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Simple EVE Question

pleasenjoi93pleasenjoi93 Member Posts: 71

I before I start playing the trial I wanted to know how choosing my path (Monk, Merc, Inventor, etc.) will effect the game for me. I know there is mining and you can just go straightup PvP mode, but if I choose Scientist for example, will I sill be a valuable member in PvP? Or will I be far from the action, farming materials to build things and do science stuff? I just don't how each path inpacts my game, and I feel like I have to guess. If anyone can help me out and answer my questions or link some site with the info I need I'd be very grateful. Maybe I'll even sub if I like it.

Also, if anyone was wondering what I'm going for, probably anything valuable in PvP without being a "healer' sort. (I dunno if there even IS some sort of healer type path) Also, if I did go for a straightup PvP build, would I be cripple by the fact that I'm not super rich like some miners or entrepreneurs? Or is that something I could still incorperate as I rank up skills. Can I focus on combat and rank up some other skills to aid me in other ways, such as making ISK somehow? Im confused and I need help.

Link or answers very much appreciated.

"...these forums are like soap operas"-Nihce

Comments

  • bort3000bort3000 Member UncommonPosts: 3

    The races and bloodlines in EVE are meant to provide background only, and there is no "selectable" profession. The combination of skills you choose to learn justify your profession or play style. You may change your play style at any time by simply learning a new set of skills. Each skill has 5 levels to learn and are with you forever once learned. Some skills you learn from an earlier chosen profession may be useful for a new "career" path as well, so you don't always have to start over. =)

    You start with a spaceship skill of your faction, but you may also learn to fly other faction ships as well. There are no limits or barriers, as long as you can survive. ;)

  • 0over00over0 Member UncommonPosts: 488

    Simple answer:

    There are no classes or paths--put together any skillset you like and be whatever or whatever combination you like. Your only limitations are time and money.

    Apply lemon juice and candle flame here to reveal secret message.

  • qazymanqazyman Member Posts: 1,785

    The bloodline selections you make will affect your attributes that in turn effect how quickly you train skills. In a highly competitive game people try to pick the race that will allow them to train the skill they think they may train. Having said all that the difference is not that big and basically boils down to not adding any extra to charisma if you want a combat pilot. Several guides in the sticky above can explain further as will a web search.

    a second character is really helpful for making money but one can do it all just fine. It just takes longer to train all the skills. With two characters one will train money skills the other combat, so things go twice as fast.

    Attributes

    Bloodlines

  • pgqsilverpgqsilver Member UncommonPosts: 106

    If you go PvP, you can easily make isk doing missions or ratting in 0.0 if you decide to live out there.  Also, salvaging all the agent missions and rats you kill provides for a substantile income.  If you go the scientist/invention route, most of your time will be spent working with R&D agents, researching and building ships to stations and everything inbetween. 

    Scientist probably get involved in a far amount of trading as well.  I'm not trained in the science fields so I don't know a whole lot about it to be honest.  I do a lot of mining and pvp combat and I seem to do well enough to rebuild ships I lose in 0.0 space.  It all depends on what you really want to do in the game.

  • pleasenjoi93pleasenjoi93 Member Posts: 71

    Thanks everyone, this is damned good news for me. I always felt like I was going to mess up my character in creation and pay for it later, but that doesn't seem to be the case. Thanks again for all of the information and I'm definentaly going to give this one a try.

    "...these forums are like soap operas"-Nihce

  • x_rast_xx_rast_x Member Posts: 745

    Yeah, especially with the new new player experience, it's pretty much impossible to accidently gimp yourself.

    As others have said, you can freely mix and match your skills, you decide how to define what you do in EvE and you're not pidenholed into anything, especially not by any decision you make during character creation.  You can go ask all of EvE's 300K or so subscribers what, exactly, they do in EvE and you'll get 300K different answers with 300K different stories to back them up.  It's one of the things that makes EvE EvE, your experience is your own, not some scripted path the devs have charted out for you ahead of time.

