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One of the articles on mmorpg.com got me thinking about what kind of pvp'er I am. Now to me their are only two types of pvp'ers out there, the hardcore pvp or the regular pvp. I'll give you my defintions (these are only my opinion,post your own if you think mine are wrong) . I find myself to be more of a Regular PvP gamer because I like my PvP with little to no risk and I like to jump into a game, frag some ppl, and jump out with 'no strings attatched.' I would like to add that I'm a huge fan of PvE but thats another thread
Harcore PvP: High stakes (you lose alot of time/effort/items if you die), strenuous, goal oriented.
Example MMO's: EvE Online, Darkfall, Mortal Online
Regular PvP: low stakes (you lose little to nothing if you die), laid back, fun oriented.
Example MMO's: WoW, War, AoC.
Now I would guess that regular pvp seems to be the more popular among gamers because of the subscription numbers of certain games but I would like to see what the poll says.
Trolls = Hardcore
Fanbois = Carebears
The only posts I read in threads are my own.
Comments
DaoC style PvP in Old Frontiers.
Everyone had options.
Gear didn't matter
PvE and PvP zones were seperated.
No other game has come close. They're all either duels or unchallenging boxed in scenarios with no real thrill of the hunt, realm pride, or teamwork.
I like high risk/reward PvP. It used to be a lot of fun to get people together to go hunt PKs in UO. The odds would be against us, but the victories would be truly sweet. Basically you were putting everything in your character's current inventory on the line in the battle. You win, you come home with some great loot, a trophy skull and other souvenirs. You lose, and everything you brought is gone. Bring bare minimum and you risk less but the odds are agaisnt you. Arm yourself with your best gear and you increase your odds but up the risk factor. Very cool PvP.
UO, Shadowbane, EVE Online... all my idea of great PvP.
That being said, I also found DAoC's PvP to be really fun and engaging because both the hunt and the team play were also there, despite the lack of any real risk.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
hardcore
I am actually neither. I tend to play all aspect of the game including PvP. I try to be the best in all areas as long as I can stay interested in it.
I do like the fun about competition against other players, however, I dislike simply gank and run. Mainly due to the fact that since there are no string attached it is actually becoming very boring for me. There are no excitement in killing someone without the risk of myself being killed. As for the risk however, I don't really care. I don't consider that being hardcore, it is just some actual consequence that made things more interesting
I don't gloat or say unnecessary things after a gank (win or lose). I acknowledge the fact that when I gank someone, I might be interfering with their gameplay or hurt their feeling even. The key is I keep it moderate. I make my kill and walk away, I don't repeatedly kill the same person over and over, however if they decide to come for revenge they are more than welcome to try. Taking responsibility for my action is my priniciple of MMO gaming. I also never ever kill someone that I know have no chance of fighting back for the same reason. This is how I enjoy PvP, I am not sure what this falls under, but there it is.
I enjoy hardcore PvP but only how it was in UO when most good items were player crafted. In other words, when gear is replaceable. EVE is great also in that regard.
Obviously in a game like WoW, where gear is the most important factor and in some cases people raid for months to get a certain piece, that type of PvP would not work. Since most MMOs choose to adapt the WoW play style, I picked "Regular PvP."
I've played in a few Guild Wars tournaments and won some real-life prizes (Yeah, I know! Weird, huh?). Which one am I? A regular PvPer? -I think not.
Your definitions are bad. There are some who like the pain and extra excitement and those who don't. Then there are some who play competitively and those who play casually.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
"Hardcore" PVP would be perma-death.
Why don't serious PVP'ers embrace this idea?
I'll second your agreement.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
Yeah, I actually love DAoC. It was fun in terms of PvP or rather the more correct term would be RvR I suppose.
DAoC was a rather well made MMORPG. However, I have to say the best part about DoAC was that people are actually intelligent there. Love crunching numbers in that game with friends even though I am not a big max/min maniac.
Because most of the current PvP'er are only hardcore in their attitude and not much else. I am starting to get sick of this generation of gamers, and this apply to both PvP and PvE.
I like pvp with a purpose that focuses on more then just the self. In DAoC PvP gave bonuses to more then just you or the participants and I think therefore produced the realm pride that is lacking everywhere ever since. I remember people droping just about everything they're doing if they knew that the keeps were being sieged or that the relics were being taken.
I think it's the only game where I regularly participated in PVP and did it with some purpose in mind. Everywhere else I just went along and if PvP found me then I dealt with it there and then and went along with what was going on.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
I prefer pvp with meaning.
When I say "meaning" I don't mean farming pvp instances or tagging world objectives just so I could buy gear off a vendor.
I want to fight over territory, I want to die in pvp and actually lose something (Xp, item loss or decay) not just a quick respawn and only one of three pvp tokens.
Playing: EvE, Ryzom
Because perma-death is a lousy mechanic for the way most of these games are designed. You'd end up with gank squads that will never attack anything that has a chance. You'll create a culture so risk adverse that it will quickly die off because no one will take any risks. Challenge= risk, and without challenge it's not going to be any fun. Sure the mechanics add a bunch of risk, but players will remove as much of it as they can by never fighting a fight that isn't a certain victory for them.
To combat this, you'd need to build it with: short "leveling" cycles (2-3 hours), an almost non existant power curve, or with some previous deeds reward.
