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I joined eve a couple of months ago. I have about 3 million skill points. I haven't left empire or joined a corp and the game is starting to get stale. From what I hear, the thing that makes this game fun is getting into 0.0 conflicts. That does sound interesting to me. I want to get involved but I would like to know what some of the demands would be of me before I start looking to get into one of the alliances. For me real life comes first so there are some things I would not be able to tolerate. What's been your experience?
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Most likely everytime you log on you'll be able to find a pvp fleet forming or already out roaming/camping a gate. Depending on which Alliance you join you might be able to experience large BS fleets and PoS bashing. There are many political battles especially around Wicked Creek AAA is always pushing against BYRN and RED, from my experience, but im up in Pure Blind and Fade region now. Overall, it's a lot of fun if PvP is your thing. Even if not, 0.0 has the best Ores in the game so if you're into mining, it's basically win win. Most 0.0 corps want you to have a set minimum amount of sp specialized in PvP skills.
well that doesn't sound bad. Basically I'm ok with being told what to do in game as long as I am not told when to be in game.
If you are always out pvping how do you make money?
A good alliance typically has reimbursement programs for super-duper-important fleets, typically they reimburse fleet fitted battleships, logistics, interdictors and heavy interdictors, to encourage their members to fly the ships that are most useful.
If the alliance is really good, they will be able to keep this up even during long wars. Whichever alliance fails first at providing full reimbursement is usually the one who loses the war.
That, and most alliances won't be mad at you if you use their space to make some money. The rewards for 0.0 moneymaking aren't as good as risk free level 4 missions in empire, but they're still enough to sustain a good pvp presence for a moderate time investment.
By the way, take your time looking for a corp in an alliance. If they don't invite you into ts/eve-voice to have a talk with you, i wouldn't join them.
I usually average around 80 mil a week from salvage and 80+ mil a week from rat loot alone. You should be able to clear this as a newbie I'd imagine with salvaging 4. I think I have bout 3 hacs and few recons in the hangar. So you'll make fast isk out in 0.0
And mind you im a casual player. I only log on for a little while, make isk, and logout.
On weekends I usually jump clone to my lower implant clone (+3s) and get my pk on. I have family and kids but I still find it fairly casual friendly. Albeit, you might be exposed to a little more risk if you need to bail out early on the fleet.
you have to plan out how much time you have to contribute and when to leave the fleet is all. for instance, if I hear people mumbling bout going somewhere hella far to roam then I assess how much longer I have to pvp.
Some 0.0 corps might get a little testy if they are getting invaded and they want corp members to help rep a POS or something. but beyond that its fairly casual friendly. But of course they can easily consume your life on the flipside if you let it. I'd hate to be a titan pilot or a much needed dictor/HIC.
I fly expendable BSes and such so they dont even notice when I leave fleet
Wonder if i should add my corp in particular has good programs to recycle loot. The average corp does not so your profits might take a sharp decrease-. also, my corp also has a great salvaging program where i can vendor this to w/o bothering with market
So your profits in 0.0 will seriously depend on which corp you belong to and where you live.
Don't want newbies thinking they will make easy 160mil per week.
also i do not track how many hrs I play and I have max drone dmg with my Ishtar. But if there are too many ratters in my area I switch to just gathering loot/salvage.
Keep an eye on named loot. I can sale E500 nos for 3 mil or something. Those rolled tungstens sale for good penny too. also keep an eye out for faction spawns
Not sure how much depends on where u live in 0.0. Guess join the corp/alliance with best space available is my advice
If u dont wanna grind well make sure htey have excellent reimbursement program. This should keep you on frontlines after you make initial investment to buy the ship
There is no definate answer to this. There are many 0.0 corps out othere doing various things.
Better question would be to ask:
I want to join /input description here/ 0.0 corp. Would could be expected from me?
I would say 1 major difference is wheter the corp is focused on holding the space - NPC or player controled region, or they are more focused on roaming PVP.
Thats a good question. I really like the idea of being in a corporation that is holding and defending space.
What would the other type be? Mercenaries? That would actually be interesting too. Do you have any experience with either?
Being in a 0.0 alliance differes from alliance to alliance. Some want hardcore players, others have no problem with casual players. Make sure to find out which one the corp you want to join is.
Also. Ratting/salvaging/collecting loot/mining is very profitable in 0.0. A 3mil toon can easily make som good isk.
