i notice you are speaking for other people and not just yourself. Let's get it right, you didn't like VG world but plenty of other people did and still do. Everyone i know explored while playing VG so speak for yourself.
VG world is far better than WOW world,as for character models,well again that's your opinion.
people having debates about WoW graphics is hysterical to me. I couldnt stand the graphics long enough to even try that hyped up cartoon.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
people having debates about WoW graphics is hysterical to me. I couldnt stand the graphics long enough to even try that hyped up cartoon.
Warning : Warning : Darkfall Fanboy : Warning : Warning.
Because of your shallowness you missed a great game.
It looks like the key to this discussion is your inital interpretation of and open world. To some, open world is more like open spaces like in lotro. I think that as long as you don't have load screens and somewhat seamlessly move from one area to the next then you have an open world. Vanguard definatly fits but I think Eve does too. In Eve you could slowly travel without warping all around the solar system if you wanted to(but it would take weeks traveling in empty space). When going through a jumpgate there is a flash of light that zooms off in the distance and in an instant you appear at the gate you were jumping to, it is both seemless and maintains immersion.
Open world = explorable
in fact the only way to travel between systems in eve is by stargate
someone actually "traveled" to a jove system , well the star map showed him there but he didnt in fact leave the original system as far as the server was concerned
Open world defined without loading screens isnt posible technologicaly , even if you don`t see a "loading" message , it`s still "loading" . Well maybe you preferr a 10 second "lockup" lag to a "loading" bar?
What i understand by "open" is non-instanced , as in anyone can go anywhere and meet anyone else there. "Anywhere" is well...what the map defines . To this point , limiting the map can be done badly (invizible wall syndrom) or with common sense (spheric , you end up where u started eventually) or "endless ocean of meh" ...you get the point
However , open worlds wont work for MMO`s aimed at the sheep heards , as it`s hard to guide sheep through an totaly open world . In fact a lot of mmo`s try to limit "open`nes" as best as they can , be it by "inaccesible" areas because you cant do anything there till lvl 473829 or other means . MMO`s aim to guide the player along a clear path , "open world" is in contradiction with that.
Open world doesn't mean no loading
Open world doesn't mean all content of equal level
Lineage 2 and Vanguard take the cake for the best open world games. If you want open world pvp play L2, if you want PvE then Vanguard is for you. I can't even see how WoW qualifies to be mentioned in this argument. That game is known for it's HEAVY use of instances. The entire game of WoW is a LOBBY to enter instances. You think there's pvp in the world when everyone runs and flies everywhere with their 200% speed mounts? If you want to do anything meaningful in that game you simply "fly to the instance" or you get summoned there. 100% OF ENDGAME IN WOW IS INSTANCED. It's a freaking lobby.