I know Aion is around the corner and the game most people are going to try out if the PvPvE is as good as Korean players or other players who have been on the Korean servers are saying BUT if it isn't......
I really hope all the people who have posted here that are looking for a meaningful PVP experience are also looking at Earthrise's progression.
I"d really like to have like minded people to fight with and against in a game where resources and crafting matters.
I look forward to competing with you if either of these are the case..
Was lookin at Aeon and I just don't know. Something about that game just doesn't pull me in. I think I'm just looking for someone to take what DAoC did and expand on it with some new innovative ideas that don't completely mangle the game. Am I asking too much?
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
I'm confused. Are you asking if we are hard core pvp'ers or what game we play? Since you, with your examples, define who is what through which game is played you might as well just look at subscribtion numbers.
...oh you already did that. That's your answer then.
"nerf rock, paper is working as intended."
- Scissors.
Head Chop
I like a good balance of both hardcore PKILL rulesets and what I guess people would consider regular PKILL rulesets. This is only because hardcore rules can hinder actual fights in most cases. Having heavier risks means more people are less likely to fight fair due to the loss so heavy as opposed to light where it can cause players less likely to care about loss to fight more. So you get a lot of careful game play where players may group much more than say solo combat or gank more because losing is not a option unless they can overpower an opponent. Thus a mixture of both with a moderate level of meaningful gain or loss is good where the loss is not too heavy but not too light either.
Glen ''Famine'' Swan
Senior Assistant Community Manager - Funcom
Absolutely nothing compares to the thrill of a game like darkfall you ride through enemy lands on mounts terrorizing opposing guild harvesters and doing battle with groups organized to put a stop to your harassment.
There is a real investment to the stuff you've created and take into battle, a real risk, and real tangible rewards as you loot the corpses of your enemies. Knowing that the sting of death is so bad for them is what makes it all the more satisifying when you pull it off, because they'll do everything to avoid it.
The fact that you are riding though lands that other guilds actually control and have build up, in a non-instanced open world, again makes it better than any dinky instanced battleground system you'll find in other games.
Was lookin at Aeon and I just don't know. Something about that game just doesn't pull me in. I think I'm just looking for someone to take what DAoC did and expand on it with some new innovative ideas that don't completely mangle the game. Am I asking too much?
No, not really.
Even the flight is not really a new idea since CoH has had it for years. I guess the third faction of PvE which will attack players by some random programming design is new. Problem is I think DaoC had a winning formula for RvR design, group combat, and Crowd Control up until Shrouded Isles. Unless EA can somehow upate DaoC or give it a rebirth with modern skins and content I don't see another game on the horizon that captures that feel. You know how companies are.. they want to move forward instead of maybe taking a step back to better concepts and days.
Also, games today don't really provide for great leaders. DaoC you had to have good leaders to be succesfful: Good drivers, good pve raid leaders, good siege leaders,, good relic keep raid leaders. Today's games foster none of that and it seems most gamers do not seem to care about functioning or being part of groups. That's why organized gank guilds will always run over 99% of the population.
I'm confused. Are you asking if we are hard core pvp'ers or what game we play? Since you, with your examples, define who is what through which game is played you might as well just look at subscribtion numbers.
...oh you already did that. That's your answer then.
Lol your easy to confuse . If you like playing a certain game I'm asuming you enjoy the mechanics and pvp. Now if you don't like the pvp in a game then you probably won't play it for long. So the types of games you play will tell you what kind of pvp'er you are.
Trolls = Hardcore
Fanbois = Carebears
The only posts I read in threads are my own.
...jjjjjust remember that this site and this poll represents at most maybe 1% of 1% of all MMORPG gamers...
Your opinion is immaterial.
I've played on a pure PermaDeath server before. You have any idea what these servers are like? It is overrun with a bunch of chatty roleplayers that want to toss darts at a board, drink ale at some imaginary bar, or tale stories around an imaginary camp fire. No one ever walks out of town hardly ever.
There was nothing 'hardcore' about the permadeath server I played on. Additionally, if you pk'ed someone without an RP reason you just got the ban. This is how many RP permadeath servers work
Also, if you die on an RP permadeath server you are often not allowed to claim you are related somehow to the previous life. You have any clue how bloody unsuitable this is for PVP?
It's true, permadeath is really only useful as a storytelling tool. It is counterproductive for a PvP MMO because you want there to be conflict, but you don't want the cost to be so terrible that everyone is afraid to do it.
I guess i would saddle myslelf as hardcore
Eve online is the Only MMO i've went back too 3 times. I just can't stay from that game for more than 3 or 4 months. The Major thing that got me addicted was the concept of territory warefare and how much group vs group pvp was incorporated and used. try to get 10 guys to spend an hour or 3 in WoW was a bloody Raid. Doing the same thing in Eve was an everyday/common thing in 0.0
but i'm biased. I was so sick of the BG's in WoW and how nobody gave a Darn because they would just respawn in a couple of seconds. If WoW made stiffer consequences for death, I bet you would see a whole new breed of WoW gamers(just imagine, everytime you die you lost half your coin. EE Gads(of course everybody would prolly hover round the bank then) Screw it, half your coin of your character(including bank)
(insert evil laugh)
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