But many alliances want people to have x amount of SP before they can be considered to joining. My alliance had about 10mil as their entry - and even then, you'd have to find someone willing to vouch for you. (Goons are also vouch only, as far as I remember)
I suggest you find a corp that has 0.0 experience - not neccesarily some who still live down there. They can tell you a lot about it, and perhaps even has some friends that can get you into a 0.0 corp.
Mercenaries do exist, but (to my knowledge) is seldomly used.
Remember that many alliances go for the "huge blob"-tactic, and if you don't have many skillpoints, you're likely to be used as a tackler or bait. (At least, that is what I hear from others)
0.0 is a great place to be, but you should keep in mind that it is very different from highsec.
Follow my tweet (:
Its good that it is different. Because Empire is starting to get boring. Once I realized how few missions there really are and had done them several times each, the game became much less interesting. Territory control or roaming pvp seems like it would make it much more interesting.
Being a tackler until I got more SP would be ok with me. It seems like a good way to be useful
Yeah newbies are normally used to tackle, scout, bait, and/or rep (osprey or the gallente armor repper cruiser) mainly from what I recall. One newbie can make a crapload of difference actually if used properly by the FC - im thinking of roam gang tho primarily.
Keep in mind you don't necessarily need to sell your soul to some big alliance to reap the riches of 0.0.
If you want to fly supercapitals or hold on to a Dyspro moon, you'll need an alliance.. everything else you can have access to with a little luck and boldness.
Even better, you won't end up taking "orders" from some bozo. If you think about the amount of time it takes to manage a large alliance in Eve, you might come to the same conclusion that I did about the types of people that run these alliances. I'd rather play eve with a couple good friends that I trust and enjoy.
I often tell people that I play eve because I wanted to be Han Solo, not because I wanted to be Darth Vader. When you join a big alliance you are a storm trooper.. most of them follow the asinine "NBSI" (kill anyone you don't know) policy.
By all means try out big alliance life in eve, everyone should see what it's all about. Just realize you will be taking orders from twits at some point. If you want to learn a little about enjoying 0.0 as an independent, look me up in game.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
^^ Person above probably just belonged to a bad Alliance.
I fly with the same FCs often and always have a blast.
I've done the small 0.0 stuff too. I paid higher taxes + montly corp fee that the CEO claimed was for the POS and expenses. Couldnt find very many pvp opportunities. Never thought I'd fight alongside Titans and such back then. HACs and such seemed far beyond my grasp.
I personally found NRDS (not red shoot it) confusing and alien to FFA in general. Essentially this means trusting every random stranger and hoping they do not aggress.
NBSI is much cleaner and simple. IF they are not 'blue' then you shoot them or avoid. You dont have to rely on clusmy KOS interfaces and such. NBSI is basically how EVE was always meant to be played. NRDS on the other hand......
Think bout it. Just imagine its summertime when most eve players take trips. So your directors and ceo might be away. Theres a new corp that is suppose to be 'red' however your leadership isnt around to set the standings. So i found myself trying to scramble and set them myself locally.
Was a real mess.... Your own mileage may vary. For me personally I gotta have NBSI - not blue shoot it. It is simple and elegant.
To be fair tho I cant recall dying in NRDS systems due to random strangers put my poor corpmates got scammed and killed. My CEO in particular was trying to helpout some random neutal and give him tips, etc. Anyway the neut turned on him and demanded a ransom, etc. After ceo refused he blew up his ship and podded him.
Sure, the neutral became a 'red' but only after he claimed an easy kill (my ceo at the time was in a mining ship or something)
I've seen so much other crap first hand. For instance, hostiles would send in neutral scouts to get intel. But because it was NRDS we couldnt shoot suspected neuts
And again, confusion just ran rampant. For instance i remem there was a particular 'red' I couldnt stand then eventually he joined a blue corp. But in everyone else standings he was still 'red' cauyse our CEO didnt update. I almost killed the guy before I was told he was blue. And if i woulda finished this guy off I would have had to pay for his loss
Just make sure you ask if the Alliance is NRDS or NBSI
Compare that nightmare of paperwork to a nice organized 0.0 alliance where I pay less taxes (wayyy less) and much more isk. And when u conuer new space there is also nice 'firesales' and such. So you can get good deals on items and ships from the former occupants of that space. I've been apart of a few takeovers now and that is how I got a lot of my ships way cheap on contracts
MAN THAT GATE
Dammit.
