Thank you Sanya I had a great time reading and laughing all the way through it. I can not tell you how many times I have felt the same way about crafting and questing. You see I don't play MMOs all the time, some times I like to make things in my shop out of wood. And although it is posable to cut yourself or hit your finger with an hammer, for the most part I stopped doing that along time ago. I've been making things out of wood for alittle over 25 years, so when I set down and start to make a chair, it ends up being just what I wanted it to be. I do not loss the wood (PUFF its gone),I do not come up with TWO chairs, And you can take it to the bank that I will make more money selling my chair than the cost of the wood it took to make. Again thanks
Quoted For Truth
But to put that type of crafting into a MMO has exploit written all over it!
I've thought about this a lot and I don't believe that's a workable solution. Besides any ignore list limit (10 in WoW I think?), if you filter the chat yourself then that's just you doing it. It still doesn't encourage other people to go to cities and taverns to meet up and do business, and largely just gives you a reputation for being ignorant. You'll also never get a group unless you participate in these global telepathic communities.
I know I'll be in a minority about this but it's my personal bug-bear.
In most of the MMOs I play I have several chat boxes. One has most of its exclusive filters set and another is rather open to all the global stuff. The latter box is labeled "Blather'.
Some days I like to log on and explore, trying to be immersed. Other times I will sit and listen to the "blather" until I feel sick... Sometimes I feel like I am playing "Space Invaders" with a chat box.
To enjoy "immersion" in a game it really helps to have absolutely zero formal education in history, geology, botany, chemistry, or meteorology or have any experience with "oldy-time" trades such as blacksmithing or be involved in any SCA chapter. To have any of the above only ensures that you will be yanking your hair out at the apparent ignorance or outright idiocy of world and game system designers.
Drev
Quoted for Truth.
As a soldier, carpenter and amateur historian, I sometimes wonder why I even bother with anything the popular media presents me. It's always so frustatingly innaccurate. I also love the response anytime someone brings up how a game mechanic is unrealistic and fundamentally flawed: "This is a game and not meant to be real." To me, that arguement is sad like that two-handed sword made out of tin. Couldn't MMOs be an opportunity to learn about stuff? As opposed to the same, old slot-machine mechanics hidden under prettier graphics.
Comments
Quoted For Truth
But to put that type of crafting into a MMO has exploit written all over it!
TSW, LotRO, EQ2, SWTOR, GW2, V:SoH, Neverwinter, ArchAge, EQ, UO, DAoC, WAR, DDO, AoC, MO, BDO, SotA, B&S, ESO,
I've thought about this a lot and I don't believe that's a workable solution. Besides any ignore list limit (10 in WoW I think?), if you filter the chat yourself then that's just you doing it. It still doesn't encourage other people to go to cities and taverns to meet up and do business, and largely just gives you a reputation for being ignorant. You'll also never get a group unless you participate in these global telepathic communities.
I know I'll be in a minority about this but it's my personal bug-bear.
In most of the MMOs I play I have several chat boxes. One has most of its exclusive filters set and another is rather open to all the global stuff. The latter box is labeled "Blather'.
Some days I like to log on and explore, trying to be immersed. Other times I will sit and listen to the "blather" until I feel sick... Sometimes I feel like I am playing "Space Invaders" with a chat box.
TSW, LotRO, EQ2, SWTOR, GW2, V:SoH, Neverwinter, ArchAge, EQ, UO, DAoC, WAR, DDO, AoC, MO, BDO, SotA, B&S, ESO,
Quoted for Truth.
As a soldier, carpenter and amateur historian, I sometimes wonder why I even bother with anything the popular media presents me. It's always so frustatingly innaccurate. I also love the response anytime someone brings up how a game mechanic is unrealistic and fundamentally flawed: "This is a game and not meant to be real." To me, that arguement is sad like that two-handed sword made out of tin. Couldn't MMOs be an opportunity to learn about stuff? As opposed to the same, old slot-machine mechanics hidden under prettier graphics.
TSW, LotRO, EQ2, SWTOR, GW2, V:SoH, Neverwinter, ArchAge, EQ, UO, DAoC, WAR, DDO, AoC, MO, BDO, SotA, B&S, ESO,