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Im reading the sept 191 mag of PC Gamer and it looks like this is the WoW killer. Its actually stated on page 97 by Tim Edwards who is writing the article from an in game playing perspective. Also, Perma consequences like in Single player games where your actions cannot be reversed, no save game and go back down another path and no reverse your faction by killing some enemy of the faction you want to get in good with. Nope this game has consequences, kill the wrong npc and be forbidden to enter a sector of space or be hunted down by Bounty hunters.
I can not WAIT!!!!!!!!!!!!!!!!!!!!!!
Comments
perm death never going to happen sorry, perm consequences are a different matter you need them in a game like this where the emphasis is heavily placed on the 4th pillar, the story. The bottom line is perm death is not popular and as a result will not appear in any game aimed at the masses.
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You are missing a really big point to what he is saying in the interview. What he is talking about is the light/dark side choices you make throughout the game. For example, in KotOR, you chose whether to kill a begger or give him money. In TOR, you make the same choices, however, whatever decision you make will be permanent. You make you choice and it's final. You can not save, go back and see what happens if you took the other route.
This is a good thing, no other MMO does anything similar and should be very interesting to experience. We will be making sure we are going to take a certain path throughout the rest of our gaming experience in TOR.
Hmm....I think I now realize where you were going with your post. You mean to say that down the road perma-death is a possibility based on what I described above?
I Reject your Reality and Substitute it with My Own!
Exactly! Our character is a result of consequence. Now that consequence will dictate fate, the perma death I speak of is the death of what you could have been. Its the same as perma death because if you make choices and you dont like how your character is evolving then you will need to delete your character and start over. IT is Perma Death!
*Not a WoW killer.
*No perma-death.
*The "concequenses" won't be so significant that you will need to delete your character and start over.
*OP is annoying, I hate people that use exclamation points and make stupid assumptions.
Read the article before spouting ignorant reterict.
Read the article before spouting ignorant reterict.
Underlined for facepalmity.
As a person who just read your Mortal Online thread, you have no room to make a statement like this.
Aside from that your section of text below your avatar make's me facepalm as well. Stereotypical FPS player / PvP kiddie.
Read the article before spouting ignorant reterict.
Underlined for facepalmity.
As a person who just read your Mortal Online thread, you have no room to make a statement like this.
Aside from that your section of text below your avatar make's me facepalm as well. Stereotypical FPS player / PvP kiddie.
And you sir, are no better, if not worse. Grow up and stop trolling.
~ ~
Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.
Read the article before spouting ignorant reterict.
Underlined for facepalmity.
As a person who just read your Mortal Online thread, you have no room to make a statement like this.
Aside from that your section of text below your avatar make's me facepalm as well. Stereotypical FPS player / PvP kiddie.
And you sir, are no better, if not worse. Grow up and stop trolling.
Hardly a troll. I was merely saying that the OP had no reason to state that the person he was quoting was "spouting ignorancy" when all of that persons statements were true.
Also, I did read the article...weeks ago.
This is old news and a pointless topic.
Say what?
If it was Perma death I couldn't delete and start over. I'd just always be DEAD or a blue glowie (soft blue.. glow.. comforting).
In the real world we'd call that a retro-active abortion and I don't think you would be coming out again...
Perma death will never happen in an MMO.. The goal is to make money.. not be the worst failure in history of the MMORPG genre.
Read the article before spouting ignorant reterict.
It's spelled 'rhetoric'.
I understand what you're saying but it sounds pretty silly to me. It takes some extreme contortions of logic to equate faction choices with perma-death. That's like saying that chosing horde or alliance in WoW equates to perma-death because a person might choose to be horde and then later decide he would rather be alliance so it's like perma-death because he can't undo his choice.
The only difference here is that you'll make your light or dark side choice in small increments as you play through the story. But it's not like you won't know what you're doing. When you are offered a choice to help this "good" guy or kill him only the most clueless idiots would be unable to figure out which side that will move their character towards. Most people will probably know which side they want their character to be on before they even start the game so all of their light / dark choices will be mere formalities. And the people who like the game well enough to play more than one character will most likely have characters on both the light side and the dark side.
This in no way equates to perma-death. Not even close.
Who would have thought that choosing your race or class in a game that doesn't let you change your race or class is actually the game industry moving one step closer to perma-death.
Perma-death is already available in most games. It's called the delete button.
There's even the ultimate soul sacrifice option that takes game death beyond the realm of lost souls and rebirth. Unsubscribe.
Hope this helps you enjoy your games just a little bit more now that you realize perma-death and ultimate soul sacrificing are already options in most current MMOs.
If perma death starts, that will be the end of the game. Period. Most people don't want to play games like that. And most single player games don't have perma death.
'Perma consequences' has already been done in a small way in WoW so it's not new.They called it phasing, and from what I hear is going to be used heavily in there next MMO.
Basically different players can go to the same spot in the game and NPC's will react to them differently (if they are still there for one of them) and the landscape can be totally different depending on what choices eiher player has made for which quests to do, etc..
I would expect any next gen MMo to incourpate this as it's a great mechanic. The more i read on TOR the more I'm liking it.
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You can walk the walk but can you talk the talk?
I also find this type of implementation very interesting. As far as I know no other MMO thus far has implemented anything of the like. No point in speculating if this is a WoW killer or not, and for me it does not matter if it is, I do not play WoW. But the most important thing that hopefully Bioware goes through with implementing all the things they wish to, after all they are owned by EA and we all know that EA is a corporation and only cares about profit. So there is a risk that they push of a release of an unfinished game.
The more I read about TOR the more I wish to play it, being a Star Wars fan and KotoR fan this is the best thing that could have happened since Star Wars galaxies was announced (sadly, I played that game but did not like it at all). I am an avid follower of all news coming out on TORs homepage and this decision making that will lead to true unreversible consquences is one of my favorite features of the ones they have revealed so far.
Richijefe
I can imagine a perma-death thing in games that would sort of "reset" every month or so - like Kings of Chaos (assuming such an mmo would ever get created that isn't a text-battle)
Actually, a PvP-based MMO with a monthly prize to the top what, hundred people? would probably be pretty fun and/or popular, assuming you can get the hax and overpowered classes fixed up.
But with perma-death, you must sacrifice character immersion, if you don't want people crying everywhere from losing their character and then unsubscribing - you would need the characters to be "birthed" and easy to get comfortable in, and then kill things with. If there were prizes, then how do you stop exploiters? Would there be groups of friends that would "team up" in order to never get killed, or something to that effect? Would players socially interact? Would you get the same bonds of friendship/comraderie that you do in a lot of MMOs?
....
I could go on and on about design aspects of how and why one would implement perma-death or why one would not do so, but I won't! Because I have to leave the house, and don't want to write a 1500 word essay here to explain for y'all and be late.
Just think about how you would be affected by perma-death, and how you could be alleviated of whatever pain may come from that.
I am playing EVE and it's alright... level V skills are a bit much.
You all need to learn to spell.