Sorry I couldn't resist.
A couple of comments:
1) The "taking orders from bozos" part has always annoyed me, and I know that it will be inevitable as soon as I want to join one of those corps. But since my friends, who joined the game at the same time as I did, have already left, I won't be renewing when the second free month that came with the box expires.
2) So those corps ask for ten million skill points in order to join? Why, that must take eight or nine months? The longest I've played any MMO must have been five or six months; I think that says it all. If those corps want to play the exclusive game and make sure that EVE doesn't expand because no newbie will want to stew over half a year in Empire space, it's their business. But they shouldn't complain if EVE starts collapsing because of that.
It's called leadership - any organized unit needs one in some form.
Why are you even posting this when you have no experience with corps and leaving?
Have fun with some other game.
Let's say our corp is running sniping HAC fleets(common for 0.0 roams) and I am supposed to recruit a new player.
Candidate 1)
With 1M skill points he can fly:
Frigs
Candidate 2)
With 5M skill points he can fly:
Frigs - very good level
T2 frigs - decent
Cruisers - crappy
BC - crappy
BS - suckage
Candidate 3)
With 12M skill points he can fly
T1 & T2 Frigs - very good
T1 cruisers - very good
T2 cruisers - decent
BC - very good
BS - somewhat decent
What would be a new corp member you want to fly with?
I understand now why you are not staying with EVE...
Have fun.
Experience does not grow on tree ,second thing 10m sp limit is differ a long term player from someone you have no idea if will be playing tomorrow .
And you are wrong there are corps for everyone from low skill players to capital pilots .Look carefully to recruitment subforum at official forum .Corprations with high sp limits a ) Corps in space holding alliances and genearlly want tech2 sniper and/or RR BS capable pilots b)small number hit and run roaming corps wants HAC/HIC/Rekon capable pilots but there are alot corps taking low SP players.I moved 0.0 at my 3th month years ago btw.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
It's called leadership - any organized unit needs one in some form.
Why are you even posting this when you have no experience with corps and leaving?
Because I've seen the same thing in practically every MMO I've played, even inconsequential ones like WoW, where the guild leader started barking orders about how we weren't levelling up to 80 fast enough, or that we didn't roll healers. My friends and I almost quit that guild out of that; instead, we let it pass, got bored and left WoW.
Then there was that case in Pirates of the Burning Sea, where I remember having an informal chat with someone which eventually led to discussions of guilds in the game. I had returned after ten months and was unaffiliated, so I asked what were the good guilds (they're called "societies" over there) to join, and naturally he started talking about the one he had joined. Even before I even told him whether I was interested or not, it turned into a job interview -- what was my experience, that sort of thing, whether I knew about this or that (including stuff that was added into the game after I left the first time) -- so I instinctively realized that a society which asked for that kind of stuff would turn into a bossy second job. It ended when I excused myself and logged off; needless to say that I never heard from them again.
But I really don't care whether my crappy peeveepee sullies the glorious name of their leetness patrol, because I think such guilds take themselves far too seriously to my liking.
Have fun with some other game.
Let's say our corp is running sniping HAC fleets(common for 0.0 roams) and I am supposed to recruit a new player.
Candidate 1)
With 1M skill points he can fly:
Frigs
Candidate 2)
With 5M skill points he can fly:
Frigs - very good level
T2 frigs - decent
Cruisers - crappy
BC - crappy
BS - suckage
Candidate 3)
With 12M skill points he can fly
T1 & T2 Frigs - very good
T1 cruisers - very good
T2 cruisers - decent
BC - very good
BS - somewhat decent
What would be a new corp member you want to fly with?
What an elitist vision of the game you're peddling, as though the frigate player were completely useless because he can't pilot a battleship and, therefore, a burden to their corporation. I could mention how that attitude basically made the stream of new players in Pirates of the Burning Sea dry up: first they were told to level to 50, then they were expected to have the same experience as older players, then they were expected to buy themselves one of those ridiculously expensive endgame ships (we're talking 20-50 times the price of the previous level) just to take part in port battles. You know what they said about lowbies in PvP red circles? They were liabilities. Excluded from the PvP part of the game; excluded from societies which didn't want them tagging along. Then they stopped showing up. I know you're going to say it's all about natural selection, weeding out the weak, etc., but games are a business. Weed out too many and you're left with a dead game, which PotBS is still struggling to avoid. But it takes a particular kind of masochist to grind for 10 million doubloons to buy a First Rate, but that's all the game got in the end, and port battles were sometimes filled with 1/3 of First Rates on each side. Which meant it sucked if you made the mistake of picking the weakest faction, or if you objected to ride-the-steamroll mentality.