    Personally, my current stated occupation is 'pirate' but I do a lot more than just roam around and shoot people - I'm also the logistics director for my corp and I do a lot of hauling to and from highsec, mostly via blockade runner (for small stuff) and jump freighter (for big stuff and bulk minerals), and I do a great deal of T1 ship manufacturing and keep our nullsec supply lines running for when our parent corp presses us into service.  I just barely break even on ISK from pirating, for extra money I do exploration and sometimes even mine if I find a suitable wormhole site that justifies the risk of breaking out the Hulk, which is basically a free killmail if it ever gets caught.

    It's kind of funny actually, people see my sec. status (-10) and my kill history on battleclinic and think I have a *lot* more pvp skillpoints than I actually do.  I was a full time miner and industrialist for a long time, by the time I actually got big into pvp I knew to specialize and that's what I've done - I fly Gallente frigs, AFs, interceptors, T1 cruisers, and T1 battlecruisers very well.  I literally can't fly anything else at all - out of my 28.5M SPs I'd say offhand only about 15M are applicable to pvp, which is about a year's worth of training, and even then most ships only 8-9M SPs, at most, actually in use while I'm flying them, which are mostly the same support skills that apply to every ship.  I got all those core skils covered now, and I'm slowly working my way up to T2 cruisers and eventually battleships, but it's a long process and I'd rather slowly add ships I can fly very well than quickly add ships I can only fly poorly.

  • brutotalbrutotal Member Posts: 276
    Originally posted by qazyman


    The bloodline selections you make will affect your attributes that in turn effect how quickly you train skills. In a highly competitive game people try to pick the race that will allow them to train the skill they think they may train. Having said all that the difference is not that big and basically boils down to not adding any extra to charisma if you want a combat pilot. Several guides in the sticky above can explain further as will a web search.
    a second character is really helpful for making money but one can do it all just fine. It just takes longer to train all the skills. With two characters one will train money skills the other combat, so things go twice as fast.
    Attributes
    Bloodlines

     

    Bloodlines/race no longer effect attributes, everyone gets 7 for their attributes across the board to start now. Also having two characters training is generally only faster if they're different accounts or extremely specialized.

    http://evemon.battleclinic.com/

    Download evemon and plan out your skills with it, it has an optimize attributes (so you know how to remap) and optimize with learning skills option.

     

  • qazymanqazyman Member Posts: 1,785
    Originally posted by brutotal

    Originally posted by qazyman


    The bloodline selections you make will affect your attributes that in turn effect how quickly you train skills. In a highly competitive game people try to pick the race that will allow them to train the skill they think they may train. Having said all that the difference is not that big and basically boils down to not adding any extra to charisma if you want a combat pilot. Several guides in the sticky above can explain further as will a web search.
    a second character is really helpful for making money but one can do it all just fine. It just takes longer to train all the skills. With two characters one will train money skills the other combat, so things go twice as fast.
    Attributes
    Bloodlines

     

    Bloodlines/race no longer effect attributes, everyone gets 7 for their attributes across the board to start now. Also having two characters training is generally only faster if they're different accounts or extremely specialized.

    http://evemon.battleclinic.com/

    Download evemon and plan out your skills with it, it has an optimize attributes (so you know how to remap) and optimize with learning skills option.

     

    If in not mistaken he ask for an explanation of how the paths impact the game, and bloodline = attributes = training time has not changed. If you want to talk about changing attributes that has always really been about skills, implants and now neural mapping as well. Having two characters opens up a whole new level of opportunities ( if you don't have one you should really get one ) and makes the games more fun, but is by now means is necessary. If you can afford it tho and intend to keep playing it is defiantly the way to go.... no question. = ]

     

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by qazyman
    and bloodline = attributes = training time has not changed

    It has. Every new character has the same attributes.

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by batolemaeus


     

    Originally posted by qazyman

    and bloodline = attributes = training time has not changed

     

    It has. Every new character has the same attributes.

     

    QFT... changed with Apocrypha.  Also, new characters gain skillpoints at 2x normal speed till they hit 1.6 million total skillpoints.

    Also, you get 2 remaps on all new characters so you can map your attributes for a short term goal so you can have *fun* as  a new player then, once that short term goal is reached you can plan a longer term goal and remap your attributes for that.  After that you get 1 remap per year.

    Pretty awesome actually.  And, if you have a sugar daddy, you can train science/cybernetics right away to 4 and get +4 learning implants so that your training times are even FASTER.

     

    PS:  I highly recommend using EVEMON to plan out your skill training.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

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