But I know that you care about none of that, 'cause it's not about EVE, correct? Well, let's talk about EVE. Why should new players be considered useless? Don't they have a role they could fill? As for your list above, my friends were able to sail basic cruisers with around 1 million points, yet they're supposed to be still crappy at 5 million points? On the other hand, I'm at 1.7 million points and still can't sail a cruiser -- because I went for mining barges instead. Oh but that's right, useless in PvP therefore worthless, never mind that my game has always been the economy, not peeveepee, precisely because "peeveepee" usually means "my ship is bigger than yours, my gear is better than yours, and you're dead". Economic players are useless, because real peeveepeeers never mine or trade, they just steal what they need, right? But I suspect only a select few can get to play the economy for the corp; the rest are just reduced to grind monkeys or PvP grunts. Never mind that the economy is just as tiered as the peeveepee, which I find extremely annoying.
Also interesting that you'd probably turn down a very eager rookie who could have proved steadfastly loyal down the road, in favour of a con man with a dozen million skill points. Ah, but I was forgetting EVE's rampant paranoia -- neither of them will fully be trusted anyway. Since I am adamantly opposed to using voice chat anyway, I suppose it's not really worth bothering in my case -- but why should anyone else bother?.
Never mind also that regardless of what I do in the game, I won't be able to make levelling faster. Working 4 hours on mining daily won't make my mining barge proficiency go up, or make the next level easier to reach. Well I'm sorry, but I'm expecting more of a game than one which almost entirely consists of "add skills to queue, grind for the money you need, and when you're done, log off." I'm training Refining 5 these days -- five days of thumb-twiddling. Then after that, I'll probably line up all the level-5 learning skills (and as I already have the advanced learning skills, I don't need to grind for money), which should take me the entirety of the month I have left to play. But why do I even bother? I was doing that just in case I should decide to stay subscribed, or return later on, two rapidly fading possibilities.
I understand now why you are not staying with EVE...
Have fun.
you got it all wrong
EvE is about attitude first , personal skill second and last sp
What you lack is the right attitude . 5-6 months is nothing in EvE , and if you dont plan to hang around longer why would any corp invest in you?
The sp requirement is well....a "guarantee" that you can actually be usefull , though a player with 1.5m sp in the right places and the right attitude can be worth a lot more then an empire carebear with 20m sp who cant work in a team...
I`ll say again , sp , ships, specializations , are all secondary to attitude, team-spirit and general willingness to work twards a common goal
Could you explain that last there. As I read it now, you are annoyed by their pure existence. PVP argument has nothing to do with they demanding a certain collection of SP's.
Why?
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
As Xennith pointed out, the most important is attitude. Your attitude won't get you anywhere in EVE because EVE rewards those who are smart, open minded and those who make an effort to reach their goals.
Coming here with complete lack of knowledge and experience making invalid assumptions makes you look like a fool only.
OK, you don't like EVE, most likely EVE does not like you either so move along, please.
Why discussing with someone who is clueless, having no experience with the game and matters he talk about, showing zero effort to actualy learn?
It's just empty mouthing...
A few points.
I've been in a number of alliances, both as CEO and not. Some were better than others. I hold myself and my corp to certain standards and that is usually the main difficulty with alliances. Flying NRDS does put you at a tactical disadvantage.. it's also the decent thing to do (i.e. the closest to the way I'd conduct myself in real life) so I require it of myself and my corpmates. If that makes me a carebear, fine.. I'll wear the label. Do most carebears spend 90% of their time in hostile 0.0?
For the OP:
Eve is a game of years. When you join a corp or alliance you are in a position to help or hinder the work of many people usually over the course of many years. They have a right to expect certain standards from you.
If a person is serious about eve they should realize that for the first 6-8 months in the game you are a noob. The game is good enough that even in the tough "foothills" the game is incredibly satisfying if you are tough enough to stick with it and learn. But to get to the more serious content you are looking at a time investment of months and years. If you are expecting gratification more quickly you probably aren't a good match for eve.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)